Zelda Games *Social*
Scientist's Video Game Laboratory VI
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Neeyahaha Posted 2/25/2006 7:08:54 PM message detail |
Oh.. does it have something to do with the Pole Star? Or is there something else I missed? --- Interlude (Milo) ZSB:548:Go There |
Impossible II Posted 2/27/2006 12:16:38 AM message detail |
I can't believe I only just noticed this... I was optimistic about Children of Mana being developed externally (by the Shining Soul team) because Shining Soul II was pretty good. However, I just noticed that Shining Soul and Shining Soul II had different developers, and CoM has the same developer as the first game, not the second. And the first game got fairly tedious and insanely repetitive after a while. Mana games have in the past been amazingly, incredibly good at NOT being repetitive despite being mostly Hack 'n Slash, but I can imagine it being easy to get wrong. Hopefully the 36/40 from Famitsu means something. Even if they gave Nintendogs 40/40. According to GameFAQs, SS2 was actually made by THESE guys: http://www.gamefaqs.com/features/company/75224.html Remember them? I'm not going to point out the reason why you might, it should be pretty damn obvious looking at that. They also seem to be working on their own DS RPG, which I thought was being made by Marvelous (why the hell are they publishing it, then?)... And it does look awesome (http://www.ga-forum.com/showthread.php?t=87022). But as great as it looks, it won't have Rabites. And it shows, how freaking bland and uninspired do the enemy designs look in one of those screenshots? I mean, compared to the Mana series. >_< --- "All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams |
Cauchys Inequality Posted 2/27/2006 12:36:22 AM message detail |
So I guess I'm the only one who thought the original Xbox controller was manageable. Mu-cade is so cute. My high score after two rounds is 267300. --- You can't do anything, so don't even try it. Get some help. Don't do what Sonic does. |
scientist pg Posted 2/27/2006 12:41:25 AM message detail |
^ I've played about four times and haven't quite broken 500,000 yet. Neeyahaha: I believe there is something you can do with the Pole Star (I can't quite remember), but it wasn't related to what I was talking about. In any case, I wouldn't worry about it until you beat the game. If you do replay it again though, you might want to check a FAQ to pick up what you missed. Or ask for clues here... --- The Scientist knows best... "Every princess has a castle, but not every castle has a princess" -BalbanesBeoulve |
Cauchys Inequality Posted 2/27/2006 1:03:13 AM message detail |
My most recent game got me 541440. My first snake got me over 400000 points: the key is to bunch up your long snake into a ball of sorts; so long as none of it is hanging over the edge, you're not going to get knocked around very much, and smashing into opponents pretty much sends them flying off the level. --- You can't do anything, so don't even try it. Get some help. Don't do what Sonic does. |
scientist pg Posted 2/27/2006 1:44:16 AM message detail |
^ Getting 400,000 with your first snake is amazing! I've tried the technique where you curl your snake into a spiral-like shape, but I can never seem to maintain it for very long. Maybe I need to just be more aggressive in ramming enemies. I tend to just try to stay in the center and shoot them off, and if I get knocked around much at all I panic and break the snake. I just got ~637,000, but it took me over 7 minutes. My last snake was flung across the entire playing field and straight off. --- The Scientist knows best... "Every princess has a castle, but not every castle has a princess" -BalbanesBeoulve |
Cauchys Inequality Posted 2/27/2006 2:21:34 AM message detail |
As far as I can tell, one of the keys is to make your snake as little like a straight line as possible. Wind it up, introduce knots, curl around blocks in the stage, anything to keep most of your body on the stage. --- You can't do anything, so don't even try it. Get some help. Don't do what Sonic does. |
jman009 Posted 2/27/2006 5:16:28 AM message detail |
Snake was good, but Anaconda, which i last played on TimeSplitters 2, is better. *hums anaconda music* classic... --- http://jaim985.qc1.net/ [Now| At Work ] |
scientist pg Posted 2/27/2006 11:55:25 AM message detail |
The link speaks for itself: http://kotaku.com/gaming/nintendo/ouendan-headed-to-europe-in-english-156457.php Hopefully an American release follows. --- The Scientist knows best... "Every princess has a castle, but not every castle has a princess" -BalbanesBeoulve |
ajain02 Posted 2/27/2006 5:57:00 PM message detail |
^ YESSSSSSSSSSSSSSSSSS! - ajain02 --- "If you didn't have a house... where would you fap?" - Cranium Mario Kart DS Friend Code: 021534 863236 |
Impossible II Posted 2/28/2006 12:06:53 AM message detail |
Hm, I wonder how much effort they'll actually put into a new, good song lineup. It might just be a better idea to get the Japanese version. --- "All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams |
Impossible II Posted 3/2/2006 3:51:48 AM message detail |
http://video.google.com/videoplay?docid=8372603330420559198&q=spore Holy. Crap. *worships Will Wright* --- "All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams |
Impossible II Posted 3/2/2006 4:32:35 AM message detail |
Okay, I'm not going to wait for SPP to come out here because MPH and Tetris DS will be out by then, and the US version doesn't seem to exist on the Australian site I generally buy games from. Since I don't know any decent American import sites, I'm just going to get the US version off the ever-reliable Play-Asia. Now, I would imagine I could save on shipping if I got another game that I also want and will get eventually at the same time, and the two would keep me occupied for the next three weeks, but I'm screwed in deciding what to get. Basically, there's AWDS, The Rub Rabbits, AoE, Meteos, Metroid Prime Pinball, VJ:DT or MMBN5DS. Most of the options look pretty good, so I'm taking suggestions. --- "All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams |
Deity42 Posted 3/2/2006 8:47:15 AM message detail |
SPP uses the rumble pack, so MP Pinball would be a good choice, if you want to feel the "vibes." --- You got a negative attitude! |
Impossible II Posted 3/2/2006 2:31:47 PM message detail |
Come to think of it, I could also get Ouendan... I might just go with that. Meteos I know I SHOULD get, but I just can't guarantee I'll like it (even the flash version isn't really much like the real game). I'm not sure how long MPP will remain fun for. AoE wouldn't be worth it when there's a better TBS on the DS, so AWDS is looking like a good, safe choice. But I enjoyed FtM, and TRR should be even better than that. --- "All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams |
Deity42 Posted 3/2/2006 2:57:11 PM message detail |
I like pinball, but as far as video game pinball, I think you really only need one or two and you're set for life. I've got (NES) Pinball, Sonic Spinball, Kirby's Pinball Land, and Galactic Pinball for Virtual Boy, and that's enough pinball for me. Ever. Not really interested in MPP. I just ordered the rumble pack separate from nintendo.com. --- You got a negative attitude! |
Impossible II Posted 3/2/2006 2:59:49 PM message detail |
I don't really have any pinball games, although I wanted Pokemon Pinball for a while. So MPP may be a good idea for me, and I might not get the rumble pak otherwise, it's just that it makes sense to get Ouendan while I'm using an Asian import site. --- "All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams |
MacDaddy Mike Posted 3/2/2006 3:00:37 PM message detail |
If I were to somehow find and buy Ikaruga, how much fun do you expect I'd have with it? --- "I pulled that out of my ass so fast it didn't even get dirty" SPOOKAY!™, it's MacDaddy Mike! |
Impossible II Posted 3/2/2006 3:01:47 PM message detail |
Ikaruga is fun, but it's insanely hard. If you're good at the genre, you'll have heaps of fun. If you suck like me, you'll still have a fair bit of fun. If you're Sci, you'll declare it the greatest game ever and perfect your skills at it until, like many Ikaruga players, you can barely be considered human. --- "All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams |
Cauchys Inequality Posted 3/2/2006 3:06:10 PM message detail |
Impossible, I'm almost sure you'd like Meteos. --- We are from Planet Groove. We have traveled across distant galaxies to bring you the gift of funk. |
Neeyahaha Posted 3/2/2006 5:32:14 PM message detail |
Ikaruga's awesome. If you at all like shooters, I'm sure you'll like something about Ikaruga. Unless it's the massive power ups and screen filling shots that you like about Ikaruga. In that case, the homing lasers might appease you. But it's an extremely well done game, which is fun to go through even with an inexperienced friend, providing you have enough lives to survive. --- Interlude (Milo) ZSB:548:Go There |
Impossible II Posted 3/3/2006 12:31:31 AM message detail |
What on earth do you know about my game tastes? >_> <_< I don't think I've even ever mentioned playing a puzzle game to you before. I think I may as well just get Ouendan so it's not something I have to mull over for ages, although MPP looks like a good choice as well. --- "All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams |
Impossible II Posted 3/3/2006 12:45:25 AM message detail |
Actually, since it turns out that shipping price only doubles if I'm getting two things (WTF?), it'll actually be cheaper to buy SPP, get a discount coupon with it, and then use it on Ouendan. So forget all that... --- "All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams |
Impossible II Posted 3/3/2006 5:35:33 PM message detail |
Contact, that DS RPG from the Killer 7 developers is, predictably, being published in the US by Atlus. I mean, if you didn't see this coming... But I love Atlus, I really do. --- "All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams |
Impossible II Posted 3/4/2006 4:14:43 AM message detail |
Wow, Atlus are the ****ing winners of the entire day, now having given us some awesome news (which I posted in the TC topic already): http://www.4colorrebellion.com/archives/2006/03/04/trauma-center-confirmed-for-revolution/ --- "All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams |
Impossible II Posted 3/4/2006 6:10:37 AM message detail |
Hold on... Trauma Center is a game that requires immense precision. How will it be playable with the Rev controller? I think it might be harder to make a lot of the same kinds of games on the Revolution that you can for the DS, just because they offer fundamentally different degrees of interaction. The DS is up close, actually touching, while the Rev controller is more based on general movement, pointing, etc. It's a hurdle a lot of developers may have to face, ones which will prevent ideas being moved between the two systems that easily (not sure if this is good or bad, but it does make things harder, as so many ideas go down the drain if you can't have precision). The remote is nowhere near as precise as a touch screen, so it'll be interesting to see if TC really works. --- "All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams |
Neeyahaha Posted 3/4/2006 12:28:45 PM message detail |
Two words. Laser pointer. Show where you're pointing on screen, and then press a button when you want to do something. It's really not all that hard. --- Interlude (Milo) ZSB:548:Go There |
scientist pg Posted 3/4/2006 11:40:21 PM message detail |
Some may be interested in Famitsu readers' top 100 games of all time: http://www.next-gen.biz/index.php?option=com_content&task=view&id=2401&Itemid=2 --- The Scientist knows best... "Every princess has a castle, but not every castle has a princess" -BalbanesBeoulve |
ajain02 Posted 3/4/2006 11:45:31 PM message detail |
[This message was deleted at the request of the original poster] |
ajain02 Posted 3/4/2006 11:45:56 PM message detail |
Heh. FFX at #1. We Americans know that Halo 2 belongs up there, of course. - ajain02 --- "If you didn't have a house... where would you fap?" - Cranium Mario Kart DS Friend Code: 021534 863236 |
Impossible II Posted 3/5/2006 2:11:13 AM message detail |
Dammit, this sucks. I was going to make a topic, with several paragraphs of speculation, about this new Twilight Princess screenshot: http://www.hyrule.net/media/games/z15/graphics/z15scr-hrexcl.jpg Combined with the message: "look closely and you might see something new". But now it seems that it might be fake: http://www.foon.co.uk/extern/hyrule.not.png The torch is identical to the one in another screenshot. And the entire border around Link, and his arms and legs, look blurry and Photoshop-like - at first it just seems like a low quality screen, but Link's left arm looks weird. But that doesn't explain where everything else in the screenshot came from, such as the mysterious surroundings and Link's pose which I haven't seen before (can anyone find it in existing screenshots and movies?). And damn, I noticed so many interesting things about it, too. --- "All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams |
AdmiralViscen IV Posted 3/5/2006 1:32:13 PM message detail |
OMG http://revolution.advancedmn.com/article.php?artid=6442 Square Enix president, Youichi Wada, tells gamers what to expect from the next generation Final Fantasy game. Youichi Wada has recently released a few more details regarding the Revolution iteration of Final Fantasy: Crystal Chronicles. Wada says that we can look forward to "online capabilities, magnificent graphics, and an intense use of the revolutionary control of the platform." This game has apparently been in development for quite a long time, so we can also probably expect a little deeper and more cohesive story-line than was featured in the GameCube version. Final Fantasy: Crystal Chronicles Revolution will be in US stores by the end of the year. AMN will keep you updated on any other news involving Square Enix. --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {Tåß} |
Neeyahaha Posted 3/5/2006 2:22:57 PM message detail |
Hot damn. I was looking forward to the DS version of FF:CC, but the Revolution could well be the one I get. --- Interlude (Milo) ZSB:548:Go There |
Impossible II Posted 3/5/2006 3:44:55 PM message detail |
The Revolution is going to have one of the best launches a Nintendo console has ever seen, I'm sure of it. Hell, most systems don't even launch with an RPG, it would help a lot for the Rev to get one - along with MP3 or SM128 (no need for both, I'd rather see one get more development time, specifically SM128, while I'm kept occupied by the other), SSB online, and a brand new IP. --- "All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams |
ajain02 Posted 3/5/2006 5:45:53 PM message detail |
I hated FF:CC on GCN because I played it in single player. Multiplayer online with voice chat should be brilliant, though. Somehow I seriously doubt that all of these games promised for launch from Nintendo - new IP, SM128, MP3, SSB:O - are actually gonna make it. I'm guessing SSB and SM128 at or just after launch, MP3 in early 2007, and the new IP sometime in 2007 as well. - ajain02 --- "If you didn't have a house... where would you fap?" - Cranium Mario Kart DS Friend Code: 021534 863236 |
scientist pg Posted 3/5/2006 6:01:19 PM message detail |
The Zelda pic seems fake to me, most of all those torches and banners along the back walls, which look photoshopped into place. Also the banners are too sharply defined compared to the rest of the scene. Ikaruga I don't have a sound understanding of Mac's tastes with games (he sometimes surprises me) so I have no idea whether he might find Ikaruga any fun. The requisite disclaimer is that this game is an arcade port and plays almost exactly like it does in the arcade. Which is to say: most home console setups simply aren't 'optimized' for this type of game, and this can make it a bit harder to get into than it might otherwise be. The main reason this is mentioned is because the game plays on a screen that is taller than it is wide; at home, unless you tilt the screen 90 degrees, you will have to do with a 'vertical letterbox' display that puts black bars on each side of the screen, and consequently the game plays with a lower resolution. The other 'hurdle' involves the controls. No home controller can replicate the fast digital precision of an arcade's joystick, even though many prefer a d-pad. Yet, neither the GC's small d-pad or its analog stick are quite ideal. Still, with a fair sized TV and some practice, it is possible to adjust. Even with all that in mind, some people seem to never get past the idea that the game is 'short' and the absolute objective is a higher score, even though this is probably true of the majority of NES and arcade games (although it's true some treat score in a very peripheral way). Some players oddly seem to justify the game as their elitist, underground excursion into the 'old school'. After all, "they don't make retro games like this anymore!" And, "lol I always loved these shooters I'm a big fan, I played Life Force every day at my friends house, but looks like my reflexes aren't what they used to be, love it!". And so the game does have somewhat of a reputation as being good because it is a 2D shooter in an era where there are an abundance 3D shooters, that it is good because it is hard when most games are soft, and that it is good because it is an anomaly from Japan, and weird Japanese games have to by default apparently be awesome. Of course, what I'm getting to is none of this has much to do with why it's one of the best games of all time. Even for the genre, its mechanics are unusually intuitive and elegant, and their realization within perfectly engineered level design is well beyond question. On some level, I think Treasure's mastery of technicality and "simple made complex" design is something nearly anyone can appreciate - in addition to the outstanding presentation. But of course it goes further than that. Approaching Ikaruga as a skill/score based game reveals a highly refined and subtle learning curve through deeply layered level design, and this can prove to be extremely rewarding to willing players. Playing for improvement becomes as selective and personal as it appears methodical, as the gameplay becomes a progressive exploration of its theme. Most games can't get the gameplay right, much less worry about its meaning or some degree of artistic expression...Ikaruga makes doing both, together, seem effortless. .....I could talk about this game all day ^_^ --- The Scientist knows best... "Every princess has a castle, but not every castle has a princess" -BalbanesBeoulve |
ajain02 Posted 3/5/2006 6:08:29 PM message detail |
So I saw an interesting article on N-Sider today about the benefits of a partnership between AOL and Nintendo... http://www.n-sider.com/articleview.php?articleid=498 The idea strongly reminded me of something I'd read years ago on Planet GameCube, so I did some research. I found nothing on PGC, but I did find the same announcement on IGN Cube: http://cube.ign.com/articles/437/437537p1.html Nintendo of America today told IGNcube that it has reached an agreement with America Online by which the Internet provider will become the official preferred ISP for GameCube. According to the agreement, developers who choose to create online games for GameCube will be licensed AOL connectivity software that will enable their games to connect online through AOL. Nintendo stated that this same rule would apply to any potential online GameCube software it decided to create in the future. So. How did that go again? >_> I'm sure AOL can't wait for another opportunity to work with Nintendo after such a resounding success. - ajain02 --- "If you didn't have a house... where would you fap?" - Cranium Mario Kart DS Friend Code: 021534 863236 |
AdmiralViscen IV Posted 3/5/2006 6:11:21 PM message detail |
The Zelda pic is fake. And it turns out that the FFCC info was cobbled together from old quotes from a Square guy, not a new announcement. --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {Tåß} |
scientist pg Posted 3/5/2006 6:15:41 PM message detail |
Somehow I seriously doubt that all of these games promised for launch from Nintendo - new IP, SM128, MP3, SSB:O - are actually gonna make it. I'm guessing SSB and SM128 at or just after launch, MP3 in early 2007, and the new IP sometime in 2007 as well. Nintendo promised SM128 and MP3 for launch? Either way, I think you're right. There's really no sense in Nintendo putting out all their games at once even if they were all done, so that games don't steal each other's sales. Especially if it looks like 2007 may be a slow year before the holidays otherwise. I'd still guess it's possible Twilight Princess will replace Mario near launch, and we'll see Mario in late '07. Who knows with Retro. I just realized that, following a 2-year dev cycle, MP3 would be slated for this fall. --- The Scientist knows best... "Every princess has a castle, but not every castle has a princess" -BalbanesBeoulve |
ajain02 Posted 3/5/2006 7:13:49 PM message detail |
So this guy takes existing game ideas and copies them.... and he's created a version of Geometry Wars for PC which he calls Grid Wars. http://www.incitti.com/Blitz/ It's a lot worse than the Xbox 360 version, I hear, but I'm actually enjoying it somehow. Makes me really want the real thing. - ajain02 --- "If you didn't have a house... where would you fap?" - Cranium Mario Kart DS Friend Code: 021534 863236 |
Wacky Posted 3/5/2006 8:07:48 PM message detail |
Holy ass, Tales of Eternia for the PSP is awesome. I had to import it, but it's worth the money. The game was originally known as Tales of Destiny II for the US. The gameplay is still intact, the graphics are crisp, and the sound is fantastic. The first thing I noticed was actually the art style. The Japanese people seem to not like letting people know the character's sex until the voice actor lets them know. It's freaky. Like Castlevania freaky. The second thing I noticed was the music. It reminded me of Tales of Symphony, which I know was based on previous Tales of games anyway. This was actually the second PSP game to make me want to use headphones, the first being Kingdom of Paradise. The third thing I noticed was the random encounters. I was quite angry as I don't like random encounters at all. I actually preferred the way Symphonia had it with visible creatures wandering the map. But oh well, hopefully they won't have a crappy encounter rate along the lines of the Final Fantasy games. The fourth thing I noticed was the loading times. Actually, it's the lack of them that I noticed. Moving in and out of the towns, buildings, and menus is a friggin' breeze. This is the fastests PSP game of my collection. Since a movie I wanted to watch was coming up, I stopped playing. Either way, I wanted a full battery so I can see how long it will last on a full charge. --- Qui-Gon was a hippie who was high all the time. Yoda often referred to him as Qui-Gone because of this.~~Wizalot |
Impossible II Posted 3/5/2006 11:40:21 PM message detail |
This is interesting: http://www.4colorrebellion.com/archives/2006/03/06/nintendo-inside/ Japan loves Reggie, and MKDS has a built in high score submission system through the records screen. I figured the image was fake, but that was before this was put up: http://www.hyrule.net/?get=newsview&date=1278&lan=en I didn't expect MP3 to be out this year at first, I think it was Matt of IGN who said it was looking to be a launch title, and he knows a lot more than we do at this point. I would rather see MP3 as a launch title, also showing the system's potential for FPS', and SM128 and SSBR being as good as they possibly can. At least, SSBR looks like it might be rushed, since its development time won't be anything like what SSBM would have had. Now, this is interesting. I could SWEAR Wacky said that he didn't really like ToS much in a discussion about Japanese RPGs a while ago. Why on earth would you go through the extra effort and money to import a game (which is just a port two generations old) in a series you don't even like? Oh, wait, I think I know. --- "All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams |
Wacky Posted 3/5/2006 11:52:16 PM message detail |
Impy, stop swearing things. I never said I didn't like ToS. I said I could see the flaws in the game so I wouldn't rate it as high as other real-time RPGs. --- Qui-Gon was a hippie who was high all the time. Yoda often referred to him as Qui-Gone because of this.~~Wizalot |
AdmiralViscen IV Posted 3/5/2006 11:54:51 PM message detail |
The most recent comment from Iwata on the subject of Mario was "It'll come when it's ready." Metroid Prime 3 will almost certainly be a launch title, along with a new IP, with SSB in the launch window. I don't see why this isn't doable. It's not like they're making any Cube games, and the Revo devkits are pretty similar to Cube kits. --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {Tåß} |
Impossible II Posted 3/6/2006 1:06:53 AM message detail |
I'm pretty sure you commented (quite wrongly) that it was a Japanese approach to the Western style of RPG and you didn't like it, and I know this because it was in response to me saying you liked it. I can't imagine where your sudden need for another mediocre Tales game came from. --- "All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams |
Wacky Posted 3/6/2006 1:19:42 AM message detail |
No, that's not what I said at all. I said I didn't like Japanese RPGs and then went on to clarify that I did not like Japanese turn-based RPGs. I said I preferred real-time RPGs or what I would call Western RPGs. FalconPain even listed several Japanese real-time RPGs that I never even heard of. I never ever said I thought the game was bad or even mediocre. I said the game was good, not great. It was interesting, yet had flaws. Tales of Symphonia wasn't the greatest RPG as you love to claim it is. In fact, I'd say you are getting confused with the various games. You were probably thinking of my current response to Pokemon and how I think it is getting increasingly boring. Either way, opinions change. I also like how you jumped on my first real contribution to this topic. I'm sure SPG will thank you for that. I remember in the previous topic how you whined about me shoving your opinion down your throat. Now I'm making a post about a game I've ACTUALLY played and beaten, while you just make posts about speculation and rumors. --- Qui-Gon was a hippie who was high all the time. Yoda often referred to him as Qui-Gone because of this.~~Wizalot |
AdmiralViscen IV Posted 3/6/2006 1:25:50 AM message detail |
I'm pretty sure you commented -- This is where any argument ends. Shut the hell up if you don't have a quote. --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {Tåß} |
Cauchys Inequality Posted 3/6/2006 1:51:16 AM message detail |
I imported a Beatmania IIDX controller a couple days ago and having been playing Beatmania IIDX 7th Style recently. The Beatmania IIDX series, as you may or may not be aware, is the hardest game series known to man. For analogy, an 9-foot song on DDR would correlate to a 3-star song on Beatmania IIDX, and Beatmania IIDX songs go up to 8-star songs on its normal play mode. And then there's "Another" mode, where they don't even have ratings because they're just so hard. Also, I started up Space Channel 5 Part 2, which I bought at least a year ago. It's a lot better than I was expecting, given how much more cheesy it is than the first one. --- We are from Planet Groove. We have traveled across distant galaxies to bring you the gift of funk. |
scientist pg Posted 3/6/2006 3:45:54 AM message detail |
In my Ikaruga post above, I forgot to link to this (reasonably accurate) flash version of the first boss: http://www.geocities.jp/yasu_xxx2000/ikaruga_FlashGame.htm# Lower down, there's a flash version of the first level, although it's much worse. ajain- Thanks for the Grid Wars link. I actually heard some say it had a better learning curve than the real thing, although obviously it isn't nearly so pretty. Haven't really gotten the hang of it yet though. I like the 'black hole' enemies. Cauchy- I'd really like to play Beatmania someday... I should check out a video of some of the harder songs. o_O Do both Space Channel games basically have the same gameplay? Is the second just a (cheesier) extension? I haven't tried either, although Part 2 is really cheap. --- The Scientist knows best... "Every princess has a castle, but not every castle has a princess" -BalbanesBeoulve |
Cauchys Inequality Posted 3/6/2006 4:00:00 AM message detail |
I like Grid Wars more than Geometry Wars, if only because the power-up system isn't so wonky. If I also had dual analog for my computer, things would be perfect. Both Space Channel 5 games have the same gameplay. The Playstation 2 copy of Space Channel 5 Part 2 is supposed to come with a PS2 version of the original; at least, mine did, and I got mine used. http://www.escaprism.org/audity/movie/iidx/D.K.%20One%20More%20Lovely%20(a)%20AAA%20FC.wmv This is apparently one of the hardest songs in Beatmania IIDX 10th Style. It shows. --- We are from Planet Groove. We have traveled across distant galaxies to bring you the gift of funk. |