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Bought a ton of N64 stuff at GameStop today.

AdmiralViscen IV
Posted 2/2/2007 10:44:19 PM
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Buy one get one free clearance.

EB/GS Edge card + 12 months of Game Informer

Genesis controller (first party)
N64 memory card (first party)
Dreamcast memory card (third party)
N64 Pokemon transfer pak thing
N64 TremorPak Plus

Donkey Kong 64
F-Zero X
Banjo-Tooie
Wave Race 64
Body Harvest
Blast Corps (wasn't sure which one was by DMA)
Pokemon Stadium
Pokemon Snap
1080 Snowboarding
San Francisco Rush Extreme Racing
Shadow Man (hope this doesn't suck when not on DC)


For $55 or so.

My entertainment center is pretty much framed out, maybe I'll post a picture tomorrow.

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Lion Rocker
Posted 2/2/2007 10:48:32 PM
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They still had their N64 stuff? I need to check with my local GS. I bet they still have it in the back. Still pisses me off how they got rid of all of that stuff....

This reminds me of how I have those N64 games I got from a yard sale that I need to sell. Maybe I'll make a topic later.
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AdmiralViscen IV
Posted 2/2/2007 10:49:06 PM
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Yea, they're trying to flush it out. It's a pretty large store.

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MissQuark
Posted 2/2/2007 10:49:24 PM
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I seen Blastcorps in your list.. this alone makes it a winner!
Great finds.

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scientist pg
Posted 2/2/2007 11:06:59 PM
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Donkey Kong 64- you have the expansion pak, right?
F-Zero X - best racer ever
Banjo-Tooie - probably Rare's best collect-em-up but check out that framerate
Wave Race 64 - water physics ensure it holds up well today; better than GC version
Body Harvest - the first thing you'll notice is 'Greece' is apparently a desert
Blast Corps - in middle school this one kid was like whoa did you hear about that awesome new violent N64 game called Blast Corpse?
Pokemon Stadium - ?
Pokemon Snap - surprisingly addictive...
1080 Snowboarding - I prefer Waverace but it's sort of weird remembering this is an EAD game.
San Francisco Rush Extreme Racing - ?
Shadow Man (hope this doesn't suck when not on DC) - ?

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Matelite
Posted 2/2/2007 11:10:16 PM
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Nice haul...
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jukester
Posted 2/2/2007 11:12:06 PM
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DK64 was... quite interesting. I remember enjoying beating it and never playing it again. Until my friend was like "wtf is dk64" so we played the multiplayer.

Pokemon Stadium was definitely fun. I enjoyed most playing my GB cartridge on a TV screen. The mini-games were fun at times, especially Lickitung's game. The stadium battling itself was fun because I could perfect my team. Also the fact that there were options to play as level 100 pokemon was good.

I played Blast Corps once and I loved it.

jukester
MissQuark
Posted 2/2/2007 11:15:52 PM
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Blast Corps - in middle school this one kid was like whoa did you hear about that awesome new violent N64 game called Blast Corpse?

Priceless!

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AdmiralViscen IV
Posted 2/2/2007 11:18:48 PM
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Duh on expansion pak, PD and MM.

The frame rate (and Dreamcast purchases) kept me away from BT back then, let's see if I can get through it now.

DK64 I expect to suck. But I have two friends who swear by it, soo...

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Lion Rocker
Posted 2/2/2007 11:25:32 PM
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DK64 isn't that bad, it's just... massive.

And BT does have some frame-rate issues, but you get used to them after a while. IIRC, they were only in a few places.
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scientist pg
Posted 2/2/2007 11:32:08 PM
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Well, most of the outdoor sections. Comparable areas in other Rare N64 games don't have the problem to this extent so I assume it just wasn't optimized well before release. Smaller, interior areas don't have any real problems, though.

DK64 is basically a more systematic version of the BK games, which can be good and bad.

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fanboymaster
Posted 2/2/2007 11:41:25 PM
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I like BK/BT but personally I can't stand DK64, the amount of things to collect was taken to the extreme. It wouldn't have been so bad if you didn't have to switch monkeys to collect certain items but that was absolutely infuriating.
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SamusAran
Posted 2/2/2007 11:52:02 PM
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Blast Corps was awesome. I'm glad that Gamestop still carries that stuff. We got rid of all Dreamcast, PS1, and N64 stuff a while back. When I first started with the company, I remember holding trades that had come in of original NES Legend of Zelda copies in their boxes with instructions. . . now it's just a publicly-traded corporate whore.
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Deity42
Posted 2/3/2007 8:30:38 AM
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IGN called Wave Race 64 the best racing game of all time, including all race genres.
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AdmiralViscen IV
Posted 2/4/2007 10:08:21 AM
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Oh, I also bought JFG there, but that was for Sandra's brother.

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DestructiveCriticism
Posted 2/4/2007 10:17:24 AM
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Keep JFG and just say you couldn't find it. I'm still looking for the elusive Majora's Mask to finally finish.
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AdmiralViscen IV
Posted 2/4/2007 10:18:49 AM
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I already own it, that's why I didn't list it up above. But I should have listed it, because it makes the dollar-to-awesome ratio even better.

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Big Bear is back
Posted 2/4/2007 10:34:34 AM
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I really liked JFG, until it became one of those horrendous collect-em-ups. And showcased Rare's need to make BEAUTIFUL games an not caring, that those graphics made the frame-rate drop to 5 fps...

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AdmiralViscen IV
Posted 2/4/2007 10:36:50 AM
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I collected Tribals all along (like the damn game told me to in the first 10 minutes), so I never had that problem.

I never considered it a collectathon. There's only one thing you need to collect, and they're integrated into the gameplay (killing enemies while avoiding killing Tribals). And there weren't all that many. 25 or so?

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AdmiralViscen IV
Posted 2/4/2007 11:02:35 AM
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Must be more than 25, I have 7 already.

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Big Bear is back
Posted 2/5/2007 11:18:15 AM
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Killing tribals was half the fun...

Seriously though, you're right, this wasn't nearly as bad as DK64 and Banjo-Tooie, except for reliance on non-standard gameplay. At some point, when you need to catch up to bad-guy on his meteor, you need to collect some items. This is partly done to Floyd-missions, which I sucked at. So I couldn't complete the normal game, because I wasn't good at a mini-game. This frustrates me to no end, like all those horrible mini-games in BT and DK64.

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Jimbo009
Posted 2/5/2007 11:54:49 AM
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DK64 is good.

Banjo-Tooie on the other hand is terrible. Awful sequel.
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scientist pg
Posted 2/5/2007 11:56:11 AM
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Try 282 tribals.

One problem is that I believe it's possible to start collecting tribals in an area where you literally can't get them all until you have different abilities. Some of their placement is also a little questionable, such as hiding them in the exit room where you can accidentally trigger the ship and end the mission. To top it off, you never get a map or radar.

I think just collecting the spaceship parts should have been enough to access the end-game, or at least require only 200 or so tribals so that you have some leeway.

That and the bosses are the only major problems with the game, though. Still one of Rare's best on the N64.

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Deity42
Posted 2/5/2007 2:56:49 PM
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What the **** is JFG?
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Wacky
Posted 2/5/2007 3:08:13 PM
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Probably Jet Force Gemini.

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AdmiralViscen IV
Posted 2/5/2007 5:37:58 PM
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Haha, 282? Wow. I only had to go back to 2 or 3 areas to find them at the end of the game. The only annoying area was that destroyed satellite thing.

I love the bosses.

I guess I'm crazy.

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Lion Rocker
Posted 2/5/2007 5:44:14 PM
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I remember when I got this preview video for DK64 and JFG, I was like "Dang, I gotta get this Jet Force Gemini game!"

I never did, though.
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MacDaddy Mike
Posted 2/5/2007 5:45:41 PM
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Only time I ever saw a clip of JFG was on Video & Arcade Top Ten.

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hero of time 43
Posted 2/5/2007 8:34:31 PM
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I couldn't stand Jet Force Gemini. I thought I'd love it too, because I enjoyed the Banjo games and DK64 so much. I just couldn't get into it, for some reason.

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AdmiralViscen IV
Posted 2/6/2007 6:57:20 PM
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The game is amazing.

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scientist pg
Posted 2/6/2007 7:12:49 PM
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I think it's aged better than Perfect Dark. Better AI too.

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AdmiralViscen IV
Posted 2/6/2007 7:14:02 PM
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I agree.

Also, BOOM BOOM BOOM. Three rockets.

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scientist pg
Posted 2/6/2007 7:23:07 PM
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They did a great job with the splattering.

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Hawk Eye
Posted 2/6/2007 7:43:05 PM
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Some of the areas are still impressive; the Water Ruins in particular, despite having very little content, has this perfect atmosphere that just feels so awe-inspiring. I loved a lot of the music in JFG, but the track here in particular stands out as really capturing the feel of the environment. Walking out across the huge pavilion area outside the front of Mizar's Palace, despite nearly killing the game with slow down, was also amazing. Infiltrating the night club at the Ichor Military Base as well has got to be one of the more memorable moments of the N64 generation, and in turn, lending itself to a great closing credits later on.

I too wasn't overly fond of the boss fights; the bosses looked decent enough, but forcing the player to fight from an extremely short and linear track that you can only strafe along did undermine the potential of them all considerably. The fact that there was also no legitimate reason why until those points you could move freely but suddenly contracted 3D paralysis lead me to believe the game had glitched initially. Other tasks that were a bit excessively expectant on the player was getting all Platinum medals in the Floyd Missions; I still can't remember how the hell I pulled that off. JFG is certainly one of my favourite games though; I've played through the game excessively, to the point where I've sadistically experimented with exactly what will kill a Tribal. For instance, I know that an adult male Tribal when shot with a single charge of the Shocker will cause it to dance/seizure in a comedic fashion, but still not die. The same does not apply to the baby and female Tribals, though there is still something oddly satisfying about killing them. I've also found out how to make ant drones eat each other, and discovered the fun of killing hostage drones. There's a surprising amount of depth to the game, really.
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AdmiralViscen IV
Posted 2/6/2007 8:25:50 PM
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I thought the sidestepping-only thing made JFG one of the few 3D games to actually have good bosses. All other 3D games were either easy or frustrating in that regard.

Reminded me of Blaster Master.

Interesting stuff about the Tribals, didn't know that much thoguht went into thhem. How dyou make drones eat each other?

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Hawk Eye
Posted 2/6/2007 10:22:29 PM
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In a room with multiple cockroach drones (the ones who toss their guns away at the drop of a hat to admit defeat), if you kill one of them, nearby cockroach drones will move over to dine on its corpse. I think there's a room in Mizar's Palace somewhere that allows you to do this. They'll also eat Fish Food too, IIRC, but there's not much strategic purpose behind using it.

I think it's at about JFG's release that Rare really started to adopt the more edgy style of humor in their games too; I distinctly remember one character in JFG getting you to find him a particular magazine, followed by heavily implying that he's seconds away from masturbating after receiving it from you. And I'm pretty sure a few of the stage names are supposed to be anagrams, though I don't remember which exactly.

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scientist pg
Posted 2/6/2007 10:49:58 PM
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I do think restricting movement to a 2D plane is a good way to avoid some of the problems associated with fully 3D boss battles; it's easier to frame a boss and its attacks clearly, avoids camera problems, etc. It's a good sentiment, although I think there are some execution problems. It can be potentially confusing the first time you fight a boss, and especially the stiff jumping isn't suited to the format, making some attacks such as shockwaves too difficult to avoid. Boss weaknesses and hit feedback also aren't clear enough, while the final boss is just cheap in some ways.

It's probably easier to be critical after playing something like Sin & Punishment, although to be fair that entire game's dedicated to the concept. At least JFG underplays its bosses in favor of the much better skirmishes with drones in the levels.

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Hawk Eye
Posted 2/7/2007 12:31:04 AM
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The problem with the clumsy jumping in boss fights was that half of the battles revolved around you playing jump rope against different formats of a similar attack. Eventually this manifests itself into some truly horrendous moves that are a nightmare to avoid, particularly in the battle with Mizar. What I dislike most about it, barring the sudden jump to an unfamiliar control style in a critical moment, is how the feel of the huge open boss arenas end up with the sensation of claustrophobia. Sort of like finding Hyrule in WW; you can see all of these places you'd like to run to, but for one reason or another, you're trapped in an extremely confined space. In its own way, it is something of a disappointment for what we'd like to imagine a huge-ass boss battle is capable of.

Whilst this confinement does increase the intensity of the battles (as your space for dodging enemy attacks barely leaves you enough room to swing a cat around by its head), it counters the visual indicators of the landscape we falsely expect to be able to utilise. I personally think Rare did pretty well with the bosses in BT a year or two on from JFG, and whilst weren't always overtly challenging, were still extremely fun. JFG's become frustratingly hard at times and take a departure from the normal skill set you apply to the game as you get dumped on a tension wire against a mammoth boss. Another issue here is that a key weapon at this time, the Sniper Rifle, becomes totally useless due to its auto-scope meshed with a jump disabler, as I recall. And whether that challenge would all be sacrificed if they allowed for complete movement is another matter. Lupus' dual bosses I think are just challenging on their own merit, with or without the ability to move properly. Meanwhile, I doubt Juno's boss would be any sort of challenge if you could move around the arena. It'd be a hell of a lot easier to jump the shockwaves if you could leap over them at a running pace.

I think it's question though of whether the challenge provided is legitimate or whether it's just as a result of crippling the player, and it's pretty hard for myself to draw the line in this instance.
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scientist pg
Posted 2/7/2007 1:27:08 AM
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you can see all of these places you'd like to run to, but for one reason or another, you're trapped in an extremely confined space.

I see what you mean, although I think that's only really jarring in the case of Juno's first boss. For Vela's boss on the freight platform, the physical setting better mirrors your actual movement options. In fact, that boss would be a nightmare as a 3D battle (imagine falling off the platform, centering on the boss, etc). I believe the mantid boss takes place on a small island to achieve a similar effect, although could feel more restrictive because psychologically you know you're in an open canyon rather than a narrow pipeline.

Drawing the line is difficult because some attacks are fine and some aren't. The easiest fix would simply be to give bosses more manageable attacks that didn't highlight the awkward controls. A better approach that many FPS's use would have been to eliminate these areas entirely in favor of 'event' sequences that would have an equivalent impact and challenge of a traditional boss battle, such as escape/escort/timed sequences better suited to the normal mechanics. Not that a bona fide 3D boss fight wouldn't have been possible... maybe just the most difficult to realize.

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AdmiralViscen IV
Posted 2/13/2007 7:34:55 PM
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I'll have to see how bad the jumping issue gets in later fights, but I felt like I was performing a 2D-ish variety of dodging maneuvers against Juno's first boss.

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