GameFAQs Message Boards: RPG - Nintendo 64 |
Quest 64
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Rate it on a scale of 1-10. |
: | | | | Dude, why are you still reading this? It's just going to say more of the same. This is the last page I archive--the other 3 are not all that different. And people say the ZSB gets into stupid arguments....this is one of the worst, heh.... | | Page 4 of 7 | | From: Kantolin | Posted: 11/27/2001 4:54:59 PM | Message Detail |
Lunar, Grandia, Legend of Dragoon,
Lunar and Grandia I haven't played, and I only just stared LOD. Quest 64 is more interesting at the moment... I"ll get around to them.
Final Fantasies,
Played, and beaten, every single one of them besides the ones not released in the U.S. ^_^ 'Tis a great series, and FF6 is my favorite game of all time.
Skies of Arcadia, Star Ocean,
Played it, not interested. PLayed Star Ocean, which is a good game.
Wild Arms,
Wow. ^_^ I'm surprised you like Wild Arms... few people do. ~_^ I love it.
Chronos...
I haven't played cross, but I have played Trigger, which I love. ^_^
I could go on forever...
_I_ could go on for at least as long. ^_^ There's quite a few great games you missed.
I cannot see... better..
¿Eh?
I do not want to see anyone say this game is one of the best RPG's.
But it is. ^_^ I'd rather not lie and say it isn't, sorry. And, as a note, why would you go to this board if you didn't want to meet people who like this game?
ANY... I MEAN ANY avid RPG gamer would think this game sucks or at best is mediocre.
Er-hem.
Not only am I an avid RPG gamer, I consider myself a GOOD roleplayer all around. And not just in console/PC RPGs, I'm including story-like RPGs, such as on the ROleplay board on this very site. And, if you like, I can send you the links to a few of the RPGs there I'm in.
And I think this game is GREAT.
And before you say it... SHUT UP.
~_^ Too late, sorry. And that's relatively rude, you know, I haven't insulted you or anything of the sort. I don't insult people that don't like quest.
I know all you Nintendo fans will whine soemthing like "SHUT UP.. Sony fanboy."
It's fairly tough to be a solely-Nintendo 64 RPG fan, since there are fairly few RPGs for that particular console. I personally play a large variety of RPGs on multiple consoles. I even go old-school with the SNES. ~_^
I think liking/disliking an RPG simply because of what console it's on, or because of what everyone else thinks about it, is a bad idea overall. ^_^
After all this I will answer the post...
^_^ Go right ahead.
Quest is a good game.
Kantolin the Wind Master --- Your fate and your father's are in my hands. Do as you're told. ~ Shannon, Quest 64 | From: Jupitor | Posted: 11/28/2001 12:54:46 PM | Message Detail |
I find particularly interesting that you seem to have played through Final Fantasy games and still insist that Quest64 is a "a good game" Answer me this, WHAT THE HELL DO YOU FIND "GOOD" IN QUEST64??!??! God, I could not stand this game! he only reason I finished itis because I cannot stand a game in my house that I havn't beaten. One of my favorite authors here on Gamefaqs.com is Marshmallow. HE writes amazing faq's, one that helped me tremendously on the game "Jet Force Gemini" (which I love). Naturally, I checked his faq for this game, not because I was stuck (i found this game pretty easy, as long as you upgraded the proper spells) but becuase I was interested in the other sections of his faq. (he is extremely funny) And so, I will quote Marshmallow's thought on this game, thoughts which I agree with 100 percent. --- "I'm Kupo for Kupo Nuts" -Kupo "I'm coo coo(sp) for Cocoa Puffs" -Suny | From: Jupitor | Posted: 11/28/2001 1:02:46 PM | Message Detail |
----------------------------- 1) Introduction -----------------------------
Quest 64 is the first "RPG" to come to the Nintendo 64, which is pretty sad and pathetic when you think about it. Actually, I think the entire "RPG" concept it stupid. Think about it..."Role Playing Game." That means you are playing the role of a character, and are totally submersed in their world, and can interact with it. Using that definition, Mario 64 is an RPG. So is GoldenEye 007. The only genre that isn't an RPG is the puzzle genre...most of the time at least. RPG really means "Retarded Pretend Game." In other words, you go through large, generic worlds and fight in menu-based battles for hours and hours until you gain experience. Games that come to mind would be Chrono Trigger, Dragon Warrior, FF7, Pokemon, and Quest 64. Oh brother...
The plot: CeltLand is a large island in a far away sea, it is also one of the most peaceful. For eons the residents of CeltLand have lived in peace with the spirits, each spirit is part of nature: Fire, Earth, Water, and Wind. The secrets to these mystical entities are inscribed in the Eletale Book, a book so secret that only the true spirits tamers can read. Spirit tamers hold the power of the spirits, and are one with nature.
One day this all changed, an unknown stole the Eletale Book and has Read it's sacred volumes. The knowledge this unknown knows now is enough to destroy all of CeltLand. He has already used it's powerful magic to turn ordinary creatures into horrible monsters with black magic at their disposal. They are roaming the countryside and now only the cities are safe, for now. The citizens are frightened and fear for their lives. Who could stop this?
You are Brian, an apprentice spirit tamer. Your father, Lord Bartholmy, was a respected spirit tamer himself. Over a month ago he left to find the Eletale Book. You (Brian) have promised everyone in CeltLand that you will go and find the book, rescue your father, and restore peace to CeltLand.
Now for my favorite part...
--- "I'm Kupo for Kupo Nuts" -Kupo "I'm coo coo(sp) for Cocoa Puffs" -Suny | From: Jupitor | Posted: 11/28/2001 1:03:04 PM | Message Detail |
-------------------------------- 3) Why Quest 64 Sucks --------------------------------
A short list of why Quest 64 is one of the stupidest games I have ever had the misfortune of playing (and buying!).
# 1 - No story. Wow, his dad is gone and a book is stolen. NO!!!
# 2 - Enemies too powerful or too weak. Although the enemies are very original and look cool, they are almost always way too powerful, or way too weak. Example: enemies in the final level, or Dindom Dries
# 3 - If you do not put all of your Spirit Gems in Earth and Water, it is practically impossible to get to the end. That is not right!
# 4 - The bosses. Not only are they stupid looking and install no fear in you (Except for Mammon himself), they have only ONE OR TWO attacks in all. That is ridiculous!
# 5 - It is impossible to get 50 Spirit Gems in each element. Well, if you kept on fighting until you had hair coming out of your ears it would be possible, but I mean in your lifetime.
# 6 - The dungeons are pathetic. I'm not even sure if you can really call them dungeons! There are six altogether: Cull Hazard, Blue Cave, Baragoon Mines, Boil Hole, Baragoon Castle, and the World of Mammon. Now, I'll put this in terms that you can come to grips with...THERE ARE NO PUZZLES. Not a single freakin' puzzle. NOT IN THE ENTIRE GAME! What kind of lazy ass-designer thought of this brilliant idea? I mean, if you're not even going to put a little puzzle into a project that costs your company thousands, or even millions of dollars, why would you even ATTEMPT IT?! That's what really scares me about this game. Even scarier, the dungeons aren't even that interesting. You just keep walking and walking, until you get to the end. I fell asleep in the Baragoon Castle, and I wasn't even very tired! I've never fallen asleep while playing a video-game in my life, and I've played them since I was five years old!
# 7 - No mini-games. Nuff' said.
# 8 - Accessories, armor, shields, swords, staffs, capes, boots...does Quest 64 have any of those items? Let me try to remember...NO! NO! NO! You're stuck with everything you start out with.
# 9 - What about currency? Hmmm...let me think...NO! You just magically get things from other people, for no good reason. Actually, the Japanese version (which came out much later than the American version) is going to feature some sort of cash. Where's a gun when you need it?
# 10 - Spells. Yes, there are more than 40 in the game, but you only need about five in all. Avalanche, Earth Shield (or whatever), Water Pillar, Heal, and Escape. The others are useless.
There are many others, but that covers pretty much all of it, Quest 64 is the most shallow game in existence. The only thing that I think they did well was the towns and cities, the monster design, and maybe the spell graphics (although, some are way too short). You may be wondering why I'm doing a FAQ for such a lowly game...
It's because I got cheated into buying this, and I make FAQs for any game that I own. And besides, some people actually (snicker) like the game. OK, I admit that the towns are fun to explore, but that is IT!
I know I could sell it, and I plan to do so when I need cash.
-------------------------------- 4) The Walkthrough --------------------------------
I won't mind telling you the plot, since it is so generic and predictable, it would take a real idiot to be surprised.
Also, this game is so crappy, it's amazing. Watch me as I make it look really complicated, like all those people who write FAQs for Playstation RPGs. This should be a riot!
(No, I don't have anything against the PSX at all, but some of those authors make the games look way more complicated than it is.)
That is why Quest64 sucks summed up in a couple of paragraphs.
--- "I'm Kupo for Kupo Nuts" -Kupo "I'm coo coo(sp) for Cocoa Puffs" -Suny | From: Kantolin | Posted: 11/28/2001 10:08:53 PM | Message Detail |
^_^ First, I'd like to say I'm amused. Amused that you brought in a FAQ into this... heh.... I hadn't been adressing Marshmallow. ^_^ But, since you insist...
As a note, I'm not particularly trying to insult Marshmallow, or anyone else. I'm just defending why Quest is a good game. Marsh didn't come to the Quest board for a game he hates, just to insult it.
Anyway...
Marsh's intro doesn't slam quest at all, so I'll start on 'why Quest 64 sucks'
# 1 - No story. Wow, his dad is gone and a book is stolen. NO!!!
-_- Okay... I have two things to say about this. 1) You can take ANY story and stupidly sum it up into a sentence or so. "Elf-boy uses sword to save princess". "Group goes to destroy meteor and Sephiroth."
2) I had been in the process of writing up a long-ish fanfic, which would explain Quest's story. It's not beaten over your head, you're not told every few minutes to go beat yon final boss. It's more subtle. However, I had to re-format my computer. -_-' Soo, my storyline's gone now. I'm working on re-doing it, but it'll take awhile. So as of now, I disagree with you, but can't actively back it up yet...
# 2 - Enemies too powerful or too weak. Although the enemies are very original and look cool, they are almost always way too powerful, or way too weak. Example: enemies in the final level, or Dindom Dries
^_^ I can explain this one, easy.
Most people, when they first go through the game, spend 90% of their time using the staff. Therefore, enemies with a lot of HP and large-damaging attacks will kill you and quick.
~_^ It depends on your style, really. I, for example, use wind. Therefore, certain enemies are more easy to me than if I used, say, water. Also, certain enemies are strong/weak to wind...
Quest is balanced, but you have to use strategy. ~_^ Shilf is tough if you use wind, Nepty is cake if you use wind.
# 3 - If you do not put all of your Spirit Gems in Earth and Water, it is practically impossible to get to the end. That is not right!
*GLARE*
My 2 friends, my brother, and I each tried going through the game using a single element, placing extra into water for healing.
Each of us went through the game.
There is a single overpowered spell known as Magic Barrier, which makes earth have an easy time with magic-only enemies, and most bosses. :P But there's a 'super-powered' ability in all RPGs. See Knights of the Round, which kills Sephiroth with minimal effort. Maybe 2 castings.
# 4 - The bosses. Not only are they stupid looking and install no fear in you (Except for Mammon himself),
Well, they're not super-powered demons from the bowels of the underworld. They're people, with storylines, who happen to be against you. ^_^ Not some large snake-creature who just sort of exists.
they have only ONE OR TWO attacks in all. That is ridiculous!
Oh, geez. -_- So quanitity of attacks is all that matters? In Final Fantasy, for example, if you fought a boss at the end of the game who used fire, bolt, ice, fire2, bolt2, ice2, drain, and poison, you'd fear him a lot less than a boss who used Ultima. :P
Quest has a different style than Final Fantasy, bosses don't really NEED hundreds of attacks.
# 5 - It is impossible to get 50 Spirit Gems in each element. Well, if you kept on fighting until you had hair coming out of your ears it would be possible, but I mean in your lifetime.
^_^ Well, yahoo. It's equally as difficult to level up to level 99 in most games, and just as unnecessary. Why the heck would you WANT to do this?
# 6 - The dungeons are pathetic. I'm not even sure if you can really call them dungeons! There are six altogether: Cull Hazard, Blue Cave, Baragoon Mines, Boil Hole, Baragoon Castle, and the World of Mammon.
Actually, the vast majority of the landscape is tough enough to get through. ^_^ Dungeons aren't that important if the overworld is tough. | From: Kantolin | Posted: 11/28/2001 10:09:14 PM | Message Detail |
Now, I'll put this in terms that you can come to grips with...THERE ARE NO PUZZLES. Not a single freakin' puzzle. NOT IN THE ENTIRE GAME!
^_^ Yep, that's Quest's main weakness in my opinion, the lack of mini-games. Puzzles are mini-games. Quest put more emphasis on the fighting than the puzzling... fights require enough thought that they're able to do that.
Even scarier, the dungeons aren't even that interesting. You just keep walking and walking, until you get to the end.
*Raises an eyebrow*
Most dungeons are relative mazes, and it's easy to lose yourself. Not the most complicated mazes in the world, but enough so you can get lost in one, ending up back where you started instead of at the end. And they're usually pretty tough...
# 7 - No mini-games.
^_^ I just went through mini-games. Quest would really have rocked with mini-games. I suppose the closest you get is spirit-hunting...
# 8 - Accessories, armor, shields, swords, staffs, capes, boots...does Quest 64 have any of those items? Let me try to remember...NO! NO! NO! You're stuck with everything you start out with.
^_^ You know why?
Rather than having you maneuver your way through a system of equipment, they just make you maneuver your way through a system of magic (the emphasis on this game), and leave it at that. I get the feeling money's coming after this... same reason.
Zelda, for example, had minimal boosts in equipment. The game isn't fun for the new weaponry you get, it's fun for the side-things you get, in that game it's items (Boomerang, hookshot). In Quest, it's magic.
# 9 - What about currency? Hmmm...let me think...NO! You just magically get things from other people, for no good reason.
~_^ Yeah, I thought I smelled money coming up.
Money is the same as equipment. Not particularly necessary. I don't play Zelda for the purpose of collecting Rupees.
And I've covered the 'getting things from other people', basically you're famous, so they want to help you save the world. Added bonus: It makes the game harder.
# 10 - Spells. Yes, there are more than 40 in the game, but you only need about five in all. Avalanche, Earth Shield (or whatever), Water Pillar, Heal, and Escape. The others are useless.
I would've replaced Water Pillar with Wind Cutter 3, and added Large cutter. :P
I can get through Final Fantasy using just Ultima and magic-drain, when I get both. ~_^
The other spells are, in general, very useful. Either up to the point where you get a better spell, or useful depending on the enemy's position. The only seriously overpowered spell is Magic Barrier. Again, see Knights of the Round.
***
There are no further arguments in the rest of what you re-posted. ^_^
Do me a favor, though, PLEASE don't take any of this personally. I'd rather this not become a flame war... I'm again not trying to insult you.
Kantolin the Wind Master --- Your fate and your father's are in my hands. Do as you're told. ~ Shannon, Quest 64 | From: Kantolin | Posted: 11/28/2001 10:10:50 PM | Message Detail |
As a note... you earlier said: "Some spells are impossible to dodge, and they expected you to."
~_^ The vast majority of spells in Quest are dodgeable. You just have to be somewhere besides standing next to yon enemy, whacking it out with yon staff.
Kantolin the Wind Master --- Your fate and your father's are in my hands. Do as you're told. ~ Shannon, Quest 64 | From: Boo Monster | Posted: 11/29/2001 11:44:35 AM | Message Detail |
I'm sorry I just can't see someone saying this game is up to the caliber of final fantasy...
I might be the only one, wait a minute, you're probably the only one that actually thinks that...
....
--- <====Once upon and once up high,====> <==a dandy dream that means to die==> | From: Jupitor | Posted: 11/29/2001 1:28:21 PM | Message Detail |
Kantolin-I completely with your "I'm not insulting you, this is noting personal" satement. The feeling is mutual...
I agree with Marshamallow completely (where the hell did he go, he stopped writing around a year ago...he died with the n64) IMHO you are just making excuses for THQ's laziness. THQ is a company that I absolutely hate. I see all of their games as messy and not thought out. Quest is great example. You defend the game, and seem to glorify it but tell me why?? What do you see in this game? Tell me what you think is fun in Quest. It sure cannot be the story, and I found gameplay to minimal.
--- "I'm Kupo for Kupo Nuts" -Kupo "I'm coo coo(sp) for Cocoa Puffs" -Suny | From: Kantolin | Posted: 11/29/2001 4:49:12 PM | Message Detail |
^_^ Well, I don't have a solid legnth of time to discuss at the moment, I'm in class. But I'll be back later with an explanation of why I like Quest...
But, before I do, are there any real, solid reasons why you don't like Quest? Many of the reasons you pointed out are present in a few other games you people seem to like. :P
It seems like you're just looking at what you consider the negative parts of Quest, while I look at the positive. *Shrug* It's rare to find someone at a happy medium.
Ah, well. *Continues college*
Kantolin the Wind Master --- Your fate and your father's are in my hands. Do as you're told. ~ Shannon, Quest 64 | From: Kantolin | Posted: 11/30/2001 2:34:00 AM | Message Detail |
Why I like Quest 64... hard question to answer concretely, since it's hard exactly to explain why you like a game. ^_^ Well, here's a decent listing... I probably left some things out, I'll add them when I remember.
^_^ These are in reverse order, number 7 being the least important reason, number 1 being the most important, my opinion wise.
Point 7: NPCs
This is, quite frankly, the most trivial reason of all. ^_^ However, each character in Quest, no matter how generic, no matter how seemingly unimportant, has a name. This is absolutely WONDERFUL for people who like writing fanfics... occasionally you'll run into someone who you hear people talk about in other cities, saying how good/bad he is, and such. Makes the world seem more realistic.
Also, some more important people (The princess...) have more personality than others. I actually liked searching through the NPCs in quest, finding ones who interest me. Like Leonardo...
Finally, the bosses. The bosses are REAL. Not just a series of particularly powerful monsters who just happen to be between you and your goal; each boss has a purpose and a storyline (which can be found in general by searching through the town which preceeds them.) You won't find, say, lost number just standing around, waiting for you to unlock a safe, or a large spider-like creature standing in front of one of the pathways of a cave for the heck of it.
Point 6: Currency System
~_^ Yep, you heard correctly, I think the lack of currency is a good thing.
In Quest, the lack of money means you can concentrate on other, more interesting things like battling and exploration, rather than dealing with: "I need to get 2230 more GP so I can buy the sword of slightly stronger-ness!"
Brian isn't a series of powerful equipments. He isn't rocks with magical power inside, he isn't a by-product of powerful beasts locking magic to his body. He's a spirit tamer, utilizing the magical forces within nature to defeat his foes, so he's not going to go find Excaliber. Which leads to point 4...
Point 5: Magic in general
One of the things which irked me about Final Fantasy 7 and 8 (Both good games...) was the way they handled magic. In FF7, magic was the 'essense of the planet'. Which was all fine and dandy, but they basically were a bunch of rocks which granted magical power. Cloud himself was just some guy with a sword (A very, very big, cool-looking, powerful sword. :P). FF8 was even WORSE in this... they essentially made magic into ITEMS you could find, or get from enemies, or refine from other items. *Glare* ¬_¬ In FF8, saying: "Squall vs. Irvine" is identical to saying: "Shopkeeper vs. Zell", since their powers come from some outside source which they shove into their minds until they don't need it anymore.
Quest does this particular system better.
The world is (like in most games...) made up of magic, elemental and surreal. However, only a select few trained individuals can see these elements in action, and even fewer can utilize the world's power. These 'fewer' are called Spirit Tamers, who can see concentrations of the elemental makeup of the world, and tap into it from these sources, increasing their power. Of these, Brian is a particularly powerful spirit tamer; the spirits seem to like him.
And enough about that. ^_^ If you ask me, the best magic system was FF6's... but Quest certainly beats FF7-8 in that particular category, and it's one of the reasons I like Quest. | From: Kantolin | Posted: 11/30/2001 2:38:57 AM | Message Detail |
The second part of magic is equally as critical... the use of spells varies DRAMATICALLY in this game, unlike several others.
I will again use FF7 as an example. When you go into battle, you can use (let's say...) Fire, bolt, or Ice. Enemies are sometimes weak/strong/immune to either fire, bolt, or ice, so you alter your strategies slightly when fighting those particular enemies.
In Quest, Wind and Earth (and all the elements...) are dramatically different. You can't just click on 'wind 3' and 'earth 3' and expect them to be the same. ~_^ Each spell works in its own, somewhat unusual way. Even 'wind 1' and 'wind 2' are completely different from wind 3. I sometimes find it better to use 'earth 1' rather than 'earth 2/3' in battle, due to the nature of their attack. They even change YOUR battle strategies depending on which one you use.
PLUS there's enemy stregnths/weaknesses.
The only spell you're forced to get is healing, level 1. ~_^ In the vast majority of RPGs, healing is a must, Quest is no exception...
Point 4: Music
In Quest 64, every single theme fits in perfectly with its surroundings.
(That is one of my major pet peeves with FF8, the lousy music in numerous places.)
The battle music isn't as intense as in some other RPGs. Rather, it's tensionous, causing you to steel your nerves and be able to react efficiently rather than pumping your blood so you get the combo correctly. ^_^ In Quest, this is actually a better idea.
Given, that particular tactic of music would be horrible in most Final Fantasies besides FFT, but it does well in Quest. FF7 battle music would be out of place in Quest.
The boss music is horribly tensionous, the type which makes you feel like you're really at a dramatic moment in the game.
Each town's music is more soothing, fitting in perfectly with the theme of the town (and the celtic-like theme of the entire game).
There are parts which get your attention. For example, Cull Hazard's music aids in the theme of the cave, as it's somewhat disorienting. The Baragoon tunnel mine is a very good example of good quest music...
~_^ Fits the theme, in every single case.
Point 3: Eye candy
~_^ Let's face it, Quest 64 looks very, very nice. For it's time, it was excellent, now it's just nice (Makes sense, considering the graphics on the PS2, Gamecube, Dreamcast, and X-box). You can, at any point in the game, stare to the horizon. It would fade slightly, but not fade into a quick mist; you really can see distances as if Brian were really looking.
Watery effects like waterfalls, rivers, streams... you can tell how fast a body of water is moving by looking at it. And the ocean is great...
The monsters and Brian are quite well detailed, particularly Brian, as are the bosses and key figures. The generic NPCs are not, blah. :P They're usually not as well detailed as the main characters in RPGs. And they are detailed enough so you can tell them apart, there are more than 3 generic sprites in town.
Spells do their jobs... they're not amazingly flashy, but they look nice. ^_^ And boss special moves are usually pretty flashy... see Zelse's mid-ranged Lightning wall...
Walking around the landscape, rather than a chore, is actually pleasant (unless, of course, you've died for the umpteenth time, upon which there's nothing I can do to help you with. :P)
Which leads straight into point 2... | From: Kantolin | Posted: 11/30/2001 2:41:19 AM | Message Detail |
Point 2: Exploration / Travel
Quest puts emphasis on traveling forward. Rather than: "Jog across the world map and reach point X", you have to actually walk there... like Zelda. First of all, that gives you the impression that the world is large, not a small series of towns and dungeons. Secondly, it makes the ENTIRE WORLD more realistic... no jogging through large forests in a moment.
Then we throw spirits into the fray. Now you have to search the beautiful landscape, peeking around every corner, leaving no stone unturned, and such. Often, you find a series of well-crafted scenes which aren't so obvious, such as the small island in the lake between Melrode and Dondoran. When you're done, you can say you've really been through this paticular world, you didn't just hop through where you had to go to.
And, occasionally, Quest gives you an even larger reward. ~_^ Like the somewhat hidden Glencoe forest, and the very hidden Shamwood (Which, by the way, you hear of through listening to generics. :P).
This game is WONDERFUL for people that like to explore, notably more than in most games. I personally like exploring every town, every location, you never know what you'll find. It may be a spirit element, a talkative peasant, or a large fortress. :P
So, what to do while adventuring? That brings us to point number one.... *Fanfare*
Point 1: The Battle System
This is, hands-down, one of the most wonderful battle systems I've seen. No more: "Oh. That large, slow-moving enemy is slowly walking towards me, TNT on its back. I think I'll stand here, in my battle pose, and allow it to hit me."
Nope. You see the move coming, and DODGE. You guage your distance from the enemy, added to the knowledge of the enemy's attack (which you'll want to be able to dodge), plus the location of any other enemies near him, plus the enemy's weaknesses/stregnths, topped off with the topography, which is the same as when you got into the fight rather than spiraling inwards to some generic (and convieniently flat) battlefield.
You pit forth more than just random button mashing, you pit forth your wits into this game. ESPECIALLY against bosses...
And, this game is difficult. Thousands of times more difficult than Final Fantasy 8 (which is my other major pet peeve with that particular game...). When I first played FF8, I almost casually got through the first CD. When I first played Quest, I had serious trouble with random battles, particularly when I entered the forest. I thought for some time that the first boss was impossible.
~_^ You're not trotting through Quest until you really know what you're doing, or get magic barrier (The overpowered Quest icon...). You have to really struggle your way around most enemies, learn their attacks, learn how to dodge said attacks...
^_^ Quest's battle system is absolutely wonderful. You simply can't win a match by pressing O-O-O, you'll die, and usually fast.
Monster: *I summon large slow beam spell!* Brian: *Takes a step to the left* Wind Cutter 3!
~_^ Quest is a great game... I know there's more, but that's all I can think of right now. There you go.
Kantolin the Wind Master --- Your fate and your father's are in my hands. Do as you're told. ~ Shannon, Quest 64 | From: Jupitor | Posted: 11/30/2001 8:13:16 AM | Message Detail |
Wow, your thoughts are organized. You'd make a good faq author.
Jesus, you should write a review for the game (assuming you have not already) it almost makes me want to play the game again. I gave it to my friend though as I was utterly frustrated with it. But maybe my expectations are too high. I expected at least an opening movie. Now, a CGI is rare on the 64, but I wanted at least some kind of an opening. I was dissapointed to see that all it was some old guy tell you about the book (remember I havn't touched this game in over a year and a half) and then running down endless flights of stairs (i think). I also remember that a lot of the enemy moves were almost impossible to dodge, yet the game seemed to want you to dodge them. And, yes, I did think that some of the bosses were impossible. I never finished Quest, but I did get pretty far. I don't remember if I was stuck or not...
( On a side note, you may like the game "fallout" and "fallout 2" for the PC. It's the kind of exploring game with the RPG genre shoved into it )
I hated RPG's for a while because of this game. Then I magically fell upon FF8 one day, and realized that RPGs are the best games out there. I was a novice RPGer at that time, and I can agree with you on the point that yes, FF8 is too easy. FF9 is even easier. But there is something about them, it doesn't matter how easy the are some element in those games that I absolutly love. Everyone has their differet opinnions, and you must see something, something that no one else can, something that I think THQ accidently put into the game out of laziness, that you absolutly love. Quest is like the ugly girl at the party, when your mothers saying runs through your head, "it's what's on the inside that counts" You obviously see something on the inside that most overlook. Maybe I would of liked it if it wasn't for expectations. I still think the game is crap, and I enjoy the FF series along with Chrono Cross (thats not an easy game) Parasite Eve and LOD. Not forgetting Resident Evil and Silent Hill 2.
I recently got a PS2 so I do not really touch the N64 anymore. Now my thoughts are coming out unorganized again...
The n64 classic? Definatly not Quest. I'd say Perfect Dark, I still love that game. Anyways study hall is almost over so I'll leave you with another question.
What other games do you like? (excuse the type-o's. I hate the spell check here at gamefaqs. I'd correct them if i had time.)
--- "I'm Kupo for Kupo Nuts" -Kupo "I'm coo coo(sp) for Cocoa Puffs" -Suny | From: sirthinkalot1 | Posted: 12/5/2001 8:12:38 PM | Message Detail |
i can forgive quest for not have better equipment but the lack of money is just plain stupid maybe if they gave an ACTUALL REASON --- "...but thats just my opinion I could be wrong"-Dennis Miller | From: sirthinkalot1 | Posted: 12/5/2001 8:32:17 PM | Message Detail |
kantalon while the story may not be beat down into your head thats the problem with it its appears extreamly shallow and confuesing unless you talk to everyone which most people(myself included) dont have the patiance to do even if you do talk to everyone you have to think for about an hour before it makes perfect sense furthermore if brian is famous why dont people(except shopkeepers who indicate they dont know him anyway) try to help him i mean if i see someone whos trying to save the world id tell him everything that i even think could help him --- "...but thats just my opinion I could be wrong"-Dennis Miller | From: Jupitor | Posted: 12/6/2001 7:57:50 AM | Message Detail |
lol, just when I thought the topic died... --- "I'm Kupo for Kupo Nuts" -Kupo "I'm coo coo(sp) for Cocoa Puffs" -Suny | From: Kantolin | Posted: 12/6/2001 2:11:14 PM | Message Detail |
Urgh... -_-' Call me forgetful. And pressed for time.
*Will post later to answer*
Kantolin the Wind Master --- Your fate and your father's are in my hands. Do as you're told. ~ Shannon, Quest 64 | From: Kantolin | Posted: 12/6/2001 9:20:08 PM | Message Detail |
Tra-la-la.
*Opening movie*
^_^ Yep, Quest would have absolutely rocked with an opening movie, to explain about the day of grief. Oh, well... the lack of movie leads to more hunting, for better or worse. I would indeed have preffered an opening movie...
*Un-dodgeable enemy moves*
First of all, ANY move is dodge-able from the right distance, with three exceptions (ultimate wind, ice knife, and Mammon's green light attack). I don't believe any enemy uses Ultimate Wind...
Secondly, if you're in range, there aren't too many moves which can harm you. The Fireball series is undodgeable... as are most very-close attacks. But from midrange, you have a chance of dodging most things.
~_^ I'll admit that homing arrow 2 takes some serious effort to dodge.
*FF9 is even easier*
O_o
I'm seriously beginning to think that the party is EVERYTHING in FF9. Because I chose Zidane, Vivi, Steiner, and Freya, and that game is DIFFICULT. *shrug*
^_^ It might help that I'm extrodinarily low level.
As for the N64 classic, I don't think that can be Perfect Dark, since that's a relatively new game. ^_^ Probably Golden Eye...
Sirthinkalot.... no offense intended, but please use periods and returns in your speech, it's tough to follow. ^_^
thats the problem with it its appears extreamly shallow and confuesing unless you talk to everyone which most people(myself included) dont have the patiance to do
'It' referrs to the story.
^_^ I find this more... realistic. You don't see the legendary spirit of almighty-ness notifying you: "You have to kill Sephiroth! You have to kill Sephiroth! You have to kill Sephiroth!"
Nope. You're basically on your own, besides a few key people who're willing to help.
furthermore if brian is famous why dont people(except shopkeepers who indicate they dont know him anyway) try to help him
Because they're just TOWNSFOLK. Most have probably not even SEEN weaponry.
Meanwhile, you're a powerful spirit tamer. If you recall near the beginning, an entire HOARD of guards couldn't take on Solvering, while you do alone. ^_^ Townsfolk just aren't strong enough to do anything besides get in the way.
i mean if i see someone whos trying to save the world id tell him everything that i even think could help him.
~_^ Right now, in real life, there may be a conspiracy to stop 4 people controlling legendary jewels. YOU would never know. The townsfolk don't know much more than they tell you, like in most games.
I really don't see WHY most people hate Quest. *shrug* It's not a perfect game, few games are, but it is very, very good.
Kantolin the Wind Master --- Your fate and your father's are in my hands. Do as you're told. ~ Shannon, Quest 64 | From: sirthinkalot1 | Posted: 12/7/2001 3:29:31 PM | Message Detail |
grated the story not being beat down in your head may be realistic but it also loses its purpose that is it loses alot of its driveing point granted its still there but not as much as say fallout(which btw SHOULD have a worse story than quest)
and the townsfolk may not know EXATLY whats going on but what they tell you is gossup(the exact same thing people tell you in ff) they tell you because they assume your interested not because your saveing the world --- "...but thats just my opinion I could be wrong"-Dennis Miller | From: KSOTwantsabeatdown | Posted: 12/7/2001 10:27:43 PM | Message Detail |
7
I don't know where it came from but it's fun. I like walking around... | From: Spinal232 | Posted: 12/8/2001 4:16:31 PM | Message Detail |
4 theres a limit on how much you can hate rpgs....... --- BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING BOING | From: Kantolin | Posted: 12/8/2001 8:04:26 PM | Message Detail |
grated the story not being beat down in your head may be realistic but it also loses its purpose that is it loses alot of its driveing point
*Raises an eyebrow*
First of all, the game is notably centered around battles, rather than story. ~_^
Secondly, they tell you the basics. You are X, you are facing X, X is occuring at any given moment. It's up to you to find details if you so want them. I find that more interesting than: "You are fighting sephiroth! Go fight sephiroth! Have you fought Sephiroth yet!"
~_^ Not saying I don't like FF7's story, but it does have its flaws. If you speak with townsfolk, the way you SHOULD, you learn the details. That, in my opinion, is a very good thing... it certainly kept me wondering about the story.
^_^ And the battles kept me staying.
(which btw SHOULD have a worse story than quest)
[Referring to Fallout]
¬_¬ Why in the world SHOULD one game have a worse story than another?
and the townsfolk may not know EXATLY whats going on but what they tell you is gossup(the exact same thing people tell you in ff)
I think I'm following you... you're saying that people in Quest, like in Final Fantasy, tell you gossip, or whatever they happen to know on the subject. ^_^
they tell you because they assume your interested not because your saveing the world
Uh... yeah. ^_^ In general.
Of course, the latest gossip may involve a robber, formerly a knight, stealing the Earth Orb and moving into a nearby forest castle. ~_^
Kantolin the Wind Master --- I'm strong. I've got good moves. I look good. I'm perfect in every way... ~ Zamza(Suikoden2)O_o _I_ wanted to say that! | From: Jupitor | Posted: 12/10/2001 12:42:02 PM | Message Detail |
I just cannot see comparing Final Fanasy 7 to Quest. I really hate Quest. I REALLY love Final Fantsy. Quest MAY be foused on battle more BUT I like the ATB guage better. I like the Sotry, gameplay, style, and battle better in any Final Fantasy.
--- "I'm Kupo for Kupo Nuts" -Kupo "I'm coo coo(sp) for Cocoa Puffs" -Suny | From: Kantolin | Posted: 12/10/2001 5:42:03 PM | Message Detail |
^_^
I like Final Fantasy 7. I like Quest 64.
In many ways, I like Quest more than Final Fantasy 7. *Shrug* Both are good games, and I like playing them both. :P
Quest's battle system absolutely ROCKS... and I like the story, for the above reasons.
Why don't you like the things you say you don't like?
Kantolin the Wind Master --- Not even... I... can run... from death... ~ Suikoden 2 (Stallion) | From: Dreamless | Posted: 12/11/2001 11:02:35 AM | Message Detail |
Some ignorant persons here...THQ is NOT behind Quest64 and Aidyn. | From: Jupitor | Posted: 12/11/2001 12:45:59 PM | Message Detail |
Um, actually THQ IS behind Quest. Some ignorant persons here indeed...
Well, I don't like Qest for reasons most people don't like it.
A-The story I find dull.
B-The combat system MAY be a breath of fresh air for the usual ATB user but I soon wish I had an ATB guage after an hour of gameplay.
C-Random battles happen way too often. Sure, random battles in Final Fantasy are annoying but usually do not take too long, Quest's Random Battles can take a long, long time, even on the most basic monster.
D-It's unbalanced. Like marshmallow said, you need to throw all your elements to wind and water (I beleive. Remember I havn't played in over 2 years).
E-You never gain an ally to accompany you, either in fights or just in traveling for conversation.
F-You never change your clothes, armor, or weapon.
G-Lack of cinemas. At least give us something to keep our attention and interest.
H-Most basic RPG elements are gone.
I excluded some points that have already been made. (likelack of money, which I still beleive is because of THQ's lazines. Well, at least this is an original game, unlike their latest projects of Rugrats and so on).
Final Fantasy has a different atmosphere and a higher quality and I adore it. I cannot really explain it, It's just when I play a final fantasy my mood changes for the better. When I play Quest I become frusterated and angry.
Like I said. I cannot explain it, I just really like FInal Fantasies and realy despise Quest. --- "I'm Kupo for Kupo Nuts" -Kupo "I'm coo coo(sp) for Cocoa Puffs" -Suny | From: Dreamless | Posted: 12/12/2001 4:09:38 AM | Message Detail |
Yes, and you're one of these persons. Imagineer has developed "Quest64" (US version title). It's a japanese game, THQ is american. THQ just "sold" the game in the US, like Konami did in Europe. | From: Jupitor | Posted: 12/12/2001 8:03:27 AM | Message Detail |
So, your telling me THQ has NOTHING to do with it? NOTHING AT ALL? Except sell it? How the hell do you know?
--- "I'm Kupo for Kupo Nuts" -Kupo "I'm coo coo(sp) for Cocoa Puffs" -Suny | From: Dreamless | Posted: 12/12/2001 11:26:08 AM | Message Detail |
Of course THQ has something to do with Quest64. They made the manual (with advertisements for "true" THQ games like Rugrats etc...), the package design and probably the english translation...but Imagineer has developed the entire game. "THQ" is not even mentioned in the Jap and Euro versions. | From: Kantolin | Posted: 12/12/2001 12:15:22 PM | Message Detail |
^_^ You never explained how you know. :P I'm not saying you're wrong, I'm just asking for proof.
At any rate, I had a loooooong post, and gamefaqs ate it. >_< And I'm pressed for time, and somewhat annoyed, so blah. I'll post later.
Kantolin the Wind Master --- Not even... I... can run... from death... ~ Suikoden 2 (Stallion) | From: Jupitor | Posted: 12/12/2001 1:13:09 PM | Message Detail |
lol, don't you HATE it when that happens. Gamefaqs has ate some of my posts before.
Dreamless-you seem like the kind of guy who will correct someone who says "Look at that insect" and points to a spider. "It's not an insect...its an arachnoid"
So THQ-Imagineer, whatever it doesn't change our basic opinions about anything. I hate anything published by THQ now. I've played a few of their games and I HATE them. The only thing worthwhile that's made..or "distributed" by THQ is their sports genre games. --- "I'm Kupo for Kupo Nuts" -Kupo "I'm coo coo(sp) for Cocoa Puffs" -Suny | From: Kantolin | Posted: 12/13/2001 1:12:39 AM | Message Detail |
So, let's give it another try.
A-The story I find dull.
-_- I _REALLY_ need to finish my storyline description...
Quest's story is pretty open-ended, and you have to hunt around for it, a.k.a Legend of Mana to a slightly lesser extent. ^_^ I like the way it's formulated... but I can't put a decent argument for this, as I haven't finished my write-up.
B-The combat system MAY be a breath of fresh air for the usual ATB user but I soon wish I had an ATB guage after an hour of gameplay.
Well...
I don't mind the ATB system, much. However, there are several flaws in the system.
First of all, the absolute WORST thing that can happen to you for using a spell/skill is that you lose some MP, or possibly heal the enemy if you're dense. There is minimal thought required, you basically do the move which does the most damage to yon enemy, or the most curing. Occasionally, you'll resort to a status effect. All of these WILL hit the enemy, all you have to do is click on them.
-_-' Random Battles are, in most cases: "Press O repeatedly".
Second, in FF7 for example, the ONLY difference between ice, fire, and bolt were enemy's elemental weaknesses and the graphic. :P Against, say, a neutral enemy, I can click on either ice, fire, or bolt, and have the same effect.
Techniques in that game fall under 4 categories. Attacking magic, curative magic, status spells, and physical attacks.
Attacking magic - Use the spell that does the most damage to yon enemy at any given moment, only trouble is MP.
Curative magic - use your highest-level cure, only trouble is MP.
Status magic - not as useful as the above, but occasionally you'll use one or two status spells.
Physical attacks - Thwack. Limits are physical attacks.
It's more or less brainless. With some systems, you can customize your character a bit, but it comes down to the above 4 moves you're using over and over again. -_-
Quest takes SKILL. As in real skill, you basically get real experience when you fight. If I gave my friend 50 spirits in everything, then (save magic barrier...) he'd STILL have trouble with the start of the game, since he'd get hit often and rely on his staff a lot.
You have to know the range of your spell, about how much damage it does, if it can cause any status effects, where YOU are, where your enemy is, which way you're facing, how the enemy's attack is, the chance of it dodging, your ability to dodge the enemy's attack, as WELL as its elemental weaknesses/strengths.
^_^ PLUS there's status magic, and healing magic, which follow the above rules as well.
Quest's battle system is AMAZING. I mean, you can DODGE, and more or less have to.
C-Random battles happen way too often. Sure, random battles in Final Fantasy are annoying but usually do not take too long, Quest's Random Battles can take a long, long time, even on the most basic monster.
-_-' Actually, I've tested, and Quest's random battles aren't THAT much more frequent than FF's, but they are notably more difficult and thus longer, so I see what you mean.
Either way...
^_^ The random battles are much of the difficulty of the game. As stated before, the game isn't about 'quickly head to next town', the journey there is half the battle. ~_^ None of that: "Oh. A random battle. Repeatedly mash 'O'. I won!" I find it HUNDREDS of times more interesting...
Also gives you a benifit of using water, for teleportation.
D-It's unbalanced. Like marshmallow said, you need to throw all your elements to wind and water (I beleive. Remember I havn't played in over 2 years).
~_^ Actually, he said: "Earth and Water" | From: Kantolin | Posted: 12/13/2001 1:13:20 AM | Message Detail |
It's the best idea to go through the game using one or two elements rather than splitting yourself in fourths. ^_^ Also, if you start off NOT USING YOUR STAFF, you'll have a mroe interesting time going through the game.
Here's a run-down of the elements:
Water: ALL people need at least 7 crystals into water for healing. ^_^ But you really don't need anymore... higher level healing isn't necessary at all. ~_^ Using water gives you the ability to teleport, and slightly higher HP. Water is basically your utility magic. Earth: Besides magic barrier, Earth is balanced. ^_^ Earth basically allows you to be midranged, dealing fairly good damage while staying fairly defended, using attacks which are made to defend you more than attack. It gives you slightly higher defense...
Fire: Hands-down, fire is for DAMAGE. ^_^ Against very large enemies, avalanche is superior, but against normal ones, use fire. KABOOM, enemy dies. However, it has fairly low range. To aid in this, Fire increases your attack power a bit, and gives you the nice power staff spells, so you can thwack away for some actual damage, rather than just annoying them with your stick. ^_^
Wind: Wind is, hands-down, the most underestimated of the 4 elements, and is also my favorite. ^_^ You see, wind does less damage than the previous three... but wind absolutely DOMINATES the 'range' category. A good wind master (me) just sits in the opposite corner of the screen, and pelts his enemy with assorted spells. And wind's no push-over, large cutter and wind bomb are useful for close-range fights. Wind increases your agility.
^_^ They're balanced to me, with the exception of magic barrier. IMHO, it should only last THAT TURN, giving you a quick breather to get away or something, but oh, well. Every game has its super-powered unfair move.... Knights of the Round... Zell's Duel... Orlandu in general...
Here's an interesting note. Earth affects defense, yours and the enemies, positively and then negatively respectively. Wind affects agility and movement the same way, and fire affects power. Water is utility, and is utilized in transporting things, and draining magic and such. ^_^ I find this... interesting.
E-You never gain an ally to accompany you, either in fights or just in traveling for conversation.
~_^ Story-wise, that's because you're really the only person of power around. LOTS of soldiers tried, for example, to kill Solverang, and were crushed. A companion would be more of a liability than much else...
Gameplay-wise, I find the lack of a companion not to be a concern. It happens in Zelda, and a few other adventure RPGs which are like this. *Shrug*
I will admit that a 2-player quest would have ROCKED. ^_^
F-You never change your clothes, armor, or weapon.
¬_¬
You never change your clothes,
And this is a major issue because?
armour, or weapon
^_^ Brian isn't a series of powerful equipment, he's not a bunch of rocks granting power, he's not the excalibur. He is, first and foremost, a wizard. The game isn't focused on equipment because equipment isn't very important for a wizard, and he's not off to find excalibur. :P No need to save up 2230 GP to get the sword of slightly stronger-ness. | From: Kantolin | Posted: 12/13/2001 1:13:44 AM | Message Detail |
G-Lack of cinemas. At least give us something to keep our attention and interest.
~_^ lack of cinemas is negative. But cinemas don't make or break a game. Video games aren't MOVIES.
And that was a two-fold statmeent. :P My attention isn't usually kept by: "Wow, that was an awesome cinema! I want to see more pretty pictures!" ~_^
H-Most basic RPG elements are gone.
Money... equipment. That's about it, and I've covered them. What else?
Final Fantasy has a different atmosphere and a higher quality and I adore it.
You thorougly explained it in your initial sentence. ^_^ FF has a different atmosphere entirely. You're not a stranger in quest with a mysterious background...
When I play Quest I become frusterated and angry.
^_^ That sounds like your having trouble with the game, difficulty wise. Which is solveable by not relying on your staff...
Kantolin the wind master --- Not even... I... can run... from death... ~ Suikoden 2 (Stallion) | From: Crazy C Gamer | Posted: 12/13/2001 1:23:31 AM | Message Detail |
well put Kantolin , i'm starting to wonder if any of these guys actually played quest 64 and TRIED to comprehend it --- Staffing at www.stonecrick.com come join the gamecube/DVD only site! | From: Dreamless | Posted: 12/13/2001 4:16:27 AM | Message Detail |
Okay Jupitor, but don't tell people that THQ was lazy etc...when you're talking about Quest64, it doesn't make sense. And I agree with you: I don't like THQ except for their sport games. | From: Jupitor | Posted: 12/13/2001 1:15:17 PM | Message Detail |
Yes, yes I did have A LOT of trouble with Quest64. I did play it when it first came out and I would of been...13? I didn't understand it then, and I don't realy understand it all now. I do, however, understand how to win at the game. I eventually figured it out. Remember, when I played Quest I had never touched a Final Fantasy. Now, even when I play it now I get angry, and not because I am having trouble with the gameplay. It's just irritating the way it works. Movies DONT make a game, and I DONT continue a game just to see the movies. I find it very difficult NOT to finish a game I start. However, after playing so many games that include CGIs I kind of became used to seeing them. When a game lacks CGI movies it is kind of left in the dumps, blame square. Of course, when I first started Quest I hadn't seen a CGI so it wasn't a big deal to me. I can't explain it, but when I put Quest in, and strt playing it I just get irritated. (The music is kind of annoying too).
FF7 was good, but I liked FF8 better.
In 8 the magic system is completely different. Every character is ttally customizable. If you want a healer and two attackers, then make them. The only reason to use different characters in a party is either their limit breaks or their role in the story. Many people were confused by this new system of "junctioning" and thus hated FF8. Maybe Quest is like this? Maybe it is just a game people mis-understand.
I stand by my orignal opinion that Quest is a horrible game. Your points over the past 2 weeks have given me a different point of view, and actually caused me to dig quest back out and play it for about 3 hours. Unfortunatly, I still hate it.
Rpg's have always been my favorite genre, and now that I think about it, maybe it is because of the in-depth story? MMORPGs are my favorite, FAVORITE games, and their story isn't so in-depth. I like the RPG genre, but single player RPGs is basically because of their stories. Online, the gameplay is everything.
On another note: list your top ten favorite games. 1 being your favorite 10 being your least. Here's mine:
1-Final Fantasy 8 2-Starcraft 3-Final Fantasy 9 4-Resident Evil 2 5-Silent Hill 2 6-Final Fantasy 7 7-Legend of Dragoon 8-Perfect Dark 9-Metal Gear Solid 10-Fallout
On another note: what are you going to college for? You make a good writer.
-------
| From: Kantolin | Posted: 12/18/2001 2:09:18 PM | Message Detail |
Yes, yes I did have A LOT of trouble with Quest64. I did play it when it first came out and I would of been...13? I didn't understand it then, and I don't realy understand it all now. I do, however, understand how to win at the game. I eventually figured it out.
EH? O_o Something I didn't get?
Remember, when I played Quest I had never touched a Final Fantasy. Now, even when I play it now I get angry, and not because I am having trouble with the gameplay. It's just irritating the way it works.
Again, EH? O_o Isn't 'the way it works' the gameplay? What exactly is WRONG with Quest that you don't like?
Movies DONT make a game, and I DONT continue a game just to see the movies. I find it very difficult NOT to finish a game I start.
About this last line, I certainly find it easy not to finish a game I start. :P If I don't like the game, I'm not going to play it for very long.
However, after playing so many games that include CGIs I kind of became used to seeing them. When a game lacks CGI movies it is kind of left in the dumps, blame square. Of course, when I first started Quest I hadn't seen a CGI so it wasn't a big deal to me.
^_^ I personally could do without CGIs. I mean, sure Quest would be nice with CGIs, but they are HORRIBLY unnecessary. Take the wonderful Legened of Mana, the only CGIs are the opener and ender. :P Plus, on the N64, CGIs are (apparently) impossible.
To 'eck with CGIs.
I can't explain it, but when I put Quest in, and strt playing it I just get irritated. (The music is kind of annoying too).
O_O You don't like Quest's soundtrack? Geez... you're picky. I personally loved Quest's sound, it fits the theme perfectly in every case. ~_^ THe only possibly annoying thing about the music would be if you got lost in Dondoran, which I did when I first played. :P
FF7 was good, but I liked FF8 better.
^_^ I didn't. :P I liked both FF7 and 8, but I vastly preferred 7 to 8. Also preferred Quest to 8, and FF6 is my favorite of all.
In 8 the magic system is completely different.
^_^ This is true. FF8 certainly is innovative... whether that's for better or worse is unknown, but it's certainly a breath of fresh air.
Every character is ttally customizable. If you want a healer and two attackers, then make them.
Balderdash. Here's a major issue I found with FF8's system:
*Zell, junctioned to magic* Uses Ultima: 2000-some damage Uses Physical attack: 8000-some damage.
¬_¬
Plus, magic is basically ITEMS. Combine the worthlessness of attacking magic, and you basically get a group of items you can attach to your stats.
The only reason to use different characters in a party is either their limit breaks or their role in the story.
Harumph.
Zell was godly. Why? Duel does the most damage of any limit in the game.
Squall was godly. Lion Heart did serious damage.
Rinoa was okay. Her invincible moon, when it occured, was useful to getting the above two their limits.
Irvine was okay. Pulse ammo does some relatively nice damage.
Selphie is crap. None of her limits do more than 9999, so she's useless against most enemies unless 'the end' shows up, upon which you're probably dead already.
Quistis was godly against monsters with degenerator, and useless against bosses for the same reason.
-_- Geez. Physically, they're all similar, and magically. So you might as well use Squall, Zell, and Rinoa/Irvine if you really want to win.
I find having 6 clones to be frighteningly boring. | From: Kantolin | Posted: 12/18/2001 2:09:30 PM | Message Detail |
Many people were confused by this new system of "junctioning" and thus hated FF8.
Confused? O_o Heck, you can have the computer auto-junction your things and proceed to walk pleasantly through the easy game.
Maybe Quest is like this? Maybe it is just a game people mis-understand.
^_^ On this I agree.
I stand by my orignal opinion that Quest is a horrible game. Your points over the past 2 weeks have given me a different point of view, and actually caused me to dig quest back out and play it for about 3 hours. Unfortunatly, I still hate it.
WHY? >_<
If you hate Quest 64, for no particular reason, then I really can't help you. If that's the case, then the problem isn't the game or anything else really. :P
You _have_ to have a reason for disliking the game.
On another note: list your top ten favorite games. 1 being your favorite 10 being your least.
O_o I can't do that! I like quite a few games, and in no particular order. The only thing I can say for sure is that my favorite game of all is FF6.
On another note: what are you going to college for? You make a good writer.
~_^ I plan to become a programmer, to make video games eventually. Maybe even a Quest 'Cube'.
Kantolin the Wind Master --- She was my MOTHER! To me, she was just another... gorilla... ~ Batman Beyond | From: sirthinkalot1 | Posted: 12/19/2001 4:20:48 PM | Message Detail |
what i mean about fallout should have a worse story than quest is that if you look at them just in context of the story quest is without a doubt better
thats great if they were movies(a movie of either game would rock btw) but there not there video games and i judge video game stories by how compelled you are to move on and in quest after the fun of the battles wore off i really didnt feel compeled to move on any more
in fallout on the other hand i felt compeled to destroy the children of the cathedral and the mutants they were createing before that even became one of my missions
quest also has the same problem as eb0 and zelda1 its way too hard for its own good --- "...but thats just my opinion I could be wrong"-Dennis Miller | From: sirthinkalot1 | Posted: 12/19/2001 10:57:31 PM | Message Detail |
i must admit i dont hate this game its better than ff8 chrono cross and diablo and at least an attempt at a good game(which is more than i can for square reacently) --- "...but thats just my opinion I could be wrong"-Dennis Miller | From: Jupitor | Posted: 1/3/2002 12:25:44 PM | Message Detail |
She was my MOTHER! To me, she was just another... gorilla... ~ Batman Beyond
I LOVE that episode --- Wouldn't it be cool of they made a "Speed 2" but instead of being on a bus they were on a boat? | From: Zem | Posted: 1/5/2002 4:25:35 PM | Message Detail |
I'll go through this step by step.
Firstly, I'll admit that the game's magic system is impressive. The balancing of the elements discussed previously IS a strong point for the game. Unfortunately, that system was wasted in this game. The way the battles were constructed lends no importance to the strategic use of these elements; the game can easily be completed just by using whatever spell happens to seem best for the situation, requiring no long-term plans or strategic leveling up of specific elements. From what I've read, one can have a much easier time of it by leveling earth and water exclusively, but just taking turns with each element seemed to work fine.
Second, the graphics. I'm only in favor of good graphics in RPGs if they help to add more to the story, as in the cinema sequences of FF7 onward. If not, graphics don't really matter. In Quest 64, the graphics neither add nor subtract from gameplay, so no worries there.
Third, the storyline. This is something I really didn't like about the game. The story, "Find your father and a book," was revealed at the beginning, with no twists at all throughout the game. In all the RPGs I've enjoyed, the main character doesn't even know what's going on around him or her at the beginning, and various mysteries are revealed throughout the game, complete with foreshadowing and all. The main reason I've played through most Final Fantasy games is to find out everything about the story. Unfortunately, Quest 64's simple plot really drags down the score.
So. Um. In conclusion, the game really had potential. In fact, with a good, twisty plot and a bit more strategy involved, it could easily be one of my favorite games. Oh yeah, and being able to buy stuff would help too. So, overall, I'll give it a nice, average, 5/10.
Gyah, I wanted this to be a *short* post, too. | From: Kantolin | Posted: 1/9/2002 3:20:51 AM | Message Detail |
-_-' Oops... sorry about the delay. RL issues.
Unfortunately, that system [the magic system] was wasted in this game. The way the battles were constructed lends no importance to the strategic use of these elements; the game can easily be completed just by using whatever spell happens to seem best for the situation, requiring no long-term plans or strategic leveling up of specific elements.
Uh... -_-'
Using whatever spell happens to be best for the situation is indeed planning.
If what you mean is that you don't have to plan for what this particular attack will do once you leave the battle, then I can't think of a single game where you have to do that. :P
Unless I didn't understand...
Second, the graphics. I'm only in favor of good graphics in RPGs if they help to add more to the story, as in the cinema sequences of FF7 onward. If not, graphics don't really matter. In Quest 64, the graphics neither add nor subtract from gameplay, so no worries there.
^_^ I do agree. At the time, Quest's graphics were among the best for the system, but whachagonnado. Graphics aren't everything.
Third, the storyline.
-_-' *Copy pastes his previous reply*
**** -_- Okay... I have two things to say about this. 1) You can take ANY story and stupidly sum it up into a sentence or so. "Elf-boy uses sword to save princess". "Group goes to destroy meteor and Sephiroth."
2) I had been in the process of writing up a long-ish fanfic, which would explain Quest's story. It's not beaten over your head, you're not told every few minutes to go beat yon final boss. It's more subtle. However, I had to re-format my computer. -_-' Soo, my storyline's gone now. I'm working on re-doing it, but it'll take awhile. So as of now, I disagree with you, but can't actively back it up yet... ***********
If you ask me... though... Quest's story is full of areas for you to speculate on. ^_^ Just a thought... I'll REALLY have to get off my lazy butt and ifnish my quest story...
Oh yeah, and being able to buy stuff would help too.
I've covered that as well, before. ^_^ Here is my response, copy/pasted:
********** In Quest, the lack of money means you can concentrate on other, more interesting things like battling and exploration, rather than dealing with: "I need to get 2230 more GP so I can buy the sword of slightly stronger-ness!"
Brian isn't a series of powerful equipments. He isn't rocks with magical power inside, he isn't a by-product of powerful beasts locking magic to his body. He's a spirit tamer, utilizing the magical forces within nature to defeat his foes, so he's not going to go find Excaliber. Which leads to point 4... **************
Gyah, I wanted this to be a *short* post, too.
~_^ Don't worry about it. It's better to fully say a well-thought out opinion than just say: "Quest 64 does/doesn't suck!" On that, I can honestly say I'm impressed. ^_^
Quest is a good game.
Kantolin the Wind Master --- "Sit Down. Shut up. Wait." ~ Kimahri - Final Fantasy X | From: Jupitor | Posted: 1/9/2002 8:06:07 AM | Message Detail |
I recently bought Final Fantasy X. WOW!
There is a well thought-out game. The level up system has been completely re-done, the story has twists, isn't too far fetched, and 2/3 of the game is a flashback (which I think is a really neat way of doing the game), the game has a higher diffuclt than most RPGs that I've played ( I have actually died in this on more than one occasion ), the graphics are obviously superb ( Hey! It IS Square ), there are more than one playable character, and you get to buy new weapons and armor along with learning magic abilities, defense abilities, skills ect. ect. ect...
All this is more than I can say for Quest, however I DID notice the signiture, a line from Kimahri.
I got the impression you disliked Final Fantasies, but I guess you havn't given up on them yet.
Good luck in 10, I'm going to attempt completing all the side quests, and that is not an easy thing to do. This is probably the best PS2 game out up to this point in time. It has devoured my life, and my school grades have gone down:(
Damn you Square! Their games are always so damn addicting!
At the FFX board there is a new topic made about every 30 secs, that is truly amazing. On this board I don't think there has been a new topic made. However, this topic here has survived for years. That is also, truly amazing.
I LOVE FFX, but I still despise Quest. I'm sick of arguing about it. Neither one of us are going to change our opinions. Keep up with FFX!
And to keep this topic alive, tell me where you are in the game right now. Thanks
| From: Kantolin | Posted: 1/9/2002 1:54:19 PM | Message Detail |
^_^ Well, to be totally honest, Final Fantasy 10 is better than Quest 64. :P
That doesn't mean I'll stop playing Quest, and my opinion may change when the 'newness' of FFX wears off, but... blah.
~_^ I haven't 'given up' on Final Fantasies. I just also haven't 'given up' on Quest 64. I happen to, in general, like both. Some I like more than others. There are non-final fantasy games which slide neatly within the FFs, such as Chrono Trigger, Wild Arms, Legend of Mana, Saga Frontier, and Quest 64, to name a few. :P
~_^ I've beaten FFX.... and I believe that all boards which are about very new games have frantic posts. Heck, even the FF8 board did for some time (scared me away...)
*Waves* Well, if you're tired of the discussion, it's not like I can force you not to stop, or particularly want you to continue. ^_^ Tra-la-la. I still maintain that Quest 64 is a very good game, and will continue to think so until something tells me otherwise.
Kantolin the Wind Master --- "Sit Down. Shut up. Wait." ~ Kimahri - Final Fantasy X | From: Kantolin | Posted: 1/23/2002 4:33:17 AM | Message Detail |
<Bump, for the NEXT person who's going to run in and announce how they don't like Quest 64> ^_^
Kantolin the Wind Master --- "I guess I might have to pull off a "Kantolin" :)..." ~ Scytale, about my long-ish posts. :P | From: Jupitor | Posted: 1/25/2002 11:03:59 AM | Message Detail |
Uh, the board is slowly dissolving. I'm still going to check in every once in a while.
You like the Metal Gear Solid Series?
| From: MRHD | Posted: 1/26/2002 12:19:30 PM | Message Detail |
This topic must stay alive, for it has my oldest still active message on it.=) | Jump to Page: | | | 4 | | | |
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