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From: jman009 | Posted: 5/13/2003 2:11:02 PM | Message Detail
Pokémon colloseum, This seems really good. There was a Meganium in battle which is a Gold/Silver Pokémon. this could be the missing link. hurrah!

Metroid: Zero Misson. No doubt another modern day GBA classic. Let me guess the "zero virus"? much like the V virus. either that or its Samus' first ever misson before a lot of technologies were around, basically a change in Samus' appearance.

Custom Robo!!! I looked at the japanese games they look really good. I'm sure we've all read the SSB:M throphies of Bayonette and Ray Mk II (oh, and that other one). The game looks great I'm hoping for another non story orientated RPG like Pokémon. this oen for the GC will be a REAL treat!

The rest looks good. though to be honest I haven't really looked at it. the the top three have got me really excited.
---
WAH!
"The ZSB: We Are So Much Better Than You"
From: TornadosD | Posted: 5/13/2003 2:42:43 PM | Message Detail
Metroid: Zero Mission Screens:

http://www.gamesarefun.com/cgi-bin/newspro/fullnews.cgi?newsid1052853122,94492,

Nice... but, it appears the space pirates are the main enemies now... different from what fusion's story showed...

And... SMA4 is Super Mario Bros. 3

http://pocket.ign.com/articles/402/402166p1.html

Kickass!
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Sounds like someone has found nirvana. ~ Dr. Phil
Nirvana? This is hardly relative to a music band... ~ CursedSim {åß}
From: Shhhh | Posted: 5/13/2003 8:57:55 PM | Message Detail
The new Mario rpg better be good,

From: scientist pg | Posted: 5/14/2003 5:00:05 AM | Message Detail
Most of my E3 talk is in Mars' E3 topic, but anyway:

Custom Robo...yes, that's one of the surprises that I didn't expect, and thank goodness I think it just might be one GC game from Nintendo that DOESN'T use the link cable and GBA. My understanding was it was a fun multiplayer-style robot game where you pieced together parts from different bots or something. Well, now it seems it's more RPG-ish (or at least one mode), but it's still something I'm keeping my eye on.

Metroid Zero Mission makes sense to have those pirates I think, being a re-make of the original.

A couple months ago I think I mentioned I wanted a new GC game called "Mario and Donkey Kong" that would be a new take on what a 3D platformer could be.
Well, strangely enough, we get a puzzle-esque GBA game of the same name.

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The Scientist knows best...I'd always call my nearly fully-powered up self 'Mad Dog' --McGray on LifeForce.
From: scientist pg | Posted: 5/14/2003 5:09:54 AM | Message Detail
Whoo hoo!!!

From IGNPS2:
Konami of America announced today at its official E3 2003 press conference that the Gradius series is being resurrected this winter here in the U.S Simply titled Gradius V, the blazingly fast shooter was originally announced back in January at Konami gamer's day. This time, however, we finally got to see it and were absolutely floored by its visuals. Luckily, the classic Gradius control scheme will remain intact and the common threads we've come to associate with the series (Options, Moa Heads, and the like) will be included.

But that's not the only good news! Our favorite ship, Vic Viper has a total of 12 upgradeable power-ups that, when used in conjunction with spanking new option bomb and option stock feature, can obliterate total armadas in the blink of an eye. Once finished, Gradius V will boast seven super-huge stages and levels and a handful of returning enemies from series past.


And here are some ROCKING screens of the game:
http://www2u.biglobe.ne.jp/~nanko/e32003/01-gradius.html

*goes crazy*

And Konami didn't say Treasure was developing the game for them, but LOOK at the backgrounds. It looks just like Ikaruga...(almost too much so, for Gradius?). Anyone else that's played Ikaruga, would you agree here? It's probably Iuchi as the background artist.
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The Scientist knows best...I'd always call my nearly fully-powered up self 'Mad Dog' --McGray on LifeForce.
From: scientist pg | Posted: 5/14/2003 1:58:29 PM | Message Detail
http://www.gamesarefun.com/cgi-bin/newspro/fullnews.cgi?newsid1052879403,45159,

Good, PS2 price cut. Not much, but at least it's a little.
The "newer" version of PS2 will still be the old price, and it has:
The new packaged PS2 will include a network adapter, along with DVD-R playability, support for progressive scan, a quieter console, and a built in infrared receiver. Sony will launch it at $199.99 this June.

Good thing I don't care about DVD-R (much less DVDs), infared, online, or progressive scan. A quieter console is nice, but not that necessary.
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The Scientist knows best...I'd always call my nearly fully-powered up self 'Mad Dog' --McGray on LifeForce.
From: Habnot | Posted: 5/14/2003 7:01:36 PM | Message Detail
So, how about that Music Television those kids are watching now?

Any info on that new Intelligent Q or whatever the name used to be? The old one was an addicting puzzler.
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I Am Polas: I just squirt and slide to travel fast, but humping? Not for me
From: Neeyahaha | Posted: 5/14/2003 7:20:27 PM | Message Detail
Oh, that Metroid game is the sequel to Metroid Fusion.

I've heard that it's a remake of the original, and even if it wasn't, I'm not sure how it would work being a sequel to Fusion, since Samus has her original suit back.

Mario & Luigi RPG? Weird. Think it'll be like SMRPG, Paper Mario, or something different?

It almost looks like it'll be something like Secret of Mana. Which could work out very well.
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"O, oblivious, naive humanity... How ignorant we truly are - safe only in our blind view of the world." ~~ Eternal Darkness
From: scientist pg | Posted: 5/15/2003 3:19:07 PM | Message Detail
How does it resmemble Secret of Mana? How Mario and Luigi work together? I didn't play SoM that much, so I really don't know details there.

========

Now to handle two topics brought up above:

Sonic Heroes- my thoughts here are pretty much like like Polas', which I'll post from his topic:
1) Sonic Heroes - this game could either be totally badass and get the Sonic franchise going again, or just be a big mess.

I'm not exactly sure how the character switching works. If it's like SA2, or on the fly this time, or what. I was worried at first this design element would probably slow down the courses even more, but the screenshots I have seen show some fast and speedy loops and twisting paths. Also, are those nice clouds or what?

Yoshi's Story- While I think it's good SMA4 is SMB3, instead of YS (SMB3 most think is the best Mario title after all), I think Yoshi's Story is underrated. Or at least, the initial idea I think is great, but just wasn't fully realized correctly. It is perhaps the most ingenious concept and structuring for a platform game I've seen in years- with the return to a focus on score, but with the 30 fruit system. Much of the set-piece design to the gameplay was just brilliant, and in many ways it seemed to redefine what a 2d platformer could offer.
But then there were the problems...the biggest of which I think was the poor challenge and lack of fun. I don't mean poor challenge like most people do though- I know many gobble up the first 30 fruit they see, and then call the game easy. Have they gotten all 30 melons in each stage? That requires MUCH more work. Problem is, there isn't a lot of incentive to do it, because the doing isn't very fun. The lack of challenge comes about because it isn't based on skill that you get the fruits (other than a few tricky bonus stages late in the game). Instead, it's only a matter of time and patience. Getting a high score usually doesn't show you were skilled. It simply shows you wasted a half hour or so running through a level holding down R, sniff-sniffing. Bleh. The bosses as well, should have varied in difficulty more, based on your performance up to that point.

And then of course the fun- it just wasn't that fun sniff sniffing, and playing through the levels after a while. One of those examples of a game that has deep level design and a lot of stuff in the stages, but it just isn't that fun to do after the first few times. Incidently, Ikaruga is built a lot like this though I DO find that fun, because it is based on skill.

If they would have made more skill required to get things, added more fun elements like the transformations, and added more secrets and reasons to get a high score, I think the game would be one of the best 2D platformers ever.

Of course, there's always a chance they'll fix some of these problems with a GBA version.

============

Finally, get yourself over to gamespot and download their 9 MB Gradius V trailer. It rules! The screenshots look very pretty but seriously even those do not convey the sense of intensity and precision shown in this installment in the classic series. Everything seems more meticulous and calculated than ever, but at the same time seems to remain quite true to Gradius. I believe your "Options" can now actually have their firing controlled by the right analog stick...while the Vic Viper fires forward, brilliant blue laser fire streams out from the options in smooth curves every which way....it really looks stellar, and the game design looks refreshing too (a GREAT thing for this series!)

I was a little bummed the last day or two over getting a PS2, with the minor price drop and seeing sort of a Devil May Cry-esque 3D approach to Castlevania (rather than 2D). But seeing this video reminds me again why I'm getting the system. And Castlevania doesn't look half bad...just not sure if it's my thing or not.
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The Scientist knows best...I'd always call my nearly fully-powered up self 'Mad Dog' --McGray on LifeForce.
From: scientist pg | Posted: 5/16/2003 2:18:57 PM | Message Detail
Ah okay, I've read more about the Sonic Heroes character switching now. It does sound like it's done right on the fly then. What's not clear to me is if all 3 characters are always seen at once, or you press a button to suddenly be the other character. Though I read that for example if you have tails fly, the other two will hang on for the ride. It's still a little hard for me to visualize; I suppose I just need to see a couple videos of it. It does seem like a refreshing idea- now as we're zipping along we can switch characters instantly to get different abilities. Though really, this is only like if you played as 1 character that had 3 different abilities, but it's still not going to really feel like that (or will it?). In that sense, it isn't really a gameplay revolution at all (as I've read that it was!) but rather just a device to change the feel of the flow of play a bit. Though ironically, it sounds like it would make the game actually more slow and puzzle like.
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The Scientist knows best...I'd always call my nearly fully-powered up self 'Mad Dog' --McGray on LifeForce.
From: jman009 | Posted: 5/16/2003 3:02:13 PM | Message Detail
This morning i looked at the Nintendo E3 site and checked out the quicktimes of all they had to offer. the things that impressed me most were:
-Geist
-Custom Robo
-Mario & Luigi
-Mario Kart: Double Dash!!

Custom Robo's concept is pretty damn good, orignally i thought it was 3rd person but the robos look really sound and i'm sure the custom side will be great for battle they all seem to have a wide range from the vidoo whether it be hover-boosting or blasting.
---
WAH!
"The ZSB: We Are So Much Better Than You"
From: scientist pg | Posted: 5/18/2003 1:01:21 AM | Message Detail
I'm not too sure about that one now that I look into it more. It seems the battles could get pretty repetitive, and the main draw isn't the actual game, but just the heavy customization. I'm glad to see it get an update for GC though.

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The Scientist knows best...I'd always call my nearly fully-powered up self 'Mad Dog' --McGray on LifeForce.
From: jman009 | Posted: 5/18/2003 1:44:11 PM | Message Detail
With Mario Kart: Double Dash!! and Soul Calibur II coming out by Novemeber its going to a great Autumn. huzzah!
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WAH!
"The ZSB: We Are So Much Better Than You"
From: AdmiralViscen IV | Posted: 5/19/2003 4:46:25 PM | Message Detail
Except that Mario Kart looks slow, and shows none of the amazing innovations that Sci predicted.

---
"The ZSB: We Are So Much Better Than You."
~Factual Quote of the Day {åß}
From: scientist pg | Posted: 5/19/2003 7:41:28 PM | Message Detail
Actually, it looks the perfect pace for Mario Kart, that the previous games have been, and has those innovations and seemingly greater sense of teamwork and competition especially, from the main video I saw anyway. Though I think you wanted the same old boring karts like always. *shrugs*

=D
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The Scientist knows best...
"Will the PS3 bring in 4-d graphics?" -Jesse40902
From: AdmiralViscen IV | Posted: 5/19/2003 7:47:52 PM | Message Detail
" Actually, it looks the perfect pace for Mario Kart"

No, I it's definitely slower. I think karts should move as fast as they do when using a Mushroom, perhaps slightly slower. That's the optimum speed. Also, I wish the karts were more streamlined. many are large and bulky. They dont' look like something that should be bounding across the track nimbly.

"and has those innovations"

Name some. As a matter of fact, name them all.

"and seemingly greater sense of teamwork"

It's a gimmick, a gimmick that was first used by Crash Bandicoot. There's no "sense of teamwork" between two lumps of pixels. Switching the two characters doesn't even change the balance of your kart! If switching characters around changed the karts physics on the fly, this would be innovative. If your selection of characters before a race affected your kart's statistics, it'd be fun and strategic. This game has neither feature.

"and competition"

Uh, no?

"Though I think you wanted the same old boring karts like always."

I wanted a fast-paced, action-oriented racing game that brought something new to the table. Not the same old game, slowed down, with an added gimmick that didn't live up to its potential.

And why are the crappy graphics necessary? F-Zero moves a lot faster, has a lot more on-screen, has better graphics, and has 60fps frame rate. So what's the excuse? Why are third-parties doing Nintendo's job better than the company itself is?

---
"The ZSB: We Are So Much Better Than You."
~Factual Quote of the Day {åß}
From: Neeyahaha | Posted: 5/19/2003 9:53:44 PM | Message Detail
How does it resmemble Secret of Mana? How Mario and Luigi work together? I didn't play SoM that much, so I really don't know details there.

Yeah, I mean that they work together, that it seems to be an RPG with real time battles, and although it may not be much, the health bars are at the bottom of the screen like in SoM.
---
"O, oblivious, naive humanity... How ignorant we truly are - safe only in our blind view of the world." ~~ Eternal Darkness
From: scientist pg | Posted: 5/20/2003 1:52:29 AM | Message Detail
No, I it's definitely slower.

It looked just as fast to me as Mario Kart 64. Even if it is slower, as long as everything together is balanced out, it should be fine. This type of game isn't supposed to be F-Zero speed or even close. It's more strategic, with using items and avoiding things on the path. Some of the courses had a decidedly "off road" feel to them. Driving Mario characters through the mud, bumping into other's vehicles and using items on each other kicks ass.

Also, I wish the karts were more streamlined. many are large and bulky.

Their attributes are probably fairly similar to Mario Kart 64, where there were nimble ones, bulky ones, etc. Here they do look different, but that's just LOOKS. It adds variety and more personality, as Bender and I were talking about the other day. In the end it's just one aesthetic issue though, and I don't think it's that big of a deal.

Name some. As a matter of fact, name them all.

As innovations to the Mario Kart style racing genre, as far as I can tell the two characters in one kart thing adds a whole new dimension. You can switch them on the fly, adding a new strategy to when to use items. Characters now get items other characters can't get in the slot machine, so swapping characters isn't just for fun, but requires planning, knowing what your team is capable of, and then switching characters into position to get items, switching them out of position to save them, etc. This will likely add a much bigger emphasis on direct attacking and competition between karts.

There's also item stealing between karts physically this time. Yes that's in Road Rash, but that's an entirely different type of racing game. In Mario Kart, there's now more of an emphasis than ever on just crazy kart fun, because of some of these new features.

It's a gimmick, a gimmick that was first used by Crash Bandicoot. There's no "sense of teamwork" between two lumps of pixels.

There's no sense of teamwork in any game then where two characters cooperate then, I guess. come on here, characters are alternating and working together with items/weapons to get in the lead. There's a definite sense of Mario and Luigi "working togther" against Bowser and Wario in another kart. And just think of the sense of competition! It isn't one on one racing anymore, but characters now teaming up and working together to thwart rivals. Sure, being Bowser in a previous kart game is fun, but being Bowser and DK together, rolling through the mud of choco mountain and swapping around in the kart to hurl brand new items on Baby Mario and yoshi's buggy is freakin' hilarious. Have some fun, AV.

Switching the two characters doesn't even change the balance of your kart!

Picking a kart changes the balance, so really it's similar to before. If the character(s) also determined it, that would probably unnecessarily complicate things, and there's a point then when there are simply too many variables to deliver a fair race, esp. with 4 human players competing. This isn't a complex, sim-like racing game. This is Mario Kart. The picking character aspect is simply for items this time, delivered in a new way, while the handling is similar to before, and changing that because of characters would IMO make things too confusing and more of a "science" than it needs to be.
From: scientist pg | Posted: 5/20/2003 2:05:28 AM | Message Detail
And why are the crappy graphics necessary? F-Zero moves a lot faster, has a lot more on-screen, has better graphics, and has 60fps frame rate. So what's the excuse?

It's important to understand games must make tradeoffs. The poly count on individual things in Mario Kart might be less than some games, but that's so that the game can deliver a huge course, with many moving things (8 karts at least, plus it seems there are more obstacles and moving things in the courses than ever before) at a consistent framerate (EXTREMELY important for racing games, as I'm sure you'd agree). There's also a lot of animation to handle though, with characters doing different things depending on the items they have, looking at other karts, stealing items from other karts, etc. That's probably very processor intensive, all things considered. I wouldn't be surprised if it's pushing the GC to a fair limit here. Why? Because it's doing all that at 60 fps, even in four player, according to E3 reports.

F-Zero does move faster...that really isn't an issue as it's an entirely different kind of racing game (which incidently offers no innovations over F-Zero X that I can tell, other than customizing vehicles a bit and bringing that over to the arcade version). The speed means things move by faster, but individual sections aren't as detailed...mostly flat walls and clean backgrounds, with vehicles that have little animation (maybe a couple moving fins and a blaster, unlike Mario Kart's animated and seperately moving and reacting characters). There's stuff like chain chomps going on in Mario's world, while in F-Zero there isn't nearly as much environment activity...instead, just more cars. I'm not saying F-Zero isn't technologically good...it could well be just as much as kart. I just don't see any reason why Kart is so obviously LESS pushing in that respect. They are different games that need to make different tradeoffs.

Even beyond that though, there's simply aesthetics and atmosphere to the games. From that view, I'd argue Mario Kart does F-Zero GX one better. Double Dash really seems to have a great sense of the mushroom kingdom if you look at some of the design choices and backdrops. F-Zero though seems a bit too "dark and gritty" compared to the overall more colorful, comicbook approach of F-Zero and F-Zero X, IMO. This new style (or even lack of much of a distinct style, rather) amusement vision is creating I think is certainly sufficient for the game, though just a notch under a more appropriate visualization of the F-Zero world. Admittingly this is really opinion based, and F-Zero X's aesthetics and galactic atmosphere are nearly my favorite ever in an EAD game, so this just appears much more awkward to me.

I'll save you time: don't bother responding to my points; it's obvious already much of this is just opinions. You say Kart doesn't seem to have much of a sense of greater competition, and I do. I'm not going to waste my time with this; just talk to me over AIM.

I'm probably buying both games. It'll be interesting to see which one is better. With F-Zero X being my favorite racer of all time I had big hopes for GX, and still do, even though it seems to be virtually the same game but with slightly more questionable course design and better graphics, although aesthetically different. Kart seems to be adding several twists and IMO really looks to be hitting the mark of what Mario Kart is all about, making a sequel feel justified and not just the same but with better graphics. Hopefully, Konno is again behind the game.

Yeah, I mean that they work together, that it seems to be an RPG with real time battles, and although it may not be much, the health bars are at the bottom of the screen like in SoM.

Yeah, I noticed that. Unless it's just like Paper Mario where you go to a separate screen for battle, and they're only down at the bottom normally so you can check your status.

---
The Scientist knows best...
"Will the PS3 bring in 4-d graphics?" -Jesse40902
From: scientist pg | Posted: 5/20/2003 2:23:00 AM | Message Detail
ATTN: I'd like opinions on Vagrant Story if anyone's played it.

=====
(SPOILERS for MP)
Metroid Prime: Finally got 100% items. Someone really wanted me to see the third ending, so I busted out a list of places I thought I might have missed something, checked Marshmallow's FAQ for a couple in Phazon Mines, and away I went. Going through the Phazon Mines one last time was just a boring nightmare, but I made it out...
Fighting the final boss again rocked, but that's because it's one of the best 3D boss battles that I've ever played (especially the first form). But the pay off wasn't much...just a puny 30 second cliffhanger...but it was just enough to make you wonder about the sequel. Although of course never enough to give us a clear idea. I also unlocked the 4th art gallery then: some very nice pics in here. I actually think their rendition of Samus' face is very good, just like I imagined after playing Super Metroid. The profile especially. The final boss sketches in there are pretty good too.

Ikaruga- one-credited the game AGAIN on Easy...only 12 million, but I'm getting more consistent, whoo! There is no single spot in the game (on easy) now where I ALWAYS die, except during the last phase of the last boss battle, which is so tricky. I usually lose a couple lives in unexpected places too. Usually right before I die I "know" it'll happen, but just can't avoid it, which feels like (as boojie1119 said) that the game is reading my mind! Sometimes though my mind will fade slightly and I'll get hit totally unexpectedly (but yet entirely my fault), and I'll JUMP! Seriously, it surprises me like nothing else in games really do. It wakes me up and makes me realize I need to get in gear or else I'm going to go right down. The ship explosion when you get hit is never surprising when you look for it, but a shocker if you aren't ready for it!
---
The Scientist knows best...
"Will the PS3 bring in 4-d graphics?" -Jesse40902
From: Shhhh | Posted: 5/20/2003 2:53:44 AM | Message Detail
Speaking of Vagrant Story, that's oneof the ISOs I've been meaning to burn...I mean buy. You ever played Mars Matrix, Sci? I just got it and I've played it a few times. I like Mars Matrix,

From: AdmiralViscen IV | Posted: 5/20/2003 3:44:50 PM | Message Detail
That MKDD stuff is too long, I'll read it later.

And I didn't think MP's final boss was anything amazing.

---
"The ZSB: We Are So Much Better Than You."
~Factual Quote of the Day {åß}
From: Moo Cow | Posted: 5/20/2003 4:09:44 PM | Message Detail
MK:DD's innovations seem to be a lot more multiplayer-based, which I think Nintendo is aiming for. I welcome the new additions, since they'll probably add more fun to it, overall. I just hope there's a mode for single-character karts, at least.

And having characters change kart physics would most likely be very good as well. It would definitely add more strategy. Like choosing two light characters to drive at max speed, or using two bigger characters to (maybe) obtain more powerful character-only items. Or maybe just to mix-and-match.

I'm having a hard time finding Ikaruga. But at the moment, it's at the top of my "most wanted" list.

Can anyone tell me a little about Viewtiful Joe?
---
( ZzZ ) O o . <( -_- . . )>
"Itchy itchy Scott came ugly face so I killed him. Itchy tasty."
From: scientist pg | Posted: 5/20/2003 4:19:14 PM | Message Detail
Well, it's no Mother Brain, but few things are.

(MP spoilers if you haven't beat it)

I was mostly talking about the first form though...the second part has some nice ideas but doesn't seem quite as well designed. Now I'm finding out a lot of people don't like the final boss. Sort of reminds me of what I found out after I visited the Majora's Mask board after completing the game. The first part of that battle in Prime though was just so solid and well executed. I think it just wasn't what people expected, and that's why a lot of them have a problem with it. They probably expected just a great big fat, regular looking Metroid or something. Or a worm in a more literal sense, because that's what the chozo lore says. But I felt the design was unexpected, and that was one of the points behind it. McGray hardly seemed to think it was special either. Though some of the other bosses like Thardus and Omega Pirate just felt very bland to me. "GIANT rock gollem" "SUPER DUPER space pirate" The final boss in general seems to fit in more with the rest of the series and its generally inspired boss designs. Though more predictable, the Ridley battle was pretty good though, and my second favorite boss in the game.

I think the Impact Crater (not counting no escape sequence)in general pretty much saved the game for me. After the boring Phazon Mines and tracking down the artifacts, I was wondering if I would even buy a sequel. After seeing the last area and boss, it gave me sudden uplifting spirits about a sequel, mostly because of the style and everything of the last area. Though I doubt the sequel will go in that direction, I now see that it could.

No escape sequence would have been horrible disappointing though (especially since it says "evacuate immediately" on the screen!) but luckily someone told me ahead of time there wasn't an escape and to not get my hopes up, so I wasn't crushed or anything by the lack of it.

=========

I haven't played Mars Matrix, though I think I have a fairly good idea how it plays, since I've played more manic shmups like Dodonpachi. I'd guess it's also probably too hard for me, after something so impeccably balanced as Ikaruga, I'm quite spoiled. Though it looks like you're a mosquito in MM, that sounds snazzy.
---
The Scientist knows best...
"Will the PS3 bring in 4-d graphics?" -Jesse40902
From: AdmiralViscen IV | Posted: 5/20/2003 4:24:09 PM | Message Detail
How could the final area change your opinion? It was only four rooms long.

---
"The ZSB: We Are So Much Better Than You."
~Factual Quote of the Day {åß}
From: AdmiralViscen IV | Posted: 5/20/2003 4:24:22 PM | Message Detail
And the final boss was good, but I didn't see it as anything noteworthy.

---
"The ZSB: We Are So Much Better Than You."
~Factual Quote of the Day {åß}
From: Polas | Posted: 5/20/2003 4:28:58 PM | Message Detail
If you forgot, Sci, the GCN Demo disc is out today, and costs less than I spend on scratchoff lottery tickets throughout the course of a weekend. Viewtiful Joe is on there, Moo Cow, so you can get a good idea of it that way, although Sci knows more than enough to answer your question when he posts again.

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Polas' Goodtime Retro Cafe: http://www.angelfire.com/ny5/polas/
Countdown to Polas Day: 7 days
From: Shhhh | Posted: 5/21/2003 2:21:42 AM | Message Detail
Mars Matrix is like Ikaruga, but better. It has the 'absorb enemy fire' thing, I think, at least the tutorial made it seem that way. And tons of enemies, literal waves of enemy fire at some points. Though I probably shouldn't say it's better yet, I haven't played much of either of the two yet,

And yes, in Mister Mosquito you are a mosquito. [Bad joke using the word 'suck' goes here]. The voice acting gets a little annoying at times and hitting the Yamoto family's "relax" points gets a little weird when it involves the daughter's crotch, but it's definitely worth it if you can pick it up for 20$ like I did,

From: Neeyahaha | Posted: 5/21/2003 2:45:44 PM | Message Detail
How do you get the bonus disk? Does it come with NP? Or do I actually have to go out and buy it?
---
"O, oblivious, naive humanity... How ignorant we truly are - safe only in our blind view of the world." ~~ Eternal Darkness
From: Moo Cow | Posted: 5/21/2003 2:49:06 PM | Message Detail
Correct me if I'm wrong, but I believe that it's for sale, going at $10. I might want to pick that up..
---
( ZzZ ) O o . <( -_- . . )>
"Itchy itchy Scott came ugly face so I killed him. Itchy tasty."
From: jman009 | Posted: 5/21/2003 3:37:34 PM | Message Detail
Mp spoilers maybe.
----
Is it me or did the final form of Metroid Prime look just like one of those things from The Matrix. but then they got it from standard-octopi-baddies.com so. what do you expect.
---
WAH!
"The ZSB: We Are So Much Better Than You"
From: Cauchys Inequality | Posted: 5/22/2003 9:15:22 PM | Message Detail
Wario Ware is my new favorite game. Nothing beats the rush of getting to the thirteenth phase of a game and playing it at 5 times normal speed (a.k.a. 1 second per game). The sheer thrill makes me want to never stop playing. I can't think of anything better... except for sex, of course.

I <3 WARIO WARE!
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"shut up Beefer you idiotic maniac *Forces Garmmer books down Beefer's throat*"~YellowYoshi II
s(xi^2)s(yi^2)>=s(xi)(yi)^2 (Ū)
From: Bigmeatdoay | Posted: 5/22/2003 9:51:27 PM | Message Detail
http://www.gamespot.com/gamecube/action/viewtifuljoe/news_6028604.html

Uh-oh, Viewtiful Joe has been delayed.

"the decision to delay the game's release was made because some portions of the game were deemed unsatisfactory."

This strikes me as a bad omen.
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~GameFAQs' Resident Pirate~ http://www.hotornot.com/r/?eid=NRSZB8B&key=CBX
From: scientist pg | Posted: 5/23/2003 1:34:29 AM | Message Detail
How could the final area change your opinion? It was only four rooms long.

# of rooms isn't really an issue here. As I said above, the style shown there, and the final boss, were enough to really leave me with a good taste in my mouth after finishing the game, compared to if it ended after, for example, the Omega Pirate. It also reminded me of older Metroid games more than anywhere else in the game.

If you forgot, Sci, the GCN Demo disc is out today

Looks like it's "Not for Resale" though. I suppose I did have a chance to pick it up, but maybe less of one now. Either way, I wasn't really that interested in getting it. Wario World isn't even on there. I would like to try Viewtiful Joe though, and Billy Hatcher (though I heard that demo wasn't the greatest and quite short...) Hopefully someone I know got or will get it, and I'll try VJ out.

Mars Matrix is like Ikaruga, but better. It has the 'absorb enemy fire' thing, I think, at least the tutorial made it seem that way. And tons of enemies, literal waves of enemy fire at some points.

Yeah I know it has some absorb thing...where I think you shoot what you absorb right back or something (but differently than in ikaruga). The waves of bullets sounds a lot like dodonpachi to me. Some of these shooters have almost made bullet dodging some sort of insane art, with patterns of "bullet mazes" of all kinds filling the screen, requiring you to snake on through. Well no WONDER you don't like Ikaruga...you say you haven't played it that much! though of course...it isn't for everybody, and it's so different from many shooters. But hey...aren't you getting DC games for free, not $20? *nudge*
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The Scientist knows best...
"Will the PS3 bring in 4-d graphics?" -Jesse40902
From: scientist pg | Posted: 5/23/2003 1:41:58 AM | Message Detail
How do you get the bonus disk? Does it come with NP? Or do I actually have to go out and buy it?

It comes with a GC. That seems to be the only *official* way to get it, although I guess some stores WERE selling it separately, but who knows how long that'll last.

MK:DD's innovations seem to be a lot more multiplayer-based, which I think Nintendo is aiming for. I welcome the new additions, since they'll probably add more fun to it, overall. I just hope there's a mode for single-character karts, at least.

I think having single karts would ruin the game. The whole premise this time is double karts, and the game will be balanced and worked right for that. I don't think every sequel in a series needs to perfectly retain everything from previous ones. If I want single kart racing, I'll play Mario Kart 64. Double Dash makes a justified sequel by making something that, while similar, also feels new.

And having characters change kart physics would most likely be very good as well. It would definitely add more strategy.

As I said above, I think this would add too many variables though. Just too much to keep track of. How many combinations would that be? Cauchy could help me out here I'm sure...but picking two characters out of sixteen (each with different attributes) along with picking one of 8 karts (or are there 16 karts too?)...3 different things to factor in there. What a MESS of combinations...I think that would be quite difficult to balance. It would also be easy to abuse and take advantage of certain ones that always work best. But by having just 8 different handling options, we get a nice range, plus it's more feasible to balance.

I'm having a hard time finding Ikaruga. But at the moment, it's at the top of my "most wanted" list.

After logging 40 hours into the game now, and still far from even taking advantage of loads of chains in the chapters (or prototype, hard, and 2P mode, which I've hardly touched), and yet having fun each time with no one area getting old, I think it's safe to say this game is about at the top of my "best game ever" list. Super Metroid isn't this deep, thought out, or continually engaging. ****, nothing is.

Can anyone tell me a little about Viewtiful Joe?

Side-scrolling, cel-shaded, movie-themed game where you enter these different flicks as this cheesy super hero who uses his powers to slow down time and kill baddies (they look like the 'puddies' from power rangers, whaahahaha!!!!) That whole "retro" look to the game also seems quite refreshing. I wonder if it's like megaman and you pick the levels you want to enter in any order. I'm not exactly sure if I'll BUY the game yet, because F-Zero comes out around then and that takes precedence. But I'm certainly excited about VJ.

The delay was only one week in Japan, so hopefully it won't change things here.

Not having a GB of any kind, I really have no way to play Wario Ware, though it seems like I really, really should.

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The Scientist knows best...
"Will the PS3 bring in 4-d graphics?" -Jesse40902
From: Shhhh | Posted: 5/23/2003 1:43:59 AM | Message Detail
"with patterns of "bullet mazes" of all kinds filling the screen, requiring you to snake on through."
Yep, Mars Matrix has that. The first stage boss had something like that,

"But hey...aren't you getting DC games for free, not $20? *nudge*"
Indeed I am, Close to 100 games. 93 disks I think, since a few are multi-disk games, the count is probably around the high 80s. I can't complain about bad games too much when they only cost the time spent downloading and the price of a cd-r,

From: scientist pg | Posted: 5/24/2003 4:18:44 PM | Message Detail
http://www.planetgamecube.com/news.cfm?action=item&id=4404

Computer & Videogames, a European gaming site, interviewed Zelda director Eiji Aonuma at last week's E3 Expo in Los Angeles. In the interview, Aonuma confirms that he is already working on a follow-up to The Wind Waker, much like Majora's Mask was a follow-up to Ocarina of Time.

Aonuma: I am unable to give you any details right now. I am hoping to have a playable version ready by next year's E3, so I'm hoping you'll be patient and look forward to that.

As I did between Ocarina of Time and Majora's Mask, I will use the same engine and the same graphics of Wind Waker for its sequel. However, I do plan on powering everything up a bit.

Be sure to visit C&VG with the link above to read the rest of the interview.


Whoo-hoo. This is good to hear, though mostly expected. At least, I think it was always most likely a followup would use the WW engine and style/appearance, similar to what Majora's Mask did compared to OoT. I somewhat doubt this will be delayed beyond the GameCube as well, considering they know they at least need one more big Nintendo title within the next two years for the system, and they could well chose Zelda to do this with instead of Mario (as they did on the N64, and it seems will be doing once again. I would not be surprised at all if the Mario project that we keep hearing about will be delayed until the next Nintendo console).

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The Scientist knows best...
"Will the PS3 bring in 4-d graphics?" -Jesse40902
From: Moo Cow | Posted: 5/24/2003 4:43:02 PM | Message Detail
...I completely forgot the idea of controlling both characters in MK:DD. Wow, stupid me. I was thinking more along the lines of the two-player co-op, where you only control one specific character and stick with it, then tried to implement that same idea into single-player. So, I was imagining a CPU driving, which isn't appealing. Ha, whoops. So, yes. I agree, double karts are good for the whole game.

And I just recently found a copy of Ikaruga at my not-so-local Circuit City. And, damn. I knew it was going to be challenging, but not THIS challenging. I can't get past the second level. Argh! Oh, and I'm ready for the multi-player action. I've heard next to nothing about this...Is there something wrong with it? Is single-player more fun? And which visual mode do you play in most often? I kind of like Horizontal 3, since my fighter is bigger and everything. The cut offs at the top and bottom don't seem like such a big deal.

I haven't even bothered trying bullet-eating, chains, or anything as of yet. I'm having great difficulty just trying to get through all the levels in Normal. (Difficulty and mode)

If anyone has that GC demo disk, please tell. The Soul Calibur II playable demo intrigues me.
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( ZzZ ) O o . <( -_- . . )>
"Itchy itchy Scott came ugly face so I killed him. Itchy tasty."
From: scientist pg | Posted: 5/26/2003 4:01:17 AM | Message Detail
I haven't talked to anyone that actually has the disc. I'm sure there's a lot of talk about it on the SCII board though.

Oh, and I'm ready for the multi-player action. I've heard next to nothing about this...Is there something wrong with it?

Well, the game is mostly made for one player in mind, however there are several areas where two players really help. The catch is both need to know the game quite well, especially if you want to chain. It can be fun for fooling around in, but when you get two players who don't have the same experience with the game (like tonight when I played the game with my brother), it's a mess. Though a fun mess, I guess. I tried to bump him into walls and stuff. Seeing 2 skilled players coordinate their efforts together though, racking up huge scores on a level, is really great, if only it wasn't so hard to come by...

And which visual mode do you play in most often? I kind of like Horizontal 3

That's the one I use. You're right, the cut offs at the top and bottom aren't that big of a deal. Actually, there are some areas where I can't see quite enough, and it can be a bit annoying, and I'll use Horizontal 2. However, that's just for chaining. You definitely should stick with Horizontal 3 as you learn the levels, I'd say.

As for the difficulty, just stick with it. Memorize the patterns, and remember you don't have to try to kill everything. If it gets rough just concentrate on switching color instead of shooting. Bend the game in your favor a little too: try Easy mode, chalk up the lives one or two, or don't be scared to use a continue. Though all the same, I'd focus on the earlier chapters just as much as trying to beat it, if I were you. (also, use the d-pad, not the stick!)

==================

Anyway, I know a few other people reading this topic have played the game. So, let's compare scores! (it's too humbling to do so on the Ikaruga board, heh heh)

EASY mode, all defaults:
14,539,760- two lives lost, game completed

NORMAL(challenge) mode, all defaults:
9,938,810- reached Ch.4

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The Scientist knows best...
"Will the PS3 bring in 4-d graphics?" -Jesse40902
From: scientist pg | Posted: 5/28/2003 1:33:50 AM | Message Detail
Anyone played "Alundra" for psx? How is it?
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The Scientist knows best...
"Will the PS3 bring in 4-d graphics?" -Jesse40902
From: jman009 | Posted: 5/28/2003 9:35:03 AM | Message Detail
Completed Wind Waker!!!
Impressions: Wooo!!!
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WAH!
"The ZSB: We Are So Much Better Than You"
From: scientist pg | Posted: 5/29/2003 4:10:09 AM | Message Detail
News update- a couple things:

3DO goes bankrupt (apparently)! Sure their games basically all suck I guess, but I wouldn't be surprised if their incessant army men magazine ads contributed to this.
Hopefully nobody buys the rights to those games. Question is, if 3DO is out, why is Titus still IN?

And some Gradius news from shmups.com, courtesy of Rhindle:

"Grandius V will signal a revolution in the "shump" genre and put an end to the stale convention of forced scrolling. The Vic Viper will roam freely through lush 3-D environments, destroying occasional Bacterion opponents and collecting hidden "options" to unlock alternate endings. Frequent dazzling cutscenes will develop the story as the player advances through the three game discs. In a major gameplay advance, the player will be able to park the Vic Viper and interact with the environments, wielding items such as assault rifles and baseball bats. After collecting enough "Viperbucks", the player will even be able to engage the services of certain Bacterion "laydeez", if you know what I mean. If the Viper's a-rockin', don't come a-knockin'!

Grandius V, being developed as a joint effort between Rockstar North, Squaresoft and Nintendo is expected to be released in time for the Christmas season, or not."


(BWAH. Had you there for a minute, didn't I? If you were hoping that was real...then we've got issues, buddy. Well, luckily the 3DO thing is true though) ^_^

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The Scientist knows best...
"Will the PS3 bring in 4-d graphics?" -Jesse40902
From: Cauchys Inequality | Posted: 5/29/2003 6:44:10 AM | Message Detail
I have played Alundra: it was okay for a while, but I just kinda got bored with it and never finished. Plus, I was renting it, so that didn't help my finishing. From what I remember, it was an okay game, except it was very, very morbid. People were dying in their sleep or something and you had to enter their dreams to save them, except that half of them ended up dying regardless of how well you did.

You sorta had me up until I read "assault rifle," and then I realized, "this is a bad GTA parody, isn't it?"
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"No genouisis a Wind Waker Two" ~Nibarucrystal199
"DAMN YOU CAUCHYS!!!!" ~MacDaddy Mike (Ū)
From: Polas | Posted: 5/29/2003 4:58:37 PM | Message Detail
:sniff: I've had the demo disc for three days.

Wait, 3DO is dead. Let the tears of sadness halt, let the tears of joy commence!

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Polas' Goodtime Retro Cafe: http://www.angelfire.com/ny5/polas/
From: scientist pg | Posted: 5/31/2003 4:09:45 AM | Message Detail
Hmm, doesn't sound exactly like the type of story I was expecting for Alundra. I know it's by the same people that made Landstalker, one of my favorite adventure games ever (and to me, adventure gaming is basically at the top of my list). I heard the game also is really tough with some challenging puzzles. Heh, just like Landstalker. I guess some people found it boring or just couldn't get into it, maybe because of the difficulty. A "hard-Zelda" though is something I've always sort of enjoyed. So eh, I guess I'm just looking for some other comments on the game, thanks.

R-Type Final gets delayed a few weeks in Japan, from June until July. Doesn't matter to us, though I wish they'd just say if it's getting a US release. All the other R-Types have except Leo, so...

Finally, thanks to shmups.com, I've FINALLY gotten some informative information on Gradius V! All the big mainstream websites just glossed over the game at E3. A couple screenshots and videos, and a quick paragraph saying the game was too hard and/or the graphics were cool. Exactly the two things that they least needed to say.

Anyway, Treasure seems to be pumping some much-needed life into the series, and they're doing it through the Options. No, not the options menu/choices. But anyone that's played Gradius knows what I'm talking about- the Options are the little glowing ovals of energy that you can get as powerups in the series. They can be used for protection, for physically colliding with enemies, or by shooting (they shoot when you press the fire button). It's an element common in many shooters, but Gradius was one of the pioneers of it. Anyway, the Options are fun to use, but somewhat short lived- if you have them and die, it can be murder to get them back again, especially in later levels. Plus, after you do have then, using them can get somewhat redundant. But in Gradius V, Options seem to be the name of the game more than ever, introducing several new twists to the series.

When you die now, respawn is instantaneous. And while (like normal) you lose your upgrades, Options slowly float off screen, so you have enough time to grab them back if you can! I can only imagine some of the crazy situations I'll get myself into doing this.

And there are four option choices now. You pick one at the start, and activate that method by pressing R1 during gameplay:

====
Classic- follow behind the Vic like normal, but pressing R "locks" them into place. So you could make a "wall" of options! Sure you could do that in previous games, but if you moved, you'd "break" the wall as they'd trail behind you again. Now you can maintain it- even make a "sword" out of a line of options and slice it into a boss!

Rotate- these rotate around you in a clockwise fashion, protecting you and killing off everything in sight.

Free- probably the coolest one, when you hold R1 with these, the Vic freezes in place, and the D-pad controls the direction the options fire until you release R1 again! This is what I thought the right analog might have done, judging by the videos, but it turns out it's just using R1, but it probably is simpler this way to do quickly.

Formation- here you adjust the distance the Options stay from the Vic, so you can vary more direct or spread shots.
====
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The Scientist knows best...
"Will the PS3 bring in 4-d graphics?" -Jesse40902
From: scientist pg | Posted: 6/2/2003 2:09:37 AM | Message Detail
Finally got onto the top 50 of the ikaruga ranking:
http://www.ikaruga-atari.net/e_sougo_n.php

Eh, by the time anyone sees this, I'll probably be off the first page though.

Funny thing is, 10 million was initially my first goal. Now it seems so easy- even guilty, to get that 'low'. I know I should be able to get to at least 15. o_O

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The Scientist knows best...
"Will the PS3 bring in 4-d graphics?" -Jesse40902
From: Jacehan | Posted: 6/2/2003 9:33:10 AM | Message Detail
Aww, don't worry, I saw you up there.

My scores are abysmal, so good for you.
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"What are blue skies without clouds? Nothing but blue." ~ Janice Chan
From: scientist pg | Posted: 6/4/2003 1:48:06 AM | Message Detail
I read Gamers.com's PS2 castlevania interviews with the producer, composer, and artist. Well, it seems they certainly have 'good intentions' and acknowledge the flaws of the N64 castlevanias, which were made by another team. It gives me hope about the new one, even if I'd like to see the reasoning behind it going 3D, other than a combo system.

(PS: I had no idea the main castlevania composer was female...)
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The Scientist knows best..."Sci, i'm very disappointed in you. Next thing we'll see is your face on a Pepsi can." -jman009
From: scientist pg | Posted: 6/4/2003 5:10:19 AM | Message Detail
Finally some respect for my second most anticipated game, from gamespot no less:
http://www.gamespot.com/gamespot/features/all/e3_2003/bestof/17.html

it would be hard to imagine much more that could be done to make it a more complete game experience.

Heh, it certainly seems that way, compared to a lot of games shown at E3.
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The Scientist knows best..."Sci, i'm very disappointed in you. Next thing we'll see is your face on a Pepsi can." -jman009
From: jman009 | Posted: 6/4/2003 7:07:38 AM | Message Detail
I just downloaded a few of the video at PGC.com. I didn't bother with Rogue leader 3. though i took a gander at SF2, it looks amazing! such beauty in motion. Advance Wars 2, doesn't seem that good. but Super Marip Advance 4: SMB3 looks awesome they're really utilising the Mario Universe and creating some kick ass stuff. In one example of the new stuff is the Trianlge ramps(found in Super Mario World) basically Racoon Mario runs around the inside of a squareand then takes off. amazing. I'm sure all these E-cards are going to be costly but worth it. i also noticed the "A" coins, the size of a Yoshi/Dragon coin i quess the A is for Advance. Weren't these coins in SMA1?
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WAH! ...and stuff
"The ZSB: We Are So Much Better Than You"
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