As I've grown older, there is a
benefit in video gaming I've discovered, which I hadn't realized
I would get when I started playing them. Let me explain at
length.
There was an Albertsons that was
the centerpiece of an open-air mall down the street from the
apartments where I once lived. My mom went there just about every
day to buy something, and I would be dragged along. I got to know
that area real well. Next to it was a Hallmark, a tanning salon,
and a PayLess Drugs (later renamed "Rite-Aid"). Around
the corner was a laundromat called "Captain Clean" that
we had to venture to during a horrible blizzard when the
apartment washing machine quit working. I was there for hours
watching the demo mode of the Ms. Pac-Man tabletop machine cycle
over and over.
Recently, I went back to that same
mall because a fairly independent used game store had taken up
residence where the Captain Clean used to be...and it was alone.
The Albertsons had been Economy'd into oblivion and its windows
were bleakly empty. The Hallmark and the tanning salon had since
left, becoming a singular Blockbuster (and I don't have to tell
you what happened then). The Rite-Aid was still there but it
wasn't exactly crowded inside. The whole area was dead.
It's an unavoidable fact of life
that everyone experiences sooner or later: the Earth is
constantly shifting and changing, and anything that's there one
moment will look drastically different ten years from now, if
it's there at all.
But the world of a video game
never changes.
Your old virtual stomping grounds
will always remain the same. You boot up Super Mario Bros, and
the first Goomba appears for you to stomp, as always, like
clockwork. You turn on the Legend of Zelda, move one screen up
and the Octoroks materialize from nowhere, just like they did
when you were 7. It's enough to bring a tear to your eye. When
you replay an old game, your mind always teleports you back to
the year when you first played it....and it's awesome. You CAN go
back, and games make it possible.
This is why, when I have kids,
they are DEFINITELY becoming gamers. It's for their own good.
"But Da-ad, I wanna do my homework!"
"SIT DOWN AND PLAY THAT LEVEL."
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I don't care what you think.
The reality is, out of every game I've ever
played, none have impacted me so greatly as Final
Fantasy VII did. It and the PSOne were purchased
with graduation money and I started the game
hideously depressed over how bad the college
experience was going so far. All the stories of
instant friends and endless parties were lies,
LIES! I was now faced with the reality that my
entire teenage years were going to most likely be
spent alone. The game
somehow understood. In much the same way that
Kurt Cobain wrapped a comforting blanket of
I've-been-there among the disaffected youth just
a few years prior, I instantly identified with
the grungy tone of the first five hours. (Anxious Heart
is my "Smells Like Teen Spirit.") Then
the plot started twisting in places I'd never
seen a story go before. Based on my prior
experience with video games I was being led to
believe the whole game was divided into eight
Mako Reactor missions, but then Cloud fell
through the scaffolding midway through the second
one. Then the girl he met down there was
kidnapped and the party rushed right into Shinra
Headquarters, an event I wasn't expecting until
near the end. The game already had my attention
when, on top of everything else, Sephiroth
appeared and killed the Shinra president, leaving
an ominous trail of blood throughout the area.
Then everybody escaped and WOW, that entire
expansive city was just a dot on a large map full
of places to explore?? Insane!
You probably want to know what
I thought of Aeris/th. Sadly, at this point, the
truth about her was wide open and out there, and
I'd been spoiled. BUT on Disc 2 (avert your eyes
if you've never played this game), Seppy led
Cloud to believe he was a clone, causing Cloud to
turn traitor and awaken the Weapon Monsters, then
fall into the Lifestream and become a vegetable.
Then Sephiroth successfully summoned the meteor!!
THEN Shinra pinned the blame on Avalanche and
Barret and Tifa were about to be PUBLICLY
EXECUTED!!! All within ten minutes. I could
barely gasp for air. The game packed plenty of
surprises other than the Big One.
Later on I bought another game,
but I didn't open it for two weeks because I was
engrossed into replaying FFVII a second time. I
loved it just as much in reruns as I did when it
was new to me. (That's a rare quality in a JRPG.)
I still have a save file from my first
playthrough, at Sector 7 Slums just before the
gang boards the train. Every so often, I load it
up, run past the train station into the train
graveyard, and soak up the angst.
People think that just because
this is my favorite game, it makes every other
opinion of mine in the world of games invalid. To
the rest of you I say: get off your high horse.
This is still a solid game with one of the
best-written, most heartfelt storylines in the
entire series. I've never played an FF title that
impacted me in the same way since.
Oh, and while I'm inviting
persecution, Juno is a great movie.
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When I think about Portal 2, I
get depressed. Know why? Because the game was
just SO GOOD that I get bummed out I can never
play it for the first time again. True. It
doesn't help that there's no other game out there
like it (except for Portal 1). It REALLY doesn't
help that the DLC is all co-op and no one will
play with me. Spoilers
follow.
One of the best moments in my
entire gaming "career" was when I
thought the game was winding down and Wheatley
had been put in his rightful position in place of
GLaDOS...only for him to turn against Chell
suddenly and smash the elevator she was in all
the way down the shaft. Deep in the basement, I
had no idea what to expect, and I spent a while
exploring the wreckage until I noticed all the
"KEEP OUT" signs off in the distance.
Thinking they must contain a boss, I maneuvered
my way over there with portal tricks, continuing
to follow the warning signs until I found a
gigantic vault door. Given that this was the
first time in the game I was completely alone, it
was all sort of eerie. I opened that door to
find...a tiny little door, and through there
I found a large pool, where I was certain I'd
have to battle a squid of some sort. Instead,
nothing happened. I felt stuck, and my only lead
was a half-open door with a portal-able wall just
barely visible on the other side. I made my way
through, and found a giant switch to throw, which
I figured would release the squid so I could go
back outside. Instead, it turned on all the
lights ahead of me, revealing a giant 50's-era
Aperture sign and, for the first time, the
pre-recorded voice of Cave Johnson. The slow
realization of what was happening, and the new
spin being suddenly put on the puzzles, was
terrific. I loved everything that followed.
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Link's Awakening was the first
Zelda game I ever played and remains my favorite
to this day. I've replayed it more times than
I've replayed any other game with a linear
narrative. And I'm not just attached to it
because it's my first. Despite the primitive
hardware, this game has a life to me that few
other Zeldas have. It's full of secrets and
easter eggs that I didn't find for years. The
writing is incredibly good; better than any other
game in the series in my opinion. And the cruel
twist midway through the game was unforgettable. So how come this one turned out this way
while none of the others since have? According to the producers, they had just finished Link to the Past
and wanted to take the edge off, so they just
goofed around with ideas for this game and put in
whatever amused them. They remark that it could
never happen today. ...Why can't they have
actual fun more often?
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Final Fantasy Adventure, more
accurately known as the first title in the Mana
series, is a masterpiece of repeating tiles. I
absolutely adore this game for its ability to
make so much out of so little, and somehow compel
you to care about the events that happen despite
the stilted translation and limited dialogue. One quest in the game has you searching
for the tears of a Medusa so you can cure
somebody in one of the towns turned to stone. A
woman named Amanda accompanies you, and after you
find Medusa and slay her, Amanda cries out that
she was bitten by her and if you don't kill her
right there, she'll turn into a Medusa herself.
The game makes you push the button to
swing your sword and kill Amanda -- otherwise you
can't continue. They were able to make such
powerful scenes with such limited graphics. In my
personal ranking of best Game Boy games of all
time, FFA is just below Link's Awakening -- other
than that, nothing is better.
The Final Fantasy connection
was there to sell the game (it has a Chocobo in
it, and that's all) but after it did well, Square
was able to sell it as its own brand with its
SNES sequel, Secret of Mana. The plot isn't as
strong, but it's also a favorite of mine for
different reasons. The gameplay is just as good,
and the music is the best I've heard on any Super
NES title. Best of all, most of the enemies from
Adventure return, including the ducks with the
military helmets.
Final Fantasy Adventure is not
yet available on the 3DS's Virtual Console, but
give it time. Secret of Mana is for sale on
several devices, including the iPad.
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Snake Eater is the best game
in the Metal Gear Solid series. The story stands
on its own, with no confusing callbacks or
ten-minute-long discussions of conspiracy
theories (a frequent MGS problem, except here).
The bosses are some of the most creative I've
ever fought, especially The End, which there is
nothing like in any other game in the whole
world. The game's climax is the closest I've had
a video game come to authentically replicating
the thrilling end of an action movie (many have
tried, all have failed). But the best thing about
it is the gameplay. Sneaking around in the thick
grass, slowly creeping closer, inch by inch, to a
clueless guard....this never gets old. I love the
whole camoflauge gimmick to pieces. I heart Snake Eater so much that I've
bought every incarnation of it...except maybe the
original, technically, since it was won from a
contest. I then played it a second time with the
extremely rare 3-disc Limited Edition. Then they
released it in HD, and again in 3D, and you'd
think I'd get sick of the same game four times,
but no. When they re-release it for Holodecks,
I'm there. I'll never get tired of Snake Eater!
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"I know why Chrono
Trigger's there, but unless I'm mistaken, didn't
you read Chrono Cross the riot act ten years ago?"
Yes, but that was ten years ago. The thing's
kinda grown on me. Make
no mistake -- I still don't think it's a
satisfying sequel to Chrono Trigger, especially
with the whole "kill off everyone from the
first game" problem. But gosh darn it,
there's also so much the game does better than
all others. The tropical setting and handpainted
backgrounds are breathtaking, and the music? This
is the greatest video game soundtrack of all
time. OF ALL TIME.
And it not only gives you a New
Game Plus when you finish -- like few games do --
it gives you a FAST FORWARD BUTTON. It's the only
game to think about how badly you need that!
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To be honest on this one...I
haven't finished it. I never got around to buying
Metroid Fusion when it came out. I inherited it
through the 3DS "sorry you paid $250"
Ambassador Program, along with nine other
games...which I haven't gotten to yet because
I've been so engrossed in Metroid Fusion. A lot
of people say Super Metroid is the best Metroid
game, but...truthfully, I'm enjoying this one
even more. Super Metroid
is the preferred #1 because more gamers like the
non-linear exploration-encouraged style of
gameplay. This one shepherds you around on a set
path, but I think for the type of plot, it
couldn't be avoided....and what a plot! More than
any other Metroid, this game has me constantly on
edge. Samus is on a ship infested with blobby
floaty things called X Parasites that can assume
any shape. They're wreaking havoc throughout the
ship, and anything could be around the next
corner. To make matters worse, an X Parasite is
impersonating Samus, is on the hunt for her, and
is fully powered up! (She, as always, has lost
her power-ups yet again and must collect them.)
The only downside is that in
the later areas I'm in, the difficulty has become
far too high. I'm currently stuck against a
biomechanical monster called "The
Nightmare" whose body constantly crashes
into you and is impossible to avoid. At any rate,
this is shaping up to be the best Metroid I've
ever played....better than Super, better than
Prime, even better than everybody's favorite,
Other M....and I'm certain that when I do finish
it, I'd put it here.
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People have mixed opinions on
Vagrant Story. It has the best-looking polygonal
environments of any PS1 title and the translated
script by Alexander O. Smith is top rate. There's
no doubt it's an underappreciated cult classic.
It's the combat that splits people apart. The way you fight in this game is unlike
any other: you approach an enemy, hit the X
button and the action freezes while a circular
grid highlights a portion of the monster's body.
Press X again and you strike -- but if you push
it another time right before your weapon
connects, you will strike a second time....and if
you time it correctly again, you'll make a third
blow. If you're good at chaining your attacks
this way, you can make short work of a lot of bad
guys.....if your weapon doesn't break.
This is the hang-up everybody
has: different weapons need to be used for
different types of monsters or your attacks will
be very weak against some of them. In addition,
you have to make these weapons yourself in
various item workshops spread throughout the
deserted city the game takes place in. AND....you
have to make new ones because your old ones will
dull over time.
People who couldn't make sense
of this mechanic disliked the game as a result. I
never had a problem with it, and I loved the
game. I want a sequel, but...that's never gonna
happen.
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At the time I picked up Nine
Hours, Nine Persons, Nine Doors -- now renamed
post-release as "Zero Escape: 999" to
make it less cumbersome to refer to -- I hadn't
partaken in much gaming in a while. Most of the
titles I bought, I would fiddle with for one or
two hours and then get bored. This was the game
that revitalized my interest in the hobby. Right
after this I played Portal 2, which sucked me
back in for good. A
common trait among games on my list is
"uniqueness," and this is another
one-of-a-kind (I guess rarity makes the heart
grow fonder). 999 is a "visual novel,"
which is what it sounds like -- a whole lot of
text published as a video game. Generally these
aren't translated for audiences outside of Japan
because there's a fear Westerners would become
bored easily. The difference between 999 and most
of its kind is that there IS some actual gameplay
in it...there's a lot of reading, but it's really
a puzzle-solving game.
You're on a sinking ship with
nine other people, each of which are rigged to
explode if they can't get past the various traps
and riddles in each room. A tight, unpredictable
storyline keeps you playing -- and you'll be
playing many times, because it's impossible to
win the first time. You must replay the game
several times to find the correct path where
everyone survives; six at least to see all the
endings. This repetitiveness knocks it all the
way down to #9 (how ironic, right?) but it's
still a memorable title I'll never forget, and
neither will you, once you play it. So play it.
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Jeanne D'Arc
is the sole reason I own a PSP (that, and the PSP
was free -- thanks, Eileen). Level 5 (they of
Professor Layton) are one of the best Japanese
development studios of today's modern age. Jeanne
is their strategy game, which loosely follows the
life of Joan of Arc (and I mean so loosely that
large burly monsters are involved in the Hundred
Years' War). There are a lot of strategy titles I
find frustrating (FF Tactics, I'm looking at you)
but Jeanne is perfectly balanced. You can be at a
disadvantage and still find a way to turn it
around, be it a special attack (Jeanne has a
Super Saiyan form that lasts 3 turns...yes, you
read that) or a well-used item. For some reason
there's been a set of parentheses in every
sentence of this paragraph (but hopefully you
haven't noticed).
FACT: The voice of Jeanne D'Arc looks like
Jeanne D'Arc.
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If I truly want to waste my
time, there's no better way than through NIS's
Disgaea series. I appreciate it for its constant
efforts to break gaming convention, but what I truly
do it for is the satisfaction of smiting an enemy
using a weapon that I had to spend four hours
traversing randomly-generated maps to level up.
Most people don't have the patience for this kind
of thing anymore. But there's a kind of madness
to it that gets me hooked, the kind that says
"This character is fine on her own, but I
bet I could make her twice as powerful if I
reincarnated her two times and packed her
crossbow with Eros Innocents." I'm more
aware playing Disgaea than I am with any other
title that I'm accomplishing nothing in real
life while I play it, and there's the guilt,
but darn it, it's fun and that's the
problem. You don't have to grind to complete a
Disgaea game, but you'll be missing a lot. It's
Grinding: The Series. |
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EVERY MARIO
GAME
I couldn't pick between them and it seemed too
easy to put one here.
EARTHBOUND
Wasn't it #1 the last time I made this list? Ah
well.
No, you can't have my cartridge.
GITAROO MAN
Because it's Gitaroo Man.
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CLICK ONE OF
MY ENTRIES IN "THE TOP 5 GREATEST VIDEO GAME LINES OF ALL
TIME" TO RETURN TO THE MAIN PAGE
"Congrats on finishing the game.
Now get a life!" --Eiji Nakamura, in the Chrono Trigger
"Developers Ending"
".....And Weena Mercator as the hopping woman." --in
the credits for Star Wars: Shadows of the Empire
"I'm hungly. May I have two beafboals?" --the FF8 debug
room
"Drown to death in puke!!! Don't you think that's an
incredibly masculine taunt to throw at you??" --EarthBound
"Thank you, Mario. But our princess is in another castle!
Just kidding." --Princess Peach, Super Mario 3