Scientist's Video Game Laboratory VII

 

From: scientist pg | Posted: 4/15/2006 8:08:13 PM | Message Detail

This is the ZSB's general videogame discussion topic, open to mini-reviews, rumors, questions and answers, news, release dates, and the occasional debate. While you can comment on what's already been said, bringing up interesting new subjects is encouraged as well.

Random Stats:

User who posted the 500th message in each volume:
1st. Cribbs
2nd. Tornados
3rd. Quid
4th. Stitchy
5th. DestructiveCriticism
6th. ajain02

Duration of each lab topic:
1st: 301 days
2nd: 266 days
3rd: 276 days
4th: 359 days
5th: 82 days
6th: 86 days

Total number of posts: 3001
Total number of user-deleted messages: 28
Total number of moderated messages: 12
"Mario" count: 865
"PS2" count: 232
Polas sightings: 56
Approx. word count: 360,000
Percentage of Impossible posts in the last two volumes: 35%
Number of great discussions: more than any other topic on the ZSB.

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The Scientist knows best...
"Every castle has a princess, but not every princess has a castle" -BalbanesBeoulve

From: Matelite | Posted: 4/15/2006 8:14:35 PM | Message Detail

Congrats on keeping your topic alive and running so well for so long.

Mario
PS2
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King Kong aint got **** on me...

From: Hook Jaw | Posted: 4/15/2006 8:37:19 PM | Message Detail

Sci, did you ever finish MGS3:S and post impressions? if so, I never did see them...
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From: AdmiralViscen IV | Posted: 4/19/2006 9:35:48 PM | Message Detail

Ratchet for PSP:

http://img212.imageshack.us/img212/6554/190280l13jx.jpg
http://img218.imageshack.us/img218/8190/190280l28cl.jpg
http://img218.imageshack.us/img218/8660/190280l39wf.jpg

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From: AdmiralViscen IV | Posted: 4/19/2006 9:54:35 PM | Message Detail

I guess I'll be filling in for Impy until he gets back.

http://xbox360.ign.com/articles/702/702389p1.html


Whereas before all animations had to be pre-programmed, euphoria allows for reactions and behaviors to occur in real-time, allowing models to react realistically to whatever situation might arise.

The Tower demo showed off what LucasArts was talking about. It gave the player the ability to toss in A.I. controlled character models at will, letting them fend for themselves as they tumbled through a Price is Right Plinko-style structure. While initially it seemed like a rag-doll physics demonstration, it soon became clear that the A.I. models were actively trying to stop their falls. Reacting to their surroundings without the restrictions of pre-programmed animations, the models reached out to whatever beams happened to be closest. Since they were falling at relatively significant speeds, they often missed, but would try again when they passed by the next plank or beam.

A hanging model hit by another wouldn't just hang there stupidly while the other ricochets off. Instead, it'll actually reach out its hand to grab the other. In the same way, the tossed model will reach out its hand to try and grab onto the hanging one's leg. As further proof of the advanced A.I. at work, the hanging model would even reach down and try to pull the other up to safety. Most of the time this resulted in both models tumbling down, though at others they would manage to help each other up to safety.


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From: Quid | Posted: 4/19/2006 9:57:23 PM | Message Detail

He was doing a pretty good job of keeping me up to date on Mother 3, any new news on that?
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From: AdmiralViscen IV | Posted: 4/19/2006 10:04:06 PM | Message Detail

I'm not sure what he said exactly. Give me a rundown so I don't repost.

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From: Quid | Posted: 4/19/2006 10:06:07 PM | Message Detail

Mostly just screenshots and the release date. Nothing on the story or whether it's coming to America yet.
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From: AdmiralViscen IV | Posted: 4/19/2006 10:07:06 PM | Message Detail

I don't know anything about the story offhand, no word of US release.

It comes out in Japan next week, I'm sure there will be an explosion of news and spoilers.

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From: Neeyahaha | Posted: 4/19/2006 10:08:30 PM | Message Detail

I think I actually saw something about a ROM of Mother 3 somewhere.
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From: Wacky | Posted: 4/19/2006 10:14:47 PM | Message Detail

There's a ROM of Mother 3, indeed.

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From: ajain02 | Posted: 4/19/2006 10:16:03 PM | Message Detail

Good to see the PSP finally getting some more of the PS2's great games/series.

This little program called the Mega Man Effect is pretty hilarious:

http://www.virtualconstructs.com/downloads/megamaneffect.shtml
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From: scientist pg | Posted: 4/19/2006 10:25:38 PM | Message Detail

Hook Jaw-
No, I haven't finished MGS3 yet. I think I'm about two thirds through - it's definitely longer than the other two, but it's also easier to play through areas more slowly as well.

Mother 3-
Impressions of the game are already trickling in. According to the Gaming-Age Forums, apparently each chapter may have a different character lead, and during battles you can tap the button along to the beat of the music to make attacks more effective.

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From: AdmiralViscen IV | Posted: 4/20/2006 12:53:28 AM | Message Detail

This week's Famitsu mentions a rumor (which are apparently usually true) that Yuji Naka is working on a Revo NiGHTs game.

http://youtube.com/watch?v=V1D16N-H7No&search=NiGHTs%20sega

For those who don't know.

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From: MacDaddy Mike | Posted: 4/20/2006 11:03:47 AM | Message Detail

I don't know if this has been posted yet, but it's pissing me off, so....

http://www.gamasutra.com/php-bin/news_index.php?story=8952

"I'm not really interested in it. I don't think a controller should have that much influence on the enjoyment of games. I see what [Nintendo is] trying to do, but they're putting such emphasis on the controller; 'Woah, this controller lets you do this!' and I'm thinking -- are you messing with us? So, there's nothing I really want to do with it right now." - Keita Takahashi

...as he lifts his giant sack filled with Sony money. Bastard.


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From: Neeyahaha | Posted: 4/20/2006 2:09:01 PM | Message Detail

You left out the best part:

...including comments in a BBC News interview that he was arguably more interested in designing children's playgrounds than video games...
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From: ajain02 | Posted: 4/20/2006 5:13:36 PM | Message Detail

http://www.joystiq.com/2006/04/19/king-of-all-cosmos-has-no-love-for-revolution/


Not to quibble with his opinion, but the Sony PSP is not exactly the greatest portable, control-wise, to handle the Prince of All Cosmos. We thought (and most reviews agreed) that the control scheme had somewhat of a steeper learning curve compared to its PS2 brethren. We think the game might have been more enjoyable on a certain touch-screen-centric competitor.

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From: scientist pg | Posted: 4/20/2006 5:45:36 PM | Message Detail

Considering Takahashi is interested in playground design, I'm surprised there's nothing he wants to illustrate using the tactile potential of the Revolution controller.

__________

Cave's 6-month release cycle of 2D shooters continues with Pink Sweets, a polar-opposite sequel to last year's sadomasochistic Ibara. That game's nearly bondage-clad bosses return as the players this time around - in a happy-go-lucky shooter in the spirit of Twinbee o_O. It's like Cave's now on a quest to fit their own template with every shooter archetype.

It still seems to have a strong Raizing influence in terms of bullet patterns, with the addition of charged shots that stay in a fixed position.

Streaming video: http://www.cave.co.jp/gameonline/pinksweets/movie/index.html

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From: Deity42 | Posted: 4/20/2006 6:09:45 PM | Message Detail

See Polas' topic for my rant on Me and My Katamari and the DS.

The PSP controls are indeed awkward when compared to the console version but after practice they are adequate. I just don't see how the Katamari series can be integrated with stylus control and dual screen functionality. I don't have have hard data to back this up, but I also don't think the DS processor is up to it, and I'm pretty sure none of the music, a cornerstone of the series, would survive at all.

I'm afraid no one else here actually owns the game to back me up on this, but honestly I have to dismiss all arguments about this as mere fanboy whining.
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From: Neeyahaha | Posted: 4/20/2006 9:05:32 PM | Message Detail

At first I was thinking, "Couldn't they make everything just look all crappy?", and then I realized you probably meant more the physics, and so tried to think of other games the DS has been able to handle. It can handle 8 racers and a bunch of items in Mario Kart DS, but I don't really know how that compares to a Katamari.

I would love to see someone try, but guess that's not really all that likely anymore.
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From: AdmiralViscen IV | Posted: 4/20/2006 11:40:34 PM | Message Detail

http://img129.imageshack.us/img129/8782/castlevaniacomparison5qm.jpg

WTF

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From: Wacky | Posted: 4/20/2006 11:43:27 PM | Message Detail

Heh, dude's got boobs.

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The good thing is it's pinball, so as long as you keep whacking you'll eventually hit something good.~~Polas

From: AdmiralViscen IV | Posted: 4/20/2006 11:55:25 PM | Message Detail

This is on Nintendo's site, so it's okay to post:

http://www.flashfp.net/uploader/modules/up-pic/pic/uploads/b401bbaa37.jpg

Can anyone make out the text?

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From: Hawk Eye | Posted: 4/21/2006 1:25:03 AM | Message Detail

I'm fairly certain most of this is accurate:

Castlevania. It's one of the most hallowed names in all of gaming. It's a name that carries with it more memorable experiences than almost any other; a name that consistently lives up to not only its <something> heritage, but the ever lofty expectactions of its devoted followers. Since 1986, we've hunted vampires on more than 10 platforms and across nearly a millenium of history. To celebrate the gothic high adventure's 20th anniversary, producer Hoki 'Iga' Igarashi and his team are inviting us back to Dracula's castle this fall, whip in hand, for an intriguing new chapter in the Castlevania legacy.

Not really a whole lot there to go on, anyhow.
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Experience has taught me that interest begets expectation, and expectation begets disappointment, so the key to avoiding disappointment is to avoid interest.

From: AdmiralViscen IV | Posted: 4/21/2006 8:34:43 AM | Message Detail


Castlevania bites back on Nintendo DS
Konami Digital Entertainment GmbH reveals Castlevania®: Portrait of Ruin as long-running series returns to Nintendo's handheld
Konami Digital Entertainment GmbH's ever popular Castlevania series returns to Nintendo DS in November, with the release of Castlevania ®: Portrait of Ruin for the handheld.

Created by Koji Igarashi, who devised the long-running series, Castlevania: Portrait of Ruin gives the player control of two different characters. The pair – vampire hunter Jonathan Morris and Charlotte Orlean, a young girl with magical abilities – must work to thwart a plan to resurrect Dracula's Castle and unleash a reign of evil upon the unsuspecting world, all within a new World War II setting.

The new setting captures the chaos and suffering the era, with thousands of lost souls wandering the world in search of salvation. Desperate to escape the limbo within their exist, the misguided spirits seek to rebuild Dracula's Castle from its ruins, and are lead by a pair of evil Vampire sisters out to resurrect their master's home for their own nefarious plans. Thrown together, Jonathan and Charlotte must combine their unusual skill sets to defeat the plans and restore harmony.

Retaining the same 2D platform realms for which the series is famed, Castlevania: Portrait of Ruin uses a side-on view to oversee the scrolling stages. Players can switch freely between Jonathan and Charlotte as they progress through the levels, using their skills when appropriate. In addition to Jonathan's weapon expertise and Charlotte's spell-casting, both characters can utilise all-new 'Summon' attacks to raise demons to assist them against the Vampire sisters' army. Similarly, more conventional weapons can also be found on route, and saved for use against the hardier monsters that await in the shadows.

Featuring all-new locations and a cast of over 100 different adversaries, Castlevania: Portrait of Ruin marks a welcome return to the DS for the series. Igarashi's Castlevania: Dawn of Sorrow has already enjoyed massive success for the format, and his new epic is certain to wow Nintendo users when it is released later in the year.


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From: MacDaddy Mike | Posted: 4/21/2006 9:28:17 AM | Message Detail

Depending on how the in-game looks, I don't necessarily mind the visual style.

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SPOOKAY!™, it's MacDaddy Mike! {548}

From: AdmiralViscen IV | Posted: 4/21/2006 12:35:16 PM | Message Detail

PICS

http://www.planetds.de/spiele/castlevania2/castlevania21.jpg
http://www.planetds.de/spiele/castlevania2/castlevania22.jpg

AWESOME

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From: Cauchys Inequality | Posted: 4/21/2006 12:48:28 PM | Message Detail

Those screens don't look too impressive.

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From: AdmiralViscen IV | Posted: 4/21/2006 12:50:07 PM | Message Detail

That's because they're at reduced resolution.

-New environments
-Nice spell effects
-Big enemies
-Altered gameplay

Winner.

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From: Neeyahaha | Posted: 4/21/2006 4:37:12 PM | Message Detail

Makes me think more of HoD.

And what happened to this game being a prologue to AoS, with the J dude as the main character?

As a side point, I believe two of the characters in CotM were surnamed Morris. Hugh and I don't remember his dad's name.
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From: scientist pg | Posted: 4/21/2006 11:43:06 PM | Message Detail

I wonder if Portrait of Ruin will be level-based, or at least take place in locations around the world (Egypt?) like Castlevania: Bloodlines. New twists in the gameplay mechanics (such as two characters on screen at once?) are welcome. The series is in a deep, but safe, rut right now.

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From: Polas | Posted: 4/22/2006 1:43:43 PM | Message Detail

That's a pretty good point; following Aria and Dawn of Sorrow, they were exceptional and all, but after 10 years and several games in a row, I'm about ready to move on from the "Symphony" style that worked so well. Now granted, this is coming from a Mega Man aficionado, so another Metroidvania would also be just dandy by my standards.

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From: Ice Water | Posted: 4/22/2006 2:04:16 PM | Message Detail

They'd shock the hell outta me if this new one is similar to the original Castlevania, but I doubt that's happening.
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From: AdmiralViscen IV | Posted: 4/22/2006 3:53:15 PM | Message Detail


And what happened to this game being a prologue to AoS, with the J dude as the main character?


Rumor.

As a side point, I believe two of the characters in CotM were surnamed Morris. Hugh and I don't remember his dad's name.

CotM isn't canon. I believe the first appearence of a Morris was in a CV for Genesis or SNES.



http://ds.ign.com/articles/702/702814p1.html

Touch Generation kicks off in the US.

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From: durango X3 | Posted: 4/22/2006 10:12:15 PM | Message Detail

And what happened to this game being a prologue to AoS, with the J dude as the main character?

He's doing the same thing Nomura is doing for Kingdom Hearts. Rather than giving us the much-needed prequel/sequel, they choose to work on some other project and put it off for a few years.
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From: durango X3 | Posted: 4/22/2006 10:13:11 PM | Message Detail

BTW, why are these:

http://www.planetds.de/spiele/castlevania2/castlevania21.jpg
http://www.planetds.de/spiele/castlevania2/castlevania22.jpg

Taking FOREVER TO LOAD? >:(
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From: Moo Cow | Posted: 4/23/2006 12:34:06 AM | Message Detail

I don't know how reliable the source is, or even if this old news, but either way this would be a great way to open up new control possibilities for the Revolution.

http://www.nintendorks.com/archives/001683.php

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From: Mars | Posted: 4/23/2006 3:07:01 AM | Message Detail

BTW, why are these:

http://www.planetds.de/spiele/castlevania2/castlevania21.jpg
http://www.planetds.de/spiele/castlevania2/castlevania22.jpg

Taking FOREVER TO LOAD? >:(


They won't load for me at all. I think the pics are offline. Somebody find another source please.....
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From: scientist pg | Posted: 4/23/2006 4:24:11 AM | Message Detail

"Castlevania Portrait of Ruin" in Google image search.

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From: Neeyahaha | Posted: 4/23/2006 11:47:15 AM | Message Detail

(Taken from a post on GAF by some pixie person)

Bringing back old John Morris eh? To keep people up to speed, John is a descendant of Belmonts whose father was killed in the Bram Stoker's Dracula novel. He had his own bout with Dracula in Castlevania Bloodlines for Genesis, unfortunately his partner (the spear wielding Eric Lecarde) seems to be MIA. So (rhetorical question)... who's the chick?

Some others pointed out that this Jonathan Morris is younger than the John Morris in Bloodlines, so it's probably a descedant. Another person connected the WWII setting having Nazis and Castlevania having Vampires, that we should fight Vampire Nazis, which brought another person to think of fighting Blood Rayne. I can't see that happening of course, but I think Vampire Nazis would be sweet.
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From: Neeyahaha | Posted: 4/23/2006 11:58:38 AM | Message Detail

http://onnintendo.com/Index.aspx?page=1&post=54&year=2006&month=4

Sounds awesome, looks ... childish.
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From: X Slayer007 X | Posted: 4/23/2006 4:43:30 PM | Message Detail

Has anyone ever played Resident Evil 0? I loved RE4; one of my favorite games. I did enjoy the REmake when it came out, but I'm not sure if I can go back to it after RE4. RE0 was released right in the middle, so I'm not sure what to expect. Did anyone here play it?
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From: Ice Water | Posted: 4/23/2006 7:00:30 PM | Message Detail

If you do pick up RE0 let me know how that goes, cause I can score a copy of that for 10 bucks. If its anything like Code Veronica then it should be *****in'.
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From: MacDaddy Mike | Posted: 4/23/2006 8:06:44 PM | Message Detail

I'm playing through RE0 right now. It's much like REmake, but I enjoy it more because of the partner system and all the locations I've been in so far. If you liked REmake, I suspect you'll like Zero more.

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From: ajain02 | Posted: 4/24/2006 6:57:02 PM | Message Detail

http://onnintendo.com/Index.aspx?page=1&post=56&year=2006&month=4

That's really interesting. Probably fake, but they're pretty damned good for fakes. I don't recognize any of Mario's poses, and I DEFINITELY don't recognize the Yoshi. But of course, we've seen in the past - like from the Nintendo ON video - that there are some Nintendo fans out there with the immense skill needed to create fan art of that quality.

Also, my opinion is apparently wanted in a survey about Nintendo WiFi Connection. I hope that me telling them it sucks actually does something, even though I know it won't.
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From: ajain02 | Posted: 4/24/2006 7:05:08 PM | Message Detail

Ohoho. These guys know that the Friend Code system sucks. They had a laundry list of reasons asking me why I was dissatisfied with it. IIRC, I checked that I wanted more spaces, wanted to be able to choose my friend, didn't want to have to enter friend codes in such a complicated manner, and wanted the same friend code per game.

And check this out... about the Nintendo Wi-Fi Connection site:

Using a scale from '1' to '7,' where '1' means 'Not desirable' and '7' means 'Very desirable,' how desirable are the following potential Nintendowifi.com features, starting with the ability to%uFFFD?

Compare your game stats to your friends' game stats
Compare your game stats to stats from players around the world
Upload screenshots
Post content you create, such as art or videos for others to download
Rate user-created content
See what your friends are playing at the moment
Manage your Friends Roster
Create and/or read blogs linked to the site
Schedule dates/times to play DS games against friends or players from around the world
Form clans/guilds/crews with friends or players from around the world
Submit videos to the site
Submit strategy, tips and tricks to a game-specific forum
Participate in user-defined forums
Personalizing the way Nintendowifi.com looks

Damn, I'm voting 7 on a ton of those.
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From: Neeyahaha | Posted: 4/24/2006 8:48:50 PM | Message Detail

Got my Nintendo Power today. If anyone's interested, I can post highlights from the article about Castlevania later on. Or any other article anyone's interested in. No scanner means no pictures though. Sorry.
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From: AdmiralViscen IV | Posted: 4/24/2006 8:59:50 PM | Message Detail

You'd get modded for scans.

Definitely post the CV stuff. What other articles are there?

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From: Neeyahaha | Posted: 4/24/2006 9:41:13 PM | Message Detail

- An article about Contact, an RPG by the studio behind Killer 7

- A preview for Super Monkey Ball Adventure

- A few paragraphs about Tony Hawk's Downhill Jam

- Some pages based on I Am 8-Bit, and some pictures of the awesome artwork

- 25 reasons to play New Super Mario Bros

- An article 'detailing the X-Men's mutation from the big screen to X-Men: The Official Game'

- "Odama Creator Tells All"

- Strategies for LostMagic

- The Inside Zelda article is about the music guy

- Point/Counter Point, Super NES vs' Sega Genesis

- Playback (a retro section) about Kid Icarus

- Game Over (strategies for the end of a game) about Metroid Prime: Hunters

- Reviews: LostMagic, Teen Titans, Guilty Gear: Dust Strikers, 2006 FIFA World Cup (all systems), Garfield and His Nine Lives, Rampage: Total Destruction, Super Black Bass Fishing, Yu-Gi-Oh! Ultimate masters - World Championship Tournament 2006, Backyard Baseball 2007

(I'll do Castlevania in the next post)
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From: AdmiralViscen IV | Posted: 4/24/2006 9:43:23 PM | Message Detail

Downhill Jam for Rev?

Anything good in the 25 reasons for NSMB?

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From: ajain02 | Posted: 4/24/2006 10:03:51 PM | Message Detail

What'd they think of LostMagic?
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From: Neeyahaha | Posted: 4/24/2006 10:08:52 PM | Message Detail

First off, the article talks about the two characters: who they are, how they attack, and, most interesting, how they interact. Jonathan Morris is indeed the son of John Morris, the protagnist from Castlevania: Bloodlines. He starts with a whip, but can equip other weapons, like Alucard or Soma. Charlotte attacks with magical skills, which includes transforming into animals. Although the article doesn't say her last name, apparently her family is somehow related to the Fernandez clan from the N64 Castlevanias. Now the moment you've all been waiting for, how the two interact. One example given is how some of Charlotte's spells take a bit to cast. Instead of standing there vulnerable, you switch over to Jonathan and protect her. While using either character, you can also summon the other to launch continuous strikes (I guess they stand there and attack), help you get past an obstacle (such as a boost to a high ledge), or to unleash a powerful combo attack.

Like the past five Castle-roid games, the characters level up and find items and armor around the castle. That's right, castle. But it's not the castle you're used to. Think Dracula's abode meets Princess Peach's castle in SM64. The main evil vampire is a painter, whose paintings transport you to the varied locals we've seen in the screen shots.

The soul system is gone, but you can now go on quests to get items like Zombie Eyeballs to earn a new skill. Supposedly you give these to a ghost who is "a combatant from the previous war", says Iga. Sounds like a reference to Bloodlines, but he didn't say anything more.

Jonathan's starter whip isn't the Vampire Killer, which may be disappointing at first, but he does get it later. The Belmonts and Morris' are related, but the main difference is that the Belmonts can use the Vampire Killer whenever, since they are the Belmonts. Morris' aren't Belmonts, obviously, and instead have to do something special to use the legendary weapon.

The main bad guy this time around is a vampire named Brauner who is trying to harness all the unrested souls created by the second World War to restore the house of Dracula. He's accompanied by his two daughters, Stella and Loretta, apparently twins. However, as a protective father, he doesn't want them involved. As loving daughters, they're also trying to keep him safe. No idea how this relationship will play out in the game.

The game is larger than Dawn of Sorrow, and will also have more enemies. Iga's bring back more monsters from Symphony of the Night and Rondo of Blood. To help in production time, many members from the CotM team are being brought in. Iga's team and the other team were seperate before, which may explain games like Lament of Innocence and the new one, CoL or something like that. Or maybe Iga's team did those. I don't know.

Short family history: Bloodlines featured John Morris and Eric Lecarde, his friend. John is the son of Quincy Morris, who is based on the character who killed Dracula in Bram Stoker's Dracula. In regards to whether or not Eric Lecarde or others from Bloodlines will appear in Portrait of Ruin, Iga says "Please look forward to it."

There is no touch screen usage this time around, but Iga wants to use more Wi-Fi, possibly resulting in either co-op or a versus mode, similar to DoS' LAN battles. Players will also be able to set up a shop to sell any items they've collected to other players around the world.

And of course, this game is supposed to be prettier, and have better looking monsters, along with some that will use that multi-sprite technique used in HoD, AoS, and DoS.

There was also a fairly useless interview with Iga, mostly talking about how he wants to do shooters and movies and anime.
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From: AdmiralViscen IV | Posted: 4/24/2006 10:14:26 PM | Message Detail

Awesome, thanks.

From: Neeyahaha | Posted: 4/24/2006 10:17:07 PM | Message Detail

Downhill Jam for DS. Looks kind of lame, although the areas are supposed to be bigger than the ones in American Sk8land.

LostMagic got an 8.0 from Andy M, and a 7.0 from Steve T. Those names probably mean nothing to you. Sounds like it ended up being an above average game, worth your time and money, especially if you're into RPGs, but be warned that it's not perfect. To me, it sounds a bit like how Wind Waker turned out. Still a great game, but it could've been better. Steve T mentioned that the game world is a bit small, and both mentioned an odd time limit to battles, which might be to keep sessions shorter. I guess it would suck to be on the bus, get to your stop, and be stuck in the middle of a long battle. The story line starts off basic, but develops nicely. Both reviewers mentioned a climactic ending. Or some other word that means the ending turned out good.
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From: AdmiralViscen IV | Posted: 4/24/2006 10:22:08 PM | Message Detail

I'm glad Activision didn't totally give up on DS after abysmal sales for the last TH game. I hope this one gets marketed better.

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From: AdmiralViscen IV | Posted: 4/24/2006 10:22:55 PM | Message Detail

Where can I go for more Lost Magic info? Seems to have slipped under the radar.

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From: Neeyahaha | Posted: 4/24/2006 10:24:04 PM | Message Detail

Forgot about Mario. I'm just gonna mention things I didn't know about before.

Remember those big mushroom platforms in the sky? Yeah, those move now. Some sway back and forth while others bounce you along. There are cannon pipes, although I don't know if they actually shoot you somewhere, or just make you pop up in the same screen. Mario gets that twirly jump he had when jumping on those flower things in SM64, except you get it from whirlwinds or whirling platforms. You cans also do a powerful diving drill kick thing while whirling. Think super ground pount. World 4's Castle has a giant Goomba. World 8-8 has falling rocks and magma from volcanos in the background. Star Coins buy access to shops where you can get power ups. There's some odd invisible coin thing where the coins don't appear until you run past them. World 7-2 has you riding a giant Wiggler. The world map has item boxes, and Hammer Bro battles like in SMB3. When you jump to the top or over a flag pole, you get a 1-up.
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From: Neeyahaha | Posted: 4/24/2006 10:25:01 PM | Message Detail

Here's some LostMagic stuff:

http://www.nintendo.com/gamemini?gameid=dgru8c8TMXzE29GSnfZfHcXCRmcURyV4
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From: AdmiralViscen IV | Posted: 4/24/2006 10:26:21 PM | Message Detail

The first half of that is in the NSMB topic.

Cannons shoot you across the same screen, like that one in SMW, only they bend.

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From: Neeyahaha | Posted: 4/24/2006 10:29:33 PM | Message Detail

My bad.
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From: Wacky | Posted: 4/24/2006 10:30:56 PM | Message Detail

Impy posted a crapload of information about Lost Magic in the other SVL topics, but who actually reads his stuff anyway?

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From: Neeyahaha | Posted: 4/24/2006 10:31:45 PM | Message Detail

I'm actually glad he's not here to not read my stuff about Castlevania. Like he did with the NSMB interview I posted.
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From: Impossible II | Posted: 4/24/2006 10:56:16 PM | Message Detail

I'm actually glad he's not here to not read my stuff about Castlevania. Like he did with the NSMB interview I posted.

WTF, Nee? I never not read anything you posted, and I already mentioned that at the time. Why the hell are you doing this? You're usually above that, I expect this crap from as select few ZSBers.
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From: Matelite | Posted: 4/24/2006 11:12:10 PM | Message Detail

Impossible II, there was no reason for you to bring that **** into this topic. No reason at all.

I'm going to have to ask you NOT to do it.
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From: Impossible II | Posted: 4/24/2006 11:17:21 PM | Message Detail

I actually don't recall posting anything about Lost Magic...

Wacky and Nee started this, not me. Don't make it worse.

What was in the article about Contact?
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From: Wacky | Posted: 4/24/2006 11:25:04 PM | Message Detail

I did not start anything, Impy. It was a passing statement that has truth. The only reason why I knew about Lost Magic was because of your many filler posts about it. How are you supposed to be respected on this board if you can't even remember what YOU posted. Hell, if you can't remember what you posted, how can you possibly remember what anyone else posted? IT DOES NOT MAKE SENSE! Phoenix Wright would scoff at you!

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From: Matelite | Posted: 4/24/2006 11:26:06 PM | Message Detail

Ouch, Impossible II. That's not good for you.
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From: Impossible II | Posted: 4/24/2006 11:27:35 PM | Message Detail

Filler posts about Lost Magic? Pretty much the only thing I ever posted about Lost Magic was that I would rather we got Iron Feather instead. I never posted any information about it.
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From: Matelite | Posted: 4/24/2006 11:30:42 PM | Message Detail

I actually don't recall posting anything about Lost Magic...

Wacky and Nee started this, not me. Don't make it worse.

What was in the article about Contact?

Filler posts about Lost Magic? Pretty much the only thing I ever posted about Lost Magic was that I would rather we got Iron Feather instead. I never posted any information about it.

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From: Wacky | Posted: 4/24/2006 11:34:41 PM | Message Detail

Good job, mini me!

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From: Impossible II | Posted: 4/25/2006 12:45:05 AM | Message Detail

Ah, how I missed the ZSB, where context is meaningless.

What the **** gave you cause to ruin a great topic?
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From: Matelite | Posted: 4/25/2006 12:48:15 AM | Message Detail

[This message was deleted at the request of the original poster]

From: GValko | Posted: 4/25/2006 1:07:06 AM | Message Detail

Nope.

That honor goes to Wacky with the line "Impy posted a crapload of information about Lost Magic in the other SVL topics, but who actually reads his stuff anyway?"


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From: Matelite | Posted: 4/25/2006 1:13:59 AM | Message Detail

GValko, we're friends.

We're best ass ones.
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From: Impossible II | Posted: 4/25/2006 2:38:48 AM | Message Detail

Oh my GOOOOOOD, Valko, that was clearly TROLLING, mod him! Notice all the flames it incited?

>_> <_<
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From: GValko | Posted: 4/25/2006 8:07:37 AM | Message Detail

You're not a saint yourself, Impy.
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From: AdmiralViscen IV | Posted: 4/25/2006 8:13:01 AM | Message Detail

Don't do this here.

Impy, I think you're ZSB's top context-remover. We should include that in the next PCA.

Valko, you're teh awesome.

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From: AdmiralViscen IV | Posted: 4/25/2006 8:14:13 AM | Message Detail

Oh, I forgot to mention that I'm Sci's favorite now.

But srsly, let's not screw this topic up.

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From: AdmiralViscen IV | Posted: 4/25/2006 8:43:42 AM | Message Detail

Okay, moving on with some more CV stuff:

http://sylphys.ddo.jp/upld2nd/game2/src/1145960730598.jpg
http://sylphys.ddo.jp/upld2nd/game2/src/1145960730598.jpg
http://sylphys.ddo.jp/upld2nd/game2/src/1145960730598.jpg\

http://sylphys.ddo.jp/upld2nd/game2/src/1145960730598.jpg
http://sylphys.ddo.jp/upld2nd/game2/src/1145960730598.jpg
http://sylphys.ddo.jp/upld2nd/game2/src/1145960730598.jpg
http://sylphys.ddo.jp/upld2nd/game2/src/1145960730598.jpg

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From: Deity42 | Posted: 4/25/2006 10:12:26 AM | Message Detail

Anyone interested in OutRun 2006? I didn't think it warranted it's own topic again.

Like I said before, it looks like a crap console game, but perfect for PSP. I'm ready to get back into some arcade Ferrari action. I was just playing the arcade machine this past weekend.

GameStop said his UPS shipment comes in this afternoon, and if it's there I'm picking it up.
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From: Neeyahaha | Posted: 4/25/2006 11:14:53 AM | Message Detail

Are all those links the same thing?
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From: Wacky | Posted: 4/25/2006 11:19:42 AM | Message Detail

Awesome! More outside locations just makes it seem a crapload better to me.

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From: Neeyahaha | Posted: 4/25/2006 11:48:14 AM | Message Detail

Those are where the paintings I mentioned take you.
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From: AdmiralViscen IV | Posted: 4/25/2006 12:14:08 PM | Message Detail

Whoops, I was doing "copy image location" on each one independently. Haha.

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From: Neeyahaha | Posted: 4/25/2006 1:24:15 PM | Message Detail

I missed the news about Tony Hawk Downhill Jam that's in the NP too. Doesn't really give much info though. Mentions you'll be able to do a boost by thrusting forward, and turn using the controller. Something about 8 people other than Tony being in it as well. If anyone's really interested, I suppose I could go find the article and type it out, instead of just relying on my memory.
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From: Impossible II | Posted: 4/26/2006 2:10:10 AM | Message Detail

NGG is just about the best rumour mill you can get. Supposedly this may be in the upcoming issue of Famitsu in Japan:

Source: Gaming-Age Forums

Should be a great issue this week:

- New Revolution game previews/screens(confirmed)
- New Tekken 6 info/screens(unconfirmed)
- Chrono Trigger DS(unconfirmed)


Oh, please, let it be true...

There are HEAPS AND HEAPS of Revolution and DS rumours popping up lately. Apparently we have some very nice surprises coming up for the DS (that were revealed at a recent private media conference or something), although supposedly Metroid Dread was NOT shown, which is a scary though. Oh, PLEASE let them show it at E3 as a big surprise... We NEED this.

I thought I saw the insane DS/Revolution rumour list posted on the ZSB already, so don't kill me for this, but I can't seem to find it here. I haven't seen the detailed version before, only dot points, so this is probably worth posting anyway. If even HALF of these are true... wow.

Yoot Saito may currently be working on a DS game called "LOL".
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From: Impossible II | Posted: 4/26/2006 2:10:26 AM | Message Detail

Rumours surrounding Namco state that the original Soul Blade game for PSX will be remade for the DS and all the next gen consoles will have Soul Calibur 4 released on them. Tomb Raider will be released on the Revolution. And the DS and Cube version of Tomb Raider Legend will have some “extras” that aren’t in the other console versions.

Nights into Dreams is already 65% complete and his being directed by Yuji Naka. It will use the Revolution controller only, no attachments.

Retro Studio is giving Kid Icarus a complete makeover for its Revolution debut. The name of the game is Icarus.

A new Star Fox game is in development. It will rely solely on the Revolution controller for control.

There is a horse racing game in development aimed at the Japanese market.

Fight Night is in development by EA and will use 2 controllers. A Burnout game is in development for the Revolution.

Peter Molyneux was planning on developing Black and White and The Movies for Revolution before Microsoft bought the company.

35 development kits were sent to Rockstar London/Take Two about a month ago. No info on what game(s) they are planning to do, but it seems unlikely that it’s going be a GTA game.

Ubisoft has 9 games in development, many of which are launch titles. Prince of Persia is being considered for Revolution.

Super Smash Bros. for the Revolution will be subtitled “Mayhem”.

Nintendo and Valve were in talks during in March about bringing an exclusive new version of Counter Strike to the Revolution.

The Revolution controller in Zelda: Twilight Princess will be used in combination with the shell. Its use will be limited, for example, using it in situations where you are in First Person View. However, the rumors also say that there will be an exclusive dungeon that exploits the new features of the controller with a new item. Rumours are rumbling about the graphics of Zelda: Twilight Princess, they say that we will be greatly surprise at E3 when we see new screenshots/gameplay of the game.

Pikmin 3 is completely finished. It will use the Revolution controller exclusively.

There will be online launch titles from both Nintendo and 3rd parties. Sega games on the Virtual Console will be available for download on day one.

Midway is developing three exclusives for the Revolution.

Two Rpgs and some new/weird games will be shown at E3.

Developers have known the new name of the console since January.

We must keep our eyes on Zoonami. (I’ve heard the name of the company lots of time, but I’ve never seen a game released by them).

Capcom will show 2 titles for Revolution at E3.

Red Steel will not be the only game revealed prior to E3, although Nintendo will not show anything till then.


I would seriously rather not be hearing that games are 100% or nearly 100% complete, though, not so far from launch, not when there's so much room to improve them. Knowing Nintendo, that'll just mean heaps of short games, which = BAD at US$50 (which games like Pikmin and Donkey Kong would be). It's not that I mind games being short, it's really more that they shouldn't end before their time, when there's still heaps more potential or more that needs to be done, when the game is far from stale and instead if just over too quickly. And Nintendo has done it a lot of times recently.
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From: Impossible II | Posted: 4/26/2006 2:11:16 AM | Message Detail

Whoops, not Yoot Saito, I mean the developers of Chibi Robo. Saito is working on something else for the Revolution, though, supposedly.
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From: Impossible II | Posted: 4/26/2006 2:16:13 AM | Message Detail

Great, first I double post due to the character limit, then triple post to fix a mistake, and now it turns out I was a few minutes early in my post, because something else has come up. Why does this ALWAYS happen?

http://www.sega.com/e3/2006/announcements_tp.php?item=pr_20060426a

Super Monkey Ball Revolution = Goddamn awesome.
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From: jman009 | Posted: 4/26/2006 3:53:21 AM | Message Detail

Well Guild Wars: Factions is out tomorrow for me at least... I'll be seeing you guys when I get bored of it... 3-4 months+ should do it.
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From: AdmiralViscen IV | Posted: 4/26/2006 8:23:40 AM | Message Detail

Interview: http://www.1up.com/do/previewPage?cId=3149978&did=1


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From: Hawk Eye | Posted: 4/26/2006 8:29:36 AM | Message Detail

Oh Impossible...you had me at 'NiGHTS'.

Seriously though, for the time being I'm going to take a grain of salt with like all of that as a cautionary; even Famitsu called NiGHTS a rumor at this point, I believe. Don't want to be absolutely put-out if E3 rolls around and the only update to TP is Link sporting a new hat. I don't see how it's possible though for them to revamp the graphics to the point where we'll be 'greatly surprised'; they're already fairly impressive. That being said, I am somewhat surprised that Pikmin 3 is apparently completed, yet TP still supposedly isn't ready to be released. Makes you wonder if Nintendo isn't stalling TP so it can be a pseudo Rev launch title.

If there is a hidden/extra dungeon in TP, I'm hoping its utilisation of the remote doesn't end up being quite as meaningless as the colour dungeon in LADX's effort to make use of colour-based puzzles. Realistically, all of those puzzles could probably have been solvable within the standard grey-scale of the old GB. Perhaps they could use the remote in a demo-esque capacity to show off some of its features, given that it's more than likely to be the first semi-Rev game most people will own.

And on another point; Super Smash Bros Mayhem? I guess I'll just go and delete the Melee-relevant acronym from my memory then...*sigh*
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From: AdmiralViscen IV | Posted: 4/26/2006 9:34:40 AM | Message Detail

[This message was deleted at the request of the original poster]

From: AdmiralViscen IV | Posted: 4/26/2006 9:36:24 AM | Message Detail

NiGHTs is old news.


April 26, 2006 - Japan's Weekly Famitsu was promising a big Revolution scoop this week, and this appears to be it. The magazine is home to first details on Konami's first Revolution game, the all original Elebits. Shingo Mukaitouge, known for his work on the Guitar Freaks and Drum Mania series, is serving as producer.


The magazine was able to reveal only a few specifics on the new title. In Elebits, players move around a game world, attempting to find and collect Elebit creatures. Elebits are small and cute like Pikmin, but they actually serve as the energy source that makes the game's world move. The "Ele" in the name appears to stand for Electricity, with the "Bits" reflecting that the characters are tiny.
As you find Elebits, the game world will slowly evolve. The game will offer a feel of "hunting," suggesting that perhaps the Elebits won't just be sitting around waiting to get caught.

Specifics, including genre and gameplay systems, will have to wait until a future update, although Mukaitouge was able to add a few more details in an interview with the magazine.

The Elebits game design stems from three concepts, Mukaitouge revealed: letting the player feel like they're actually touching the inside of the screen; finding stuff by moving things; and Konami's creation of a new character, the Elebits themselves.

The first two areas are of particular interest due to their dependence on the Revolution's controller. Konami wanted to be sure and create something that could not be replicated on an existing controller. While not going into specifics on how exactly players will use the controller, Mukaitouge suggested the image of real time movements of on-screen objects based on movements of the controller.

With the cute Elebit characters, Elebits may seem like it targets casual users. The game will include some stages that can be played in under 10 minutes, but core gamers will also find lots of secret content. Network functionality is also being considered, although this is an area that will get Konami's attention only once the single player experience has been fully developed.


http://revolution.ign.com/articles/703/703321p1.html

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From: MacDaddy Mike | Posted: 4/26/2006 10:12:15 AM | Message Detail

Screw the possibility of Chrono Trigger DS--give us Chrono Break already!

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From: AdmiralViscen IV | Posted: 4/26/2006 12:44:16 PM | Message Detail


We just finished our June issue (which will start shipping right when E3 starts). Our cover story? The Nintendo Revolution. After working on this article, I must say, I’ve gone from “excited” to “OMG super-psyched” for this machine. I can’t reveal anything right now, but I think the Revolution will put Nintendo back into the game for this next-gen console war. Forget GameCube and Nintendo 64. If Nintendo can get the right developers backing this system for a few years, it will be a winner. Stay tuned….


http://www.1up.com/do/blogEntry?bId=6947164&publicUserId=5379799

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From: Neeyahaha | Posted: 4/26/2006 2:08:05 PM | Message Detail

Interesting new device for the DS:

http://gear.ign.com/articles/703/703270p1.html

Although, I didn't read the article closely, so a friend of mine mentioning a $200 price tag makes it somewhat less appealing.
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From: Wacky | Posted: 4/26/2006 2:50:27 PM | Message Detail

It's basically a hard drive (4GB) for the DS. Datel figured they could do the same thing that they did for the PSP with the DS.

The price along with the use doesn't make sense for the DS.

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From: Neeyahaha | Posted: 4/26/2006 2:56:01 PM | Message Detail

It might win some more purchases from people who wanted to use the PSP as a multimedia device, but preferred the DS for whatever else. Now the DS can do both.
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From: AdmiralViscen IV | Posted: 4/26/2006 3:00:32 PM | Message Detail

For $189 and smaller screens.

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From: Neeyahaha | Posted: 4/26/2006 3:24:07 PM | Message Detail

http://www.1up.com/do/blogEntry?bId=6947164&publicUserId=5379799

EGM likes the Revolution.

Some slight swearing too, so be warned, all you with virgin eyes.
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From: Impossible II | Posted: 4/26/2006 4:12:51 PM | Message Detail

NiGHTS is probably one of the more likely rumours there, since some of them are clearly ridiculous. Like I said, I don't want to hear that games are complete ALREADY, because they're likely to be rushed and short.

Realistically, all of those puzzles could probably have been solvable within the standard grey-scale of the old GB.

What about those jumping platforms that changed between multiple colours before disappearing? >_<

OoA actually had some very cool colour-reliant puzzles, but I get what you mean. A lot of the colour dungeon's stuff could have been solvable Polarium-style.
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From: ajain02 | Posted: 4/26/2006 6:06:04 PM | Message Detail

Well, the motion sensor inside the REV's analog stick attachment is now confirmed by a very reliable source.

http://www.computerandvideogames.com/article.php?id=138589

I remember CVG because they claimed to have insider info about a free Nintendo online service for the DS. This was about a month before the announcement of Nintendo WFC.

http://news.teamxbox.com/xbox/10795/New-PlayStation-3-Details-Emerge/

Some more news... PSM, the unofficial PlayStation magazine, has announced that PS3 should retail for $399 in early November. They reported it as news, so it's fairly reliable, but it's hard to believe without eventual Sony confirmation.

http://www.joystiq.com/2006/04/26/lumines-plus-to-drop-on-ps2/

Lumines Plus for PS2? Ouch. As great PS2 games like Ratchet and Clank and Jak and Daxter go over the PSP, it looks like PSP simultaneously loses some exclusives to PS2. This probably won't affect many people, though.
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From: Neeyahaha | Posted: 4/26/2006 6:10:05 PM | Message Detail

and the newly announced Meteos: Disney Edition (DS).

I don't think any news has annoyed me more, lately, than hearing of this game.
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From: ajain02 | Posted: 4/26/2006 6:50:14 PM | Message Detail

Any more info about that? 0_0

http://www.gamespot.com/news/6148396.html

The week of E3, Verizon Wireless is sponsoring a free WEEK of Xbox Live Gold. That same week, Microsoft is promising that many E3 demos will be immediately made available for download on Xbox Live.

Wow. Microsoft is really delivering on their online promises in an awesome way. Xbox Live is definitely the biggest draw to get a 360, at least for me.
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From: ajain02 | Posted: 4/26/2006 6:57:54 PM | Message Detail

http://ds.ign.com/articles/703/703291p1.html

Guilty Gear DS: 6.0 (Passable)

That sucks...
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From: Wacky | Posted: 4/26/2006 7:02:01 PM | Message Detail

****! I was interested in actually BUYING Guilty Gear: Dust Strikers. To hell with that then...

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From: Deity42 | Posted: 4/26/2006 7:06:16 PM | Message Detail

I guess no one really is interested in OutRun 2006. When I went to buy it today, they said I got the only PSP copy they got in.

As in, they weren't selling so fast they only had one copy left. As in, the store only ordered one copy.
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From: Neeyahaha | Posted: 4/26/2006 7:33:36 PM | Message Detail

NP gave Dust Strikers a 7.0.
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From: Impossible II | Posted: 4/26/2006 11:17:45 PM | Message Detail

Hopefully Nintendo and Sony follow Microsoft's example, so EVERYONE can play demos from E3 2007.

Due to my stupidly missing out on getting Meteos at a good price, I'll wait and see if the Disney version has any real improvements to justify completely ****ifying a serious game for the sake of improving sales. WFC would be an awesome idea, and would sell the game for me.

Lumines Plus is predictable, yet another reason less to get a PSP. I'm glad no DS games will ever be ported to the GCN.
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From: Wacky | Posted: 4/26/2006 11:28:37 PM | Message Detail

DS games won't be ported to the GCN because they're not console caliber.

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From: Polas | Posted: 4/26/2006 11:53:40 PM | Message Detail

I had a bad feeling about Dust Strikers. I think Slash got some "eh" reviews too. Why can't Sammy just Capcom their way out of this mess, and stop trying to innovate?! It doesn't work!

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From: AdmiralViscen IV | Posted: 4/27/2006 12:03:00 AM | Message Detail

No kidding.

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From: Impossible II | Posted: 4/27/2006 12:17:24 AM | Message Detail

DS games won't be ported to the GCN because they're not console caliber.

That's OBVIOUSLY why. -_-
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From: Impossible II | Posted: 4/27/2006 3:45:39 AM | Message Detail

I'm seriously glad that it's always been impossible for Nintendo handheld games to simply be rehashed or rereleased on consoles. It keeps the two markets separate and fills them with completely different kinds of games, giving us games and franchises we might never have seen otherwise.

http://www.ncsxshop.com/cgi-bin/shop/NTR-P-AGYE.html

Update: SOLD OUT as of April 14, 2006 at 7:01PM EST
Our Phoenix Wright restock inventory lasted for a little over a month but we are sold out as of the date and time listed above. NCS assumed we'd at least make it to June with the number of units that we ordered last month but sales have been very strong over the past few weeks. Even though we are sold out as of today, please note that a new USA production of the game is scheduled to ship from Capcom USA in 3-4 weeks (Early to Middle of May) and we'll restock at that time. Thanks for reading.


A third shipment of the game? Capcom would be seriously nuts to not start milking this series for what it deserves, and localise all the games. But then, Capcom ARE nuts. They're disappointed every time a game sells less than they wanted it to or expected it to (often unrealistically), and when they release something really great and very highly sought after, they make it difficult for people to get a hold of. I guess in a couple more weeks is better than never, but it's still lackluster.
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From: AdmiralViscen IV | Posted: 4/27/2006 8:34:48 AM | Message Detail


Earlier this year Bethesda revealed that it started work on its first Nintendo DS project: Star Trek: Tactical Assault, a strategy-slash-action title using the classic Star Trek license. The game's being prepped for a Fall release, but the company's offered up the first look at how the game's currently progressing.

This game's set in the Original Series timeline, so you'll be bumping shoulders with Kirk, Spock, and Bones doing battle with Klingons, Romulans, Gorn, and Orions.

Gameplay revolves around real-time combat - players blast through two different campaigns and try to win the war as either the Federation or the Klingon Empire. Each has its own independent set of missions, but if you just want to jump in and take out a few enemies, you can enter a set of skirmish missions right from the get go. The game will also support head to head wireless multiplayer.

We'll have more on the game when the Electronic Entertainment Expo begins this May.


http://dsmedia.ign.com/ds/image/article/703/703410/star-trek-tactical-assault-20060426032334815.jpg

http://ds.ign.com/articles/703/703457p1.html


If it's anything like that one SG used to have for PC, I want it.

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From: AdmiralViscen IV | Posted: 4/27/2006 8:40:44 AM | Message Detail

PS1 as old as Famicom was at PS1 launch
Hey guys. I'm a few days late now, but by my particular measurement Sony has reached a new level of seniority in their console business. Since I can recall a time before Sony consoles they've long seemed "the new guys", but clearly that is not so much the case.

Nintendo's Family Computer launched July 15, 1983. 4159 days later the PlayStation launched December 3, 1994. 4159 days later was April 23, 2006. So essentially Sony has now had released console hardware out as long as Nintendo had when Sony jumped in.

Other fun (to me) facts:
Microsoft will reach this point with respect to Nintendo on March 18, 2020.

Microsoft will catch up to Sony relatively soon, though. There being less than 7 years between the PS1 and Xbox launch, MS catches up to Sony October 28, 2008.

Nintendo has a bigger lead in handhelds than consoles. Game Boy was over 15 years old when PSP released. PSP will reach that age August 4, 2020.




From Famicom launch to now is ~8322 days.
8322 days from now it will be February 7, 2029.
8322 days before the Famicom launched it was September 30, 1960.


Food for thought.

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From: AdmiralViscen IV | Posted: 4/27/2006 9:05:10 AM | Message Detail

EA announced a fully unique Madden Revolution game. I put that in the Revo Game topic, because no one cares about Madden in this topic.

The parts relevent to this topic are: EA has a special team in Canada dedicated exclusively to Revo games, and have several in the works, and..


He also noted that EA has learned from its past mistakes in the area: "If you look at Nintendo's dominance with the DS, they have created unique offerings, that have expanded and changed the demographic. Stuff like Brain Age, and Nintendogs, and Wario Ware and Electroplankton, which is just brilliant. It's just amazing software that you can only do with a stylus and a touchscreen. They've focused on that platform, and I think they've dominated with it, and created some amazing software. We didn't do that on the DS, and I think that was part of our learning process, was to watch and see how they've capitalized on that machine.And they've done a great job. And with the Revolution we said, you know what, let's learn from that. Let's create great original Revolution titles."


You did NOT see this kind of thing for GameCube.

Any critics of Nintendo's 'non-competitor' approach can go sit down now.

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From: Wacky | Posted: 4/27/2006 9:16:17 AM | Message Detail

It keeps the two markets separate and fills them with completely different kinds of games, giving us games and franchises we might never have seen otherwise.
~The markets are far from separated. The only problem with handhelds were that they were several generations BEHIND their big brothers. With the GBA and PSP, remakes or ports are now possible unlike ever before. There's nothing negative about the line being wiped away.

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From: AdmiralViscen IV | Posted: 4/27/2006 9:29:12 AM | Message Detail

Less variety is a negative for some.

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From: Wacky | Posted: 4/27/2006 9:34:28 AM | Message Detail

You can still have variety even if they're rehashes or ports.

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From: AdmiralViscen IV | Posted: 4/27/2006 10:01:00 AM | Message Detail

Nothing screams variety like a rehash/port.

I didn't say that PSP lacked a diverse library.

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From: Deity42 | Posted: 4/27/2006 10:26:27 AM | Message Detail

All five of the PSP games I own are ports/rehashes (if you count Capcom Classics Collection Remix, which is not only a port of old games, but a rehash of a console port of old games).

All of them are flippin' awesome though.

I can't think of a good, original PSP game not based on something else, except for maybe Lumines.
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From: AdmiralViscen IV | Posted: 4/27/2006 10:28:32 AM | Message Detail

http://www.gamasutra.com/php-bin/new...php?story=9068

...When asked what he thought when he first saw the Revolution, Schappert commented: "I was surprised. It's so different. I guess I likened it to everything I expect from Nintendo. You hear about Nintendogs and you're surprised, but then you see it and you smile. You see what they've done, and they're brilliant. So once you go on hands-on with demos, you walk away and you're smiling and you're giddy like a schoolkid talking about it for the rest of the day. Which is why after we saw it we realized that to fully maximize that machine we needed to create a group just focused on Revolution."

Next quizzed about how easy Revolution is to develop for, Schappert noted: "You know, one of Nintendo's mantras was to make the machine easy to develop for. I can tell you that is certainly playing out, our team has been very, very pleasantly surprised. Hardware always comes in stages, and even when you don't have all of the hardware, we've had very early access to the controller. We've had access to that for some time, for a very long while, so we've been able to prototype easily."...


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From: Wacky | Posted: 4/27/2006 10:34:40 AM | Message Detail

I didn't say that you said that the PSP lacked a diverse library. OMG, stop taking stuff out of context!

Deity, you don't even research the games the PSP provides so I wouldn't take something you say at face value.

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From: Deity42 | Posted: 4/27/2006 10:38:40 AM | Message Detail

Well, educate me. (Honestly, not trying to be a jerk.) What games did I miss?
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From: Neeyahaha | Posted: 4/27/2006 1:09:33 PM | Message Detail

Here's a non-rehash PSP game:

http://www.locoroco.jp/home/

It's even got rastafarian dustbunnies.
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From: Wacky | Posted: 4/27/2006 4:00:39 PM | Message Detail

Yeah, and that game looks interesting. There's also Tokobots, GripShift, Kingdom of Paradise, a few original platformer-ish adventure games, and Lumines which started on the PSP is even getting a sequel.

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From: Impossible II | Posted: 4/27/2006 4:59:15 PM | Message Detail

These could slip under the radar with all the Wiii excitement; scans for DS games.

New Super Mario Bros:
http://www.jeux-france.com/news15502_new-super-mario-bros-en-images.html

The Legend of Zelda: Phantom Hourglass:
http://jeux-france.com/news15500_zelda-phantom-hourglass-scanne.html

Final Fantasy II:
http://www.jeux-france.com/news15503_final-fantasy-iii-prend-la-pose.html
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From: Neeyahaha | Posted: 4/27/2006 5:11:08 PM | Message Detail

FFIII looks sextacular. Makes me think of a mix of PSX and N64. Pixelated, but no polygons that would poke your eye out.
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From: Neeyahaha | Posted: 4/27/2006 5:13:38 PM | Message Detail

So, my copy of AoS has decided not to save anything anymore. Meaning my 100% file with all the great items is gone. I thought at first maybe I had accidently pressed the Start button while the DS was loading the GBA game, so I started a new game and save. Later I started it up again, and *blam* no save files. I'll try it on my SP later, only freaking out if it doesn't work on that either.

Impy's double posting habits are spreading. Either that, or I just forgot to say this in the previous post. You decide.
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From: Impossible II | Posted: 4/27/2006 9:52:16 PM | Message Detail

Whoa, just looked at the PH scans. They need translating, NOW. Wi-Fi multiplayer? More than four Link colours? Four Swords style, maybe? TINGLE?
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From: Deity42 | Posted: 4/27/2006 9:55:42 PM | Message Detail

I've read about all of those PSP games and none of them sounded interesting to me.
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From: AdmiralViscen IV | Posted: 4/28/2006 2:24:05 AM | Message Detail

interview with NOA PR Manager Matt Atwood

http://www.gameinformer.com/News/Story/200604/N06.0427.1154.38678.htm

GI: It’s been rumored that the new big Revolution secret is the fact that the nun chuck controller is also motion detecting…

Atwood: Really. That’s interesting. I would say 9:30 in the morning on Tuesday of E3 will be filled with surprises and I would just show up. Because there’s been a ton of speculation. Some of it’s right. Some of it’s not. We’d say that if that’s the only secret you’re expecting you’re going to be very surprised.




http://www.1up.com/do/feature?pager.offset=3&cId=3149198


Originally said:

What About That Final Secret?

Miyamoto and Iwata have hinted at a final secret for Wii that has yet to be revealed. And while we're sworn to secrecy, 1UP knows what this secret is -- and it's rather revolutionary. In fact, it's perhaps the most intriguing element of the system -- something with some rather cool implications for gaming. Let's just say that people have more to look forward to at E3.


Later edited to:


What About That Final Secret?

Miyamoto and Iwata have hinted at a final secret for Wii that has yet to be revealed. And while we don't have all the details, we've heard that what's in store is exciting indeed -- secrets of a rather revolutionary nature, with some rather cool implications for gaming. Needless to say, we're looking forward to E3.


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From: Impossible II | Posted: 4/28/2006 2:29:28 AM | Message Detail

Holy crap. I'd read that first part and couldn't remember if it had been posted here or not, but the 1Up thing is news to me. If there's a part of the system more Revolutionary than the controller... o_O I get that Nintendo want to make progress, actually take the industry somewhere more and do something new since Sony and Microsoft aren't... But one step at a time, please? >_<
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From: Hawk Eye | Posted: 4/28/2006 6:28:55 AM | Message Detail

Bunch of new scans for both Mega Man ZX and Tales of the Tempest.

http://www.jeux-france.com/news15505_mega-man-zx-plus-d-images.html

http://www.jeux-france.com/news15508_tales-of-the-tempest-en-images.html

Though I'm guessing we're still mainly preoccupied with the whole Wii thing at this time.
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From: AdmiralViscen IV | Posted: 4/28/2006 8:53:59 PM | Message Detail

Now we know for sure:


John Schappert: You know, the buttons are all still being mapped out. It does use the trigger buttons right now. I don't know how much we'll have locked in for you at E3 because we are still working on the final button layout, but it does use the trigger buttons, and it does use the accelerometer in the nunchuck unit as well for juking.


http://revolution.ign.com/articles/703/703727p1.html

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From: AdmiralViscen IV | Posted: 4/28/2006 9:23:10 PM | Message Detail


The official story: "No comment on the postcard."--Konami rep.

What we heard: Late last year, Metal Gear Solid creator Hideo Kojima sat down with Famitsu, Japan's leading game magazine. In it, he revealed he was developing an upcoming title for the Nintendo Revolution. He explained to the publication that he wanted the game to be drastically different from the stealth-action series which made him famous. He also hinted that he might be targeting female gamers specifically.

While it caused a bit of a stir at the time, Kojima's Revolution revelation faded into the background, thanks to a drought of new information about the project. But that will likely end in two weeks, if the hints on the Konami E3 press conference invitation are to be taken at face value.

The invitation, which arrived in GameSpot editors' mailboxes today, had a grey front with the Kojima Productions logo in the background. In the foreground are six words in all-caps: "RETURN," "REARM," "REGALE," "REBIRTH," "RESPECT," "REFINE." In each of the words, the letters "RE" were conspicuously offset in red. On the back, and even less subtle hint was dropped. "The REVOLT begins, Tuesday, May 9. It's the battle for E3," reads the card before giving the details of the event.

Plainly, Konami is hinting that there will be a major announcement at its press conference that has to do with something starting in "Re." But while the Revolution references may have been fine last week, this week everything changed when Nintendo revealed its console's new name, "Wii." Why would Konami send out a teaser postcard for a Revolution game when they knew a name change was in the works?

The answer is on the postcard, which bears a postmark of Wednesday, April 26--one day before the Wii name was revealed. Given that it was sent before the Wii announcement--which many diehard Nintendans are now claiming is a massive hoax--Konami must've stuck with the Revolution name just to not blow Nintendo's cover. That and it would be wii-ly hard to make a cool-sounding teaser with the console's new moniker. (Painful, we know.)

Bogus or not bogus?: Looking not bogus--expect official confirmation at E3.


http://www.gamespot.com/pages/news/show_blog_entry.php?topic_id=24568676&sid=6148621

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From: AdmiralViscen IV | Posted: 4/28/2006 9:34:53 PM | Message Detail

If any one of you post at other boards, please do your part to help ZSB by linking Revo fans to the treasure trove of information in this topic.

IGNPODCAST

Nintendo 2nd Wii FPS (NST)
Harvest Moon Wii
Trauma Center Wii
Sonic The Hedgehog Wii
Super Monkey Ball Wii
Nintendo Cooking Wii
Metroid Prime 3 Playable
Super Smash Bros Playable
New Nintendo Project (Retro)
Several New Nintendo IPs


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From: MacDaddy Mike | Posted: 4/28/2006 9:38:54 PM | Message Detail

DID SOMEBODY SAY SASASASASASASMAAAASH BROS?!

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From: Impossible II | Posted: 4/28/2006 9:57:17 PM | Message Detail

Harvest Moon? Sonic? Hell yeah.

I keep seeing info in other places and then seeing AV post it here. I don't even need to bother trying to keep up with Wii info, I guess.
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From: AdmiralViscen IV | Posted: 4/28/2006 9:59:23 PM | Message Detail

I'm 100% on the Wii train. I cannot hit the refresh button fast enough.

I want to take advantage of the pre-E3 season by using this topic as a gathering point for new people. So everyone do your part to spread the word of Sci's Laboratory around wherever you post.

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From: Impossible II | Posted: 4/28/2006 10:02:48 PM | Message Detail

I've been posting info in the Revo games topic. >_<

http://img48.imageshack.us/img48/1484/116095922150oq.jpg

What? Wii isn't meant to have a logo. And that one doesn't even make sense, it's just a weird W.
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From: AdmiralViscen IV | Posted: 4/28/2006 10:05:01 PM | Message Detail

Saw that earlier. It's fan-made.

Before, I was posting game info in the other one, and more complex things (Wii functionality, etc.) in this one. I guess I lost the way partway through.

This topic will hit 500 in a week if we actively discuss every announced game, so let's keep the split like I was doing before.

From: Impossible II | Posted: 4/28/2006 10:10:35 PM | Message Detail

This is a mostly unsubstantiated rumour, but it's undeniably interesting:

http://www.zeldapower.com/

I have just heard from a solid source that Zelda Twilight Princess will be released much earlier than the expected November release date.

Nintendo should announce it at E3 in 2 weeks time, but it is believed the game is due to be finished next month and will go gold sometime in June/July for an August release.

Will Twilight Princess launch with the revolution though? Considering Nintendo have said they aim to get it out in time for thanks giving, it would appear that either Twilight Princess will launch a couple of months before the Revolution OR that the Revolution will also be released in the August/September timeframe.

We will keep you updated if I hear more!


Here's the odd thing:

http://www.gamefaqs.com/console/gamecube/data/920769.html

GameFAQs tends to be unreliable for release dates, but it's odd that this would appear.
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From: scientist pg | Posted: 4/28/2006 10:31:46 PM | Message Detail

I want to take advantage of the pre-E3 season by using this topic as a gathering point for new people.

I think it might be cleaner if Wii gets its own pre-E3 topic (not the name one) so that random news that doesn't need its own topics can be posted here.

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From: Mars | Posted: 4/28/2006 11:28:54 PM | Message Detail

Zelda Power is still around?

The last I heard, it merged with Sea Bass's site, then both disappeared.
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From: ajain02 | Posted: 4/28/2006 11:36:55 PM | Message Detail

My god, going to the newly-renamed Wii hardware board is ridiculous. There are insane conspiracy topics by unbelievably gullible and desperate fanboys... and some people are convincing themselves that because Nintendo's trademark on Wii hasn't gone public, it's an elaborate hoax. This is ignoring the fact that it takes up to 15 months for a filed trademark to be available for public access, and the info (or, well, lack thereof) backing it up is from the US Patent Office.

LOL.
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From: ajain02 | Posted: 4/28/2006 11:42:50 PM | Message Detail

Whoops, seems like the Patent site and the Trademark site are one and the same.

Still amusing. Twilight Princess isn't trademarked by Nintendo, maybe that's a hoax too...
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From: AdmiralViscen IV | Posted: 5/1/2006 5:40:23 PM | Message Detail

-Metroid Prime 3
-Super Smash Bros Online
-Super Mario Revolution
-Zelda TP: With Rev Control
-Animal Crossing (?)
-Super Mario Kart (?)
-Untitled N-Space
-Camelot RPG (?)
-Cooking Game (?)
-Trauma Center Rev.
-Sponge Bob
-Madden Revolution
-Untitled Capcom
-Untitled Midway
-Untitled Natsume (Harvest Moon? River King?)
-Pangya Golf
-THQ Cars
-Final Fantasy Crystal Chronicles
-New IP
-Super Monkey ball
-Sonic
-Tony Hawk
-Red Steel


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From: Neeyahaha | Posted: 5/1/2006 10:03:27 PM | Message Detail

Finally got my PS2. Played almost 3 hours of SotC. I'll post more impressions in my topic.
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From: Wiimote | Posted: 5/2/2006 3:10:38 AM | Message Detail

http://www.gamefaqs.com/features/top10/145.html

LOL at the endless misinformation about Vs Super Mario Bros, and about Donkey Kong being Nintendo's first game... I wouldn't trust much else there, either.

Mortal Kombat might not have had as playable a combat engine as Street Fighter 2 did, but what it lacked in playbility, it more than made up for in violent content. Introducing the world to not only one of the bloodiest fighters in history, the game also gave the world the "fatality."

Please, tell me this is some kind of joke.

Even if Top 10 lists don't have to be at all accurate or good, there should at least be some rule that they can't be uninformed garbage.
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From: AdmiralViscen IV | Posted: 5/2/2006 4:07:00 PM | Message Detail

http://www.bytesector.com/data/news_item.asp?newsID=4232

Too Human

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From: scientist pg | Posted: 5/2/2006 4:21:38 PM | Message Detail

Too Generic.

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From: AdmiralViscen IV | Posted: 5/2/2006 4:42:22 PM | Message Detail

Too True.

http://capnsmak.1up.com/do/blogEntry?bId=6981379&publicUserId=4561231


"And that's where the Revolution comes in. It's Nintendo's big effort to get rid of that barrier and to create something that everyone can enjoy. Microsoft's been talking about how the industry needs to reach 1 billion gamers, and as far as I can see their best efforts have been Bejewled and Zuma on Xbox Live Arcade. Sure, not everything companies do on the Revolution will be great (honestly, I've tried playing an FPS on it and I don't find it an improvement over today's controllers), but there will be some games that really show the universal appeal of the console. Friends of mine tell me Pilotwings is absolutely perfect - it's something anyone can pick up and enjoy. Nintendo's changing all of the rules - they've created an experience anyone can enjoy. They've created a system for everyone."

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From: AdmiralViscen IV | Posted: 5/2/2006 5:02:55 PM | Message Detail

http://www.gamespot.com/pages/video_player/popup.php?sid=6148736&pid=

This looks cool.

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From: Wiimote | Posted: 5/3/2006 2:06:43 AM | Message Detail

http://ds.ign.com/articles/704/704294p1.html

Damn. Why not do that in the first place?
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It’s really not about you or me. It’s about Wii.
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From: Wiimote | Posted: 5/3/2006 6:30:55 AM | Message Detail

http://www.sega.com/e3/2006/announcements_tp.php?item=pr_20060503a

From the people who brought you Age of Empires DS comes Sonic Rivals for the PSP, which is named that for a good reason, because we can shorten it to Sonic R. Basically, it's Sonic R 2, with 3D graphics.

I can't believe the ****ing brilliant people at Dimps who made Sonic Rush are now wasting their time on a crappy Crash Bandicoot party game spinoff that nobody will give a crap about, instead of Sonic Rush 2. That's what we really need right now. Although when you consider the curse of the second game in any series, I don't know what I want.

Seriously: Zelda, Mario, Prince of Persia, Sonic Advance, Wario Ware, Metroid Prime, and so many others are all most disliked in their second iteration. Only Capcom and the Genesis Sonics are immune.
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From: FalconPain | Posted: 5/3/2006 7:22:18 AM | Message Detail

Seriously: Zelda, Mario, Prince of Persia, Sonic Advance, Wario Ware, Metroid Prime, and so many others are all most disliked in their second iteration.
By that logic, I can't wait for Metroid Prime 3's release. I mean, look at SMB3, LttP, Twisted, Super Metroid,...

Only Capcom and the Genesis Sonics are immune.
I also nominate any series in the fighting game genre. I have yet to come up with one where the first game was good and the second game was worse.

From: AdmiralViscen IV | Posted: 5/3/2006 8:30:39 AM | Message Detail

Don't a lot people consider the second Sonic Advance to be the best?

Capcom = Devil May Cry 2

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From: X Slayer007 X | Posted: 5/3/2006 1:30:06 PM | Message Detail

There's supposed to be a Resident Evil 5 coming out. Does anyone know if it will be for Wii/Revolution?
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From: AdmiralViscen IV | Posted: 5/3/2006 2:05:51 PM | Message Detail

It is for 360 and PS3. Capcom is working on a seperate survival horror game on Wii. They have said that if the title is a success, they will consider bringing RE to Wii.

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From: Wacky | Posted: 5/3/2006 2:09:22 PM | Message Detail

http://1up.com/do/newsStory?cId=3150223

One of the best import friendly Japanese DS games, Cooking Mama will be brought over to the US. If the price is right, I'll be getting this game for my dad since he's a Chef.

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From: ajain02 | Posted: 5/3/2006 8:41:33 PM | Message Detail

From FalconPain | Posted 5/3/2006 7:22:18 AM
By that logic, I can't wait for Metroid Prime 3's release. I mean, look at SMB3, LttP, Twisted, Super Metroid,...

Hey, IIRC, Sonic Advance 3 was considered great, and PoP: Two Thrones was a return for the series.
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From: Neeyahaha | Posted: 5/3/2006 9:36:26 PM | Message Detail

http://www.djork.net/castlevania/

Castlevania name generator.
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From: Cauchys Inequality | Posted: 5/3/2006 9:43:52 PM | Message Detail

Castlevania: Cantata of Disappointment

This thing is great.

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From: Cauchys Inequality | Posted: 5/4/2006 1:07:54 AM | Message Detail

I hadn't gotten around to playing the first case of Gyakuten Saiban 2, since I basically have to be switching between a GBA emulator and a text document containing the translation in order to play. But I'm quite glad I decided to do it tonight. This script is brilliant and is a perfect introduction to the series for those who didn't play the first game.

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From: Wiimote | Posted: 5/4/2006 2:59:47 AM | Message Detail

Don't a lot people consider the second Sonic Advance to be the best?

Sonic Advance 2 is garbage. It's one of the only GBA games I've ever sold, I got rid of it on eBay recently. Apart from control being nowhere near as tight as in Rush, and a few other problems that plague the Advance series on the whole, Sonic Advance 3 is amazing and almost lives up to the Genesis games.

And, yes, the third game in the series is often considered the return to what made it great, the developers listening to the problems with the second game, and making a game that is always considered either much better than the first practically unanimously, or nearly as good. Metal Gear Solid is another, to some extent; the second game seems to be the least popular. Devil May Cry is another one I forgot to mention, I'm sure there are more. Capcom usually follow the "second and third games are best, followed by downhill progression for three games or so" method.

Another industry observation: Every single series will have no more than three numbered games (so no spinoffs), unless it becomes crazily popular without trilogy-like limitations, in which case it will have no less than six games and generally more than eight (any MM series, FF, DQ). Mario and Zelda use subtitles now, but Metroid is an interesting case because the 2D games are numbered internally (Fusion was Metroid IV).

Metroid Prime 3 is certainly bound to be amazing, and hopefully will fix everything I disliked about the second game.

I ordered MPP from Play-Asia because the awesomely priced Meteos was sold out (still hating myself for waiting too long), but Play-Asia have now e-mailed me to say that MPP is also sold out and will be shipping separately. So why the **** didn't they list that one as out of stock, too? Unfortunately I can't seem to find any way to cancel the order and get that part of the payment back (which would be evil since I used a coupon that requires a purchase of $50 or more). Ouendan is on the way, though.
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From: AdmiralViscen IV | Posted: 5/4/2006 8:23:23 AM | Message Detail

Sonic is going back to the Adventure Field setup.

http://xbox360media.ign.com/xbox360/image/article/704/704886/sonic-the-hedgehog-20060503110127983.jpg

Looks ridiculous.

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From: Neeyahaha | Posted: 5/4/2006 8:26:22 AM | Message Detail

His spikes look inflatable.
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From: ajain02 | Posted: 5/4/2006 8:27:05 PM | Message Detail

Yes. Yes they do.

Anyways, while Sonic disappoints, Matt Cassamassina says on his blog (http://blogs.ign.com/matt-ign) that Mario doesn't:

Is it My Birthday?

The answer is no. My birthday is in December. But it may as well be because today arrived the perfect gift: a boxed copy of New Super Mario Bros. DS from the good folks at Nintendo of America.

Two words: Oh yes.

I don't look happy -- do I ever? -- but trust me when I write that I am. I played through about 10 levels of the game during my morning break and am pleased to report that it is indeed the greatest thing ever. Sweet Lord, what an awesome game.

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From: Wiimote | Posted: 5/5/2006 12:51:56 AM | Message Detail

Sonic Adventure > Sonic Adventure 2. Everyone should know this.
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It’s really not about you or me. It’s about Wii.
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From: Wiimote | Posted: 5/5/2006 6:11:09 AM | Message Detail

http://www.4colorrebellion.com/archives/2006/05/04/playing-nintendo-v21-a-quick-pre-e3-wii/

That sums up a lot of the greatness of Wii. I really hope people can get over the "wee" crap, because I did, and I was pissed off (ha ha) when I first heard it.
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From: AdmiralViscen IV | Posted: 5/5/2006 10:23:32 AM | Message Detail

This appears to be Monkey Ball Wii: http://ipavel.com/sega/scan0004.jpg

Next-gen Sonic promo: http://img227.imageshack.us/img227/3031/scan00054qo.jpg
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From: ajain02 | Posted: 5/5/2006 5:03:59 PM | Message Detail

There's no better place to put this, and it sure as hell isn't getting its own topic, so:

http://revolution.ign.com/articles/705/705167p1.html

Matt Cassamassina on Ocarina of Time:

Sometimes you play a game and you think to yourself, "You know. It would have been really cool if the game designers had implemented [x]. Or, what if it were possible to do [x]?"

And then there's Zelda.

It's a game that enables players to go anywhere and do just about anything in an immense 3D world. A world so vast that it takes literally minutes to walk across a tiny portion of it. It's huge. In fact, in the history of videogames, I've never played a piece of software that compares with Zelda's raw depth.


Okay, these statements piss me off to no end. HYRULE FIELD WAS PRACTICALLY EMPTY. IT WAS BORING AS HELL. I don't see how people can have such horrible double-standards as to say that Hyrule Field was amazing, vast, and fun whereas Wind Waker's sailing was unimpressive. Either they're both impressive or they're both not. The argument that the open space should have been enhanced with the increased technology falls flat on its face, since there was definitely a lot more to do in WW's ocean than in Hyrule Field. Hyrule Field was boring and empty. Daytime enemies included: that pineapple thing that was a pain in the ass as Young Link or Poes as Adult Link. Nighttime enemies included: nonstop randomly appearing skeletons ("run towards Link, swipe, repeat"). NPCs included: The Running Man.

Wow, what an incredible ensemble. Such a huge, lively, unbelievably deep world! Even by the N64's standards, someone should've been able to pull the wool off their eyes and realize that OoT wasn't perfect, and Hyrule Field wasn't so great.
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From: Neeyahaha | Posted: 5/5/2006 5:30:13 PM | Message Detail

Unless I'm forgetting some other game, I believe Superman 64, as bad as it was, was the first to give us a whole city to screw around in. Even if all we could do was fly around and grab cars.
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From: scientist pg | Posted: 5/5/2006 5:47:13 PM | Message Detail

Curiously the new Sonic looks similar to Shadow the Hedgehog in some ways. People are bashing it already, which is indicative of how much the 3D series has fallen in many people's eyes, but I want to learn about how it plays. I've heard 'breakdancing' mentioned - maybe it will help streamline combat with the overall flow of the levels. I'd still like to see them try a 2D Sonic in a 3D world, similar to Rush but with more 3D elements. Surely that could have enough 'attract' factor in terms of the visuals that the stigma of a 2D-playing game wouldn't hurt sales?

I've never played a piece of software that compares with Zelda's raw depth.

Rather than "depth", I think "scope" may have been a better word to use, and Hyrule Field certainly feels vast and wondrous when Link first steps out onto it. Still, Ocarina's overworld hasn't aged so well, with its hub-like structure feeling somewhat forced and limited after the wonders of Wind Waker's ocean. And indeed, the ocean is much more varied and imaginative than the field. Hopefully Twilight Princess will take the Hyrule Field idea to similar heights.

____________________

As mentioned in the progress topic, I finished MGS3. Maybe I'll write something about it soon. I'm reading around online about it now, getting some other players' insights and opinions on the story and bosses, etc.

Maybe I'm just not reading in the right areas, but it seems some players feel that "more complex = better", almost being disenfranchised with MGS3 because it didn't fool them enough. I'm at a loss to explain this, though, when 3's story is infinitely more involving, coherent, and emotional than before. All of the games succeed in expressing their individual themes - gene, meme, and scene respectively - but Snake Eater's theme feels more meaningful than the others, and is better expressed through the gameplay itself. The way the final areas and boss sum up the whole gameplay experience and reflect how much Snake has learned is oustanding.

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From: Wiimote | Posted: 5/5/2006 6:04:21 PM | Message Detail

But when it comes to expressing themes and meanings, MGS is disgustingly blatant and heavy-handed. I prefer a game like WW, where the theme is there and distinguishable, but not being screamed at you at all times. Even if it means many players won't consciously notice it, it's there.

I think that comment on OoT may not just be referring to Hyrule Field, but rather the entire world. From the far ends of Lake Hylia and Gerudo Valley, to the top of Death Mountain or Ganon's Tower is quite big, and in 1998, it was massive and really impressive. And there's so much in between, too, like Zora's River/Domain/Fountain, Kokiri Forest and the Lost Woods.
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From: scientist pg | Posted: 5/5/2006 8:33:45 PM | Message Detail

But when it comes to expressing themes and meanings, MGS is disgustingly blatant and heavy-handed.

Yes, this is a real problem with the first two Solid games and why I mention Snake Eater as such an improvement. It still has a few "lectures" with historical footage running, but they feel less intrusive and are primarily used to flesh out the fictional 60's background setting.

But the big overhaul comes in how the in-game cutscenes and characters are handled, being far more subtle and dramatic than before. Character personalities and motivations are more frequently conveyed through understated implications and body language (facial expressions, animal symbolism, and so on...). Beyond that, as mentioned, the stealth-oriented gameplay is a better fit for MGS3's theme, and so the story feels more relevant to the player's actions. The difference is when the credits roll, you don't feel awkwardly educated in an "ah, that's pretty clever" sort of way - you feel moved.

I've still only dabbled in the original two MSX games, but it's pretty clear MG2 is a clear improvement over the original - if still more awkward than MGS1. This means Metal Gear may be one of the few series where each installment is a clear improvement over the last. Are there any other examples?

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From: FalconPain | Posted: 5/5/2006 9:34:18 PM | Message Detail

That theory only works if you pretend Snake's Revenge never existed. Also, some would dispute MGS2's improvement.

Game series that might have a constantly positive derivative:
* Mario Golf
* Mario Tennis
* Mother/Earthbound
* Virtua Fighter
* Dead Or Alive

From: AdmiralViscen IV | Posted: 5/5/2006 10:35:40 PM | Message Detail

IGN podcast:



(1) He knows of at least 10 DS titles to be shown at E3, he expects at least double that amount - the main reason they're being kept under wraps is because they have Wii funcitonality.

(2) Now hears Wii will be out in September, says it probably won't be in US first because it is so far before Christmas that it doesn't matter (sounds like October for US).


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From: Wiimote | Posted: 5/6/2006 4:41:59 AM | Message Detail

That theory only works if you pretend Snake's Revenge never existed.

Well, you do. The question is of the GBC game...

I actually just beat MGS for the first time now. *PROBABLE SPOILERS AHEAD*

Over the course of today I played from the start until the end of disc 2. I think the game peaked right before I fought Psycho Mantis; in the Nuclear Warhead Storage Building. That was when the stealth was the most involving and most fun, without the insane level of story compared to gameplay that was found in the first building. From Psycho Mantis until the end of the first disc, there was not a single bit of stealth, excluding backtracking to old areas. NONE. Some stealth game this is. It's good, but overally I think it's overrated. In the latter half it was nothing but action and bosses and jammed radars and those stupid gun turrets that are murder on stealth gameplay and encourage you to solve all problems with chaff grenades.

Another thing that started to bother me about the stealth gameplay was that once you can shoot every enemy from behind without any real reason not to, it's pretty easy. The game gives you HEAPS of ammo.

I really appreciated how Boktai (fantastic stealth-based game there) did this; giving you a crapload of ammo to STUN your enemies (which MGS doesn't let you do, unfortunately), but forcing you to use your powerful offensive attacks more sparingly (especially in the indoor areas and dungeons). Boktai also had a **** of a lot more stealth gameplay than MGS (hell, the game in its entirety is probably longer than MGS, because MGS is less than ten hours, AND about half of it is plot), and made far greater use of the potential of its stealth mechanics. In MGS, wall knocking is unnatural, annoying to do properly, and basically useless - I think I might have done it once near the start of the game. In Boktai, the use of knocking and sound in general has some amazing applications, and it feels far easier to do.

There are a lot of other things like this that make the stealth mechanics both better and more natural to use, and also have you actually using them and applying skills far more often. And I liked how the fantasy setting allowed for a large variety of enemies, like zombies and golems and others, while MGS just had the normal soldiers, with which there was no real potential to do anything interesting. Playing MGS has just made me want to play Boktai again, and then maybe buy the second one... Unfortunately, the third game is Japan only, which doesn't bode well for the DS game that I want even more. Really Konami's fault for failing to effectively market a game with HIDEO KOJIMA'S NAME ON IT. Boktai DS should be extremely good, and will no longer have an awesome gimmick (which is used in a lot of clever ways throughout the game) drawing attention away from the equally awesome gameplay and quality design, which is not anything people currently recognise Boktai for unless they've played it. This will also make the game more practical and easier to pick up and play.
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From: Wiimote | Posted: 5/6/2006 4:43:19 AM | Message Detail

Back on the subject of MGS... What was that bit at the part after the credits all about? I'm assuming it was Ocelot, foreshadowing MGS2, with a final few seconds that oddly remind me of the final few seconds in a certain recent 24 episode. But did they say that Snake was actually the "inferior" twin and Liquid the "dominant" one? Because that's a pretty odd way to reveal it. Also, is Snake's name just David because that's the actor's name? It seemed pretty random.

The whole plot has me a bit confused now because I can barely tell what is and isn't true, and where all the manipulation has occured. I can vaguely recall another plot in a game, movie or book, which felt the same way, but I can't remember what it was now at all.

I also don't get how the gene theme, which was vague and rare in the first half of the game, suddenly became a constant topic and the point of the entire game after meeting Liquid, and was the major focus up until the credits. Just a bit weird... And, as I said already, way too heavy-handed. Although maybe I'm impossible to please, because I also dislike it when it feels too much has gone unsaid and not enough has really been expressed about what's important... Like how Jack needed to go get the damn terrorists so he couldn't die yet, although I can understand Mason not making a point of that in the last couple of minutes, but in general... Random stupid analogy there. Last time I'll mention 24. I'll try and come up with a better one later. But I hope MGS3 doesn't end up feeling like it (or its characters) have missed a vital point, like there's something that's sort of there but isn't. Looking forward to playing it whenever I'm eventually able to, though. Still haven't gotten my PS2 yet...

I just accidentally spoiled a part of MGS3, damn. At least I still know absolutely nothing about the plot, though. But honestly, "Naked Snake"? I was not meant to be at all curious about a character with a name so ****ing ridiculous that it deserves more mocking than "Wii"?
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From: scientist pg | Posted: 5/6/2006 6:32:26 AM | Message Detail

Ah, good to see you finished it. I basically agree with your "good, but overrated" sentiment. As mentioned, there is very little actual stealth in the game. Technically, the game dubs itself "Tactical Espionage Action", but the mechanics are really geared towards the core stealth gameplay the most, and as a result, when it tries other things they often feel shallow or gimmicky. A good example is the race up to the top of the communications tower (terrible execution for many reasons), or when you're "rappelling" down the side to escape the chopper. Even many of the bosses can feel like quick throw-away sequences that don't reinforce gameplay ideas. Beyond that, backtracking can be a big problem due to the linear nature of the map, making many rooms feel completely redundant on the third, fourth, even fifth pass through - consider the whole heating/cooling the card fiasco towards the end.

Luckily you can expect the gameplay to be dramatically improved in the next two installments. MGS2's latter half is also problematic, but its stealth gameplay in the first half is more entertaining and inarguably deeper than MGS1's. And of course, MGS3 has by far the most consistent and open-ended gameplay -- even many of the bosses are built around it.

MGS1 Story SPOILERS

It sounded to me like Snake just made up the name "David" at the spot, giving in to Meryl. But maybe not.
Yes, that was Ocelot at the very end. And yes, Snake is the inferior one. This shows how misguided Liquid was (his jealously of Snake being basically bogus), and reinforces the theme that Snake's genes don't determine his fate. I'm sure you also noticed he was talking the the President, who seems to have a connection to Liquid Snake and wanted the REX data recovered. But the white house also gave Snake his mission to destroy the place and kill Foxhound. OMG PARADOX - all is answered in MGS2, although it purposely introduces new, more confusing things.

And it goes without saying, but stay away from plot and character details in MGS2 and 3 until you play them (I'd still recommend you try Sons of Liberty first if possible). "Naked Snake" makes perfect sense once you play the game, although they hardly use that name if it bothers you.

__________________________________________________

Coincidentally enough, there appears to be an upcoming, canon Metal Gear game for the PSP, taking place in 1970 during the formation of Fox-hound with squad-based gameplay:

http://www.neogaf.com/forum/showthread.php?t=98605

Could be a rumor still. I'm not sure.

---
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From: Wiimote | Posted: 5/6/2006 7:39:23 AM | Message Detail

http://ds.ign.com/articles/705/705380p1.html

WTF? Okay, remember how I said the apocalypse is coming? First the DS Lite is announced to come out here 10 days before in the US, then Over the Hedge scores 8.2... These are all SIGNS. And all so close to the big day...

A good example is the race up to the top of the communications tower (terrible execution for many reasons), or when you're "rappelling" down the side to escape the chopper.

Agree and agree. The former was frustrating as hell, when the Communications Tower COULD have been a potentially great stealth-based area. It was at that point that I knew Konami had just thrown the stealth mechanics down the drain, right when they were getting very fun. And the rappelling controls were terrible, I couldn't do anything.

Even many of the bosses can feel like quick throw-away sequences that don't reinforce gameplay ideas.

I can't believe I spent like 5 minutes using Nikita Missiles on Vulcan Raven, and it wasn't until he had like a third or so of his health left that I beat the **** through him with C4, which just ruins the battle - but if you don't do that, he gets far too fast to hit with anything else. I think I got him with a Stinger missile once when he was slower.

Beyond that, backtracking can be a big problem due to the linear nature of the map, making many rooms feel completely redundant on the third, fourth, even fifth pass through - consider the whole heating/cooling the card fiasco towards the end.

This annoyed me a lot. Especially the transport between the first and second buildings (for the PSG-1 and to return after escaping the prison), because the trucks were TERRIBLY and inconveniently placed, but needed to avoid running over mines. The moment I heard about the whole card temperature thing, I KNEW I was going to have to go back to the Blast Furnace at the VERY START OF DISC 2. Ugh. Do MGS2 and 3 improve this? It's just stupid that 2 also goes downhill in the second half...

But MGS1 just has a brief, shining moment in between the excessive story and the action parts, and it needed to be emphasised more. The action bits with the wolves and Comm Tower and wherever else were poorly controlling, unintuitive, and didn't at all fit the controls and mechanics that were designed for the stealth gameplay we never got (VR Missions is no solution to this, especially when it too is very largely action-based)... Something Konami realised at NO POINT, even though it was blatantly obvious during everything after Psycho Mantis. Even Disc 2, which I thought would have some slight resurgence of stealth, had about two bits with actual stealth in them. All the filler rooms that could have been good for brief stealth bits were instead filled with stupid gun turrets, as I said before.

On the bright side, I now understand this:

http://www.vgcats.com/comics/?strip_id=87
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From: Wiimote | Posted: 5/6/2006 7:39:34 AM | Message Detail

All I did was find out who Naked Snake is by reading a brief description on Wikipedia, which was really a mistake. >_< If they'd just given him a generic name like "Gaseous Snake" this wouldn't have been a problem.

And yes, Snake is the inferior one. This shows how misguided Liquid was (his jealously of Snake being basically bogus), and reinforces the theme that Snake's genes don't determine his fate.

At last! Something not blatantly stated in the game!

I might just have to play MGS again eventually, and get the other ending too. And again, I'm trying to remember what the whole plot reminds me of, because I KNOW there's something else like this. Early in the game, you keep getting lots of hints and foreshadowing, and half of it you basically forget so you don't know if you'll get an answer to it, but it still all makes sense and ties together in some way. And, like in whatever I'm trying to remember (I think I MIGHT know what it is, but for some reason I feel like that's not the only game or work of fictional entertainment that does this), you get heaps of information and massive plot twists dumped on you in the end that basically change and affect the perspective on EVERYTHING in the game up until that point - which means you basically do need to play it again to understand it. There's just way too much to remember...

How exactly did Baker and Anderson get FoxDie, though? I mean, Snake was around them for like five minutes, could it kill them that fast? I thought it would be in the things they had in them to resist torture, or something, but then they would have died much sooner.

Also, I never really got the FOXHOUND stuff. Were Ocelot, Wolf and the others all, like, rogue FOXHOUND members or something? Because Snake was working both for and against the same organisation.

Funny how Kojima said there would never be a "true" MGS on a handheld, most likely because they aren't super powerful consoles with the ability to tell movie-like stories with far more exposition and time wasted than any movie (besides The Matrix Reloaded). Well, I guess it still isn't a stealth-based game... And since it won't be numbered, it sounds like a side-story to me, whatever Konami are calling it.

I need to stop making posts so long that I need to double post for them, especially since I have a post limit.
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From: FalconPain | Posted: 5/6/2006 9:02:37 AM | Message Detail

* Anderson never got FOXDIE. *smile*
* I think dialogue may establish that Campbell isn't in charge of FOXHOUND anymore. The villains were all members of that group, yes. (Having not played the second half of the game at all, I have to work from research, script FAQs, and The Last Days of FOXHOUND.)
* I can go on a long rant about how I hate MGS's style of plot twists. Since you brought up the nuclear facility, I will.

A floor filled with gas with electric floors that have to be deactivated using remote controlled missiles? A nice deadly trap, yes, but if I were Liquid and my mission hinged upon Solid's survival, I certainly wouldn't activate it.
The plan might have made more sense if the man who warned Solid about the trap was working for the villains in an effort to keep his mission going. But sadly, Mr. FrankDeepGrayCyborgXJaegerThroatFoxNinja had no such intent.
You'd think that would be common sense. If your plan fails if Person A dies, DON'T KILL PERSON A.
And don't give me that BS that Solid's the greatest soldier of his time and will survive no matter what. There's a reason why the most frequently quoted line from the game is "Snake? Snake! SNAAAAAAAAAKE!"
(Or is this Game Over Theory? I have a rant about that as well.)

In short, I like my gameplay and plotline to at least somewhat agree.

From: Neeyahaha | Posted: 5/6/2006 2:49:05 PM | Message Detail

most likely because they aren't super powerful consoles

Funny, 'cause I always thought the PSP was better than the PS1.
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From: AdmiralViscen IV | Posted: 5/6/2006 3:02:37 PM | Message Detail

Chris Kohler's nintendo E3 predictions.

* New Super Mario Bros. will be totally awesome. This is not so much a prediction as it is a fact, but most people will be discovering it for the first time at E3 and will realize how cool it is. The only problem is that the E3 demo will only be a couple of brief areas, not enough to show off the extraordinarily deep level of content therein. But it ships on the 15th, so it won't be long.

* As awesome as NSMB will be, it won't be the best DS game on the show floor. And to really throw you for a loop: neither will Zelda.

* Remember the amazing surprise when Twilight Princess was shown off at E3 2004? Nintendo's press conference on Tuesday will be something on the order of two dozen of those "holy ****!" moments, all strung together. Fanboy tears will flow.

* Nintendo will make some surprising announcements about online for both DS and Wii.

* The "nunchuck" attachment for the Wii will also have an accelerometer inside it -- it won't be able to detect the position of the controller relative to the screen, but it will be able to detect tilt.

* Mario, Animal Crossing, and Super Smash Bros. will be shown for Wii, but that won't be the extent of the lineup. There will be plenty of new franchises geared towards the casual market. Expect Nintendo to also show plenty of tech demos that may or may not become full products.

* Wii, like PS3, will be in a closed-off area at E3. No Wii kiosks at third party developers' booths. The line will be significantly longer than any other wait period at E3, including PS3.

* DS will take up the majority of Nintendo's remaining show floor space, but the GameCube and GBA will play host to a few games each. There won't be many of them, but they'll be there. Zelda Twilight Princess will be out in the open, although the Wii functionality may only be demonstrated in the Wii room.

* Wii's graphics will be better than expected, but (of course) significantly less detailed than PS3 and 360.

http://blog.wired.com/games/index.blog?entry_id=1474037


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From: Wiimote | Posted: 5/6/2006 6:46:43 PM | Message Detail

Holy crap, I won't be able to sleep at night after reading that. Although I refuse to believe a better DS game than Mario or Zelda.

AV, do you have some moral objection to posting E3-related news in the E3 topic?

Funny, 'cause I always thought the PSP was better than the PS1.

Irrelevant, because technology has advanced more and they can make "true" MGS games on the PS3, which is far more powerful. And no, the PSP is not "better" than the PS1, really.

* Anderson never got FOXDIE. *smile*

Oh, so Octopus did get it from Snake, then? I thought maybe he sucked it out of his blood. But then how come it took so long to affect Liquid compared to Baker and Octopus? And also, didn't they say something about it not affecting the other FOXHOUND members? Is that what Naomi changed, or did she only change its effect on Snake? Because if Octopus took Anderson's blood, and FoxDie was programmed to attack Anderson, it still makes sense.

Decoy Octopus is the funniest name in the game, especially since it reminds me of Launch Octopus. It's a good thing you never properly meet or fight him, because - how the HELL could they create some logical relation to octopi like they did with Wolf and Raven?

The nuclear building is still the best part of the game. I think they should have had even more "weapons forbidden" areas, too. There were just so few stealth areas on the whole, that's why the game is so short (taking out the four hours of dialogue). Especially when all your problems start to become solvable with chaff grenades. Hell, this even leads up to Rex itself, who is also really pretty damn simple if you keep a constant stream of chaffs going.

I did kind of have the thought that if Liquid really wanted Snake to succeed, he should have called off all his guards, turned off his security cameras, and made everything as easy as possible for him, but that specific example of the electric floor and gas is a really good one that I would have noticed the second time through. Especially since it wouldn't be so completely suspicious like having no security would. Not to mention all the FOXHOUND members trying to kill Snake - and, for that matter, Liquid in the Hind. Unless we continue to draw these Snake and Jack Bauer parallels, in which case I suppose a lot of things make more sense... But wouldn't they just have taken the card from Snake if he died anywhere? Or am I forgetting something?

It was also really dumb that Deepthroat contacted you all of about two times in the entire game... What a worthless codec spot. He just never reappeared again to help you, even if it would have been cool to realise that in the several hours in which Fox never appeared at all and simply seemed to be in limbo somewhere, that he really was around the whole time. And, yeah, he has WAY too many names, what are we meant to call him?
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From: Wacky | Posted: 5/6/2006 7:01:24 PM | Message Detail

The PSP is better than the PS1, duh. Jeez, why is this so hard for people to comprehend?

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From: AdmiralViscen IV | Posted: 5/6/2006 7:10:38 PM | Message Detail

I post wherever I want.

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From: Wiimote | Posted: 5/6/2006 7:20:08 PM | Message Detail

This is so much worse and more instigative and clearly trolling than the stuff AV goes nuts at me for, and yet funnily enough, I don't seem to have started fighting over it. Oh, wait, I don't do that because I don't take every post personally... Except since AV clearly IS intending to personally attack me, I probably should. I also don't intentionally ignore every decent topic made by someone I dislike and post everything related to those topics somewhere else just to be an ass.

Although I prefer you trolling outside my topic than in it, like ZiH does.
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From: Wacky | Posted: 5/6/2006 7:26:39 PM | Message Detail

Predictions =/= E3 show

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From: AdmiralViscen IV | Posted: 5/6/2006 7:29:01 PM | Message Detail

Uh, what the hell is this? Check out the topic for our fighting if you want to see my response. Maybe now you'll understand why I kept bumping it while you were away.


Anyway,

http://www.1up.com/do/newsStory?cId=3150433
TP is listed for Wii, but not Cube.

http://i2.tinypic.com/xclv15.jpg
Canadian preorder sign for Wii.

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From: scientist pg | Posted: 5/6/2006 8:18:49 PM | Message Detail

MGS1 SPOILERS

I can't believe I spent like 5 minutes using Nikita Missiles on Vulcan Raven, and it wasn't until he had like a third or so of his health left that I beat the **** through him with C4, which just ruins the battle - but if you don't do that, he gets far too fast to hit with anything else. I think I got him with a Stinger missile once when he was slower.

Well, I actually found that to be one of the better bosses, with each weapon having its trade-offs depending on the how fast Vulcan was moving. Still, MGS3 brings back the idea of fighting a boss in a 'maze' much better. I think the HIND fight with Liquid was also one of the better battles. I'm not a big fan of the others, though - and the fist fight at the end, which 'highlights' stiff melee combat, took me almost 10 tries and really broke the game's momentum >_<

Yes, MGS2 and 3 improve on the backtracking, but in different ways. MGS2 actually has a smaller, more compact game world, and you'll be running back and forth more often, sort of like Metroid Fusion. The map isn't as linear, and individual rooms are more open-ended, so it doesn't feel like you're tediously repeating the same thing. MGS3 has almost no backtracking at all - most of the game is a succession of open-ended jungle "rooms" that you won't return to. There are a handful of repeated areas, but these usually make you use a different strategy.

FoxDIE seems to take effect within minutes, although maybe it simply took longer for Liquid because of his DNA. Really, they just took a little liberty with Liquid so that he died right at a tense monent...

I'm fairly sure FoxDIE was always programmed to kill Foxhound and Naomi only altered the programming to effect Snake as well. I've heard various explanations why various members weren't effected - Sniper Wolf was already taking painkillers that apparently nullified the effect, Psycho Mantis had a protective mask on, and Vulcan Raven may have been immune because of the cold chamber.

FalconPain did bring up the biggest element of contrivance in MGS1's story - why Liquid tried to stop Snake if he really needed him. If I'm not mistaken, he didn't decide on this plan until Snake was already on the island and the real DARPA chief was dead (wasn't it Psycho Mantis that accidentally killed him during interrogation? I don't remember).

We'd just have to assume Liquid didn't want to make it too obvious that he was helping Snake along the whole time, and had enough confidence in Snake's abilities to get through the traps. There's also suggestion that Foxhound members wanted to die and purposely let Snake win every boss battle. Still, the part that never makes sense to me is the HIND battle with Liquid. Was that whole show really necessary to convince Snake he wasn't being played? Liquid took that big of a chance that he'd die when the HIND crashed? I suppose the Twin Snakes version doesn't try to explain this any further....

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From: Neeyahaha | Posted: 5/6/2006 10:43:01 PM | Message Detail

Irrelevant, because technology has advanced more and they can make "true" MGS games on the PS3, which is far more powerful. And no, the PSP is not "better" than the PS1, really.

I think you missed my point. You said Hideo doesn't want to make MGS games on handheld systems 'cause they're not strong enough. BUT, he did make one on PS1. Hold on.. isn't the PSP stronger than the PS1? I believe it is. So that point of handheld systems not being able to handle them is moot.
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From: AdmiralViscen IV | Posted: 5/6/2006 10:45:48 PM | Message Detail

NSMB reviewed at IGN, see its topic.

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From: Wiimote | Posted: 5/7/2006 6:41:24 AM | Message Detail

This is hilarious, relevant, and has nothing to do with E3:

http://www.gamesfirst.com/?id=1280

More Jack Thompson craziness.

"This is not a modification or "mod" of the game by gamers. It is an unlocking of content that was put there by Take-Two with the unlocking code provided by the developer!"

In Thompson's engrossing memoir-an account of a modern-day David's battle against the entertainment business, there is a much needed call to arms. Writing as one who has been at the front lines of the culture war for the past two decades, often standing right in the line of fire, Thompson explains the moral, legal, ethical, and racial implications of this battle and why it is vital that parents-and anyone else concerned about the health, safety, and well-being of children-understand it-and join the battle to stop violent video games-dead in their tracks.

Thompson, a graduate of Vanderbilt Law School, where he was a classmate of former Vice President Al Gore, shares with your audience how violent videos have a brain-altering effect that can lead to deadly results. During your interview, Thompson also gives antidotes from his new book, "Out of Harm's Way" (Tyndale House Publishers).


Who the **** write press releases in which they show off that they went to school with Al Gore? And brings it up TWICE?

*MGS SPOILERS*

Does anyone understand why Liquid wanted to get rid of Naomi? I mean, despite his claim that he was manipulating Snake, basically the only significant thing he ever did while pretending to be Miller was reveal that Naomi was lying about her background. He was throwing them off by suggesting that Naomi was a FOXHOUND spy, but is that all?
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From: Wiimote | Posted: 5/7/2006 6:43:51 AM | Message Detail

And also:

All the Grand Theft Auto games
The Warriors
Halo 2
Blitz: The League (Jack was on Anderson Cooper 360 about this game)
Brothers in Arms
Earned in Blood 50 Cent
Bulletproof True Crime
New York City Bully (not yet out)
25 to Life (not yet out)


Er, nice job with the subtitles there.

I didn't miss the point about MGS on handhelds, I get what you mean. What I'm saying is that by the standards of new MGS games, not 8 year old ones, the PSP can't live up to what Kojima wants to do with the MGS series. The epic experience and storytelling he's trying to create isn't possible on a handheld regardless of power, and even then he'd prefer to do it on the more powerful PS3.
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From: AdmiralViscen IV | Posted: 5/7/2006 6:10:20 PM | Message Detail

Time magazine article on Wii:

-played Zelda TP on Wii
-played some Tennis game
-played Wario Ware on Wii.
-loves it


"It is cherry-blossom time in Kyoto, Japan, and I am dancing the hula for Shigeru Miyamoto. It's not easy to get into the hula spirit in a hushed conference room in a restricted area of the gleaming white global headquarters of Nintendo, with several high-ranking, business-suited Japanese executives watching my every (undulating) move. But I'm doing my best. I'm trying out an electronic device that the Nintendo brass devoutly believes, or at least fervently hopes, is the future of entertainment. Outside, drifting pink petals remind us of the impermanence of all things."




"But the name Wii not wii-thstanding, Nintendo has grasped two important notions that have eluded its competitors. The first is, Don't listen to your customers. The hard-core gaming community is extremely vocal--they blog a lot--but if Nintendo kept listening to them, hard-core gamers would be the only audience it ever had. "[Wii] was unimaginable for them," Iwata says. "And because it was unimaginable, they could not say that they wanted it. If you are simply listening to requests from the customer, you can satisfy their needs, but you can never surprise them. Sony and Microsoft make daily-necessity kinds of things. They have to listen to the needs of the customers and try to comply with their requests. That kind of approach has been deeply ingrained in their minds."

READ ALL OF THE FOLLOWING:


Nintendo gave TIME the first look at its new controller--but before I pick it up, Miyamoto suggests that I remove my jacket. That turns out to be a good idea. The first game I try--Miyamoto walks me through it, which to a gamer is the rough equivalent of getting to trade bons mots with Jerry Seinfeld--is a Warioware title (Wario being Mario's shorter, fatter evil twin). It consists of dozens of manic five-second mini games in a row. They're geared to the Japanese gaming sensibility, which has a zany, cartoonish, game-show bent. In one hot minute, I use the controller to swat a fly, do squat-thrusts as a weight lifter, turn a key in a lock, catch a fish, drive a car, sauté some vegetables, balance a broom on my outstretched hand, color in a circle and fence with a foil. And yes, dance the hula. Since very few people outside Nintendo have seen the new hardware, the room is watching me closely.

It's a remarkable experience. Instead of passively playing the games, with the new controller you physically perform them. You act them out. It's almost like theater: the fourth wall between game and player dissolves. The sense of immersion--the illusion that you, personally, are projected into the game world--is powerful. And there's an instant party atmosphere in the room. One advantage of the new controller is that it not only is fun, it looks fun. When you play with an old-style controller, you look like a loser, a blank-eyed joystick fondler. But when you're jumping around and shaking your hulamaker, everybody's having a good time.

After Warioware, we play scenes from the upcoming Legend of Zelda title, Twilight Princess, a moody, dark (by Nintendo's Disneyesque standards) fantasy adventure. Now I'm Errol Flynn, sword fighting with the controller, then aiming a bow and arrow, then using it as a fishing rod, reeling in a stubborn virtual fish. The third game, and probably the most fun, is also the simplest: tennis. The controller becomes a racket, and I'm smacking forehands and stroking backhands. The sensors are fine enough that you can scoop under the ball to lob it, or slice it for spin. At the end, I don't so much put the controller down as have it pried from my hands.

From: Neeyahaha | Posted: 5/7/2006 8:47:50 PM | Message Detail

Beautiful
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From: ajain02 | Posted: 5/7/2006 8:56:52 PM | Message Detail

Wow, that's Megaton right there. Awesome.
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From: AdmiralViscen IV | Posted: 5/8/2006 11:46:23 AM | Message Detail

Yuji Naka forms his own development studio:

http://plusd.itmedia.co.jp/games/articles/0605/08/news046.html

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From: YamiiMatt | Posted: 5/9/2006 3:03:51 AM | Message Detail

Haven't seen this anywhere yet.

http://www.sega.com/e3/2006/announcements_tp.php?item=pr_20060509a
SAN FRANCISCO & LONDON (May 9, 2006) - SEGA® of America, Inc. and SEGA® Europe Ltd. today announced Sonic Wild Fire (working title) exclusively for the Wii™. Developed by SEGA Studios, Sonic Wild Fire stars the Blue dude with the 'tude on his first solo adventure since the original Sonic The Hedgehog™ in 1991. This intense and exciting action game takes advantage of the innovative Wii™ controller as Sonic combines his trademark high-speed action with easy to play controls to offer a brand new experience!

...

Gamers will use the Wii controller to steer Sonic and experience an untapped freedom in gameplay and control. Hold the controller horizontally with two hands and tilt left and right to steer Sonic on different paths and maneuver deftly from obstacles and enemies. Continue to tilt and fling forward to dash-attack ground and air enemies and to break down barriers. In addition to the main game is an array of unique controller-focused mini-games which make Sonic Wild Fire fun to play alone or as a multiplayer game with friends. Get ready for a refreshing adventure that puts you on the forefront of gaming!


There is of course more in the link. No idea how much of it I can post.
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From: AdmiralViscen IV | Posted: 5/9/2006 4:17:08 PM | Message Detail

http://www.nintendo.co.jp/n10/e3_2006/gc/index.html

Paper Mario's engine is being used to create a brand new Cube platformer.

Looks ****in' great.

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From: AdmiralViscen IV | Posted: 5/9/2006 4:19:36 PM | Message Detail

Wait, more than a platformer:


Super Paper Mario™
Format: Nintendo GameCube™
Launch Date: Q4 2006
ESRB: RP (Rating Pending)
Game Type: 2-D/3-D Sidescrolling Platformer with Role-Playing Elements
Players: 1
Developer: Intelligent Systems

KEY INFORMATION: The newest chapter of the Paper Mario story isn’t just out of this world … it’s out of this dimension.
• What at first glance appears to be a 2-D sidescroller ripped straight from the pages of the Paper Mario universe soon turns into a 3-D action-adventure that defies all video game logic. Fusing 2-D and 3-D perspectives, not to mention RPG and platformer elements, the game slips back and forth between dimensions. The action sprawls across eight worlds filled with traps, puzzles, bizarre mysteries and items that often draw themselves out of thin air.
• Oh, and just because Mario’s in the title doesn’t mean he’s the only star – players also get to play as Peach and Bowser.

Donkey Kong Bongo Blast
Format: Nintendo GameCube™
Launch Date: Q4 2006
ESRB: RP (Rating Pending)
Game Type: Airborne Racing Action
Accessories: DK Bongos Controller
Players: 1-4
Developer: Paon

KEY INFORMATION: • Donkey Kong® and his pals have gotten their mitts on some high-powered Barrel Jets – incredible engines that boost when struck by a pilot. By beating on the DK Bongos controller, players can make their character swoop up, bank side to side and launch attacks on rivals. (The game also can be played using a Nintendo GameCube controller.)
• Players challenge the Kremlings or up to three pals on five worlds, each boasting 3-D aerial maps filled with countless obstacles and powerful items. With four people beating the bongos as they battle for the skies, this game is more party than race.


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From: AdmiralViscen IV | Posted: 5/9/2006 4:21:36 PM | Message Detail



Mega Man ZX - September 2006
Phoenix Wright Ace Attorney 2 - October 2006
Harvest Moon DS - June 2006
Winning Eleven Pro Evolution Soccer - Spring 2007
Final Fantasy III - September 2006
Dragon Quest Heroes - Rocket Slime - September 2006
SNK vs Capcom: Card Fighters Clash - October 2006
Rayman - November 2006


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From: AdmiralViscen IV | Posted: 5/9/2006 4:29:15 PM | Message Detail

Oh crap, a traditional Kirby game on DS:

http://i17.photobucket.com/albums/b55/Danthrax40/Wii%20pics/NTR_KirbyDS_ss08.jpg

More videos:

http://www.nintendo.co.jp/n10/e3_2006/ds/index.html

StarFox, NSMB, Mario Hoops, Zelda PH, YI2, MagVacation, Kirby, Custom Robo.

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From: AdmiralViscen IV | Posted: 5/9/2006 4:35:24 PM | Message Detail

http://wii.nintendo.com/controller.html

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From: scientist pg | Posted: 5/9/2006 4:51:09 PM | Message Detail

[This message was deleted at the request of the original poster]

From: scientist pg | Posted: 5/9/2006 5:00:13 PM | Message Detail

I'm surprised Intelligent Systems wanted to use Paper Mario's stiff engine for an action series that prides itself off of fluid physics and momentum. It certainly looks like a gag-filled throw-away title in the face of NSMB.

I want a Super Mario Galaxy trailer. I wouldn't be surprised if we don't see more until 2007, though.

A Sonic-only Sonic game built around speed and tilting the controller to change his angle actually sounds pretty fun and could bring some focus to the series.

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From: AdmiralViscen IV | Posted: 5/9/2006 10:15:11 PM | Message Detail

CV POR trailer:

http://media.ds.ign.com/media/774/774649/vids_1.html

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From: ajain02 | Posted: 5/9/2006 10:20:15 PM | Message Detail

I've gotta say, when I watched the Super Paper Mario video, I was really excited for another new 2D Mario, but... those big bright stars for every enemy defeated were definitely overkill. Annoying as ****ing kill.
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From: ajain02 | Posted: 5/9/2006 10:20:22 PM | Message Detail

*hell. >_>
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From: MacDaddy Mike | Posted: 5/9/2006 10:22:12 PM | Message Detail

It's good to know they're not dropping the Cube like they did with the 64 (can you say "two years till Kirby's Air Ride" much?). From the one tiny little screenshot I can already tell you that I'm going to buy Super Paper Mario.

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From: Cauchys Inequality | Posted: 5/9/2006 10:32:04 PM | Message Detail

Yeah, I watched the Super Paper Mario trailer, and I know I'm going to buy it.

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From: Cauchys Inequality | Posted: 5/11/2006 10:28:57 PM | Message Detail

Intersting developments from Q Entertainment.

http://www.gamespot.com/psp/action/everyextendextra/download_ini.html?sid=6150615&id=6150615

New Every Extend Extra trailer. It's Gamespot, so you can just log in like you would to GameFAQs.

Nice bosses; I'm glad to see there's so many. At the 2:00 mark, we get to see the player square off against Dragostea Din Tea (the Numa Numa song). In Japan, it's the "maiyahi" song; the four katakana swirling about the player are, appropriately enough, ma, i, ya, and hi. The second set that comes in are ma, i, ya, and fu. Maiyahi, maiyafu, maiyaho, maiyaha-ha.

I guess we can expect that in the US release we'll be fighting N, U, M, and A.

I was rather disappointed that the original music wasn't used for the second boss shown. And I have to wonder whether AB-A Hedron, "The Judge," will make an appearance.

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From: X Slayer007 X | Posted: 5/12/2006 1:29:57 PM | Message Detail

I've noticed many recent Poll of the Days were about E3 and a lot of people seemed to be in favor of the Wii. What was revealed to make people think this way?
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From: meeptroid | Posted: 5/12/2006 1:45:15 PM | Message Detail

I feel bad for ever doubting Nintendo.
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From: Neeyahaha | Posted: 5/15/2006 12:29:29 PM | Message Detail

http://mcchicken.free.fr/blog/2006-03-19_mario.jpg

Mario 'stacheless. Reminds me of John Arbuckle somehow.
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From: Impossible II | Posted: 5/15/2006 4:40:45 PM | Message Detail

http://www.joystiq.com/2006/05/15/the-engadget-and-joystiq-interview-nintendos-perrin-kaplan/

Haven't had time to read this all yet, but:

One of the developers said at the event where it was unveiled, "Don't throw away your GameCube controllers." That would imply that maybe...

That would apply to Zelda too, and Virtual Console games...


And people doubted me.

I was right, you know. Nintendo's sole reason for a Wii version of TP is marketing purposes. It doesn't matter in the slightest if the Wii version includes GameCube controls, and it will also keep a lot of people happy. Like me.
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From: scientist pg | Posted: 5/15/2006 4:53:53 PM | Message Detail

^
Ah, I was just about to post that in your E3 topic, because you were someone who seemed especially upset that the Wii version might not support the GC controller.

I wouldn't take Kaplan's brief statement as final confirmation either way, though.

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From: Impossible II | Posted: 5/15/2006 4:57:48 PM | Message Detail

I thought it was odd, too, but why would she be talking about the GCN Zelda? She didn't go out of her way to refer to all GCN games, and I doubt she'd only say Zelda because it's Nintendo's biggest GCN game left. It certainly sounds a lot like TP on the Wii was being compared to SSBB, and Virtual Console games, all Wii-only stuff that you can play with the GCN controller.

A third party better make a decent N64 classic controller, I'm not playing any N64 games on that stupid one they have.
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From: scientist pg | Posted: 5/15/2006 5:35:31 PM | Message Detail

It all comes down to if they let you re-map the buttons. In particular, L would need to function as the N64's Z for many games to play properly.

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The Scientist knows. "I strongly disagree/agree with your stance and/or stances. Directed at anyone." -Juggling Joker

From: FalconPain | Posted: 5/15/2006 9:20:23 PM | Message Detail

We should have seen this coming.

When Nintendo released the SNES, we had a lot of sequels with the word "Super" in the title. The same thing happened on the N64 and its ubiquitous number. And DS games either use the letters in their names or acronyms.

...in this case, it can only lead to more infantile humor.
http://wii.1up.com/do/gameOverview?cId=3150627

From: Cauchys Inequality | Posted: 5/15/2006 9:30:34 PM | Message Detail

I'm holding out for Wii Love Katamari.

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You no heart wa system nana ten go, ten go.

From: ajain02 | Posted: 5/15/2006 10:12:34 PM | Message Detail

April hardware sales in Japan (Media Create):

DS Lite: 690,344
DS: 137,775
PSP: 130,112
PS2: 112,045
GBASP: 30,852
GBM: 30,203
Xbox360: 10,701
GC: 4,536
GBA: 283
Xbox: 121

Total: 1,146,972

Holy... holy ****.
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From: Impossible II | Posted: 5/16/2006 2:15:07 AM | Message Detail

The DS Lite didn't even sell 700,000? That is so sad.

Get ready to LOL:

http://www.gamesindustry.biz/content_page.php?aid=17005

Phil Harrison agrees on Wii as second console purchase

Sony's Phil Harrison has recommended the purchase of Nintendo Wii as a second console, firing back at recent comments from Microsoft over the pricing structure of the PlayStation 3.

In an interview with US website Gamepro.com, Harrison stated that he believes "Nintendo will be the second system consumers purchase after PlayStation 3," praising the company's innovation but stressing that the Wii is in a different market to the PS3 and effectively describing the next-gen console war as a direct fight between Sony and Microsoft.


I'll give Moore and Harrison one thing: Anyone who buys both an XBox 360 and a PS3 is a complete (casual, and I mean the bad kind, not the kind Nintendo gets, graphics fanboys and whatnot) idiot. Hm, now all we need is MGS4 and DMC4 to get released on the 360, and I might pick one up if its library is good enough in a few years.

I hope/expect to see one of the two drop out, though. Having two identical systems with a few great exclusives each that you're bound to miss if you only buy one SUCKS. There just isn't room for three unless the two consoles distinguish themselves.
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From: Jimbo009 | Posted: 5/16/2006 2:17:46 AM | Message Detail

Imp, I now officially think you're a complete desk. How is someone a casual gamer idiot for investing lots of cash in two of the leading gaming consoles?

Wii will have simpler games if anything and they're AIMING it at casual/non-gamers.
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From: scientist pg | Posted: 5/16/2006 3:20:22 AM | Message Detail

I honestly don't expect either Sony or MS to "drop out". The industry has sustained itself and remained competitive typically between two or three consoles at a time. If anything, Nintendo's more distinct shift should give Sony and MS more breathing room within their market, and make two distinct competitors. That won't be reduced to one.

Also, thanks Cauchy for posting that Every Extend Extra link above. Looks like the game will really be fleshed out over the freeware version. Not something I'd buy a PSP for, but I'd get it if I had the handheld to begin with. I imagine the judge will make an appearance...just a secret one! Shhhh!

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The Scientist knows. "I strongly disagree/agree with your stance and/or stances. Directed at anyone." -Juggling Joker

From: AdmiralViscen IV | Posted: 5/16/2006 12:40:11 PM | Message Detail

Haha, check out Robotnik's new design:

http://static.flickr.com/44/147541728_91b76b0a7f.jpg
http://upload.wikimedia.org/wikipedia/en/7/77/Sonicnext6.jpg

Sega is devoid of creativity.

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From: Cauchys Inequality | Posted: 5/16/2006 2:07:55 PM | Message Detail

He looks approximately the same as before.

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You no heart wa system nana ten go, ten go.

From: scientist pg | Posted: 5/16/2006 2:42:43 PM | Message Detail

I want the secret of the FLAMES OF DISASTER!! I am searching for the IBLIS TRIGGER!!! OH NOES!!

I often have trouble determining whether Sonic Team actually thinks something is cool and is taking it seriously, or is trying to poke fun at something - in this case, RPG's.

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From: ajain02 | Posted: 5/16/2006 6:25:22 PM | Message Detail

From Jimbo009 | Posted 5/16/2006 2:17:46 AM
Imp, I now officially think you're a complete desk. How is someone a casual gamer idiot for investing lots of cash in two of the leading gaming consoles?

Wii will have simpler games if anything and they're AIMING it at casual/non-gamers.


The idea is that there's no point in paying $1000 for two consoles that offer virtually the same experience (with far fewer exclusives this time around, since developers need to squeeze every penny they can out of games thanks to skyrocketing development costs)... especially when there's an alternative that's much cheaper and offers something completely different.

Wii isn't aimed only at casual/non-gamers, it's aimed to keep the "hardcore" fanbase and bring in the casual/non-gamers as well. That's why we see titles ranging from Zelda: TP or MP3: Corruption to Wii Sports.
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From: ajain02 | Posted: 5/16/2006 6:59:05 PM | Message Detail

Daigasso! Band Bros. or Jam with the Band or whatever... completely pwns.
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From: Impossible II | Posted: 5/17/2006 2:00:29 AM | Message Detail

Both of ajain's above posts are 100% correct, and represent exactly what I meant and was trying to say. I mean, I didn't clearly express the Band Brothers point, but good job picking up the fact that it's something I subtly work into every post I make.

Speaking of DS music games, I got Ouendan and have been playing a lot of it. I won't be playing it in more than a year like with Band Brothers (15 songs, compared to BB and the expansion's combined 69 if I counted correctly, and 500+ parts), but it's still pretty damn fun and really hard.

Both games bring some really unique ideas to the rhythm genre, but what BB does is a bit harder for most people to wrap their heads around - I can even imagine that a lot of people who own Band Brothers don't really "get it" the way I do. The entire music instrument and MIDI system is awesome, and once you get to Pro Mode, I can't imagine anything better. It really makes for the most immersive and involving rhythm game ever.... Music game, even, because it goes beyond rhythm.

Metroid Prime 3 interview:
http://revolution.ign.com/articles/708/708948p1.html

Stacking beams being in 2D Metroid games doesn't really make me feel like they'll improve the 3D Metroid experience - if anything, I think the different beam system in MP and MP2 worked a lot better. And Samus doesn't lose her stuff at the start of the game... They've said that it won't be like an FPS despite the whole control thing, but I'm seeing one too many similarities to MPH here. And the system of just having one beam will actually just increase the FPS feel more, since there won't be an issue of strategically using different beams. On the bright side, the visors actually sound decent this time, if they'll actually allow for interaction, rather than just seeing things you couldn't see before.

Wii uses Bluetooth:
http://revolution.ign.com/articles/708/708953p1.html

I really didn't expect that, actually. Nintendo usually use their own technology.

Detailed Wiimote and attachment info:
http://revolution.ign.com/articles/708/708962p1.html

God, that looks so good.
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From: Impossible II | Posted: 5/17/2006 2:05:46 AM | Message Detail

Couple more things:

http://www.n-sider.com/newsview.php?type=story&storyid=2166

"That's not a slam on the US publishers," said Pachter, "But I, like everybody else, don't know who's going to capitalize on Wii...I didn't think publishers [knew how cool the Wii was] until they got their hands on it. I don't know how Ubisoft figured it out. Let's give them a lot of credit. They're ahead of everybody right now."

The Wii's recognition from attendees during the past week's Electronic Entertainment Expo has likely convinced more development support. That said, it may be too late for those just now jumping on board to develop software in time for Wii's Fall '06 launch.


Third parties might be slow getting on to the Wii? Oh, how sad for them.

(Did I mention how ****ing awesome the Wii is looking now?)

And according to somewhere I don't remember now, Yoshi's Island 2 is being made by Artoon, the developers of Yoshi Topsy-Turvy/Universal Gravitation. No wonder it looks so damn uninspired, that game was really boring. I just can't imagine a YI sequel feeling right without the involvement of the original developers. I mean, these guys made Blinx and Pinobee... Oh yeah, I would TOTALLY trust them with the long-awaited, highly anticipated sequel to one of the best and most popular SNES games around. I'm a lot less excited for it now, although at least I know why it looks like such a rehash. If it's true enough to the original's feel, I suppose it could still be good.
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From: Cauchys Inequality | Posted: 5/17/2006 2:10:26 AM | Message Detail

Ouendan, Gitaroo Man and Beatmania IIDX together cover everything I could want from any music game. Ouendan has one end of the wackiness, Gitaroo Man has the other end, and Beatmania IIDX has me playing the song. And not just one part, mind you. Do you have any idea how tough and ultimately rewarding it is to be able to play both the main melody and the drum beat for a song at the same time? That's something that Band Brothers will never be able to do.

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You no heart wa system nana ten go, ten go.

From: Impossible II | Posted: 5/17/2006 2:38:12 AM | Message Detail

Band Brothers also retains some element of accessibility and playability. Ouendan may be great, but it's still a rhythm game, not a music game. The entire rhythm genre is limited because you can't create or interact with the song in MOST games in it, and it often starts to feel detached and boring, because all you do is play a beat over the music (Ouendan goes to extreme levels of awesomeness, though). Band Brothers turns your DS into a musical instrument, and with multiplayer turns a group of systems into a band. The feedback Band Brothers gives is inherently awesome, because if you made a mistake you know EXACTLY what it was, why/how you made it, and how to do better. And it's incredibly fun and rewarding to play, once you get further into it than I recall you did. The rhythm genre isn't completely about wackiness or about displays of insane and impossible skill... At least, it doesn't have to be when there are very immersive and very fun games like Band Brothers around that do something completely new. It might be impossible to ever really perfect the genre, because the way Band Brothers works would always be limited in one way or another without the great use of MIDI, no matter what you say. You couldn't get the same control over the song. And eventually you always start to get bored, when there's just so little point to anything you play, due to its outside, irrelevant effect on the song. Not every game is like that, but a lot of them are, Ouendan included.

Ouendan is still AWESOME, though. And Ready Steady Go is by far the best song they could have picked to finish it with, it just works so well with the games entire style and feel (unlike a couple of earlier songs)... Speaking of which, I'm glad that the only two songs in the game I know (although I've also heard one other) are two of the three hardest songs in the game. Already knowing the song and the rhythm is really helpful.

The hardest difficulty level, with the cheerleaders, is ridiculously fast, when the notes are so small and far apart... I'll be stuck on it for a while. Hard mode was punishing enough, making it possible to basically die if you make around three mistakes, and often impossible to recover your health as fast as it automatically goes down. I prefer to be judged by the ranking system, not the frustrating system that basically breaks the ranking system by making it impossible to finish a song with less than an A because you have to be perfect. And A is all you'll get, because S is IMPOSSIBLE. Even if the game calls you "perfect", and you only got 30 notes not worth 300 points. Er, I never got the impression that S ranks were meant to work that way. It's like scoring 100 in Band Brothers...
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From: Cauchys Inequality | Posted: 5/17/2006 3:39:07 AM | Message Detail

If you get any X's, you will not get an S. You also have to have a pretty high 300-to-not-300 ratio, but the most important thing is to not miss anything. The rank of S is supposed to denote the highest level of achievement; why would getting it be easy?

Compared to Band Brothers, Beatmania did it first, and Beatmania did it better. The first Beatmania game came out in 1997 (I'm trusting Wiki over GameFAQs here) and had the player inputting sound samples through use of keys: these samples can be the main melody, the drum background, bass notes, extra samples that are thrown in during the song, really any sound that would be in the song. Since then, there have been over 25 arcade iterations in the Beatmania (5 keys and a turntable), Beatmania IIDX (7 keys and a turntable), and Beatmania III (5 keys, a turn table, and an "effector" pedal, which changes how the sounds play) series. It's not so popular because it's a bad music game.

Beatmania IIDX also has accessibility. There are several difficulty levels (3-4) for each song, and the beginner difficulty is pretty easy and accessible. One thing that Beatmania IIDX doesn't do is make the song easier by just mapping the entire melody onto two, four, or eight buttons, something that really irked me about Band Brothers. Instead, Beatmania IIDX will have you playing a simplified version of the melody on the easiest level. Maybe this part of the melody has sixteenth notes grouped into three's. Instead, you can just play eighth notes, and we'll fill in the middle note for you. That way, you still feel like you're playing the melody, but it's not just "press buttons" and "press control pad."

Beatmania IIDX gives you great feedback. Besides rating your input from Poor up to Perfect, you can clearly hear if you're off the music, as the song will sound wrong.

Beatmania IIDX doesn't rely on making bad MIDI renditions of songs in order to have them playable. Instead, it has a talented team of musicians who make songs specifically for IIDX or adapt them specifically for IIDX, so that when you play a song, you're playing a real song and not just the best that Band Brothers could do.

Beatmania IIDX also offers great challenges, so that I can keep playing and improving, and there will keep being new songs to challenge me.

And here's one thing I haven't seen any other rhythm or music game do. For certain songs in Beatmania IIDX, the highest difficulty level, Another, will actually let you play a new version of the song. So, you've got the song 5.1.1, where you're playing a piano. When you switch to the Another difficulty, you'll play a variation on the song where new frills will be added in that weren't in the original song. In fact, the song actually extends another 15 seconds past its normal stopping point, where you'll play a brand new section of the song. That's something I don't see Band Brothers ever pulling off.

I guess that's the end of my rant. The moral of the story is that, while Band Brothers might let you network with other people and play different parts of a song, Beatmania IIDX lets you do that as a single person, plus loads of other stuff too. Band Brothers might be better as a social experiment, but Beatmania is far and away the better game.

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You no heart wa system nana ten go, ten go.

 

From: Impossible II | Posted: 5/17/2006 4:15:43 AM | Message Detail

If you get any X's, you will not get an S. You also have to have a pretty high 300-to-not-300 ratio, but the most important thing is to not miss anything.

Er, that was my point. I had no X's and a massive 300-to-100 (no other not 300) ratio, yet still no S.

The way Beatmania works doesn't seem to be anything like Band Brothers at all. Being able to play all different sounds isn't the point of Band Brothers at all, and I don't know why you seem to find every aspect of them directly comparable when both games do things the other doesn't.

The first Beatmania game came out in 1997 (I'm trusting Wiki over GameFAQs here) and had the player inputting sound samples through use of keys: these samples can be the main melody, the drum background, bass notes, extra samples that are thrown in during the song, really any sound that would be in the song.

I don't understand how that's comparable to Band Brothers. Beatmania doesn't work as an instrument. It just gives you a variety of different parts of the song to play, but simply mixing up different sounds associated with different buttons doesn't somehow make it superior to Band Brothers. It's better because you can play more parts at once? I don't see how that works at all when they aren't the same game. Band Brothers works on a scale, giving you two octaves to play over with a single instrument. No mixing around between them, no random button association, no overcomplexity, simply playing it as if it were an instrument.

Your complaints about Band Brothers' controls are completely unwarranted, since Beginner Mode represents nothing of the game - to the point where once you unlock Amateur mode, the Beginner songs are replaced permanently (outside of practice mode). And keep in mind that Band Brothers does not work in the same way as Beatmania. You are actually playing the instrument, and have to play every note of that part. The only other way to prevent it from being too hard in easier modes was the touch screen parts, which also serve to play notes you don't have to. But for it to actually skip a single note would completely destroy the point of the game, which you're still missing.

And here's one thing I haven't seen any other rhythm or music game do. For certain songs in Beatmania IIDX, the highest difficulty level, Another, will actually let you play a new version of the song. So, you've got the song 5.1.1, where you're playing a piano. When you switch to the Another difficulty, you'll play a variation on the song where new frills will be added in that weren't in the original song. In fact, the song actually extends another 15 seconds past its normal stopping point, where you'll play a brand new section of the song. That's something I don't see Band Brothers ever pulling off.

I don't see Beatmania ever allowing the visual presentation and layout of Ouendan, in which the shape and direction the beats go in play a major part in the song, as you're not just going in a straight line. Is there something wrong with Beatmania because it can't do that?

Where's the song composition mode in Beatmania? I don't EVER see it pulling that off.
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From: Impossible II | Posted: 5/17/2006 4:15:58 AM | Message Detail

Beatmania IIDX also offers great challenges, so that I can keep playing and improving, and there will keep being new songs to challenge me.

This is an exclusive feature?

Many of your comments are ridiculous because you're passing far too much judgement on a game you don't have heaps of experience with. How can you directly compare the features of two unrelated games? Jak & Daxter 2 has guns, and Super Mario World doesn't, but that doesn't make it better. Metroid Prime Hunters has a control system that MP has nothing anywhere near, but that alone doesn't make it better. Sword of Mana has a mishmash of a million features from the other Mana games, but that doesn't make it better than any of them. Band Brothers uses MIDI and Beatmania doesn't, but that's because they're two different games that accomplish different things. The concept of Band Brothers would never, NEVER work without MIDI. Do you understand that yet?

Beatmania doesn't place you on the outside like many rhythm games do, and I never said it was bad as you keep insisting BB is just because it's different, but it is not based on the same idea as Band Brothers. The fact that it simply follows all different parts with each song makes it sound similar to what most rhythm games do, but with more effort put into the unique sounds of each thing you can play, so that it's part of the song. That is more responsive, and more immersive... But if all you're doing is hitting a bunch of labeled buttons, and the sound of that button is different each time you play it, how is it anything like the instrument-based system of Band Brothers? How does it have any consistency, and how does it not just confuse you by putting any random sound on to each button? The fact is, it's still a rhythm game, not a music game, for that reason. You're still playing to a rhythm, and God knows what sound will come out.

Band Brothers might be better as a social experiment, but Beatmania is far and away the better game.

I really don't see you knowing what you're talking about with this. How much of Band Brothers have you played? What exactly makes Beatmania "far and away the better game"? The fact that it has things Band Brothers doesn't... Even though the exact opposite applies as well? And it seems like every time I talk about something good in Band Brothers, you act as if I'm attacking some game I haven't played and don't care significantly for either way, and you somehow have to defend it. THEY'RE DIFFERENT GAMES WITH THEIR OWN GOOD POINTS. Why do they need to be pitted against each other, making one game superior every time it does something the other doesn't? Can't I be positive about something without it being turned into a negative? For example, there's no expectation to respond to me liking the fact that Band Brothers gives really great feedback and response to everything you play. The sound doesn't just come out different or at the wrong time - if you press A instead of X, it'll be one note lower. If you press Up instead of Left, it'll be one note higher, as if you accidentally hit the next note on a piano or the next string on a guitar. What does that have to do with Beatmania?
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From: Cauchys Inequality | Posted: 5/17/2006 2:21:58 PM | Message Detail

Er, that was my point. I had no X's and a massive 300-to-100 (no other not 300) ratio, yet still no S.

If you got 30 notes that aren't 300's, your ratio isn't going to be massive.

I'm not going to respond to all your points individually, since they all seem to be saying roughly the same thing. Yes, Band Brothers is different, but that doesn't mean it can't be compared. Both games have you playing the music, and they take different approaches to it.

Basically, I'm getting rather annoyed with how often you hype Band Brothers, especially when you compare it to other rhythm games and say, roughly, "[Other rhythm game] is nice, but it just can't be compared to Band Brothers, since in that game, you're actually making the music!" I decided to compare Band Brothers to a game it definitely could be compared to, another game in which you actually are making the music.

The other reason I'm not going to respond to all your points is that I don't really want to continue arguing this. You can count it as a win for you if you want, I don't particularly mind. But I'm going to pose something: if you played Beatmania IIDX, you would understand how Beatmania IIDX is a better game than Band Brothers.

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You no heart wa system nana ten go, ten go.

From: ajain02 | Posted: 5/17/2006 4:08:21 PM | Message Detail

I'm fairly impressed that I facilitated this with just one innocent little sentence.
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Mario Kart DS Friend Code: 021534 863236

From: Impossible II | Posted: 5/17/2006 4:58:50 PM | Message Detail

And if you played Band Brothers in Pro Mode, you would understand why it doesn't make sense to compare them.

If you think that the only thing that makes Band Brothers special is making music rather than playing a beat, you would be quite wrong, because it goes a lot deeper than that one-sentence summary. Even from the way you've described Beatmania, it sounds more superficial than you're saying it is, compared to Band Brothers.
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From: Neeyahaha | Posted: 5/17/2006 7:11:51 PM | Message Detail

Frequency and Amplitude both let you make music AND play with beats!
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From: AdmiralViscen IV | Posted: 5/17/2006 11:42:40 PM | Message Detail

http://i32.photobucket.com/albums/d25/moku111/wii01.jpg

Nice angle.

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From: AdmiralViscen IV | Posted: 5/17/2006 11:44:04 PM | Message Detail

Actually, check out all of these:

http://www.gfdata.de/archiv05-2006-gamefront/01691.html


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From: AdmiralViscen IV | Posted: 5/18/2006 12:04:13 AM | Message Detail

I will buy this game:

http://img107.imagevenue.com/loc286/th_90568_FF3_F911a.jpg
http://img15.imagevenue.com/img.php?loc=loc287&image=90574_FF3_F911b.jpg
http://img141.imagevenue.com/img.php?loc=loc109&image=90580_FF3_F911c.jpg
http://img22.imagevenue.com/img.php?loc=loc110&image=90587_FF3_F911d.jpg
http://img109.imagevenue.com/img.php?loc=loc75&image=90596_FF3_F911e.jpg
http://img127.imagevenue.com/img.php?loc=loc226&image=90604_FF3_F911f.jpg

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From: Impossible II | Posted: 5/18/2006 1:18:49 AM | Message Detail

Handheld games that received 8.0 or more from GameSpot and IGN in 2006:

Nintendo DS

IGN

True Swing Golf - 8.0
The Rub Rabbits! - 8.0
Age of Empires: The Age of Kings - 8.2
Pokemon Trozei - 8.0
Tetris DS - 9.0
Metroid Prime: Hunters - 9.0
Brain Age - 8.0
New Super Mario Bros. - 9.5

Gamespot

Age of Empires: The Age of Kings - 8.2
Metroid Prime Hunters - 8.6
New Super Mario Bros. - 9.0

PlayStation Portable

IGN

Megaman Maverick Hunter X - 8.0
Street Fighter Alpha 3 Max - 8.3
MX vs. ATV Unleashed: On the Edge - 8.3
MLB '06: The Show - 8.3
Pursuit Force - 8.4
Daxter - 9.0
Syphon Filter: Dark Mirror - 9.3
Megaman Powered Up - 8.2

Gamespot

Mega Man Maverick Hunter X - 8.1
Street Fighter Alpha 3 MAX - 8.2
World Soccer Winning Eleven 9 - 8.8
Exit - 8.0
MLB '06: The Show - 8.6
Pursuit Force - 8.0
Mega Man Powered Up - 8.5
Syphon Filter: Dark Mirror - 8.8
Daxter - 9.1
Me and My Katamari - 8.0
Metal Gear Acid 2 - 8.2
OutRun 2006: Coast 2 Coast - 8.0

This is a joke, right? And people argue with me when I say GameSpot are biased and have no credibility. Yes, Daxter is better than New Super Mario Bros! Okay. Nice to see that IGN, even if they do have some stupid reviewers, maintain some form of balance.

http://www.the-magicbox.com/gaming.htm

- RUMOR: Game Labo reported that Square Enix's Final Fantasy III remake will also appear on PS2, the PS2 version allows player to switch between the original and remake version at the title screen.

- RUMOR: Game Labo reported that Sony is working on a successor of PSP, which will have touch screen capabilities.


Ow, ow, ow. The controller rumours ended up true, and if this one is as well, someone will pay. Sony can only rip so ****ing much off of Nintendo before you can't help but be pissed off at them, regardless of what side they're on. Er, I'm talking about the touch screen PSP, not FFIII, in case there's any confusion over what Sony are stealing from Nintendo.

- Famitsu published the Top 10 E3 news Japanese players are most interested:

1. Impression and presentation of PlayStation 3 Controller
2. Square Enix's announcement of Final Fantasy XIII
3. Price and Launch date of PlayStation 3
4. Announcement of Super Smash Bros. Brawl and Snake as a new character
5. PlayStation 3 menu and user interface
6. Details of the PlayStation 3 Network Platform
7. Images of PlayStation 3 games
8. Three versions of Final Fantasy XIII
9. Dragon Quest Swords: The Masked Queen & The Tower of Mirrors for Wii
10. Images of Square Enix games


Now THAT is what I call fanboyism. Even ignoring the fact that the PS3 controller is garbage and only shows how good the Wii is... Everyone in Japan owns a PS2 and loves Square-Enix. Nintendo will have a hard time fighting that regardless of how bad the PS3 is, and Microsoft are already failing.
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From: Cauchys Inequality | Posted: 5/18/2006 1:57:55 AM | Message Detail

Impy, you just picked the best cutoff point you could to prove a point that's really not true. Let's try again, this time with games that received a score of 8.1 or higher:

DS

IGN

Age of Empires: The Age of Kings - 8.2
Metroid Prime: Hunters - 9.0
New Super Mario Bros. - 9.5
Tetris DS - 9.0

Gamespot

Age of Empires: The Age of Kings - 8.2
Metroid Prime Hunters - 8.6
New Super Mario Bros. - 9.0

PSP

IGN

Daxter - 9.0
Megaman Powered Up - 8.2
MLB '06: The Show - 8.3
MX vs. ATV Unleashed: On the Edge - 8.3
Pursuit Force - 8.4
Street Fighter Alpha 3 Max - 8.3
Syphon Filter: Dark Mirror - 9.3

Gamespot

Daxter - 9.1
Mega Man Maverick Hunter X - 8.1
Mega Man Powered Up - 8.5
Metal Gear Acid 2 - 8.2
MLB '06: The Show - 8.6
Street Fighter Alpha 3 MAX - 8.2
Syphon Filter: Dark Mirror - 8.8
World Soccer Winning Eleven 9 - 8.8

Notice how the list lengths are now only off by 1 in each case. This is because the bias isn't nearly as big as you believe, Impy. Sure, there's going to be some bias. Every site's going to have some bias. You can't avoid that, because rating a game is inherently a biased process. But the bias isn't so big that Gamespot "has no credibility." You just seem to get upset at them because they don't rate your favorite games as highly as you'd like. Have you even played Daxter? Or are you just upset because someone rated a Sony platformer higher than a Nintendo platformer?

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From: Impossible II | Posted: 5/18/2006 3:13:06 AM | Message Detail

I don't know why you think it has anything to do with any of that... And you made the same stupid assumptions when I mentioned MM:MHX potentially on the DS, so I wish you'd stop lashing out at me.

I didn't pick a cut-off point, I read it somewhere else. Even if I'd been doing it, I don't see how 8.0 is anything less than the most logical one to use... How can you specifically pick that one to suit a purpose when it's a round, exact number that makes perfect sense to go from? It sounds more like you're the one who picked the best cut-off point to prove something that's not true... Because conveniently, IGN have given plenty of DS games 8.0 and GameSpot have given a few PSP games 8.0. So what? You're obscuring the point.

The difference between GameSpot's rating of PSP games and their rating of DS games is clear however you look at it. Although there are some exceptions (in other words, some form of balance on the other side), GameSpot tends to rate major PSP games higher than IGN, but NEVER rates DS games higher than IGN - I can only think of a single exception off the top of my head, and only because IGN's Phoenix Wright review was garbage.

And whether or not I've played Daxter is irrelevant. The rest of the world thinks NSMB is better (source: GameRankings). It's not simply a matter of a Sony platformer vs a Nintendo platformer, it's a matter of the best 2D platformer in the last decade vs a game that according to everyone else, is great but not quite as good or monumental or anticipated. And I don't see how you could possibly ignore the bias in giving a single DS game so far this year a score of 9.0, and a whopping three over 8.0 or over 8.1.
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From: scientist pg | Posted: 5/18/2006 4:34:50 AM | Message Detail

And tune in next time, everyone, for Impossible vs. Cauchy, night THREE!

This illustrates the potential scope of Mario Galaxy's design over a typical platformer:

http://img517.imageshack.us/img517/2975/smg8ii.png

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From: Impossible II | Posted: 5/18/2006 6:06:02 AM | Message Detail

Super Mario Galaxy has enough potential to be the longest, most varied and most exciting 3D Mario. Keeping in mind that my complaints about length come from when a game hasn't fulfilled its potential and has ended too soon, not when it wasn't longer for the sake of being longer. I think the concept of Super Mario Galaxy could extend over far more areas and challenges than Super Mario Sunshine did, because there's SO MUCH that can be done. I simply want SMG to get as much time in development as possible so that they do everything they possibly can with it, and if they have I'll have no complaints about length. More length leads to more variety and more fulfilling of potential and capabilities, not just taking longer to complete the game... And that adds to replay value, because there will be more to do.

Incidentally, I get the impression that NSMB had a bit more it could have done rather than ending when it did, and in that respect nearly all the complaints I've heard or concerns I have about the game could probably have been solved in a single way; by simply adding a series of very challenging levels. And maybe by having level length increase more as you progress through the game, because I've heard it doesn't, which would make it shorter than SMW. And due to the hugely increased potential, the argument that it's 2006 now also has some relevance beyond being longer for the sake of it... There should be far more it can do than what SMW did, and they should be able to provide a longer and completely fulfilling quest to go with it. Fifteen years ago, game consoles weren't capable of anywhere near as much. I don't want to feel like there's so much stuff that could have been done that wasn't, because they didn't cover enough ground in 80 levels.

Although World 1 certainly looks harder than World 1 in SMW or SMB3 (or even SMB), so unless there's a total lack of a difficulty curve, I'm not sure what the problem is there.
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From: Mars | Posted: 5/18/2006 1:21:10 PM | Message Detail

My very, very, very late copy of EGM, which arrived about three weeks overdue, has a "pre-E3" section that mentions the FFVII PS3 remake is real. It gives no mention of FF13, but says the remake is happening.

I wonder what made Square change their minds on what to show--or, more importantly, what to put on the schedule first. They're drowning us in FFVII spinoff stuff right now, but all I really want is to be allowed to run through Midgar and the Ancient Forest in 3D. That's all, really.
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From: AdmiralViscen IV | Posted: 5/21/2006 11:59:26 AM | Message Detail

Capcom:


PlayStation 3, probably the target audience that's going to purchase the PlayStation 3, uh, it's going to be people with a lot more money, and maybe it would not be the most suitable, uh, platform for the Mega Man series. However, the Wii definitely has some potential, and it's maybe one where our target audience could embrace the Mega Man series. So while we haven't planned anything specific now at this time, I think probably that the potential is the highest on that piece of hardware.



Newsweek article:

Konami:


...The Wii's strong showing at the 2006 expo earlier this month, combined with Sony's announcement of two PS3 models for the mind-blowingly high prices of $499 and $599, has prompted many of the same analysts who dismissed Nintendo to predict its continued resurgence. "Not only will fan boys buy it, but it will also be the second console of choice" for PS3 or Xbox 360 owners, says analyst Michael Pachter of the U.S. research firm Wedbush Morgan. In Japan, publishers like Konami are even more bullish. "I would use the dominance of the DS in Japan to predict the future for Wii, since the vision for Wii is similar," says Michihiro Ishizuka, president of the company's game division. Okasan Securities analyst Masashi Morita believes that in addition to capturing nongamers, Nintendo can even win back some of its lapsed fans with the Wii's built-in support for the company's vast library of classics...


Miyamoto:


...Miyamoto freely acknowledges that the first set of Wii games are essentially new ways of controlling the same old games, but stresses that that won't be the case forever. "Two years from now, we'll have a strong lineup that can only be played using this interface," he says...



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From: AdmiralViscen IV | Posted: 5/21/2006 3:46:46 PM | Message Detail

Looks like they fixed Red steel:
http://video.google.com/videoplay?docid=-7888968777839133832

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From: Neeyahaha | Posted: 5/21/2006 6:02:45 PM | Message Detail

Did anyone else laugh at the french man saying "real gangster"?
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From: AdmiralViscen IV | Posted: 5/22/2006 7:30:17 PM | Message Detail

Penny Arcade:


I really must stress to online PlayStation 3 partisans the extent to which they were not at E3. Those of you playing "the home game" might have seen a trailer or two and come away with the idea that with grace and pride your grey altar stood high over conquered foes. Ain't the case.

Like Nintendo, they should have kept that price close to the vest. Maybe even buried it inside the vest, or folded it lengthwise and hid it in the sole of their shoe. Because what happens after you hear that price is you traverse their media gauntlet, and with each new game you see, you ask yourself if it is worth six hundred dollars. That game, by itself. Is this Karaoke game, which is, as I understand it, a very good Karaoke game, worth six hundred dollars? Six sixty, if we are using tawdry real numbers? With only thirty songs built in, what is be the price per song I choose to download - which is to say, what is the actual price of the game? Wait, is SingStar even a launch title? God of War, I mean, uh... Heavenly Sword looks cool, but when is it coming out? Do we even know what the launch titles are?

They've gotten a lot of traction differentiating themselves from Microsoft by offering "free online play," which people hear as "free Xbox Live," and I don't know that we can believe anything of the kind. Until it is absolutely verified that we are talking about single sign in, single friends list, unified architecture, and invites across products from different publishers, they are not replicating the competing premium service. The PlayStation 2 has "free online play" as well, and it becomes apparent fairly quickly that it is free (which is to say, $40) because they have given the user nothing, and the developer nothing, and the publisher nothing.

It is in this spirit that I have resolved to give you nothing as well, as much as you want. You might be wondering how you or your friends can get a piece of this nothing that I'm giving away. Just close your eyes. Yes, that's it. Open your right palm. There. Now savor your nothing, to the extent that one is able to savor the void.

The reality is, of course - and this is a dark piece of market wisdom - that if a game good enough or important enough is released, price recedes as the primary factor. Their stable of thrall developers worldwide will eventually necessitate a purchase, a fact I find unpleasant. But I'm not going to pay a premium for games that will be released at some distant point in Earth's future.

It is very, very early to consider one's self a fan of the PlayStation 3.


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From: ajain02 | Posted: 5/22/2006 9:23:42 PM | Message Detail

As long as we're PS3-bashing, here's another funny short edit of Sony's press conference. This one's 5 minutes, and it's not as laugh-out-loud-funny as the 1-minute summary, but it's still got its good points.

http://www.youtube.com/watch?v=IH2w2l1JTs4
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"So here's this giant crab... and you attack its weakpoint for MASSIVE DAMAGE." - Sony's E3 press conference
Nintendo WFC games: MP:H, MK:DS, Tetris

From: Impossible II | Posted: 5/24/2006 6:57:18 AM | Message Detail

More love for Wii60:

http://gonintendo.com/?p=2732

Peter Moore rocks.

This anime also rocks:

http://www.youtube.com/watch?v=zRhB7xgdcfc

Image summary:

http://i36.photobucket.com/albums/e28/deadprez125/animu/H-N/h-08.png
http://i36.photobucket.com/albums/e28/deadprez125/animu/H-N/h-09.png
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From: AdmiralViscen IV | Posted: 5/24/2006 10:55:14 AM | Message Detail

Survey from Famitsu. Peformed in the magazine instead of online.



24.05.06 - Famitsu asked its readers which games they look forward to the most after E3:

1. Zelda (Wii, Nintendo)
2. Final Fantasy XIII (PS3, Square Enix)
3. Metal Gear Solid 4 (PS3, Konami)
4. Dragon Quest Swords: (Wii, Square Enix)
5. Super Smash Bros. Brawl (Wii, Nintendo)
6. Super Mario Galaxy (Wii, Nintendo)
7. Final Fantasy III (NDS, Square Enix)
8. Monster Hunter 3 (PS3, Capcom)
9. Biohazard-Series (Wii, Capcom)
10. Halo 3 (Xbox 360)

Which Hardware are you looking forward to the most right now??

Wii - 68,8 %
PS3 - 21,0 %
Xbox 360 - 7,2 %
NDS - 3,0 %

What do you think about the pricing of PlayStation3?

88,4 % - I think, the price is high.
10,9 % - The price is fitting.
0,7 % - The console is cheap.

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From: Cauchys Inequality | Posted: 5/24/2006 12:44:08 PM | Message Detail

Impossible, you missed, at the very end, the girl with reddish hair doing Maya's bow.

The anime itself (The Melancholy of Haruhi Suzumiya) is quite good, though the Phoenix Wright bit has been my favorite "reference to other thing" in the show. As usual, they pulled it off subtly but perfectly, and it leaves me wondering whether I've missed any other Phoenix Wright references in the clip than to Wright, Edgewoth and Maya.

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From: Neeyahaha | Posted: 5/25/2006 2:51:52 PM | Message Detail

[This message was deleted at the request of the original poster]

From: Impossible II | Posted: 5/25/2006 4:47:09 PM | Message Detail

http://press.nintendo.com/articles.jsp?id=9648

<$250

I hope Nintendo know what they're talking about with console and game sales expectations, after "50 million GameCubes". I mean, certainly, the price will be... Exactly what we already knew it would be. And it's pretty good.
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From: Impossible II | Posted: 5/26/2006 3:03:40 AM | Message Detail

New Phantom Hourglass info from NP:

http://boards.gamefaqs.com/gfaqs/genmessage.php?board=213&topic=28266792

-There is only one main dungeon, but it's big, and has sections you can't access till later.
-There are "mini-dungeons".
-There are enemies called "Chasers" in the dungeons that can't be killed and will destroy Link in one hit if they hit him. This is where planning your course with the touch-screen comes in.
-Aonuma has said that the game will be like WW, where "anyone can feel at home" (ie: Easy).
-Aonuma also said he wanted to create a Zelda controlled just by the stylus (kiss goodbye to D-Pad control!).
-Aonuma said that the "Phantom Hourglass" will be an important plot device, and will be used similar in a way that time was used in MM.
-NP says Ganondorf isn't likely to return, but Aonuma hints that his evil may have spread and affected other denizens of the Great Sea.
-The boat Link gets around in has a captain.
-Enemies have weaknesses that can only be exploited via the touch screen. Aonuma says they're... Different from before.
-A hookshot-like tool appears.
-The fairy as your "guide" (ie: Where you point your stylus).
-The ocean in Phantom Hourglass is significantly more dangerous than the waters in WW.


What I don't understand is why all the people in that topic are whining so much. Apart from it being easy, presumably without any higher difficulty option (which sucks, especially in 2D Zelda when it should be comparable to LA and LttP), so don't see what the problem is.

I hope there are a lot of new items, though, both in TP and PH. I'm getting sick of seeing about two in each new Zelda game, and otherwise getting all the same stuff and using it in the same ways. Certainly they're eliminating the "same ways" issue, with the touch screen, Wiimote, and new powers like the Gale Boomerang (and supposedly others), but the kinds of puzzles we see and things we need to do each time we get a new Zelda item is getting predictable - Mirror Shield dungeons have been done two or three times (don't recall that much in MM worth counting), for example.
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From: scientist pg | Posted: 5/26/2006 3:54:13 AM | Message Detail

^
Sounds great ^_^. I'm actually looking forward to PH as much as TP. The idea of a single 'large' dungeon that is entered at different points is something I'd always wanted to see Zelda try, and could freshen up the series structurally.

_________________

Do you know your Tose? They've worked on over 1,100 games, including 19 PSP and 17 DS games:

http://www.gamasutra.com/features/20060518/sheffield_01.shtml

I never knew their portfolio was generally unknown.

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From: Impossible II | Posted: 5/26/2006 5:38:55 AM | Message Detail

Ah, so they're the developers of Starfy? Odd to see that the creators of some of the most interesting looking platformers on the GBA, and the great Super Princess Peach, are also responsible for mediocre license games. Maybe it's a Treasure-esque thing. I'd like to know what else they've done, since I wouldn't be surprised if I own any games they made, but I guess if they go uncredited for everything, we can't really know. I'm sure they've done some major stuff without anyone knowing.

GS: Have you developed for any of the more obscure consoles, like the Wonderswan?

SC: Oh yeah, absolutely. Like a world famous RPG for instance.


They did the Final Fantasy ports, too? I wouldn't be surprised if they've ported other games, for Square-Enix or others.

I've heard PH has some issues with control, because it's hard to make Link do what you want him to with the touch screen (attacking, moving and picking things up all having the same controls). Animal Crossing had the exact same problem, but you could still use A and B on that, PH has no button or D-Pad controls whatsoever. I've never known an EAD game to be confusing or hard to control, so hopefully they'll work the kinks out. Besides that, I'm very happy with the direction PH is taking - although if they're going for WW-esque difficulty, just to make people complain about it, it seems like it might miss some of the fun of having EAD develop 2D Zelda for the first time in years (besides FSA, which I've never really been clear on). A huge number of mini-dungeons, or one particularly varied and expansive dungeon (I think it was Soul Blazer that had something similar, apart from the fact that it wasn't all that varied, but this is Nintendo), could be an interesting idea, and a lot of the things they're doing sound like fresh, fun concepts for the Zelda series. I look forward to seeing how well they're executed.
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From: scientist pg | Posted: 5/26/2006 9:30:32 PM | Message Detail

Apparently a Japanese list on Nintendo's site mentions some upcoming GameCube games:

"The list included a small batch of games. Some were already known by IGN, such as Super Paper Mario, The Legend of Zelda, Donkey Kong Bongo Blast and a generically labled Kirby game."

So maybe Kirby will make a low-key release for GC after all...

http://cube.ign.com/articles/710/710373p1.html

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From: ajain02 | Posted: 5/26/2006 10:20:07 PM | Message Detail

I thought Super Princess Peach sucked, personally, but I really want to try out Starfy. Might try Starfy 4 for DS.
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Nintendo WFC games: MP:H, MK:DS, Tetris

From: ajain02 | Posted: 5/26/2006 10:22:42 PM | Message Detail

Oh, and on the subject of Kirby, is anyone else massively disappointed by the new Kirby DS? In their DS E3 awards, IGN mentioned it as being really boring and generic, IIRC. And really, after Canvas Curse, why this? There was still plenty they could've done with the touchscreen formula - and to be honest, I'd have been happier even if they just made a rehash with original levels - so why the old style, which definitely sort of feels... stale after all these years? (At least, that's my opinion, especially after CC.)
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"So here's this giant crab... and you attack its weakpoint for MASSIVE DAMAGE." - Sony's E3 press conference
Nintendo WFC games: MP:H, MK:DS, Tetris

From: Neeyahaha | Posted: 5/26/2006 10:25:05 PM | Message Detail

I still prefer Kirby Superstar over Canvas Curse. If they can bring back SS's magic, I'll be overjoyed. I'm not too worried about it's medocricity just yet. I'm sure it'll turn out ok. ..Unless it pulls an Air Ride.
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From: AdmiralViscen IV | Posted: 5/26/2006 10:47:42 PM | Message Detail

More D/P pics, top screen revealed:

http://www.watch.impress.co.jp/game/docs/20060515/poke.htm

and http://www.watch.impress.co.jp/game/docs/20060515/poke03.jpg

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From: AdmiralViscen IV | Posted: 5/27/2006 12:06:05 AM | Message Detail

Nintendo expects to ship 6 million Wiis between launch and April 2007.

http://ds.ign.com/articles/710/710091p1.html

With the Wii set to debut this year, Nintendo's fortunes in the console market look to turn around. The company expects to ship a total of 6 million Wii hardware units and 17 million pieces of software for the system worldwide by April of 2007, the end of the current financial year.

I think that's actually less than Sony plans on shipping in the same period.

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From: Mars | Posted: 5/27/2006 12:09:06 AM | Message Detail

Less? Great, and the game-store franchises won't take reserves until they have a street date, price and number of consoles....
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From: AdmiralViscen IV | Posted: 5/27/2006 12:10:25 AM | Message Detail

Actually, it's exactly the same.

I don't see why Nintendo can't flood the market with them, considering the tech. Maybe they are anticipating uncertainty among retailers.

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From: AdmiralViscen IV | Posted: 5/27/2006 12:14:04 AM | Message Detail

BTW, GameCube sold 3.8 million in the same time period back in 2001-2002.

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From: Impossible II | Posted: 5/27/2006 12:33:51 AM | Message Detail

Well, the Wii should appeal to a lot more people. Isn't that the point?

Oh, and on the subject of Kirby, is anyone else massively disappointed by the new Kirby DS? In their DS E3 awards, IGN mentioned it as being really boring and generic, IIRC. And really, after Canvas Curse, why this? There was still plenty they could've done with the touchscreen formula - and to be honest, I'd have been happier even if they just made a rehash with original levels - so why the old style, which definitely sort of feels... stale after all these years? (At least, that's my opinion, especially after CC.)

I agree completely. I'd prefer a rehash of the fantastic new style Canvas Curse created, exploiting more of its potential, than a rehash of the same kind of Kirby we've been playing for years. This is nothing more than a third GBA Kirby, and the DS should be able to do so much better. KCC also had some of the best art and 2D graphics on the DS, and the new Kirby again looks to be taking a step backward to the GBA. We need a KCC2 so bad, and this new one looks uninspired and completely unnecessary after NiD and TAM.

I still want the GCN one, though, because that looks more like Super Star and looks much more fun. Good to hear that it still exists, although I wish it had been at E3.

It's nice to see them making an effort to make Pokemon look better this time around, but it almost seems worthless. It's pretty much identical to the GBA games, only polygonal, and it looks a bit bland because they should be capable of something fresher. Even NSMB did more graphically than do SMB3/SMW in 3D. More importantly, though, the battle screens are archaic garbage, and I wish they'd dump them.
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From: AdmiralViscen IV | Posted: 5/27/2006 12:35:48 AM | Message Detail

Um, yes. Did I say otherwise?

6 million isn't really that high a number. The mainstream isn't going to get involved in a system launch, so I guess that explains Nintendo's projection. I would expect them to manufacture way more than that, though, which is why I wonder if it's a retail issue.

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From: Impossible II | Posted: 5/27/2006 7:02:07 AM | Message Detail

DS game scans; Megaman ZX, Kirby, Tales of the Tempest, Mario Hoops.

http://www.jeux-france.com/news16070_mega-man-zx-plus-d-images.html
http://www.jeux-france.com/news16069_kirby-revient-sur-nintendo-ds.html
http://www.jeux-france.com/news16066_tales-of-the-tempest-en-images.html
http://www.jeux-france.com/news16064_mario-hoops-3-on-3-plus-d-images.html

MMZX looks the same as always, Kirby looks like it's not KCC when it should be, TotT is not exactly wowing me even though it has the potential to set a benchmark for awesome DS RPGs (seeing as there are only a couple of decent ones right now, and the Tales series is great), and Mario Hoops looks really good.

And this is the best ytmnd ever, and always will be, it is completely impossible to surpass:

http://robthehotdog.ytmnd.com/

It's almost scary how accurate some of that sounds.
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From: Neeyahaha | Posted: 5/27/2006 7:32:48 AM | Message Detail

As long as Kirby can do combos with his powers a la Kirby Superstar, the game looks just dandy.
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From: ajain02 | Posted: 5/27/2006 8:39:13 AM | Message Detail

Pokemon reminds me of the old arguments that would go on back at the Next-Gen Gaming board and the DS/PSP boards. The Sony fanboys would say GTA:LCS would make PSP crush the DS, and then the Nintendo fanboys would say that Pokemon would make the DS crush the PSP. Interesting how we've already got a sales winner (has DS actually overtaken PSP in North America, though?) and the DS's hasn't even had to pulled out what the fanboys were calling its most powerful exclusive. Anyways, Diamond and Pearl look the same as always... I'm glad the graphics have at least been improved a bit, if not significantly.

MMZX looks cool, but it could clearly be done on GBA. Kirby looks just as I said... but I guess I'll try and be optimistic here, Nee. Graphically, Mario Hoops 3 on 3 and Tales of the Tempest both look phenomenal; I just hope that they can do the same for gameplay, especially the former. I still don't quite understand this touchscreen dribbling control scheme.
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Nintendo WFC games: MP:H, MK:DS, Tetris

From: Neeyahaha | Posted: 5/28/2006 12:54:14 PM | Message Detail

If this is true, oh holy mother...

http://darkzero.co.uk/news.php?newsid=9895
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From: scientist pg | Posted: 5/28/2006 3:07:35 PM | Message Detail

Ideally I think it should be $150 or less, possibly the same price as the DS. Certainly $200 or more is pretty questionable, and would make the Wii appear to be "only" the cheapest game console, but not something fundamentally different. They should aim to profit mostly off software and the (nearly effortless) virtual console.

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From: Polas | Posted: 5/28/2006 3:11:37 PM | Message Detail

I've been guessing something around $179-199, and if it's more toward the latter, some sort of bundle, either a slew of all the crazy controller attachments, Twilight Princess, or something.

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From: ajain02 | Posted: 5/28/2006 9:07:07 PM | Message Detail

"Why there are no indie video games" (http://www.slate.com/id/2142453/)

In the online gaming magazine Escapist, [Greg Costikyan] wrote that gamers are partially to blame for the lack of an independent scene:

Indie rock fans may prefer somewhat muddy sound over some lushly orchestrated, producer-massaged score; indie film fans may prefer quirky, low-budget titles over big-budget special FX extravaganzas; but in gaming, we have no indie aesthetic, no group of people (of any size at least) who prize independent vision and creativity over production values.


I'm not gonna lie, I think there are plenty of us out there who fit that description perfectly. But there definitely aren't enough to make $15 million on a PS3 game. :-/ Interesting article, worth a read.
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"So here's this giant crab... and you attack its weakpoint for MASSIVE DAMAGE." - Sony's E3 press conference
Nintendo WFC games: MP:H, MK:DS, Tetris

From: Neeyahaha | Posted: 5/28/2006 9:27:56 PM | Message Detail

The Wii may be perfect for this. Assuming of course, that developments costs aren't all that bad, and that Nintendo's willing to accept games from no-to-small-name developers.

On an entirely different topic, I realized while I was in the shower earlier (also unrelated) that SquareSoft has only released three usual FF games per console that they've worked on. 1-3 on the NES, 4-6 on SNES, 7-9 on PS1, and 10, 10-2 and 12 on PS2. Of course, there are others (Mystic Quest, Crystal Chronicles, Tactics, and XI) but they don't follow the normal RPG formulae.
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From: Impossible II | Posted: 5/29/2006 2:19:56 AM | Message Detail

Interesting discussion about the Wii price:

http://revolution.ign.com/articles/710/710181p1.html

The best points are probably from Mark Bozon on page 3.

Ultimately, I think $250 is a great price, and any fan will buy that, but Nintendo's entire goal is to expand beyond the fans. $200 for a bare-bones system LOOKS better to the mainstream, non-gamer consumer than $250 with another controller and Wii Sports, and that's why they need it at $200. I'd prefer a $250 bundle, though... Hell, even the $200 version should come with two controllers, since they're encouraging people to play primarily together with games like Wii Sports. But $200 is really the sweet spot, and what I think they'll go for.

This is all moot, though. What matters is an AU$300 (or even less) price, that would just rock compared to the $1000 PS3 (the conversion from USD is lower than that, the reason it costs so much is because it's converted from the stupidly high 599 Euro price).
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From: Impossible II | Posted: 5/31/2006 3:40:30 AM | Message Detail

Various DS game info:

http://www.neogaf.com/forum/showthread.php?t=103638

US Release dates:

http://www.4colorrebellion.com/archives/2006/05/31/release-dates-ds-news/#more-3379

Nintendo DS
June 5: Big Brain Academy
June 5: Magnetica
June 11: Nintendo DS Lite
June 26: Sudoku Gridmaster
Aug. 28: Star Fox DS
Sept. 18: Pokémon Mystery Dungeon: Blue Rescue Team
Sept. 25: Mario vs. Donkey Kong 2: March of the Minis
Oct. 9: Clubhouse Games
Oct. 30: Children of Mana

Nintendo GameCube
Sept. 25: Baten Kaitos Origins
Oct. 9: Super Paper Mario

Game Boy Advance SP
Sept. 18: Pokémon Mystery Dungeon: Red Rescue Tea


Children of Mana in October? That sucks, I wish they'd release it earlier, further from the Wii launch and likely DS deluge. (As if they couldn't.)

Near-confirmation of Star Fox Wii:

http://darkzero.co.uk/news.php?newsid=9887

Interesting stuff:

http://img19.imageshack.us/img19/844/nsmbw19wc.gif
http://gonintendo.com/wp-content/photos/noawii.JPG
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From: ajain02 | Posted: 6/2/2006 4:21:34 PM | Message Detail

(from Next-Gen Gaming) I find this to be completely awesome and hilarious:

http://www.gamespot.com/psp/rpg/monsterhunterpsp/review.html

There are two main types of quests you can take on in Monster Hunter Freedom: hunting quests and gathering quests. The primary, and arguably most fun, quests are the hunting quests, which charge you with scouring forests, swamps, jungles, and desert environments for specific monsters to slay. Sometimes just taking down your target is enough, though you'll regularly have to break out the skinning knife to bring back trophies of your kill. You start off the game with a single blade weapon, though you can also switch over to the slow-moving but extremely powerful great swords, hammers, and lances; the faster-moving dual swords; or the ranged bowgun. There's definitely a distinct feel to each of the weapon types, but none of them ever feel responsive enough, and the sensation that you're fighting against the controls is a fairly constant one. What's more, there's no real-time weapon switching, so if the weapon you equipped your character with isn't dealing the massive damage that you'd like, you'll have to travel all the way back to your house to change your gear.

XD
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"So here's this giant crab... and you attack its weakpoint for MASSIVE DAMAGE." - Sony's E3 press conference
Nintendo WFC games: MP:H, MK:DS, Tetris

From: Wacky | Posted: 6/2/2006 4:24:22 PM | Message Detail

While I see the part you find amusing, I don't really see it as a flaw. The game is designed to have a small set of weapons that cater to your particular way of fighting. I don't think anyone will want to switch on the fly. At least I haven't had the desire to yet.

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From: Neeyahaha | Posted: 6/2/2006 5:16:06 PM | Message Detail

Does that mean though, that you can only have one weapon? Or can you choose two or three, and just have to go home to switch that combination?
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From: AdmiralViscen IV | Posted: 6/2/2006 5:19:50 PM | Message Detail

http://deadnfurious.com/dnf_homepage.jpg


http://deadnfurious.com/


Virgin PLAY has announced today the agreement with the Dream On studio, to publish the game Dead and Furious worldwide for the portable console Nintendo DS, whose date launch will be next November.

The French studio Dream On goes more than 3 years dedicated to the development of video games for the portable consoles, included Nintendo's last one, the NDS.

Benjamin Yoris, CEO from Dream On Studio is very pleased to announce his partnership with Virgin Play on the game Dead'n Furious for the Nintendo DS, and he said about it: “ We are very excited to work with Virgin Play on such a fun and action-packed game. With your stylus or your finger, you will recreate all the sensations of an arcade gun-shooter: different weapons, zombies, a mysterious story ... All the ingredients for a great gaming moment, including touch screen gameplay and 2 players cooperative game mode, will be in your hands!

Dream On Studio has spent the last 3 years focusing on games for the handheld consoles including the Nintendo DS. We want to deliver the best possible and entertaining games on the Nintendo DS. Working with Virgin Play is undoubtedly a good opportunity for our gaming ideas to come to life and be successful.”

On the other hand, Paco Encinas, Virgin Play’s General manager has said: " We are very satisfied to this publisher's agreement with Dream On, I am sure that this original and entertaining game is another firm step in our strategy of continuing growing as Publisher worldwide ".


Nice.

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From: Impossible II | Posted: 6/4/2006 8:12:25 AM | Message Detail

http://boards.gamefaqs.com/gfaqs/genmessage.php?board=213&topic=28462035

A fifteen step guide to becoming a pretentious gamer!

1. Killer7
2. Ico
3. Jet Set Radio Future
4. Rez
5. Shadow of the Colossus
6. Katamari Damacy
7. Panzer Dragoon Orta
8. The Legend of Zelda: Wind Waker
9. Ikaruga
10. Pikmin
11. Eternal Darkness: Sanity's Requiem
12. Zone of the Enders: The Second Runner
13. Psychonauts
14. Animal Crossing
15. Phoenix Wright: Ace Attorney

(You can like Metal Gear games, but you must make fun of the story. MGS2 has to be your favorite.)


Poor Sci... :P Although he got the MGS point wrong. But get a DS, so you can have PW.

That list needs at LEAST one more Treasure game to really be that accurate, though. I can see a couple there, like ED, that don't make as much sense compared to something like Radiant Silvergun.

And hell, if a Zelda game of all things can be on there (stupid), maybe NiGHTS. I mean, all the games on there that are million sellers are utterly illogical. Yeah, everyone who owns AC is pretentious?
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From: ajain02 | Posted: 6/4/2006 9:57:04 AM | Message Detail

Psychonauts kicks ass, go buy it now.
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"So here's this giant crab... and you attack its weakpoint for MASSIVE DAMAGE." - Sony's E3 press conference
Nintendo WFC games: MP:H, MK:DS, Tetris

From: Cauchys Inequality | Posted: 6/4/2006 4:11:06 PM | Message Detail

I can proudly say I own eight of the games on that list, have beaten another two, and would like to play four more (Animal Crossing doesn't appeal to me).

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You no heart wa system nana ten go, ten go.

From: Impossible II | Posted: 6/4/2006 6:04:20 PM | Message Detail

I own four (and Pikmin 2, but only the first is on there >_<), but I would argue against some of them really belonging on there. Maybe if you consider WW to be your favourite 3D Zelda...

My new desktop background:

http://www.4colorrebellion.net/media/pics/06/06/edge_wii_full.jpg

I honestly was on the verge of just keeping one of the official NSMB ones (from the web site) on their for weeks or months more. >_<

Wiimote prototypes:

http://www.britishgaming.co.uk/?p=926

That Analog stick one is awesome. >_>
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From: Cauchys Inequality | Posted: 6/4/2006 9:59:04 PM | Message Detail

My background is Forte from Meteos. They have all 32 planets available as backgrounds on the official Meteos website. It's pretty nifty.

I don't what there is to argue about on the list. Liking Wind Waker doesn't make you as pretentious as liking game X? How do you measure that?

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You no heart wa system nana ten go, ten go.

From: scientist pg | Posted: 6/5/2006 12:28:56 AM | Message Detail

It seems many of the games were arbitrarily added for being rare/controversial/overlooked or whatever. I've played...7 of them.

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From: Impossible II | Posted: 6/5/2006 3:49:01 AM | Message Detail

http://www.gamefaqs.com/features/top10/379.html

I don't know where to start pointing out what's wrong with that list... Well, actually, X-Men Legends is a good place. SCII, MKDD, and SWRL would be some others, although those are all fairly good games... Not better than SMS or SSBM. MP2 being #1 and MP not even being there...
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From: ajain02 | Posted: 6/7/2006 4:19:54 PM | Message Detail

http://www.gamerswithjobs.com/node/24818

Some really fun and quirkly online games. I made my own topic about it and only Nee noticed >_> My favorite is flOw:

http://intihuatani.usc.edu/cloud/flowing/
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From: scientist pg | Posted: 6/9/2006 1:45:23 PM | Message Detail

New Super Paper Mario screens:

http://img156.imagevenue.com/img.php?loc=loc251&image=66452_Super_Paper_Mario_F914r.jpg

I'd like to see the 2D -> 3D mechanic in motion. In a sense, this game could make the most literal use of the 'paper' idea.

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From: Impossible II | Posted: 6/9/2006 6:12:57 PM | Message Detail

Some other scans, along with SPM:

Star Fox Command: (SLIPPY IS A HETEROSEXUAL MALE!)
http://img132.imagevenue.com/img.php?loc=loc242&image=66461_Starfox_Command_F914r.jpg

Mario Hoops:
http://img45.imagevenue.com/img.php?loc=loc118&image=66469_Mario_Basket_F914x.jpg
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From: Neeyahaha | Posted: 6/9/2006 6:17:13 PM | Message Detail

As opposed to a homosexual female, of course.

(just playin', Imp-ster)
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From: AdmiralViscen IV | Posted: 6/13/2006 6:01:29 PM | Message Detail

Call of Duty 3 Wii looks pretty damn good.

Can't post the pics, because they are English language scans.

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From: Neeyahaha | Posted: 6/13/2006 7:00:10 PM | Message Detail

What if you put a giant black box over the english print? Of course, that might just be too much work..
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From: AdmiralViscen IV | Posted: 6/13/2006 7:02:55 PM | Message Detail

Still against the ToS.

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From: Wacky | Posted: 6/13/2006 7:38:03 PM | Message Detail

Nee, two things:

1) one of your links is breaking the page
2) In MHF, you can only carry one weapon with you at a time. You don't really need more than one weapon on you since each weapon caters to a different playing style.

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It's like going into a pet store and asking for a dog, only to be confronted by the guy behind the counter, who tells you they have fish.~~Hawk Eye

From: Neeyahaha | Posted: 6/13/2006 7:54:43 PM | Message Detail

Fix'd. Although, I had to go back five pages to delete the post. You and your crazy page set up.

From the little I heard of the game, it sounded like certain weapons could let you do certain skills, making the one weapon limitation seem kinda silly. But maybe skinning animals and what not isn't a big deal. If you're just fighting with the single weapon, I could deal with that.
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From: Wacky | Posted: 6/13/2006 8:00:03 PM | Message Detail

Yeah, upgrades are possible so you can get a well-rounded weapon if you want. Skinning animals doesn't matter based on what weapon you have, it's a button trigger.

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It's like going into a pet store and asking for a dog, only to be confronted by the guy behind the counter, who tells you they have fish.~~Hawk Eye

From: Cauchys Inequality | Posted: 6/14/2006 4:33:38 AM | Message Detail

I don't think I ever actually found this out: why are English language magazine scans against the TOS?

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You no heart wa system nana ten go, ten go.

From: FalconPain | Posted: 6/14/2006 8:03:01 AM | Message Detail

http://www.penny-arcade.com/2002/04/29
http://www.penny-arcade.com/comic/2003/04/30

Almost exactly a year apart, too. Hmm.

From: AdmiralViscen IV | Posted: 6/14/2006 10:20:38 AM | Message Detail

Copyright reasons. Foreign-language magazines slide by because there's little to no chance of any of us buying one of those, anyway.

Screen shots of FFCC DS (ignore the FF3 tag, error):

...crap the window won't load. Later.

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From: AdmiralViscen IV | Posted: 6/14/2006 10:58:48 AM | Message Detail

Oh, here:

http://myweb.saudi.net.sa/khalid-s/Magazine_Scans/ffcc025gz.jpg
http://myweb.saudi.net.sa/khalid-s/Magazine_Scans/ffcc010xo.jpg
http://myweb.saudi.net.sa/khalid-s/TG_works/ffccds1.jpg
http://myweb.saudi.net.sa/khalid-s/TG_works/ffccds2.jpg
http://myweb.saudi.net.sa/khalid-s/TG_works/ffccds9.jpg
http://myweb.saudi.net.sa/khalid-s/Magazine_Scans/ffcc031zf.jpg

Not as good as FF3.

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From: ajain02 | Posted: 6/14/2006 2:13:19 PM | Message Detail

Hey, those aren't bad. They're a bit more angular/polygonated than FF3, but they also don't seem as pixellated.
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ajain04: i'm sort of screwed either way is my point
ParasiteKola: you're so screwed, a goat is doing the screwing

From: ajain02 | Posted: 6/14/2006 2:45:12 PM | Message Detail

So if I'm reading this right, it would seem that Nintendo is considering re-releasing NES, SNES, N64, Genesis, and Turbografx-16 controllers that will be compatible with the Wii for the virtual console.

http://www.kotaku.com/gaming/movies/nintendos-mysterious-pulp-fiction-suitcase-180527.php

Or something.
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ParasiteKola: you're so screwed, a goat is doing the screwing

From: Wiiaboo | Posted: 6/14/2006 7:20:48 PM | Message Detail

http://video.google.com/videoplay?docid=-4005512637761601588&q

Some crazy WWE SSBB video.
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http://content.collegehumor.com/items/2005/07/collegehumor.950411.451xAUTO.jpg

From: AdmiralViscen IV | Posted: 6/16/2006 12:33:15 AM | Message Detail

For Impy:

http://img143.imagevenue.com/img.php?loc=loc86&image=35734_1150433949927.jpg

The next PW. Hope it's not old'd.

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From: Impossible II | Posted: 6/16/2006 2:42:40 AM | Message Detail

With the current rate Capcom are localising the PW games, we'll see that one (Gyakuten Saiban 4) by about 2009. Still not quite clear on why translating PW:AAJfA seems to be taking longer than actually making it.

Interesting that the main characters are new, but the old judge returns. Not complaining, although I'll miss Phoenix, Edgeworth and Maya. I wonder who that magician girl is supposed to be - the new assistant person?
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From: Impossible II | Posted: 6/16/2006 5:14:29 AM | Message Detail

http://img213.imageshack.us/my.php?image=060616013op.jpg
http://img208.imageshack.us/my.php?image=060616025qn.jpg
http://img70.imageshack.us/my.php?image=060616031xt.jpg
http://img70.imageshack.us/my.php?image=060616049qp.jpg
http://img70.imageshack.us/my.php?image=060616059pw.jpg

-Phoenix Wright 4 actually doesn't star Phoenix Wright at all. This new lawyer has a partner, too.
-The game takes place roughly seven years after the third game in the series.
-Court proceedings will the same and some older characters will appear.
-A prominent Japanese lawyer will be advertising this game.
-The game is only ~25% done.

I look forward to seeing how the game will take advantage of all the ideas Episode 5 of PW had, and then some.
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From: Deity42 | Posted: 6/16/2006 8:52:23 AM | Message Detail

I've had to localize software before, and it's incredibly more laborious than a lot of people would assume. And I was just translating American English into European English.

It's not a matter of bringing up the code on the screen, pressing the backspace key and entering in the translated text. You have to strip the text out of the code, format it, run it through another software suite and someone has to manually go through all those lines. Then there's spacing the text to fit and cultural matters to consider, before it's edited, proofread, and jammed back in the code.

Considering the quality and enjoyability of PW is based completely on the text, it doesn't surprise me at all it would take so long.
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From: ajain02 | Posted: 6/16/2006 9:07:49 PM | Message Detail

http://www.joystiq.com/2006/06/16/patrick-currys-craziest-game-ideas/

Is it just me, or do all five of those ideas sound refreshing and very fun? The audio idea is the least interesting, but they'd all be awesome. I really wish more games like this were made. Innovation through crazy Japan-ness (Katamari Damacy, Ouendan, Cooking Mama, etc.) is great, but there are definitely other ways as well.
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From: AdmiralViscen IV | Posted: 6/17/2006 8:48:10 AM | Message Detail

Bomberman Land DS, WiFi enabled:

http://files.upl.silentwhisper.net/upload2/bomberman_01.jpg
http://files.upl.silentwhisper.net/upload2/bomberman_02.jpg
http://files.upl.silentwhisper.net/upload2/bomberman_03.jpg
http://files.upl.silentwhisper.net/upload4/bomberman_04.jpg
http://files.upl.silentwhisper.net/upload4/bomberman_05.jpg

Is this series just dead at this point?

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From: Neeyahaha | Posted: 6/17/2006 10:21:14 AM | Message Detail

I might have to answer "yes". Personally, it seemed to me to die sarting Bomberman 64 2. I think the charaboms, or whatever those pokemon rip offs were called, were a terrible idea to implement. Having abilities is one thing, but having creatures activiate them just doesn't work somehow.

Bomberman 64 and Bomberman Hero seem to be the most imaginative games in the series. I actually only rented the latter for a weekend, but the time I played it left a good impression. As for B64 though, I loved the different puzzles they had, the levels were decent, the suits were a cool idea (even if you could only wear them in battle), the bosses were interesting, and multiplayer was freaking fun.
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From: Cauchys Inequality | Posted: 6/17/2006 1:33:44 PM | Message Detail

I don't see what the problem with those screencaps is.

Bomberman 64 is probably my favorite of the Bomberman series, despite being the most heretical (bombs have circular explosions, even in multiplayer?!). Bomberman Hero was okay, but it didn't really play like a Bomberman game.

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From: AdmiralViscen IV | Posted: 6/19/2006 11:40:31 PM | Message Detail

http://www.saunalahti.fi/~raihaptr/cvg/3.jpg

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From: FalconPain | Posted: 6/20/2006 12:06:04 AM | Message Detail

There are two new Super Paper Mario videos at GameVideos.
* There looks to be a score system of some type in this game. I have no idea if it'll affect gameplay.
* I mentioned it in the E3 topic, but it's still disconcerting to see Mario jump up and hit a ? block in a 2D game, get the mushroom that comes out, and have his only bonus be +10 health. The same thing goes for when he recoils from a Piranha Plant bite.
* Rotating Mario's view of the stage is more disorienting than I'd hoped.
* There appears to be some version of SMB2's enemy pickup mechanic in the boss video. I can't tell what he's doing, though.
* No Peach use, and Bowser doesn't get to do anything other than breathe fire. (He looks like he plays exactly like he did in his minigames in Thousand Year Door. There'll probably be fewer trample sessions if NSMB is any precedent, though.)

From: AdmiralViscen IV | Posted: 6/20/2006 11:06:34 AM | Message Detail

http://img9.imagevenue.com/img.php?loc=loc291&image=89799_up116194.jpg
http://img133.imagevenue.com/img.php?loc=loc154&image=89805_up116195.jpg
http://img159.imagevenue.com/img.php?loc=loc17&image=89810_up116196.jpg

http://ds.ign.com/articles/713/713197p1.html

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From: Neeyahaha | Posted: 6/20/2006 1:06:48 PM | Message Detail

http://www.gamasutra.com/php-bin/news_index.php?story=9756
-Wii stat stuff

http://www.filb.de/?option=news&aktion=komm&ID=397
-Wii Pokémon video, possibly better quality, and with a narrator guy

http://technopedia.info/blog/video/nintendo-commercial-these-kids-are-crazy.html
-I'm sure everyone's seen this vid', but it's still awesome enough to be reposted.

http://www.eatpoo.com/phpBB2/viewtopic.php?t=44848
-Some decent Nintendo Fan Art (bad language warning)
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From: ajain02 | Posted: 6/20/2006 1:11:49 PM | Message Detail

Such a ****ing great vid. They should air that in the USA if they haven't - and if they have, they should do it more often.
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From: ajain02 | Posted: 6/20/2006 1:19:30 PM | Message Detail

Also, I really liked these two fan arts:

http://img154.imageshack.us/img154/563/mario6sl.jpg
http://i19.photobucket.com/albums/b188/All_Rusted/Mario.jpg
http://boo.no.sapo.pt/mario_flower_color_4.jpg

Especially the first one. If I had an account on that site I'd join the people begging for a wallpaper made out of that one.
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From: Neeyahaha | Posted: 6/20/2006 6:16:49 PM | Message Detail

That first one is amazing.
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From: Neeyahaha | Posted: 6/20/2006 6:38:29 PM | Message Detail

http://wii.ign.com/articles/712/712705p1.html

Interesting article on motion sensing controllers. On the third page, I think, one person suggests a game for blind people that utilizes motion sensing and force feed back. I don't know how well a whole game like that work, but having parts of a game go completely black could be interesting. So far we have games where you it's dark, but you at last have a flashlight. Now imagine you don't even have a flashlight, only a stick with which to feel around. Again, maybe it wouldn't work that great, but it's interesting to think about.
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From: Impossible II | Posted: 6/21/2006 5:35:32 AM | Message Detail

http://www.codenamerevolution.com/?p=962

“If the reaction of the users is very favorable to FFIII, we might see more of this kind of remake in the future.” explained Square-Enix’s Tomoya Asano.

And before you start asking why on earth I'm posting news about Final Fantasy, which of course I would never post just to do, here's the other new bit of Square-Enix news:

http://www.codenamerevolution.com/?p=961

Since you’re in charge of the entire Mana series, have you given any thoughts to how the series might play on Wii?

“I have no concrete, solid plans right now to bring the series to the Nintendo Wii, but I do feel after seeing the Wii, that it would be quite an interesting possibility at this point.”


Sounds nice... The Wii would be more likely to get another side game, but a port of SD4, or even SD5, would be great.
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From: scientist pg | Posted: 6/22/2006 9:42:12 PM | Message Detail

Takashi Tezuka interview:
http://biz.gamedaily.com/industry/feature/?id=13045&rp=1

Nothing really new, but I always like reading what they say.

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From: Impossible II | Posted: 6/22/2006 10:02:53 PM | Message Detail

I wouldn't say there's NOTHING new...

BIZ: Is Nintendo looking to do another 3-D Mario on DS, though?

TT: Well I'd love to! [laughs] I can't say anything more than that.


I'd rather NSMB2/NSMW, though.
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From: scientist pg | Posted: 6/23/2006 4:37:08 PM | Message Detail

As Sonic turns 15, N64 turns 10 years old today:

http://www.ntsc-uk.com/feature.php?featuretype=ret&fea=Nintendo64Decade

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From: AdmiralViscen IV | Posted: 6/27/2006 12:00:34 AM | Message Detail

http://www.jeux-france.com/Webmasters/Images/52131020060623_183600_0_big.jpg
http://www.jeux-france.com/Webmasters/Images/52131020060623_183600_1_big.jpg
http://www.jeux-france.com/Webmasters/Images/52131020060623_183600_2_big.jpg
http://www.jeux-france.com/Webmasters/Images/52131020060623_183601_3_big.jpg
http://www.jeux-france.com/Webmasters/Images/52131020060623_183601_4_big.jpg
http://www.jeux-france.com/Webmasters/Images/52131020060623_183601_5_big.jpg
http://www.jeux-france.com/Webmasters/Images/52131020060623_183601_6_big.jpg
http://www.jeux-france.com/Webmasters/Images/52131020060623_183601_7_big.jpg
http://www.jeux-france.com/Webmasters/Images/52131020060623_183602_8_big.jpg
http://www.jeux-france.com/Webmasters/Images/52131020060623_183602_9_big.jpg


Backgrounds are somewhat disappointing, but models are very impressive.

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From: AdmiralViscen IV | Posted: 6/28/2006 9:23:10 PM | Message Detail

Curious about the size of the sensor bar?

http://i17.photobucket.com/albums/b87/gangsta_pranksta/barrita_Personalizado.jpg

And others:

http://i17.photobucket.com/albums/b87/gangsta_pranksta/P1010319-2.jpg
http://img331.imageshack.us/img331/9519/mandoabierto4hh.jpg
http://i17.photobucket.com/albums/b87/gangsta_pranksta/nunchuk_re.jpg
http://i17.photobucket.com/albums/b87/gangsta_pranksta/puesto_detalle_re.jpg
http://www.revogamers.net/Imag/Wiimadrid/tamano_comparacion.jpg
http://www.revogamers.net/Imag/Wiimadrid/zapper2_re.jpg


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From: Impossible II | Posted: 6/29/2006 5:29:39 AM | Message Detail

Trauma Center is getting the Phoenix Wright treatment; according to IGN it'll be back in stores by the end of July. Great game, brilliant touch screen applications, very rare, go get it, etc...
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From: Mars | Posted: 6/29/2006 8:19:12 PM | Message Detail

I haven't seen a topic from Impy crowing about the recently-announced Phoenix Wright manga......guess he doesn't know.
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From: Impossible II | Posted: 6/29/2006 9:39:10 PM | Message Detail

Apparently not. If it's only in Japan, I don't care until it gets translated. There already is some PW manga that I've seen, actually. I can't seem to find any link about this new one... But if it's a proper running manga, I can only beg that an anime is next. A lot of Capcom games do get turned into anime, so it's not that unlikely. Ah, I remember when Rockman EXE used to be, well, good. Never the same after they completely and utterly raped and mutilated what was once BN2's plot, and this was following the 10 or so episodes of not-quite-bearable filler. Now there are FOUR series of it, which means they're starting new ones nearly as often as they do MMBN games, and I think the quality may have taken a slight dip somewhere down the line... Like in the BN games. I'd be lost without non sequiturs, you know.

http://www.gamefaqs.com/features/top10/440.html

A GOOD TOP TEN! Well, I'd put FtM and Brain Age below Wario Ware, and I don't think Electroplankton's actual touch screen usage was anything incredible, but mostly it's great. A list of the top ten uses, not the best games that use it well, just to be clear. I do keep thinking that KCC should be higher, but then, none of the four games above it really deserve to be pushed down... Maybe Meteos. No, I don't think Phoenix Wright should be on that list, since while the touch screen gets some very cool usage in Episode 5, it's nothing special in the GBA ported cases before then.
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From: Impossible II | Posted: 7/2/2006 11:27:47 AM | Message Detail

http://gonintendo.com/wp-content/photos/kirbyss.JPG

Now this is just ridiculous. A THIRD KSS? Do Nintendo have no brains at ALL when it comes to naming games? Honestly, they're as bad as Sega with the Sonic games (Adventure and Advance, Sonic and Shadow, all with the same acronyms)...
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From: Neeyahaha | Posted: 7/2/2006 11:51:01 AM | Message Detail

What was the 2nd KSS?
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From: Impossible II | Posted: 7/2/2006 8:10:05 PM | Message Detail

http://www.gamefaqs.com/portable/gameboy/data/564876.html
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From: Impossible II | Posted: 7/3/2006 8:27:24 PM | Message Detail

http://community.livejournal.com/doukutsu/27249.html

Cave Story is being ported to GBA, sort of officially since it's supported by the person who made it (although someone else is doing it). Unlike the PSP version, it doesn't look like it's actually going to be published, and I question the point of playing it on a ROM on my PC over just playing it on my PC. Well, save states...

I need a flash cart so damn bad. Preferably one I can use for the DS, too. It's always annoying trying to work that out, though, when there are so damn many kinds of flash carts and I have no clue what I want (or for the DS, I barely even know what I need).
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From: Wacky | Posted: 7/3/2006 8:29:37 PM | Message Detail

Flashcards are friggin' easy to figure out. Geez, the laziness some people have.

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From: Impossible II | Posted: 7/3/2006 8:36:07 PM | Message Detail

It's more working out which one of fifty different kinds I want, and somehow knowing which ones are reliable and which ones suck.

I just found out that there's a Mac port of Cave Story as well, and that actually interested me a lot more, because I play games on my Mac much more often than on my PC for some reason.
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From: Wacky | Posted: 7/3/2006 8:51:14 PM | Message Detail

Focus on the media-based ones or go for the large sized megabit flashcards. That makes your search for a suitable card even easier. The one a few of us on the board use is a SuperCard. Yet, for GBA emulation, it's not that great. For a bit more money, you're better off getting an M3. And to use DS emulation, you'd need a pass device. The best one on the market is a superkey or a passcard3. Just look on a site (realhotstuff) and pick the crap you want.

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From: scientist pg | Posted: 7/4/2006 1:06:33 AM | Message Detail

And Twilight Princess makes it onto today's top ten list o_O

Curious list overall... even for the genre, Final Fantasy Tactics isn't nearly as accessible as it should be (difficulty spikes early on, error-filled tutorial, save traps, etc)

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From: MacDaddy Mike | Posted: 7/4/2006 7:53:33 PM | Message Detail

I bought a DS today.

With it I got SM64, Mario Kart DS, Megaman Battle Network 5 DS, Sonic Rush, NSMB, and Final Fantasy IV Advance. I was considering getting Polarium and Yoshi's Touch & Go (more the former than the latter), but I need some second opinions. Anyone got any?

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From: Impossible II | Posted: 7/4/2006 8:08:36 PM | Message Detail

I would pass on Polarium, it's nothing that great. Go look for Phoenix Wright (my topic is a good place to start). Or if you'll be playing online, Tetris and/or MPH are good choices.
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From: MacDaddy Mike | Posted: 7/4/2006 8:12:55 PM | Message Detail

I've only been to two stores so far, those being Best Buy and Microplay, and neither had that great of a selection. I'll go to an EB some time this week, and I'm definitely on the lookout for Phoenix Wright, and probably Kirby Canvas Curse. I'll wait on getting Tetris until the price drops a little, and same for Hunters.

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From: AdmiralViscen IV | Posted: 7/4/2006 8:14:09 PM | Message Detail

Kirby before Yoshi.

Castlevania.

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From: MacDaddy Mike | Posted: 7/4/2006 8:51:53 PM | Message Detail

Ah yes, I also took a brief look at Dawn of Sorrow. Looks quite good...yes, quite good...

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From: Impossible II | Posted: 7/4/2006 8:52:06 PM | Message Detail

Kirby Canvas Curse is much, much better than YT&G. That and Castlevania are both must-haves.
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From: Impossible II | Posted: 7/4/2006 8:56:07 PM | Message Detail

And anything in the top five of this list is definitely worth getting:

http://www.gamefaqs.com/features/top10/440.html

Did you get an old DS or a Lite?
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From: MacDaddy Mike | Posted: 7/4/2006 9:17:15 PM | Message Detail

A Lite. It's purdy.

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From: Neeyahaha | Posted: 7/4/2006 10:48:13 PM | Message Detail

Yoshi T&G is an arcade game at heart. Yoshi moves on his own, with you tapping the screen to shoot eggs, tapping his feet to jump, and drawing clouds for him to walk on. There are four different modes, Time Attack, Score Attack, Marathon, and some other weird one where you have have a timer that increases when you kill enemies. Ends up being a mix of Time Attack and Marathon. I quite enjoy this game, but can't really recommend it at full price.

Same goes for Polarium. It's a good game (although Impy and Cauchy seem to disagree). One of those easy to learn, tough to master games. I think it's challenge mode is the best endless puzzle game I've tried since Mode A on Tetris. It's puzzles are also interesting, hard enough to challenge but not to frustrate.

If you can find either of those used or on eBay, you should totally grab them.

I think my favourite game on the DS so far though, is Age of Kings. It plays like a slightly more complicated Advance Wars. If you've played AoK on PC, imagine a love child of it and AW, and you'd get AoKDS.
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From: Cauchys Inequality | Posted: 7/4/2006 11:09:49 PM | Message Detail

Polarium's puzzles are just so easy, and it's Endless Mode is so uninteresting.

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From: Impossible II | Posted: 7/4/2006 11:22:59 PM | Message Detail

It also sucks your soul from you.
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From: AdmiralViscen IV | Posted: 7/4/2006 11:26:15 PM | Message Detail

That explains it, then.

How did you manage to get a copy 4 years before release?

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From: Cauchys Inequality | Posted: 7/4/2006 11:43:06 PM | Message Detail

Oh yeah, the soul-sucking didn't really help much, either, but I didn't have much in the way of soul by the time I played it, so it wasn't too big of an issue for me.

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From: AdmiralViscen IV | Posted: 7/5/2006 9:51:37 PM | Message Detail

FF3:
http://up2.viploader.net/pic/src/viploader218990.jpg

DQM:
http://www.jeux-france.com/Webmasters/Images/52131020060706_035010_0_big.jpg


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From: scientist pg | Posted: 7/6/2006 2:18:07 AM | Message Detail

Now here's an entertaining list, the 50 worst game names ever:

http://www.gamerevolution.com/feature/worst_names

And I thought Legend of Legendia was bad. Let us cling together.

Thanks to Mars for the link.

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From: Impossible II | Posted: 7/6/2006 2:31:15 AM | Message Detail

...Tales of Legendia.

I think 1UP did a Top 10 list very similar to that one (with some of the same games on it)... But Wargasm? That might even beat the mowing game on the other list.
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From: Impossible II | Posted: 7/6/2006 7:19:19 AM | Message Detail

And from the very same people who brought you Genji 2, is a brand new way to deal MASSIVE DAMAGE to Giant Enemy Crabs - in the palm of your hands, any time, any place:

http://www.youtube.com/watch?v=bw4vZOpNI28
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From: FalconPain | Posted: 7/6/2006 8:28:46 AM | Message Detail

They didn't do the obvious joke.
31) Awesome Possum Kicks Dr. Machino's Butt!
NOOOOOO! They spoiled the ending!

From: Deity42 | Posted: 7/6/2006 8:41:08 AM | Message Detail

I don't have the right mind for Polarium, I think it gets kind of tough.

I'd think it was a good game, it just has no personality to it.
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From: Mars | Posted: 7/7/2006 12:14:13 AM | Message Detail

http://www.gamespot.com/features/6153470/index.html

This is also a good list. I think, as a general rule, any list that includes Bad Dudes is a good list.
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From: Impossible II | Posted: 7/7/2006 5:53:37 AM | Message Detail

...Did anyone else know that there's someone working on OoT2D again? For real this time?

http://www.monkeypro.net/oot2d/index.php

There's a nice trailer showing the progress of the game, too.
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From: Impossible II | Posted: 7/7/2006 10:49:50 PM | Message Detail

http://ds.ign.com/articles/716/716464p1.html

New game from Q Entertainment, based on an old WonderSwan game (the one named after Gunpei Yokoi). Still probably going to get Meteos first...

http://ds.ign.com/articles/716/716686p1.html

A PC RTS called The Settlers, also coming to the DS. For the first game system that is actually perfect for the genre, it's insane that the DS seems to be so lacking in RTS games. Has anyone played The Settlers, and is it any good?
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From: Cauchys Inequality | Posted: 7/8/2006 12:33:42 AM | Message Detail

I'm still waiting for Every Extend Extra. After that and Ninety-Nine Nights, I'll get hyped over whatever Q Entertainment's bringing out next.

I'm sure The Settlers won't be as good as Settlers of Catan.

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From: Wacky | Posted: 7/8/2006 12:35:06 AM | Message Detail

N3 is definitely gonna be purchased. Can't wait for that one. The other 360 action-RPGs look great too.

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From: AdmiralViscen IV | Posted: 7/13/2006 1:25:04 AM | Message Detail

You need your apprentice back.

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From: boojie1119 | Posted: 7/13/2006 7:56:23 PM | Message Detail

Ah, Sci, I always forget that you have this wonderful topic here. I think I posted once, way back on volume IV, or something. Assuming you've been saving all of these topics on your computer, that means my name is inscribed somewhere in the depths of its circuits... and stuff.

Ho ho. I'm a celebrity.
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From: Impossible II | Posted: 7/14/2006 1:55:26 AM | Message Detail

Huh, I overestimated the Western fanbase when I picked Halo and GTA to win, since incredibly they both lost despite being THE absolute best selling series on their respective systems (so how the hell did they lose?)... And yet funnily enough, SSB beats Dragon Quest, which proves that often you still should be trusting the fact that most of GameFAQs is part of the Western world and won't vote for one of the most popular franchises in Japan. Damn inconsistency!

http://www.4colorrebellion.net/media/pics/06/07/ac_cartoon_scan.jpg

First look at the Animal Crossing anime movie announced a while back, which is just so damn frustrating because of ALL the Nintendo franchises that could make awesome movies, they picked a plotless simulation.

I recently discovered that "Massive Damage" is, like everything else Sony does, stolen from Nintendo. Specifically, PM:TTYD:

"You can use a gulp to inhale enemies whole and spit them out for massive damage!"
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From: Impossible II | Posted: 7/14/2006 1:58:37 AM | Message Detail

By the way, we're long past halfway through this topic, and a significant, beloved poster here hasn't died yet. I'm shocked, I wonder if it still could happen.
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From: Mars | Posted: 7/15/2006 1:57:36 AM | Message Detail

From IGN
*****
One week later, and I'm ready to jet out of the Land of the Spending Yen. I sure am glad I got to crash at my friend's place in lieu of getting a hotel, because I blew 'nuff cash just walking around this week. And I didn't even buy a Japanese Xbox 360, even though I was entertaining the idea. In fact, if you look at the stacks of games currently on my buddy's floor it's clear I don't have that much to show for the spending, just a few expensive games and assorted trash. Most of the money went to food and entertainment; I'd nearly forgotten how fast it flies out of your wallet here. Part of me will be glad to be back in the States; San Francisco is expensive but dirt-cheap compared to this place.



But for the time being, I'm sitting here in the ManBoo! internet cafe smack in the middle of Shinjuku. Actually, although "internet cafe" is the best phrase we have in English to describe places like ManBoo!, it's a bit of a misnomer. Yes, I'm using the Web. But I could just as easily be reading one of the many manga on the shelves (what looks to be the country's entire output is piled in giant stacks all around the booths), reading any one of the latest magazines, watching a DVD from the shelf of brand new movies, or getting another soft drink from the vending machines. For $1.75 an hour, it's all yours to enjoy in a private booth with a sliding door. If you want to sleep here overnight, the chair reclines right back. There's a safe for your valuables. These places grew out of a Japanese invention called the manga kissaten, or "comic coffee shop", where customers could read manga as they relaxed and drank. Even now, ManBoo! and the like are called manga-kisa.



As you might imagine, ManBoo! is pretty popular. It's a Sunday afternoon, and there's a long wait for a booth. Couples have to wait even longer to get one of the deluxe booths with a couch and larger TV. They're out there now, milling about the manga shelves. What's funny is that nobody's leaving, even though the wait is so long for a spot and there are plenty of other manga-kisa in the immediate vicinity. It could be because this one is so classy, but something else comes to mind. The other day, I was talking with my friend Delyana, a Bulgarian expat who's lived here for a few years. "The Japanese are attracted to lines," she said. "Americans see a long line outside of a restaurant, and they'll go somewhere else. But Japanese people see the line and they want to stand in it. They'll stand there for a half hour in their high heels just because everybody else is."

From: Mars | Posted: 7/15/2006 1:58:03 AM | Message Detail

I thought back to a couple of signs I'd seen this past week. In two instances -- once next to a GameCube, and once next to a chocolate-dipped bun -- I saw signs that read, ima, uretemasu! This translates to "These are really selling right now!". I'm a bit reluctant to take the game shop's word for it that the GameCube is really selling, even though it did move more units than Xbox 360 this week. But the message is clear: consumers are being told very specifically, hey, everybody else is buying this, and so should you. The signs don't read "Recommended" or "Special This Week". They read "We're selling a lot of these."

Ima, uretemasu is typical in a country in which social conformity is prized. Take a course on Japanese culture, and from day one you'll learn about how rigid the social structure is. Rules governing what to do and when to do it. How to address people. How to bathe. How to live. This is not to say that the Japanese don't know how to have fun, or that they can't be individualistic. The current ruined state of my liver is testament to the ability of Japanese people to totally let loose. But even frivolity has its rules here. Knowing all this, it's no surprise that for all intents and purposes, the most prized consumer product here is the one that everyone else is buying, too.

During one of my visits with some game developers this week, I was explaining the difference between the American and Japanese markets. I pointed out that in Japan, games sell about eighty percent of the copies they're ever going to sell, ever, in the first two weeks. Sales then plummet dramatically. But in the US, a game might not have a really huge opening week, but sales go along steadily thereafter for quite a while. I pointed out that one of the best-selling game titles in terms of unit sales for the month of May was God of War, a game that shipped over a year ago. They were surprised to hear this, immediately asking, "But don't you guys want to play the game as soon as it comes out?" I said that while this was the case with core gamers, most people didn't feel that way, many of them buying games largely based on price.



"But, I really want to play the game when everybody else is playing it," they chimed in, and I realized that yet again this was another example of social pressure. By and large, we don't feel the same way. We are a nation that prides ourselves on our individuality, each person having their own style, their own rules for life. We will buy games when we're damn good and ready to play them, not when other people say we should have them. Then again, another reason for this discrepancy, said another friend of mine later in the week, is because video games don't really have release dates in the US. In Japan, every game store has every game on the exact same date, without exception. This is largely a result of the small size of the country; it's easy to get that kind of distribution. But in the US, it just takes far longer to get the games rolling out to stores across the whole country, and specific release days are only held to for major games like Madden or Halo 2.

With that sort of discrepancy, it's easy to see how American gamers might not pay so much attention to release dates and just buy when they feel like it, assigning priority to some games and putting others on the back burner until the price drops or they get bored. But it's not just when people buy things, it's what they buy, too. Although we usually do have a clear first-place game console in the US, it's generally a closer race, and ties are even possible. The PSP and DS are selling in just about equal quantities in the States, much like the Super NES and Sega Genesis did in the early nineties. Many more PS2 consoles were sold this time around than Xbox, but it is perfectly socially acceptable to have Microsoft's console. You aren't an outsider.

From: Mars | Posted: 7/15/2006 2:00:51 AM | Message Detail

There is no such thing as a tie in the Japanese games industry. Well, the GameCube and Xbox 360 are roughly tied for getting their asses beat. But the Japanese always choose a clear winner in the console wars. Once it becomes apparent which console is ima, uretemasu, everyone flocks to it -- developers and publishers alike. The PS2 and the DS are light years beyond the competition. There is no more competition. Many developers liked the GameCube from the first, but software development efforts quickly and dramatically shifted away from the console as soon as it became obvious that PS2 would sell more. Conversely, PSP can limp along on the strength of Sony's industry clout, but it's not selling. You can lead a horse to water, but you can't make him play LocoRoco.

I think the PlayStation 3 and Xbox 360 will be roughly tied in the US; one will come out on top but it won't make that much difference. In Japan, where the battle is between PS3 and Wii, there has to be a clear winner. One has got to sell more than the other, and in a big way. One has got to be the ima, uretemasu console. And I don't see how it couldn't be Wii. I haven't yet talked to a person in Japan who has told me otherwise. The PS3 is a big, powerful, expensive, impressive piece of hardware, and it's coming right at a time when the Japanese market is absolutely eating up inexpensive, unique content played on stylish, miniature hardware.

Much like they are doing with the PSP and its Johnny-come-lately assortment of brain-training games, Sony will undoubtedly try to give PS3 some of that appeal, but it won't work very well. It's just too intently focused on the current gamer demographic, to the detriment of the casual consumer. Meanwhile, the Wii is tiny, quiet, easy to use, and wireless. The Wii is designed with the intricacies of the Japanese market in mind, while the PS3 is designed with Sony's business in mind. Blu-Ray might end up being the preferred high-end storage format -- in about five years. For now, it is a millstone around the PS3's neck, one that it can never remove. The $600 price tag is a bargain compared to what the Japanese will end up paying on launch day for the "open price" high-end configuration. It won't be able to reach Wii's price point in any reasonable length of time.

I'm not saying that Sony is going away anytime soon, mind. The PlayStation brand is still massive. It's just as much a part of the video game sphere of influence as ever. And there are plenty of Japanese game fans who will buy it because it is so powerful, and because it's the only Japanese console on which games with incredible bleeding-edge graphics like Final Fantasy XIII and Metal Gear Solid 4 will be available. There's still a whole lot of gamers out there for whom Wii will not be sufficient, and since Xbox 360 is out of the race, PS3 will take that crowd. Certainly it has a very strong chance of outselling Wii and maybe even 360 in the US. I think that Nintendo's wildest hopes in the US would be to come within range of making things a three-way tie in the US market, and that's if the Wii concept really takes hold.

From: Mars | Posted: 7/15/2006 2:01:17 AM | Message Detail

But being in Japan and seeing things first-hand has made it very clear to me that, on their home turf, Nintendo is entering the console wars in a position of power. They're the hot ticket in the Japanese games industry right now. The DS isn't just doing well for a game system; it's the single hottest consumer device in the country right now. All week long I have heard stories of people lining up outside of stores to buy DS Lite -- not even knowing if the stores will have them in stock. They're just there on the off chance. Approximately 150,000 of them get lucky every week, but it's still not nearly enough to satisfy demand. All Nintendo has to do is use the same kinds of pervasive advertising campaigns they're already running to convince their new legion of fans that Wii is like a DS for your home, and they're golden. Stores won't need signs that read ima, uretemasu!; it will be made clear simply by the big empty spaces on the hardware shelves.
***********

I learned something about Japanese culture from this article that I never knew before--that they were THAT conformist. You'd think Sony would have taken that into consideration when making this behemoth they're preparing--once you lose Japan, you apparently lose it for the entire generation and nothing you do can ever win it back.

Scary!

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"Now you can take your Jill Sandwich wherever you go." --Play magazine on RE DS
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From: Cauchys Inequality | Posted: 7/15/2006 2:19:38 AM | Message Detail

Yep, Japan is "that conformist." Hell, one of their proverbs is "the nail that sticks up will be hammered down," which basically means "if you don't conform, society will make you conform."

Pokemon Leaf Green is surprisingly addicting. It's got just the right balance of nostalgia and new stuff to keep me interested in a away that Gold/Silver and Ruby/Sapphire didn't.

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I know a guy that speaks Esperanto so fluently, you'd swear he was born there. - Mass_Carrier

From: Impossible II | Posted: 7/15/2006 6:59:26 AM | Message Detail

http://www.ctrlaltdel-online.com/images/news/ds_ad.jpg

If only.
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From: Neeyahaha | Posted: 7/15/2006 6:50:40 PM | Message Detail

FFVI Opera done in FFXI:

http://video.google.co.uk/videoplay?docid=8672554679665368020

Watching it makes me glad FFVI's coming out on GBA soon.
---
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From: Impossible II | Posted: 7/17/2006 2:39:17 AM | Message Detail

http://www.4colorrebellion.com/archives/2005/03/17/a-gorilla-a-dinosaur/
http://www.4colorrebellion.com/archives/2006/05/24/jungle-beat-still-rocks/

He's right, you know.
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From: AdmiralViscen IV | Posted: 7/17/2006 4:48:00 PM | Message Detail

Upcoming DS headset:

http://1up.com/do/newsStory?cId=3152250

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From: Impossible II | Posted: 7/22/2006 3:47:34 AM | Message Detail

So, what, I get hit by a car and this topic has an excuse to die? Disgraceful, you guys need me.

http://www.next-gen.biz/index.php?option=com_content&task=view&id=3445&Itemid=46
http://www.next-gen.biz/index.php?option=com_content&task=view&id=3481&Itemid=2

I'll let that speak for itself, since it's a pretty good read and not too long.

What's funny is the fact that this was all predicted long ago, and the pessimistic third parties who weren't as smart as Sega and Ubi Soft are at fault.

http://www.n-sider.com/articleview.php?articleid=533

I agree with a large amount of this article, and it mentions a few more problems I've sort of just been unconsciously aware of... I have felt less excited for TP since the Wii version was announced, since I don't really know what I want know. The Wii version needs a whole lot more polish to meet Zelda standards, instead of being worse than what the game was designed to be played on... Losing camera control, and actually logical sword and shield control, and all that.

It seems odd for Zelda of all franchises to be doing exactly the wrong thing with the Wiimote, it's a bad idea to not design a Wii Zelda from the ground up, and TP just seems like what Wii games are NOT meant to be, GCN games with all the buttons replaced by movements. Hopefully not every serious/long/deep game on the Wii will be like that, or the console will be seriously lacking... Most of the games so far that prove the concept are simple, pick-up-and-play concepts, which I know is the basic idea, but we need more balance, to show that the Wii can handle all sorts of games in completely new ways.

Speaking of which, SMG is so creative as to use the Wiimote and Nunchuck motion sensing for exactly the same thing, so they'd at least better make up for it by giving the pointer better use than we've seen or it just won't feel like it needs to be on the Wii. Mario sort of seems to have a shortage of abilities now...
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From: Quid | Posted: 7/22/2006 4:57:47 AM | Message Detail

"FFVI Opera done in FFXI"
OMG. Knee + 5 million points for posting that. It takes a little away from the GBA port but I'm still so glad it's being released and hope so much more it's made into a full 3d port. Love that game so much. You've given me new dreams for tomorrow, none for today since I haven't slept and have work in an hour,
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From: Cauchys Inequality | Posted: 7/22/2006 5:21:14 AM | Message Detail

I played through the English translation of Gyakuten Saiban 2, Case 2, Day 1 + Trial 1.

1) Psycho Lock is fun. Basically, it's a way to liven up the investigation phases, it seems. In the first game, there was really nothing you could do wrong during investigation; you just kept doing stuff, and then the game told you "okay, you're ready, time for trial" Now, important dialogue conversations with characters (and maybe other things, I don't know yet) can be "Psycho Locked;" you'll need to present a specific piece of evidence to break the lock (which you may not have at the moment and will need to collect), and you'll lose health if you provide the wrong piece, so the old strategy of "try everything until you evoke a new response" won't work on these. Also, you'll have to make the decision of whether you have sufficient information to proceed through the Lock, rather than in the first game, where you knew you were done with the investigation because the game would tell you "and now we move on to the trial phase."

2) Mei Karma is fun. She's totally out for revenge against you for ruining her father's "perfect" record. She's also a "genius law practitioner from America who became a prosecutor at the age of 13," and they say that she was able to be a prosecutor at such a young age because "she was in the Land of the Free," so I don't know how they're going to translate that one for Phoenix Wright 2, which is supposed to take place in America (hell, Case 2 happens in an rural Japanese village, so I don't know how they're going to do that either). That whip's not just for show; she ends up whipping Phoenix, witnesses, and even the judge on numerous occasions. And it's kind of disturbing that when you land a critical hit on her, she recoils and clutches her arms around her chest like you just tried to force yourself on her.

3) I hear the defendant's name for Case 1 will be Maggey Byrde, which works well.

4) Case 2 of the GS2 focuses heavily on the nature of the Fey family's channeling powers, which I had always hoped would be better explained.

5) Q1 2007 couldn't come too soon.

---
NOTHING IS POINTLESS! AND THE REASON IS BECAUSE I'M THE PRESIDENT
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From: ajain02 | Posted: 7/22/2006 2:34:07 PM | Message Detail

English translation? What you say?
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ajain04: i'm sort of screwed either way is my point
ParasiteKola: you're so screwed, a goat is doing the screwing

From: Cauchys Inequality | Posted: 7/22/2006 3:35:30 PM | Message Detail

There's scripts online for Gyakuten Saiban 2, Case 1 and Case 2, Day 1 + Trial 1. You have to flip between your GBA emulator of choice and the script, though, as the game is still entirely in Japanese, but the scripts do a pretty good job of not giving away the answer accidentally. There's also a patch out there which translates into English the first case in Gyakuten Saiban 3.

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NOTHING IS POINTLESS! AND THE REASON IS BECAUSE I'M THE PRESIDENT
OF THE GREAT UNITED STATES OF AMERICA! ~ Michael Wilson, Metal Wolf Chaos

From: Impossible II | Posted: 7/22/2006 8:30:10 PM | Message Detail

I played what was translated of GS2 episode 2 not long ago, too. Very awesome, with the idea behind the murder being a really good one. And Psycho Locks make the investigation phases much better.

Mei is scary... I know I shouldn't be surprised, her being a von Karma, but actually whipping people regularly in court? Although the scariness of the von Karmas might seem less special when most of JfA will be spent with it around, and it becomes "normal".
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From: Impossible II | Posted: 7/22/2006 9:44:28 PM | Message Detail

http://www.gamefaqs.com/portable/psp/data/929287.html

I'm... speechless.
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From: AdmiralViscen IV | Posted: 7/23/2006 1:04:02 AM | Message Detail

from Hardcore Gamer magazine #1
Thanks to Gonintendo.

“Demo was impressive, intense, and once we became used to the mechanics, a blast to play”
“New Corruption mechanic having to do with ‘phasons’”
“Implimenting a ‘Weapon stacking’ system similar to that in ‘Super metroid’, you will be able to ’stack’ beams on top of each other in a way that you will continue to have the same power as the previous beam, but the new beam will be will be added on top”
“Context sensitive events like in RE4&#8243;
“No (or very little) scanning, more focus on interaction with motion controls” (this art is sort of vague)
“Can’t discuss plans for speaker at this time”
“No multiplayer freatures planned, but very excited about Wiiconnect possibilities”
“New costumes for samus (not functional but just for looks)”
“set ‘a few months’ after the events of Prime 2&#8243;
“no hunters from ds version in the game but ‘plenty of new hunters’ in prime 3&#8243;
“Graphics have been updated since E3, more memory has been added ‘a very noticable improvment in the quaitys of the visuals”



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From: Neeyahaha | Posted: 7/23/2006 10:18:14 AM | Message Detail

I hope the new costumes doesn't mean that there won't be new suits.
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From: AdmiralViscen IV | Posted: 7/23/2006 11:58:08 PM | Message Detail

http://lostgarden.com/

This may be interesting to some.

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From: Neeyahaha | Posted: 7/24/2006 12:03:12 AM | Message Detail

Tag'n that.
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From: Impossible II | Posted: 7/24/2006 5:58:24 AM | Message Detail

I remember reading a really good article on that site back when the Wiimote was first shown and everyone hated it. Definitely a good site.

That article about plot in games is true, outside of Adventure games (Phoenix Wright) and RPGs. Look at Donkey Kong Jungle Beat, I'm not sure if it has a plot at all and it's one of the best platformers I've played in a long time. Same goes for NSMB, Miyamoto probably made the right decision by telling his team to take out most of the story. Story would get in the way, like it has been in the GBA/DS Sonic games.
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From: Impossible II | Posted: 7/24/2006 8:11:21 AM | Message Detail

http://asia.news.yahoo.com/060724/3/2nj6r.html

DS sales have reached 20 million worldwide, never mind that Sony still claim to be winning in the US by a million units (they aren't). Actually, Nintendo are if anything likely to be understating their sales, with some not accounted for (excluded regions or stores or something) or only just adding up things that are out of date. Wouldn't be surprised if the DS is already close to 21 million.

So basically, the DS is about to outsell the GCN already.
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From: Neeyahaha | Posted: 7/24/2006 3:30:34 PM | Message Detail

http://www.clubskill.com/?view=article&article=3944

THQ cancels it's WWE Smackdown! vs. Raw for PS3.
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From: scientist pg | Posted: 7/24/2006 4:19:10 PM | Message Detail

Look at Donkey Kong Jungle Beat, I'm not sure if it has a plot at all and it's one of the best platformers I've played in a long time.

That's a good example of where plot would be intrusive, although it's worth mentioning Jungle Beat still has an effective implicit narrative. You don't need to read any text or see any cut-scenes to figure it out, but there's a sense that DK is undertaking a wacky trial of the animal kingdom. He's naturally the perfect character choice - he's very primal, very simple, reflected both in the game design and bongo control. Starting out at sunrise, he embarks across successively crazy obstacle courses, biting into the luscious fruits at the end of each section, being prompted on by enthusiastic monkey helpers, fighting rival apes, and seeing the scenary gradually change as he progresses further from his jungle home - becoming more exotic and foreign, in a sense metaphorically showing the distance DK will go to prove himself as king. This also gives context to the scoring system - if gathered bananas are a measure of his skill, bosses exist only to take those bananas away as DK attempts to prove he's worthy of his bounty. Even the end sequence, where you move left rather than right (very rare in the game) gives a sense of "returning home" and claiming the throne.

Story doesn't matter so much, but its context and underlying meaning add a lot to what otherwise might just be a random collection of stages. Of course, this is true of many Nintendo games, but Jungle Beat's an especially elegant example.

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From: AdmiralViscen IV | Posted: 7/24/2006 4:34:09 PM | Message Detail

never mind that Sony still claim to be winning in the US by a million units (they aren't).

Their claim was to have lead the DS by 1M units in the US since the launch of the PSP.

THey have.


DS' worldwide sales are still lower than GBA's after the same amount of time.

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From: Impossible II | Posted: 7/24/2006 11:55:26 PM | Message Detail

DS' worldwide sales are still lower than GBA's after the same amount of time.

The GBA had a monopoly. What were its sales after 20 months?

So wait, DKJB DOES have a story? It isn't just Donkey Kong running around for the hell of it? I thought I saw something in the manual about trying to be king...

Story doesn't matter so much, but its context and underlying meaning add a lot to what otherwise might just be a random collection of stages. Of course, this is true of many Nintendo games, but Jungle Beat's an especially elegant example.

But this is in the form of an excessively simple story with no real narrative, which is obviously closer to what the writer of that article would prefer to see anyway. It isn't story for the sake of story, and it's the least intrusive a plot could ever be while actually existing (I really didn't know).
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From: Impossible II | Posted: 7/25/2006 12:01:47 AM | Message Detail

All I read about the million system lead was this:

- Sony stated that in the United States, PSP is about a million units ahead of Nintendo DS, though a representative admitted that DS Lite had a particularly strong debut showing.

Got a link with the actual quote?
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"All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams

From: Impossible II | Posted: 7/25/2006 2:00:01 AM | Message Detail

Why the **** is every single DS game I want coming out in the space of a couple of weeks? I understand the desire to release in November because games sell well then, but it's not always a good thing - look at what happened to Sonic Rush, because it launched at the same time as so many other DS games. It gets too crowded, and it mainly pisses me off because no DS games have been coming out in the last month or so, or will be in the next month or so, and it would make more sense to try and get SOMETHING out for release now - and while I'm sure some games need the development time, others could probably be released earlier if they tried, but they're waiting for the holiday season.

Just looking at some examples... Mario Hoops is coming out on September 11 according to Wikipedia, ****ing great for marketing there? It's out in a couple of days in Japan and it makes no sense that it would take that long to translate, when they could attempt to at least give us something to play in August. Elite Beat Agents and YI2 are coming out a week apart, which is also extremely close to the estimated Wii launch.

On that subject, this year it will also be much worse because these games are coming out at the same time as the Wii. There's no way I can keep up. Like, I look at the release date for Children of Mana (one of those games a bit more effort put into translation definitely could get out sooner, since it's already 100% complete), and wonder if I'll have to pass on it because the Wii comes out that week and I won't have time for all the awesome DS games I want after that.

At least Star Fox seems to be coming out sooner, although I'm wary of that because it looks like a less varied, more boring version of Rogue Leader without any on-rails parts to balance things out. It seems to basically involve nothing but flying around and shooting things.

I'm not sure if that crosses the line from ranting to whining, probably does. I think I'm entitled to vent, not that anybody noticed what I said a couple of days ago.
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From: Mars | Posted: 7/25/2006 3:11:08 AM | Message Detail

http://www.youtube.com/watch?v=4Nb5Ohbt1Sg

So, Sci.....could you do it?
---
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From: Cauchys Inequality | Posted: 7/25/2006 4:08:24 AM | Message Detail

Maybe I'm spoiled as far as danmaku is concerned (by sdmkun, check my other topic), but most of those bullet patterns didn't impress me much.

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From: Impossible II | Posted: 7/25/2006 6:45:14 AM | Message Detail

Sci beat Ikaruga, so he probably could.
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From: Neeyahaha | Posted: 7/25/2006 11:47:29 AM | Message Detail

Even I've beaten Ikaruga, albeit on easy mode. That looks harder.
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From: boojie1119 | Posted: 7/25/2006 1:37:28 PM | Message Detail

I've beaten Ikaruga on easy too, without continues. But the game still owns my ass. If I go back and try again today, the best I can do is level 2-1. After that, my chain goes berserk, more or less, and I'd probably have to continue around the level 3 boss.
Ikaruga > me.
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"ONE POINT TWENTY ONE GIGAWATTS!?"

From: Impossible II | Posted: 7/26/2006 2:23:39 AM | Message Detail

http://www.toastyfrog.com/verbalspew/pivot/entry.php?id=160

Atlus, I love you. This might actually surpass Sal Manella and For Great Justice (the Steel Samurai's motto), because those two are based on widely known Internet fads (or speech patterns), making them less risky because they're even acknowledged and heard in real life often enough. Sony's press conference is obscure outside of the gaming community, and only people like us find it that funny. Basically, it's like the quote is there to appeal to GameFAQs posters and similar people.

I hope there's a giant enemy crab reference, too. Anything more than that (like real-time stuff and flipping over) might be a bit excessive and obvious, so that's all I ask for. I'm suck a sucker for fanservice.

The guy who did the translation actually posted in the comments at that link, too. And he's right - the most current parody game ever, that gives it incredibly awesome potential to do these things, even moreso because Atlus exist for the hardcore and nobody else. Again... fanservice, yay.

Incidentally, this game totally just went from a "Maybe" to a "Buy" in my books. Shame it was delayed, since it also could be filling in the drought already. More importantly, why the hell are there so few DS RPGs? The touch screen allows for them to be really streamlined and simple, which I think is good.

More Contact stuff:
http://www.siliconera.com/2006/07/21/atlus-makes-contact-with-siliconera/
http://www.1up.com/do/previewPage?cId=3149533&did=1
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From: scientist pg | Posted: 7/26/2006 5:00:48 AM | Message Detail

[This message was deleted at the request of the original poster]

From: scientist pg | Posted: 7/26/2006 5:09:20 AM | Message Detail

So wait, DKJB DOES have a story? It isn't just Donkey Kong running around for the hell of it? I thought I saw something in the manual about trying to be king...

That's all it says (at the bottom of the table of contents, no less). My point is that the "narrative" is implicit during the game (for aforementioned reasons). Every game has this kind of narrative - where you can form a chronology of the things that you see and events you perform during the game. Sometimes this is meaningless (ie: the order you clicked on tiles in minesweeper), although in cases like JB there's more meaning behind it.

It was mostly just an observation on my part - that while an overt story isn't always appropriate, making a meaningful narrative that compliments or re-enforces the gameplay is almost always possible and done well in the best games.

Maybe I'm spoiled as far as danmaku is concerned (by sdmkun, check my other topic), but most of those bullet patterns didn't impress me much.

I think the Shanghai Alice games often have rather aesthetically pleasing patterns, but it can come at a cost to more intuitive gameplay. When patterns are based more on looks it's harder to increment the difficulty more gradually, and some patterns can just feel awkward - like situations where bullets freeze in mid-air and then change direction. Cave seems better at avoiding this, although a lot of Indie developers get caught up in the excitement of the pattern merely looking novel. At least the Alice games are running with their concept - apparently the idea in this mode ( http://www.youtube.com/watch?v=rcuQTPMtKDI&mode=related&search= ) is to take a snapshot of the pattern when it's most developed/pleasing. O_o

Survival in Ikaruga is far easier than in your typical danmaku/bullet-hell shooter - the polarity mechanic makes passive/submissive play a legitimate, effective strategy. There's a smoother slope to advanced tactics, and more ways to approach things. This is different than Alice's more one-dimensional patterns where you either dodge or bomb/die.

Anyone can play a three-level demo of any of the Alice games ( http://www.shrinemaiden.com/ ). They're not too hard to finish on easy.

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From: Cauchys Inequality | Posted: 7/26/2006 5:45:17 AM | Message Detail

I think the Shanghai Alice games often have rather aesthetically pleasing patterns, but it can come at a cost to more intuitive gameplay. When patterns are based more on looks it's harder to increment the difficulty more gradually, and some patterns can just feel awkward - like situations where bullets freeze in mid-air and then change direction. Cave seems better at avoiding this, although a lot of Indie developers get caught up in the excitement of the pattern merely looking novel. At least the Alice games are running with their concept - apparently the idea in this mode ( http://www.youtube.com/watch?v=rcuQTPMtKDI&mode=related&search= ) is to take a snapshot of the pattern when it's most developed/pleasing. O_o

That photography game looks pretty interesting, but the video from whatever Touhou game Mars had just didn't catch my fancy. As you said, a lot of the times the patterns were too focused on looking fancy rather than being interesting to play, which meant that some were boring and some were stupidly hard. SDM-kun, of course, fixes this problem; it's collected over 400 different bullet patterns, both from tons of different shmups and by fans, so they run the gamut from pretty and easy to pretty and tough, with everything in between and a couple ugly ones just for good measure. I suggest you try it out, sci, as I imagine you'd enjoy it quite a bit (even if it didn't have the lasting appeal of a shmup where you can shoot things). Hell, I suggest everyone check it out (info's in my "The hardest game you'll ever have fun playing" topic) if you've played a shooter (like Ikaruga or the Shanghai Alice games or Gradius) and enjoyed it even a little bit.

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From: Impossible II | Posted: 7/27/2006 5:43:27 AM | Message Detail

http://www.planetgamecube.com/newsArt.cfm?artid=11839

...Does that sound as much like online Picto Chat as I think it does?
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From: Neeyahaha | Posted: 7/27/2006 9:05:59 AM | Message Detail

Doesn't it say right in the article that it has a picto-chat like function that goes online?
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From: Impossible II | Posted: 7/27/2006 4:36:16 PM | Message Detail

Yeah, but it wasn't directly stated, which is a little suspicious.
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From: Cauchys Inequality | Posted: 7/27/2006 5:14:30 PM | Message Detail

I've played through the four new Bit Generations games.

Orbital is intriguing. It's kind of a cross between Katamari Damacy and the programs you run in physics class to simulate the gravity of celestial bodies. Basically, in each level you start out as a small planet drifting through space. Nothing affects you gravitationally initially. If you hold down one button, gravity turns on normally for you, and if you hold the other button, gravity goes the opposite direction (i.e., you repel from large bodies). The object is to use these two functions and the ability to temporarily dock in a planet's orbit to catch small satellites off planets and absorb them into your own planet (the game uses colors to indicate what objects are the right size to become integrated with your planet; crashing into something too big costs you a life). Once you reach the required size, a certain celestial body will turn yellow, and you'll have dock with that body to complete the level. The game scores you based on completion time, size of your planet, and number and size of satellites orbiting your planet (once you become big enough, you can steal other planets' satellites by coming close to them without colliding).

Digidrive felt kind of dull. You direct traffic at a four-way intersection. At first, red and black cars are coming in from all four lanes. Using up, down, left, and right, you tell cars entering the intersection which way to go, but you can't make a car do a U-turn (it'll just continue straight). When cars reach the end of the road, they'll stop; if you can 5 or 6 cars of the same color to stop at one end of the road, they'll be "collected" and a nearby triangle will fill up. However, if you send a car of a different color down a lane, all the cars stockpiled up there will leave, turn around, and come back to the intersection. Somehow, accumulating cars earns you points, which are measured on the right-hand side of the screen, but I couldn't figure out scoring except when some sort of bonus round started and I got points related to how many cars I could direct before I messed up and sent a car to an accumulation point of the wrong color. Later, white cars started showing up, but by that point, I was bored of the game and quit out.

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From: Cauchys Inequality | Posted: 7/27/2006 5:14:36 PM | Message Detail

Coloris is also rather dull. You're given a field of blocks of various close colors (like yellow/green/cyan/blue). Apparently at random, an end of the spectrum is chosen (yellow or blue), and you pick a block; this turns the block more yellow or blue, depending on which end was chosen. Lining three blocks in a row of the same color makes them disappear, all the blocks above them fall down, and more blocks fall in from the top to fill the hole at the top. You keep making blocks disappear for a while, until a nearby meter fills up, at which point you're done with the level and can proceed to the next. Really, I couldn't figure out an obvious losing condition, and I hadn't lost once in the eight rounds I played, and I was getting kind of bored of the repetitive gameplay, so I stopped playing.

Soundvoyager is the star of the set. It has seven mini-games all based on the concept of identifying the location of things via sound. You start by playing Sound Voyager. In this mode, you cruise upwards along a dot-gridded plane at a constant speed to an initially empty soundtrack. At the end of every eighth measure is an invisible green "sound dot" (not the actual name, but the one I'll be using for lack of a better term); your goal is to use L and R (or left and right) to move left and right and collect this sound dot as you pass by it. To help you in this endeavor, the sound dot plays a music track, which, through use of the stereo nature of headphones, will help you find its position, and if you're nearby, lights will flash on the screen (the lights won't help you pinpoint the location, though). You'll want to center the sound in your head over the course of the eight measures so you can collect it as you pass by. If you get it, you'll hear a little noise, and the track will be played for the rest of the level, as you listen for a second track being played by a second sound dot. "But Cauchy? If the sound dot is invisible, how do you know it's green?" In a very nice and wise move on Nintendo's part, in the first level of every mini-game, the sound dots start completely visible to help you learn the nuances of the game. Over the course of the mini-game, the dots fade in brightness, until the end of the first level, where they're completely invisible and you have to rely on sound alone to find them. Once you collect enough sound dots in Sound voyager, you finish that particular level and are presented with a choice of two mini-games to play (both chosen by collecting their corresponding sound dot in Sound Voyager mode). After beating this mini-game, you'll move on to the corresponding Sound Voyager mini-game as dictated by the "world map," which shows how the paths branch and which specific levels you've unlocked for play. I've played four of the other mini-games, which are: sound drive, where you're on a five-lane highway and have to dodge traffic based on sound; sound slalom, where you have to maneuver between slalom posts based on sound; sound cannon, where you have to shoot oncoming targets based on sound; and sound picker, where you have to move around a box and collect sound dots based on sound. Even though I'm quite bad at all the games, I still enjoy this title the most of all the four new Bit Generations games that came out.

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From: Neeyahaha | Posted: 7/27/2006 5:25:52 PM | Message Detail

42 All-Time Classics features a built-in “Picto chat" function, which allows players to communicate (send and receive messages) while playing.

I took that straight from the article. Doesn't seem like they're trying to hide anything. Only that they maybe didn't feel it was necessary to be all like "Look at us! We're giving online Picto-chat!"
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From: AdmiralViscen IV | Posted: 7/27/2006 10:04:05 PM | Message Detail

http://www.jeuxvideo.fr/ready-to-rumble-3-wii-actu-36929.html



According to our sources, ready to rumble 3 is being developed exclusively on the wii. Game will use nunchuck and wiimote to mimic virtual fists. Should be unveiled soon and release next year.


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From: Impossible II | Posted: 7/29/2006 7:31:55 PM | Message Detail

http://www.gamesarefun.com/news.php?newsid=6656
(Huh, nearly at 6666...)

Victor Ireland, formerly responsible for Working Designs (localised Lunar), has now opened a new, oddly named company that will perform a similar function.

I can't say much at the moment except that Gaijinworks will not be console-monogamous. I don't hate Nintendo, and the economics of the DS are improving almost daily as the console takes off and manufacturing turn time improves. Point of fact, you could see Gaijinworks on consoles anywhere...or everywhere.

I wonder if there's anything he already has in mind...
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From: Impossible II | Posted: 7/30/2006 12:11:03 AM | Message Detail

****, Nintendo aren't making Star Fox Command, it's outsourced to a no-name developer.

http://www.gamefaqs.com/features/company/77277.html

WHY WILL EAD NOT MAKE A STAR FOX GAME?! Argonaut, Rare, Namco... Time to add another to the list. Command could still be good, but right now it looks a bit boring, just a slow shooter with no real depth (compared to Rogue Leader or something).

I don't understand why EAD won't make any DS games. Both Yoshi's Island and Star Fox are outsourced, nothing else seems to be coming from them. Maybe they're spending all their time on Wii games... How long can stuff like Wii Sports and non-games really take? >_< Maybe they need a special studio or something just for them. But what happened to the teams that were making MKDS, NSMB and Tetris months ago? Not to mention Intelligent Systems abandoning the DS without even a Fire Emblem game (doesn't make much sense to me to release one on the Wii first), and 2D Metroid and the people responsible for it being nowhere to be seen. Maybe this is why it seems like with PH delayed, there are no killer apps coming to the DS at the end of the year, just some good games.
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From: AdmiralViscen IV | Posted: 8/5/2006 12:17:14 AM | Message Detail

...It's outsourced to the people who made the original Starfox on SNES, and later left Nintendo. This is like saying that Konami is outsourcing MGS4 to Kojima Studios.

EAD is working on Zelda PH, I think they did the SM64DS port, and I knew they did (and are doing) a few others, too.

Didn't they do NSMB, too?

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From: AdmiralViscen IV | Posted: 8/5/2006 12:37:22 AM | Message Detail

Haha, read the back of this:

http://img457.imageshack.us/img457/4051/boxartpy1.jpg

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From: scientist pg | Posted: 8/5/2006 1:05:16 AM | Message Detail

Thanks much for the Bit Generations impressions, Cauchy. The SoundVoyager set sounds the most intriguing to me too...as somebody who's brainstormed in the past how to make "blind" videogames. And thanks for clearing up the green dot business; that was driving me crazy throughout the first half of your paragraph.

It seems the Wario Ware team has a new game, Rhythm Tengoku, which looks somewhat interesting: http://www.nintendo.co.jp/n08/brij/movie/index.html

insert credit reports that character artist Tomoharu Saito has died (http://www.insertcredit.com/archives/001214.html). That he worked on Culdcept and Ketsui might not mean much to us, but he also worked on Streets of Rage 2 and the GBA Astro Boy.

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From: Cauchys Inequality | Posted: 8/5/2006 1:41:18 AM | Message Detail

Rhythm Tengoku has been pretty fun for the parts of it I've played. After a "calibration" test which lets you see how fast or slow you are naturally compared to a given beat, you're dumped into a list of mini-games, all but one of which are locked. The first "set" starts out with a game where you're a kung-fu master in training, and you have to punch objects as the come flying sideways past you. The view is such that you can't punch them based on sight alone (or it's not easy, at any rate); luckily, each object flies by on one of the beats of the song in the background. If you punch on beat, the object is knocked away and you gain a heart on your heart meter; if you're slightly off, the object bounces off the side of your fist and you lose a heart; if an object gets past you, you lose all your hearts. I assume you have to have some minimum number of hearts to pass, but since i had full hearts, I don't know the cutoff. The second game has you pulling hairs of people's chins as a tweezer moves along in time to the music. The third game puts you at the end of a line of marching soldiers and tasks you with following the orders of a quick-to-anger drill sergeant. The fourth game makes you hit baseballs that fly out of a nearby pot while the camera zooms in and out and goofy things happen to your onscreen avatar. The fifth game puts you at the end of a line of three monkeys; during the song, the first monkey will clap on a beat, and the second monkey will clap on a later beat, and you have to clap to make the three beats equally spaced. The last game is a "mix" of the previous five, where the game you're in keeps changing as a single song plays from start to finish. Passing this game opened up a second set of games as well as a collection of mini-games, but I didn't try them out.

The game has all the visual and aural charm of WarioWare, but the mini-games are significantly longer (the marching one in particular lasted over 3 minutes, though I suspect that may just have been because I was really bad at it). If you didn't know going in that the two games are produced by the same people, you'd quickly figure out after having played just a little of each.

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From: Impossible II | Posted: 8/5/2006 5:37:57 AM | Message Detail

EAD is working on Zelda PH, I think they did the SM64DS port, and I knew they did (and are doing) a few others, too.

I'm talking about games currently in development, and the issue is that nothing seems to be coming besides PH, and I think the Tingle game.

...It's outsourced to the people who made the original Starfox on SNES, and later left Nintendo. This is like saying that Konami is outsourcing MGS4 to Kojima Studios.

Star Fox on the SNES was made by Argonaut. I only just discovered that Q-Games was founded by one of the people who originally created Argonaut, but besides that they aren't the same company. Star Fox was by far at its best on the N64, anyway.

I just found out that Rhythm Tengoku was basically Wario Ware with a focus on sound a short time ago, it does seem like a very interesting game, so I'll check it out at some point (whenever I get sick of Summon Night). I just can't shake the feeling that if it WERE a Wario Ware game, it would be infinitely more likely to be localised. It's basically the same style anyway - Wario Ware is generally known for doing something very different with each title in the series, I think sound is a perfect addition to that, and one of the few possible that come to mind on a system without any special controls like the DS and Wii.
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From: Impossible II | Posted: 8/5/2006 7:34:50 AM | Message Detail

Incidentally, Digidrive was made by the same developers as Star Fox Command.

So far I've played the first three Bit Generations games and Orbital, mostly just for a few minutes each. I thought Dotstream was probably the most interesting of the initial three (although Boundish would be great for multiplayer), and Orbital is also kind of fun, although it's difficult to get the planet to go where you want a lot of the time.

These are probably the kinds of ideas we're going to see on the Virtual Console, too, and I could see Bit Generations working really well there, although maybe not as well as on a handheld.
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From: AdmiralViscen IV | Posted: 8/5/2006 9:38:22 AM | Message Detail

I didn't say they were the same company, I said it was the same team. There is more than one personf rom the old team working on the game, including its original creator.

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From: Impossible II | Posted: 8/5/2006 7:47:40 PM | Message Detail

I hope you don't think I'm being demanding if I request a link that says something along those lines (and, you know, it would be nice if you answered me this time instead of being an ass about it a week or so later - I mean, I know you read every post of mine as being in a constantly attacking tone, since you've started so many arguments over your interpretations of my posts to be attacking you, but it's really a bit much when all I do is ask a question), since as far as I've seen it's just this one person.

And even if there were more, it doesn't make any difference. Star Fox was nothing special compared to the EAD-made SF64, so this is an entirely redundant point.
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From: AdmiralViscen IV | Posted: 8/5/2006 9:31:33 PM | Message Detail

http://www.student.hig.se/~nd02lsm/zeldaoot.jpg

OoT stuff.

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From: Wacky | Posted: 8/5/2006 10:14:12 PM | Message Detail

Funny, didn't Impy used to cry about arguements being dragged up out of its grave? Hmm...

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From: AdmiralViscen IV | Posted: 8/5/2006 10:16:26 PM | Message Detail

It's common knowledge. Look it up yourself. It's been mentioned in dozens of articles.

And stop whining, I barely even talk to you anymore.

And StarFox is special. It's where the franchise was born, so don't act like it's garbage just because you prefer the sequel.

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From: Impossible II | Posted: 8/8/2006 2:30:37 AM | Message Detail

http://www.planetgamecube.com/previewArt.cfm?artid=11879

Heh, the hero of the spiritual sequel to Boktai has now been changed to... the hero of Boktai. They aren't even trying to HIDE it, are they? And if it had Boktai's stealth gameplay instead of being a seemingly generic action game (hopefully I'm very wrong), I would pick it up in a heartbeat because being able to play that without having to go outside, at the right time, find the right light, etc. is exactly what I want. Not that Boktai was bad or shouldn't have had the sunlight thing, it was just impractical - but FAR more creative and varied in its gameplay than MGS, thanks in part to the fantasy setting as well as the solar sensor.

Hopefully, though, it still does turn out really good, then I'll get it. Not entirely sure if dropping the two main characters introduced at E3 was NECESSARY, except to market it as Boktai in Japan. Speaking of which, we need Boktai 3 over here, so we don't have a hole in the story. I mean, as a direct result of it not coming out we've already lost content from MMBN6...

By the way, why is it that when I ask something for a link containing information that is "common knowledge", I'm not allowed one, but when I post what I consider common knowledge it's perfectly fair to attack me for not providing a link in my very first post?

And StarFox is special. It's where the franchise was born, so don't act like it's garbage just because you prefer the sequel.

That has nothing to do with it. I'm saying I would trust Star Fox significantly more in Nintendo's hands than in those of a development team with a few members of the one that made an inferior Star Fox game more than ten years ago.
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From: Impossible II | Posted: 8/8/2006 5:46:46 AM | Message Detail

http://wii.ign.com/articles/724/724001p1.html

This fits with the whole "Wii prove our promise" thing that suggested Nintendo's GC press conference on the 23rd. I think price and release date will be the big two things, as well as some game announcements... And maybe something else we don't know yet?

So Wii sounds like "Yes" in French, "How" in German, "Wee" in English... Any others?
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From: Cauchys Inequality | Posted: 8/8/2006 10:53:14 AM | Message Detail

By the way, why is it that when I ask something for a link containing information that is "common knowledge", I'm not allowed one, but when I post what I consider common knowledge it's perfectly fair to attack me for not providing a link in my very first post?

1) Knowledge of who's working on a well-known project is common knowledge. Knowledge that specific quotes from a list are made up by a relatively little-known gaming news site is not common knowledge.

2) Notice that the people denying you the link and the people who requested of you a link are different people. There's a double standard only because different people at this board have different standards.

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From: Impossible II | Posted: 8/9/2006 12:26:34 AM | Message Detail

2) Notice that the people denying you the link and the people who requested of you a link are different people. There's a double standard only because different people at this board have different standards.

Basing this on AV's comment in that topic. Which, for Wacky's sake, I'll add that I don't feel I received a proper response afterwards in when I pointed out AV's false accusation, so it isn't being dragged up from the grave because it's not dead yet. Kind of like how AV never apologised for some certain other acts which are exactly the sort of thing he's gone nuts at me for before (me of course being accused of having started everything in those cases), or for the E3 topic.

1) Knowledge of who's working on a well-known project is common knowledge. Knowledge that specific quotes from a list are made up by a relatively little-known gaming news site is not common knowledge.

How is it common knowledge? I've looked around the Internet and I can't find the exact piece of information AV brought up, and I was merely CURIOUS about it, much like last time I was curious and accused of being demanding. It can't be that well known if most articles I've seen only mention that one of the co-founders of SFC worked at Argonaut, which I already knew. And the fact is that the quote list ORIGINATED from that page on which those two fake quotes were created. It should be common knowledge to most people who have read the quotes that those two are fake because it says it RIGHT THERE in the article, so someone would have to **** up royally and pass on the quotes without actually omitting the fake ones to other people. Which I'm aware happens, but that doesn't mean most people shouldn't be aware of them being fake.

Don't do this here.

This is just odd; Brazilian Wii for what converts to US$650:

http://www.planetgamecube.com/newsArt.cfm?artid=11891

Different economies aside, that doesn't explain the ability of Brazilians to pay that much. Shouldn't America have a stronger economy than them?

http://www.4colorrebellion.com/archives/2006/08/08/atlus-issues-two-trauma-center-press-release/

Trauma Center is getting a third printing... Now, PW has had either three or four, can't recall which now. But TC seems to have sold more than PW has even shipped, because Capcom won't make enough copies to meet demand... So people are resorting to eBay and Japanese imports instead of waiting for another reprint which will sell out insanely fast. Way to help your game succeed, Capcom. Thank GOD we're already getting the sequels, but they are considering skipping PW3 to move on to the fourth game with a new protagonist, and it would be awful if that happened because of perceived unimpressive sales of GBA ports... Which may also be caused by news suggesting that JfA will be out in Japan long before the US, meaning we get to go import crazy and hurt PW3's chances.
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From: Wacky | Posted: 8/9/2006 12:50:20 AM | Message Detail

When you ignore AV's requests at clarifications, it's because you are ignoring the "trolling" and don't want it dragged up out of its grave. Yet when you demand clarification, it's just curiousity? Someone say, "BS!" You sure do see double standards. Your double standards.

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From: Impossible II | Posted: 8/9/2006 2:26:40 AM | Message Detail

When you ignore AV's requests at clarifications, it's because you are ignoring the "trolling" and don't want it dragged up out of its grave.

Uh, what are you actually referring to? I can't actually tell what you're talking about. Usually when I clarify something for AV, he continues attacking me and claims that's not what I meant at all, and I was in fact posting solely to attack him and start a fight. ...Mainly, I think he just wants an excuse to argue.

And I said not to do this here. I don't want to make any more posts that don't contribute to the topic. You may have absolutely no interest in the welfare of topics besides your own, shown by your willingness to troll them to hell, but other people do.
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From: Impossible II | Posted: 8/12/2006 11:54:29 PM | Message Detail

http://ds.ign.com/articles/725/725026p1.html

I knew it would be worthwhile waiting for a DS Bomberman game with ten times as much content as the crappy one we have now, plus online. I enjoyed the Story Mode in Bomberman Tournament, although this one seems to involve more mini-games rather than Zelda-esque gameplay, and the controls sound a little awkward... If the multiplayer is sufficiently fleshed out it should be awesome, especially since this time I'll be able to play online and not just against CPUs.

Finally setting the record straight on this crap about console/handheld versions of Spore:

http://wii.ign.com/articles/724/724539p1.html

It's mentioned that the Wiimote and touch screen would make versions of Spore for the DS and Wii work better than on other systems... I also just wanted to add that WiiConnect24 would be perfect for Spore.

I finally got Meteos today, and I noticed a couple of things about it. The first was that I suck at it, which didn't really come as a surprise because I suck at most puzzle games. But then shortly afterwards, I noticed that it happens to be an awesome game and I'm going to be playing it a hell of a lot.
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From: Impossible II | Posted: 8/14/2006 4:46:18 AM | Message Detail

http://gonintendo.com/wp-content/photos/c89ff38914127c76d1447ac4dc0e3a40.jpg

Um.

Well, I'm happy to find out tomorrow instead of waiting nine days, if possible.
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From: Impossible II | Posted: 8/14/2006 7:42:20 AM | Message Detail

http://www.gamasutra.com/php-bin/news_index.php?story=10458

'Talking on the eve of its Gamefest event in Seattle, Microsoft has revealed XNA Game Studio Express, a new product which will allow indie developers and students to develop simultaneously on Xbox 360 and PC, and share their games to others in a new Xbox 360 'Creators Club'.

The details of the new tech are as follows: XNA Game Studio Express will be available for free to anyone with a Windows XP-based PC, and will provide them with what's described as "Microsoft's next-generation platform for game development." In addition, by joining a "creators club" for an annual subscription fee of $99, users will be able to build, test and share their games on Xbox 360, as well as access a wealth of materials to help speed the game development progress.'


Wow. Microsoft are actually kind of shaping up to be decent as a game company this generation, while a few years ago I thought they never even should have touched the industry, and were just diving in with no idea and buying up game companies because they love to have monopolies on things. Compared to Sony, the company that should have proven its ability as a game company in the 90's and yet somehow is still stealing ideas from newcomers to the industry as well as older ones, it's pretty impressive.

Nintendo should do SOMETHING in this vein (minus the whole PC aspect) anyway, though, to fulfill their promise to support indie developers and make it very easy for them to create and share games. Right now XBLA has impressed me more than the Virtual Console (keeping in mind that one is actually out and one we don't know much about); it might be the most appealing thing about the 360 for me right now. Hopefully the VC will be just as fleshed out with more than just classic Nintendo and Genesis games.

Not that I'll be getting a 360 any time before I buy a PS2, which probably won't be this year now that I'm going to be flooded with DS and Wii games for several months... I wish I'd gotten one months ago when I planned to. I can wait for Dawn of Mana, right?
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From: Cauchys Inequality | Posted: 8/14/2006 1:16:50 PM | Message Detail

Xbox Live is a very nice service, and while I don't plan to get an Xbox 360, I can say for sure now that I do see the appeal. That's something I never thought I'd say 3 years ago.

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From: AdmiralViscen IV | Posted: 8/14/2006 1:30:00 PM | Message Detail

lol http://www.youtube.com/watch?v=KPljrM1yfvc

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From: Impossible II | Posted: 8/14/2006 10:25:02 PM | Message Detail

http://www.revo-europe.com/news.php?nid=9465

Ha, damn. Okay, so we're DEFINITELY getting the release date on the 23rd, when Nintendo prove their promises.

Xbox Live is a very nice service, and while I don't plan to get an Xbox 360, I can say for sure now that I do see the appeal. That's something I never thought I'd say 3 years ago.

That's basically how I feel about it now... I despised the XBox, because I don't think the entire success of a console should hinge on a single game (and its sequel), and I think the console would have bombed without Halo (not saying there aren't other good games, in fact I think there are much better ones, but some of them are only even there because XBox sales skyrocketed from Halo and Halo 2).

The problem with XBox Live is the lack of being free.
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From: AdmiralViscen IV | Posted: 8/15/2006 11:04:19 AM | Message Detail

That Dragon Ball Wii game has GCN controller support.

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From: Impossible II | Posted: 8/15/2006 4:37:17 PM | Message Detail

Hoping TP follows suit.
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From: Impossible II | Posted: 8/15/2006 4:52:06 PM | Message Detail

http://www.1up.com/do/newsStory?cId=3152778

Finally, Sega come up with a decent collection, after the pathetic Sonic Leftovers Collection - THIRTY Genesis games, PS2 and PSP. I'm guessing most of these will be on the VC, rather than there being a Wii version. Too bad, it has nearly, like, every good Genesis game. >_> Except the Treasure ones.

Whenever the **** it is I manage to get a PS2 I'll consider this somewhere on the list, although I can't help but think this sort of thing is just meant to be handheld.
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From: Wacky | Posted: 8/15/2006 5:06:46 PM | Message Detail

That link was old, Impy. Bad, Impy, bad!

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From: Impossible II | Posted: 8/16/2006 8:54:06 PM | Message Detail

http://wii.ign.com/articles/725/725962p1.html

So at last it's properly confirmed: The Wii version of TP won't be compatible with the GCN controller. This sucks. Massively. I have no idea which version I want, because I don't know if the Wii controls will be improved from E3. TP is supposed to be the last traditional Zelda game and I at least want the OPTION to play it that way. On the other hand, I want wide screen and the option of new controls, too, and I don't want to buy a GCN game on Wii launch day. I'm leaning towards the GCN version anyway, although I'm not happy about it because this is kind of unfair on anyone getting a Wii.

By the way, isn't the Wii lacking a replacement for camera control as well? I hope they find a way around that...
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From: Neeyahaha | Posted: 8/16/2006 8:58:13 PM | Message Detail

Hey Impy, have you tried the controls yet? Or are you basing your hate of the E3 controls on something you've already seen, not actually tried yourself?
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From: Neeyahaha | Posted: 8/16/2006 8:58:30 PM | Message Detail

*only seen
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From: Impossible II | Posted: 8/16/2006 9:13:22 PM | Message Detail

I don't hate them, and I most certainly want to try them before passing judgement (without having to buy the Wii version and not get the option of GCN controls which I'm entitled to want). But my belief that they're flawed is justified. Some sword actions (normal attacks, jump attacks, parries) are performed with the Wiimote and some (spin attacks, downward stabs) with the nunchuck, it's inconsistent and doesn't make much sense. And it works the same way with the shield, which I believe is used with the nunchuck, but a shield bash is done with the Wiimote. That, and a D-pad for using items isn't exactly the greatest control method, nor is a lack of camera control, and I'd still like to be able to play through the game both ways (would also add a lot of replay value, too).

My most realistic plan so far has been to buy the Wii version anyway, and borrow the GCN version from a friend at some point because he's unlikely to get a Wii this year so he might get the GCN version. I'd still prefer it if I could do it the other way around; have the GCN version in the long term (which would be even better if the handheld GameCube rumour is real) and play the Wii version once for the novelty, but it's a bit of a gimmick.

Random observation I just made watching a video: TP's enemy designs are kind of crappy compared to WW's. Cel shading FTW! (For The Wii, maybe someday.) I also miss the way the music was affected by your fighting in WW, that was awesome, and for that reason it's the only 3D Zelda in which I don't find battle music annoying - in OoT and MM, it just disrupts the existing music constantly. That was worse in MM, in Termina Field... OoT had nowhere near enough enemies outside of dungeons, now that I look back at it, that's crap... Most areas were devoid of any fighting.
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From: Impossible II | Posted: 8/16/2006 9:34:48 PM | Message Detail

It also kind of bothers me that the Wii version of TP is going to be the "true" version, even though it was designed as a GCN game and I think it was meant to be played as one well - it's kind of out place on the Wii, like those THQ ports. It would be nice if the Wii game contained the complete package, since that's the "superior" one, but it's really just a GameCube game with some additions to controls, ones that seem more confusing than they really should be anyway. Yes, the Wiimote is a perfect shield... Exactly what we imagined when the controller was shown, along with the attachment as a sword.

I've gone into enough detail about this several times before, and I don't want to always have to repeat everything, so that's probably as far as I'll go. There's nothing wrong with me wanting to play the game how it was meant to be for the first two or three years of its development.
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From: Neeyahaha | Posted: 8/16/2006 9:54:21 PM | Message Detail

I understand your points about them being backwards, which you've raised before. But it's totally possible that the controls actually work, and feel natural after a moment or two. Or heck, even right away. Yes they may be backwards, but they are still actions. Actions done by actions. It's not like you're motioning left to get Link to swing to the right.

Maybe I jumped on you too quickly, but I just wish you wouldn't say that it 'sucks. Massively." before trying them out. You may actually like them.
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From: Impossible II | Posted: 8/17/2006 12:03:03 AM | Message Detail

Maybe I jumped on you too quickly, but I just wish you wouldn't say that it 'sucks. Massively." before trying them out. You may actually like them.

Okay, that's insanely out of context and you know it. The controls are flawed based on my understanding of them, the announcement my post referred to was what sucks massively.

And it's not just the backwards thing, but the fact that there's absolutely no consistency. Imagine if you were playing a Super Mario Sunshine, and you pressed A to jump normally, X to double and triple jump, and L to wall jump or flip jump. Add to that the fact that it's a two-piece controller, and it gets a bit disorienting. I think the immediate response to the controls at E3 was more simple stuff like aiming with the bow, since they didn't need to concern themselves with shield bashing and sword techniques very often.
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From: Cauchys Inequality | Posted: 8/17/2006 12:21:25 AM | Message Detail

Based on what everyone said about the controller at E3, the impression I get is that it's pointless to try to determine whether a control scheme is good or bad before you've actually gotten your hands on the controller and had a test run. I get the feeling that things that seem like they ought to be counter-intuitive might actually be very intuitive once you've gotten used to your input method being the movements of two sticks.

Normally I try to advocate a "don't knock it until you've tried it" stance for games; given how many converts there were at E3, how many people said "I was skeptical that the Wiimote could work until I actually tried it, and then I was hooked," I think this stance is going to be required for anyone who wants to enjoy the Wii without unnecessary stress. I imagine Nintendo's going to be giving the public ample time to get used to the new controller at kiosks in various game stores (like what they did with the DS), so I think there's no use in trying to determine whether these controls work or not before figuring out what it means for a control scheme to work on the Wii.

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From: AdmiralViscen IV | Posted: 8/17/2006 6:10:48 PM | Message Detail

http://www.1up.com/do/newsStory?cId=3152937


Final Fantasy V on Nov 6th. Final Fantasy III on November 14th.

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From: Neeyahaha | Posted: 8/17/2006 9:51:43 PM | Message Detail

Curses.. VI and XII within a month of each other. Maybe two months. Still too close.

I've given up on getting the Wii this year.
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From: Impossible II | Posted: 8/18/2006 6:13:23 PM | Message Detail

http://ds.qj.net/tags/lexicon-entertainment/8263

Hell yes, Chronos Twin LIVES (oddly at about the same time we learn that the Fruit ****er lives)! It looked really awesome a couple of years ago, but for some reason didn't even get a GameFAQs page, and it was on the verge of vaporware... Now it's a DS game, which is good, because the DS was MADE for this kind of thing and the dual screens haven't been used this well many times. I miss all those DS ideas we had at the start of 2004... On the bright side:

http://boards.gamefaqs.com/gfaqs/gentopic.php?board=935079

Geez, all they did was get the NAME WRONG, but it's finally there.

http://www.allrpg.com/rpgnews/news_show.php?newsid=2818

Thank you, Atlus.

Wait, ****, this is an Atlus game, that means I need to get it when it comes out or I'll never be able to. But I had other plans this year... Yet this game looks so awesome (TOTAL LACK OF ADVENTURE GAMES ON THE SYSTEM WITH A GODDAMN TOUCH SCREEN)...
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From: Impossible II | Posted: 8/18/2006 7:35:23 PM | Message Detail

Wait, I'm confused, now everyone is saying it's called "Chronos Twins" now, but the box art has no such S.
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From: X Slayer007 X | Posted: 8/19/2006 10:28:12 AM | Message Detail

anyone think there will be a golden sun 3?

THAT WOULD BE SICK.
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From: Impossible II | Posted: 8/19/2006 7:26:18 PM | Message Detail

Camelot have been acting weird as hell lately. They're now making a PC game or something, and rumours are even suggesting that they won't make games for Nintendo anymore. I wouldn't trust anyone else with Mario Tennis or Golf very much, though, especially the handheld versions. But that's not the point! Camelot are forgetting that they still need to make the next Golden Sun game, which they've been saying they want to for years. And the DS is so perfect for it...
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From: AdmiralViscen IV | Posted: 8/19/2006 9:28:45 PM | Message Detail

Wii info from IGN podcast:

- Possible delay for Metroid Prime 3 (getting bad vibes)
- Star Wars Wii a go
- Dragon Quest Swords probably not going to make launch, probable more info at TGS
- THQ Wii exclusive event next Tuesday



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From: X Slayer007 X | Posted: 8/20/2006 3:03:54 PM | Message Detail

I hope the next Metroid will be excellent. 1 and 2 were really fun, yet fairly different from each other. I didn't like the games at first, but once you got to a certain point, I just said to myself, "this game is actually pretty cool."
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From: AdmiralViscen IV | Posted: 8/21/2006 2:56:53 AM | Message Detail


Nindori: 10 years of Famicom and Super Famicom. 10 years of N64 and GC. And now another ten years is starting with Wii?
Miyamoto: Yes, we're starting from here.

N: Looking at the titles you've announced so far, it already seems like you'll be releasing games at a faster pace than the N64 and GC.
M: That's because the machine is based on GC. Dev tools are of course being upgraded, but GC code will basically run as is. Because of that, I'm also thinking I can remake some of my GC games for Wii, making use of the Wiimote.

N: So you think games will experience a rebirth thanks to the Wiimote...
M: Yes. Of course you can wander into a second hand shop and buy a lot of these games still, so I don't think we can release these Wiimakes at full price. Since a lot of the development cost has already been accounted for, we'll be able to release these at a much more affordable price. And if others also take advantage of this and release Wiimakes, there's a high possibility of a lot of software from third parties also.

N: So, there's a possibility of Nintendo doing this?
M: Yes, I strongly believe there is. For this reason, the next Zelda will be released for both Wii and GC simultaneously. It's quite an interesting experiment.

N: Ah, I see.
M: Also, when we were working on it, some of the staff were saying "Since the Wii has more power than the GC, let's polish the graphics up a bit too", but Zelda's fans aren't expecting polish, they're expecting a fun and exciting game, so I said it is better if we make it fun both on Wii and GC. And recently it's been established that "Wii is not a machine that tries to deliver next-gen graphics". Of course, since there are still games that demand high quality graphics, there will be separate paths of development depending on the software.

---

There's also a part where he's asked what happened to previous projects.

Mario 64-2: originally planned for 64DD, some parts made it into other games, but Miyamoto forgot which ones (!)

Cabbage: Cancelled but some ideas made it into Nintendogs.

Mario 128: A test concept for Mario. Some elements are in Mario Galaxy, incl. the running around a sphere and gravity.

Marionette: Moved to Wii. Still in development.

Stage Debut: Some elements seen in E3 Wii demos, like the face mapping element. Looks like many elements will make it into other games rather than being released as a standalong product, but the writeup is kind of vague.

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From: AdmiralViscen IV | Posted: 8/21/2006 8:34:06 PM | Message Detail

This month's Nintendo Power

Dragon Quest Heroes: Rocket Slime - 9.0
Madden NFL 07 (GCN) - 9.0 (GBA) - 7.0 (DS) - 7.5
The Ant Bully (GCN) 5.0
Deep Labyrinth - 6.0
Star Fox Command - 9.5
One Piece: Grand Adventure - 5.5
Super Monkey Ball Adventure - 5.5
Rainbow Islands Revolution - 4.5
Mega Man ZX - 8.5
Bubble Bobble Revolution - 6.0
Tenchu: Dark Secret - 5.0
Harvest Moon DS - 6.0
Games Explosion! - 4.0
Pac-Man World Rally - 5.5
Alex Rider: Stormbreaker - 4.5


Anyone know anything about Rocket Slime? And Starfox... hmm..

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From: X Slayer007 X | Posted: 8/21/2006 9:32:12 PM | Message Detail

Now I haven't read a nintendo power in forever, I can't tell if all those games are made by nintendo, but is that magazine still biased on 1st and 2nd party games?
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From: MacDaddy Mike | Posted: 8/21/2006 9:35:38 PM | Message Detail

Pac-man World Rally looked like a combination of Mario Kart and ecstasy. That stuff looked to complicated to keep track of.

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From: AdmiralViscen IV | Posted: 8/21/2006 10:09:56 PM | Message Detail

Now I haven't read a nintendo power in forever, I can't tell if all those games are made by nintendo, but is that magazine still biased on 1st and 2nd party games?

From what I've heard, they're way different since their redesign.

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From: Impossible II | Posted: 8/22/2006 1:31:24 AM | Message Detail

From what I've heard, NP are less biased than EGM at times. At least back when EGM were saying that the PSP would destroy the DS, and if you thought otherwise you were a Nintendo fanboy.

Impressive score for SFC, if it's really that great (wait for a few more sites) maybe I'll get it after all - I was really having strong doubts about how fun the gameplay could really be, it seemed kind of slow and not that varied.

Nintendo "proves their promise" tomorrow. Should be fun.
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From: Impossible II | Posted: 8/22/2006 5:19:47 AM | Message Detail

Incredible MM commercial:
http://www.youtube.com/watch?v=WAfBiOeb5mc
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From: Deity42 | Posted: 8/22/2006 8:36:42 AM | Message Detail

NP is actually pretty good these days. I still think they're biased towards certain games, as in if the staff like a game they sort of leverage more coverage in to sell it, but otherwise pretty good.

New layout sucks just as bad as any other magazine. Text and graphics thrown on the page everywhere. Miss the old days.
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From: Impossible II | Posted: 8/22/2006 11:44:54 PM | Message Detail

http://www.gamefaqs.com/features/top10/584.html

Hell yeah.

Does anyone know what those circles next to some top 10s are? I demand to know why I have one. Is it a sign of awesomeness? >_> I thought it might be Top 10s that have been featured on the main page, but evidently not.
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From: ajain02 | Posted: 8/23/2006 12:50:55 PM | Message Detail

It seems unfathomable that in 2001, at the very beginning of the GBA’s life, that someone had already mastered the GBA’s sound hardware and was able to make a soundtrack that went above and beyond anything expected, in atmosphere, sound quality, and quality of composition.

I think the circle means "CHECK YOUR GRAMMAR LOLOL WTF -10".
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From: scientist pg | Posted: 8/24/2006 4:06:54 AM | Message Detail

*hasn't caught up*

Here's a good article on mascots in videogames:

http://www.next-gen.biz/index.php?option=com_content&task=view&id=3406&Itemid=35

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From: AdmiralViscen IV | Posted: 8/24/2006 8:10:01 PM | Message Detail

http://www.1up.com/do/previewPage?cId=3153115

We had a chance to try roughly 10 of the mini-games that make up the title, and they ranged from the brilliant -- where you chase rabbits on the beach in a "first-person shooter" mode -- to the just plain odd -- where you have to close doors that happen to keep swinging open as the rabbits are going to the bathroom in four stalls.

The mini-games are split up into four types: FPS, Trials, Races, and Dance. FPS games are somewhat misnamed, since they act more like light gun games than traditional first-person shooters -- as the game moves the player around on rails, he or she can aim in any direction and shoot plungers at the oncoming rabbits. Trials are kind of all over the place, with one we tried being a Wac-A-Mole variant where you use a shovel to smack rabbits coming out of the ground. Races are as you would expect, though in most cases the forward movement seems to be provided for you so you can either turn left and right as you skydive through cloud hoops or move the Wii-mote and the nunchaku up and down as fast as possible to run along a track. Dance games are perhaps the easiest to explain -- you dance by timing your Wii-mote and nunchaku swings with the rabbits as they approach you on both sides.

If the dancing didn't give it away, these are not games meant to be taken seriously. One we tried had us zoomed in on a rabbit's mouth, removing worms that escaped from holes in its teeth. It's easy to imagine there will be even more wacky scenarios in the final game.


That's the end of any theories about Rayman being a platformer.

I'm still curious, though.

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From: ajain02 | Posted: 8/24/2006 8:13:48 PM | Message Detail

Rayman Raving Rabbids is available for play behind closed doors -- and it looks to be one of the strongest Wii launch games.

Well, that wasn't something I expected, even when I thought it was going to be a platformer about 30 seconds ago.
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From: Neeyahaha | Posted: 8/24/2006 9:27:07 PM | Message Detail

I'm intriguied by Raving Rabbids. I've never been big on games made up entirely of mini games, but this has some wack-tacular potential. 'Wack' in the wacky way, not fap fap way.
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From: Impossible II | Posted: 8/25/2006 3:44:32 AM | Message Detail

http://media.wii.ign.com/media/748/748588/img_3761874.html

What are Piantas (and durians) doing in SMG?
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From: AdmiralViscen IV | Posted: 8/25/2006 8:40:45 AM | Message Detail

Looks like Play Yan is going international.

http://gonintendo.com/wp-content/photos/mp3_player.jpg

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From: AdmiralViscen IV | Posted: 8/25/2006 9:01:16 AM | Message Detail

Actual Wii in use, playing Elebits, no wild arm motions:
http://www.gamevideos.com/video/id/5266

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From: Jial Silverthorn | Posted: 8/25/2006 1:59:32 PM | Message Detail

Hey Sci, random question; do you know of any modding services available for the Sega Saturn that are reliable and still in business? I have been looking into importing the whole Shining Force III set, but I am debating on whether I should get a JP Saturn, or mod my US one.
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From: AdmiralViscen IV | Posted: 8/25/2006 6:24:15 PM | Message Detail

BWii vid.

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From: ajain02 | Posted: 8/25/2006 6:26:05 PM | Message Detail

Where?
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From: Impossible II | Posted: 8/25/2006 6:51:45 PM | Message Detail

Wow, AV sucks for for referencing information without sharing it.

At least when I reference stuff I don't directly link to, the only link I have at the time is already in my previous post, so there wouldn't be anything else I could add.
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From: Neeyahaha | Posted: 8/25/2006 7:02:54 PM | Message Detail

Unwarrented harrassing, say what?
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From: AdmiralViscen IV | Posted: 8/25/2006 7:05:50 PM | Message Detail

I apparently hit Tab before hitting Ctrl+V. Thanks for killing one of Sci's last posts with your whining. It's absolutely amazing how you have gradually silenced every single one of your supporters with your endless childish behavior.

The video is at IGN, I don't have it handy any more.

UPDATE 1: Ubisoft has more titles to be released after launch (not including what has already been announced). GT Pro has over 80 licensed vehicles and Nintendo Power confirms it as a Wii exclusive.

UPDATE 3: Lucasarts makes an interesting comment in response to Nintendo Power and the Wii: “Whatever Lucasarts can do to center future Star Wars games around story and character in the most innovative way possible, we will.”

UPDATE 4: Rampage: Total Destruction, compared to the Gamecube version, will have 10 new playable monsters (40 in total) and at least one new city; Dallas. You have TWO control options, one you can either play with the GCN controller or with the Wii-mote (it will be used for attacking) and Nunchuk (for controlling character). Also Nintendo Power confirms that visual enhancements, textures, new-bump mapping, more-detailed environments will be incorporated into the game.

SIDE NOTE: The Final Fantasy III six-page preview for the DS is amazing. The Wi-Fi portion allows for you to send messages or chat with friends. This issue makes you want the game so badly!

Here's more

UPDATE 5: Call of Duty 3 is CONFIRMED for Launch Day. (Note: The screens in the magazine don’t look so great although Nintendo Power said the environments are impressive, best to wait for high-quality screenshots). Controls are like any other FPS on the Wii. However the game allows for simulation of ‘real world movements’ as Nintendo Power states “(one example is instead of pressing a button to plant and detonate an explosive you’ll have to go through steps to do it yourself) Say you find yourself in close-quarters combat with an enemy soldier; you can grab unto his rifle and shake the controller to wrench the weapon from his grasp.” Treyarch says “With the Wii controller, we effectively put that rifle into the player’s hands. When we found out the details (Wii-mote), we were really excited at the prospect of players getting to physically interact with the game world. The Wii remote has great precision, so when it’s rotated like a wheel, the steering movement of the jeep is really smooth.” The game has alot better AI compared to past COD titles and it also allows for ‘players choice’ routes.


UPDATE 6: Nintendo Power has a special section of ‘The Stuff of Legends Part 1&#8242; in preperation for Twilight Princess. Best transformation in the Zelda series is Light World and Dark World, best supporting character is Epona and top enemies are Otorocks.

UPDATE 7: Trauma Center: Second Opinion interview. Summary: Development started in January. Atlus says rather than calling it a remake, it’s a ‘perfect vision’. Game’s graphics are as realistic as possible and Chapter 6 is a completely new story with a different ending compared to the DS version. New character is in the game. Atlus hopes it’ll be more fun on the Wii than on the DS. Difficulty level is in the game. Game has mini-game type operations. A new tool is in the game that you would see in tv shows like ER that save patients from the brink of death. No plans for WiiConnect24 and the Speaker but they are interested in it for future projects.

UPDATE 8: The EA exclusive section doesn’t really have much. It mentions the six games that EA has planned for the Wii. It has EA Canada’s John Schappert talking about how great the Wii is and says “We appreciate Nintendo’s tenacity to bring new gamers to us; people who haven’t played games before.” EA isn’t giving out info on games other than Madden and NFS. The section gives a bit of ideas of the games but nothing brand new or special.

From: Neeyahaha | Posted: 8/25/2006 7:11:16 PM | Message Detail

http://media.wii.ign.com/media/849/849911/vids_1.html

BWii videos.

I love how the acronym works.
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From: scientist pg | Posted: 8/25/2006 8:09:15 PM | Message Detail

Jial, I'm not sure of any reliable modding services for the Saturn (although I'm sure there are some) - my Saturn came already able to play imports (without soldering - it came with an import cartridge that I haven't been able to locate anywhere online). Your best bet might be to read through Saturn hardware FAQs on this site or ask around on the board and find out what the cheapest route might be.

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From: Impossible II | Posted: 8/25/2006 8:09:43 PM | Message Detail

Unwarrented harrassing, say what?

Wait, but when someone harasses me, it's completely warranted?

http://www.gamespot.com/ds/action/starfox/review.html?sid=6156604

Star Fox Command - 7.5. I would be concerned, but that's the same score they gave Tetris DS. If other reviews are similar, though, I guess it's Mario Hoops for me.

You have TWO control options, one you can either play with the GCN controller or with the Wii-mote (it will be used for attacking) and Nunchuk (for controlling character).

*gasp* But then they lose profits because nobody will buy the game twice! Right, Nintendo?

http://wii.ign.com/articles/728/728463p1.html
Penny Arcade: The Game. No comment.

I believe these are the BWii videos:
http://media.wii.ign.com/media/849/849911/vids_1.html
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From: Impossible II | Posted: 8/25/2006 8:11:01 PM | Message Detail

Ah, missed that the videos were already posted, sorry.
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"All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams

From: AdmiralViscen IV | Posted: 8/25/2006 8:17:07 PM | Message Detail

It looks like TPWii will have bonus items and other content that would render it totally unplayable on the Cube controller. Implementation of realtime swordswinging kind of nixes the plan, too.

My complaints on your behavior are always objective and often justified.

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From: Impossible II | Posted: 8/25/2006 8:40:42 PM | Message Detail

It looks like TPWii will have bonus items and other content that would render it totally unplayable on the Cube controller. Implementation of realtime swordswinging kind of nixes the plan, too.

I haven't seen anything about any bonus items or content, so far we've been told the games will be identical apart from controls and wide screen. And the sword swinging thing could easily be optional.
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From: Angel JJ | Posted: 8/25/2006 8:41:18 PM | Message Detail

I wanted in on the last page.

Carry on.
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From: AdmiralViscen IV | Posted: 8/25/2006 8:42:05 PM | Message Detail

u gossa read more

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From: AdmiralViscen IV | Posted: 8/25/2006 8:42:08 PM | Message Detail

lol
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