CNET Networks Entertainment GameSpot: PS3 - Wii | GameFAQs | Metacritic | MP3.com | TV.com

Home What's New Contribute Features Boards Help

Zelda Games *Social*

advertisement

Scientist's Videogame Laboratory VIII

Impossible II
Posted 10/23/2006 11:25:23 PM
message detail
It had the potential to be cheap (including console, accessories, and games), it had the potential to have the Cube controller for retro games to make it easy on us, it had the potential for lower game costs, and it's flown by all those. I'm still holding out hope for truly creative games.

None of those relate to the Wii's potential. Oh no, the Wii isn't as cheap as I'd like, it's a failure. That doesn't mean it isn't going to accomplish everything it was going to since E3. And Wii games ARE lower, they're really cheaper than the competition. In every part of the world except Australia. My outrage at a decision that makes less than no sense for us doesn't give you the right to complain. We're paying more than you for almost everything, although the console and nunchuk are priced about right in comparison. And our VC prices are going to be horrible, I just know it.

Oh, and there was the potential for Virtual Console to be awesome, but even you admit the kickoff library is meager, and Sony's PSone games look to be a better value than VC.

Like Cauchy, you read every post in this topic, or at least you do when it gives you a chance to apply a double standard to me. Correct? Didn't Lion Rocker also post a VC game list for us?

http://boards.gamefaqs.com/gfaqs/detail.php?board=548&topic=30274016&message=341821142

So what exactly is the reason for the misunderstanding here? Our VC list has half as many games as yours, and barely anything good (it was more important to have both Donkey Kong and Donkey Kong Jr than Zelda or Metroid or ANYTHING else). YOUR starting library is fine, considering it's already twice the size and is going to grow twice as fast. OURS is ****ed because I'm guessing we probably won't even get all the new games it gets, and we'll miss half of the games I really wanted to download... For no good reason except that they didn't originally come out here (meaning they would be potentially MORE profitable, oh well) or because Nintendo can't be bothered. I think the VC's potential most likely will be used properly - I had my doubts until I heard that Matt Casacrappina was developing a VC game, and I think he also suggested that a lot of other VC games were in development. And once the classic library begins to be fleshed out by third parties, I have no doubt that it will be really great - in America. </reference>
---
"All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams
Impossible II
Posted 10/23/2006 11:42:27 PM
message detail
Oh lord...

http://www.qj.net/Lawsuit-open-season-MS-to-sue-Sony-over-fact-sheet/pg/49/aid/70268
http://wii.qj.net/Lawsuit-season-2-Nintendo-looking-into-suing-Sony-too-/pg/49/aid/70395

I knew that fact sheet was pure bull****, but I had no idea it was Sony themselves touting it as accurate. You'll notice that they actually consider the 360 Core system, but then add on $150 for a wireless controller and HDD. How ****ing ignorant can they be? Microsoft kind of do have cause to be pissed off here. And, would you believe, Xbox Live Gold and a HDDVD player are not "Required".
---
"All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams
Mars
Posted 10/24/2006 1:09:08 AM
message detail
Like an undead bloodsucker with an unquenchable thirst for blood, so, too, do some hardcore gamers have an unquenchable thirst for preorder knickknacks. To help bolster preorders of its upcoming DS game Castlevania: Portrait of Ruin, Konami announced an array of giveaways for those who put money down in advance for the game at GameStop, EB Games, and GameCrazy stores around the country.


Box o' Schwag.When those who preorder the game go to pick it up, they will receive a limited edition, wax-sealed box that contains a 48-page art book and a soundtrack CD, both of which pull their content from numerous games throughout the series' 20-year history. In addition, the box set will include an extendable Castlevania stylus, a game case that comfortably holds Portrait of Ruin and the first DS Castlevania game, Dawn of Sorrow, and a timeline poster to settle debates over key events in the series' chronology.

Portrait of Ruin puts players in control of vampire hunter Jonathan Morris and the magically adept Charlotte Orlean, with the ability to switch freely between the two to match the needs of their current situations. Both characters will have powerful summon attacks and a variety of weapons and equipment at their disposal, but they will also have their own unique strengths and abilities. Konami is promising more than 100 different enemies and bosses on which to try out all those weapons and abilities.

Portrait of Ruin is rated T for Teen and will retail for $34.99 when it is released this December.


Now that's just mean. After months of living under the financial thumb of the Wii, I would have been finally able to afford things that aren't collectors' editions of videogames once again! But nooooooooooooo!
---
"In Vietnam, 'Catz' goes by the name 'Trainable Sandwichez.'" --Seanbaby
www.platypuscomix.net
Neeyohoho
Posted 10/24/2006 12:50:02 PM
message detail
Yeah, I'm thinking I'm gonna get that. I wasn't totally sold on the game yet, but a cd and stuff is just awesome.
---
Frank the Perv says: I really like hard things in my ass.
Lion Rocker
Posted 10/24/2006 4:48:20 PM
message detail
I keep asking my local GS when they're getting that pre-order bonus for PoR, and if they are, but they have no idea. What I'm thinking of doing is pre-ordering it there, and ordering off EB's website. One of them has got to give. I really want this...

Speaking of bonus stuff,

http://wii.ign.com/articles/741/741482p1.html

October 24, 2006 - Konami tells IGN Wii that it will be offering "plus Elebits toys" to people who buy a copy of the forthcoming game through such retailers as GameStop, EB Games and Game Crazy. The toys will also become available directly from Konami's website.



The figurines are not to be confused with pre-order items, which they aren't. Rather, according to a Konami representative, "a gift with purchase is different from a pre-order item in that you get the bonus item when you pick up the game, rather than the time of order." That noted, collectors can also pre-order ahead of time to receive both the game and the Elebits characters.
There are two different collectibles with the Elebits package: a blue or red figurine. The red ones are apparently the rarer of the two. However, because the dolls are encased in a box with a copy of the game, buyers will not know which one they received until after they have opened everything.

Supplies are limited, according to Konami, so reserve your copy of Elebits today if you're interested in adding one of these cute little extraterrestrial critters to your collection.

We've posted high-resolution pics in our media section.



I love Konami.
---
MOTHER 3
I was watching Blue's Clues and for a single frame, it flashed "KILL ALL THE MINORITIES" -King_Zog
Lion Rocker
Posted 10/24/2006 6:56:39 PM
message detail
OMG. TROGDOR IS IN GUITAR HERO 2.

http://www.photodump.com/direct/bjeaves/DSC00053.jpg

MUST HAVE.
---
MOTHER 3
I was watching Blue's Clues and for a single frame, it flashed "KILL ALL THE MINORITIES" -King_Zog
ajain02
Posted 10/24/2006 7:23:37 PM
message detail
http://wii.ign.com/articles/741/741573p1.html

I don't know where else to put this... but a few weeks ago, I read IGN's Top 10 Video Game Cellphone Ringtones and decided to geek out my cellphone with the Tetris and Super Mario Bros. themes... and I also used the Metroid item collection jingle as a Message Alert. And now it's near the top of this follow-up list. That's... a little weird. 0_o
---
ajain04: i'm sort of screwed either way is my point
ParasiteKola: you're so screwed, a goat is doing the screwing
scientist pg
Posted 10/24/2006 8:56:53 PM
message detail
impossible, due to those Australian prices, would it actually be cheaper just to import for a NA system? I suppose then you might run into problems with the online aspect, though.

Sony's finally closed down lik-sang:

http://www.lik-sang.com/news.php?artc=3901

...

---
The Scientist knows. "Look around you. Just look around you. Have you worked out what we're looking for?"
Lion Rocker
Posted 10/24/2006 9:15:43 PM
message detail
Old, but it still pisses me off. If Lik-Sang had showed up to the court hearings, this wouldn't have happened. Sony seriously gangbanged them with lawsuits, though. Bastards.
---
MOTHER 3
I was watching Blue's Clues and for a single frame, it flashed "KILL ALL THE MINORITIES" -King_Zog
jer dogg
Posted 10/24/2006 9:21:22 PM
message detail
I'm playing through Marvel Ultimate Alliance and I think this is everything I've ever wanted from a marvel game.
---
-Herbivore-
Polas
Posted 10/24/2006 9:26:01 PM
message detail
How similar is it to the X-Men Legends games?

---
Polas' Goodtime Retro Cafe - http://www.goodtimeretrocafe.com/
Grand Polas Champion - Blistered Otter
Lion Rocker
Posted 10/24/2006 10:39:23 PM
message detail
Ok, I have to get this off my chest.

FINAL FANTASY IIIMAKE'S SOUNDTRACK IS AWESOME

It came in the mail the other day. It's supposed to be a Christmas gift, but my father is letting me listen to it while I do work for him. It just sounds very nice, and well-orchaestrated. There's also a remixed verision of the final boss by the Black Mages (http://en.wikipedia.org/wiki/The_Black_Mages), which ROCKS SO ****ING HARD. I'm definitely ordering their first CD off Play-Asia, along with the Final Fantasy XII Ultimanias (only $15 each right now!).
---
MOTHER 3
I was watching Blue's Clues and for a single frame, it flashed "KILL ALL THE MINORITIES" -King_Zog
Impossible II
Posted 10/24/2006 10:53:51 PM
message detail
impossible, due to those Australian prices, would it actually be cheaper just to import for a NA system? I suppose then you might run into problems with the online aspect, though.

There are far too many potential problems and risks with this. I mean, for one, I can't actually buy ANY PAL games, and it wouldn't be worth doing unless I could actually find a somewhat cheap import site that ships internationally. I have no idea how well certain functions, like WiiConnect24, Wii Channels, and other online things, will work. I have no warranty, which could easily **** me over. I have to put up with a different voltage, and find a way around that.

I wish they'd just hurry up and tell us what their horrible pricing for VC games will be so I can get my last bit of complaining out of the way before launch... Although $109 games is something I think I can be perpetually pissed off about (again, ****ing US$80). But if Nintendo think they can get away with $10 NES games (that would be an appropriate price for SNES games), then forget the Virtual Console, unless we actually manage to get the new games you do at some point. And since I live in the one part of the world where, evidently, price isn't meant to be a significant advantage in the Wii's favor (even though our inflated game prices mean that NO MATTER WHAT they're really profitable), it could happen.

Someone else may want to post the stuff I usually do, I'm not going to have much time for a while. But anyway... Fire Emblem scans that are quite uninformative and useless to the Japanese-impaired:

http://www.n-philes.com/m/news/GreenNight/FireEmblem/fireemblem1.jpg
http://www.n-philes.com/m/news/GreenNight/FireEmblem/fireemblem2.jpg

Touch Detective:

http://ds.gamespy.com/nintendo-ds/osawari-tantei-ozawa-rina/741097p1.html - 2/5
http://www.1up.com/do/reviewPage?cId=3154640 - 5.5/10

Er, hey. It's "playable", right? Mediocre, but playable. >_> It figures that we get the ultimate system to revive the Adventure genre, but nobody really does a good job with it. Damn you, LucasArts... They should release a collection or two.

But Touch Detective tries a little too hard to be wacky and forsakes reason just a bit too often in the process; when you pass a sticking point your first thought isn't, "Of course!" but rather, "Why the hell does a bicycle pump inflate a giant matronly chicken-lady?" The game might as well be called "Point and Click Everywhere Until You Stumble Upon the Answer Detective."

Considering most Adventure games are like that, maybe the genre just doesn't hold up anymore.

Now it seems I WILL be getting Swordcraft Story 2 in over a week, but I'll try to finish it on the ROM anyway, and use the cartridge for a second playthrough with the female lead and with a different GB. Although somehow, I don't see how any of the others can top EXeLD for dialogue, shame I had to pick the awesome one first (I wouldn't have if I'd known I would actually buy it >_<).
---
"All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams
Lion Rocker
Posted 10/24/2006 10:59:10 PM
message detail
I picked Loki first. I always pick the fire elementals first. Plus, I like Rasho's dialouge in the first game, so Loki was a natural choice (Loki is kinda boring, though).
---
MOTHER 3
I was watching Blue's Clues and for a single frame, it flashed "KILL ALL THE MINORITIES" -King_Zog
Impossible II
Posted 10/24/2006 11:04:09 PM
message detail
I initially got Loki without knowing what I was doing, and reset. I ALREADY had Rasho, I wanted a different element this time. He doesn't seem as good as Rasho, either. And from what I've heard, Dinah is kind of poorly executed, more that she COULD have been really good (but doesn't compare to her equivalent, Sugar). I went with EXeLD because the robot did not even resemble a viable choice in the first game when he spoke in symbols. Now he's just great.
---
"All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams
Lion Rocker
Posted 10/24/2006 11:11:08 PM
message detail
Yeah, I'm going with EXeLD on my next play-through.

Anyone pick up Tales of the Abyss? It's actually pretty good, though that box-art is atrocious. At least ToS's US boxart looked decent. Anyways, I like the world of ToS better so far. TotA's story is taking forever to pick up, too. 11 hours in, and nothing too major has happened. Luke is annoying, but he's getting more bearable. The battle system is better than Symphonia's, but I don't like how small the HP/TP counters at the bottom of the screen are. Symphonia had the most user-friendly layout.

...Argh, sorry. It's just ToS was simply my favorite game this gen (Zelda: TP will probably take that spot if it doesn't completely suck, though). It's just hard not to draw comparisons. ;>_>

TotA is definitely darker than ToS, though. Just the overall feel of the game. It's also more tedious. Argh. I will draw a big ol' comparison post once I finish TotA.
---
MOTHER 3
I was watching Blue's Clues and for a single frame, it flashed "KILL ALL THE MINORITIES" -King_Zog
Cauchys Inequality
Posted 10/24/2006 11:15:43 PM
message detail
I'm playing Tales of the Abyss, albeit slowly. I'm enjoying it, but not quite as much as Symphonia. More than Legendia, though.

---
Every day is our audition, all we gotta do is die,
To join that A Cappella Choir in the Sky ~The Bobs
Impossible II
Posted 10/24/2006 11:33:16 PM
message detail
I will get Tales of the Abyss. Although it may not actually come out here.

http://www.aussie-nintendo.com/?v=news&p=6201

As previously known but unconfirmed, Nintendo 64 games will be available for $15.00 or 1000 points, Super Nintendo games will sell at $12.00 or 800 points, while Nintendo Entertainment System games will be on offer at $7.50 or 500 points. These key details are completely in-line with overseas regions.

Mysteriously enough, Nintendo won't fix our game prices in stores to suit the fact that our dollar has increased in value MASSIVELY since the GCN came out (I think it used to be US$0.55, it now usually hovers over US$0.75, but our games are still insanely overpriced), and yet, they HAVE had the brains to price VC games appropriately. Seriously, this is really great. I mean, yes, we're paying more than you, by about a dollar for each game, but that's nothing. These prices actually sound right, they're lower than I expected, and the $30 for 2000 Wii points is actually the RIGHT conversion. In fact, it's the same conversion (increasing by 50% numerically from the US price) they're using for the classic controller and nunchuk, which are also pretty good prices. Unfortunately the Wiimote itself is AU$10 over that formula, but at least we get Wii Play for only $10 more over that price.

And apparently we're getting ten games at launch. How sucky. The price means little to me if the games are worthless... Especially since no decent NES games are available, and Donkey Kong Jr somehow doesn't seem to warrant $7.50 to me the way Zelda or something would (bad example since I have ZCE >_<). This is good in the long run, though.

http://www.aussie-nintendo.com/?v=news&p=6203

Contrary to what we've been led to believe, The Legend of Zelda: Twilight Princess will makes it Australian debut on Nintendo GameCube on December 14th, 2006 - one week after its launch on Wii. Meanwhile, the GameCube version will debut in Japan on December 2, in the United States on December 11, and in Europe on December 15.

Phew. Of course, this means I have no time to decide if I do want the GCN version, arguably not so good for me, but it also means I can make someone else get it for Christmas. >_> And we get a smaller gap than you do! And look, Nintendo weren't lying when they said that the two would launch on the same day. Except, in Japan only. Kind of like how the Wii isn't launching last... in Europe. But the Wii and TP still come out first... IN AMERICA.
---
"All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams
Mars
Posted 10/25/2006 11:11:13 AM
message detail
OMG. TROGDOR IS IN GUITAR HERO 2.

http://www.photodump.com/direct/bjeaves/DSC00053.jpg

MUST HAVE.


Is that for real? I thought the Chaps were strict about "not selling out" in any form.....site merchandise notwithstanding (they cite the fact that you can buy none of that stuff in a real store).
---
"In Vietnam, 'Catz' goes by the name 'Trainable Sandwichez.'" --Seanbaby
www.platypuscomix.net
ajain02
Posted 10/25/2006 6:24:48 PM
message detail
http://www.kotaku.com/gaming/clips/*****-this-aint-a-cutscene--press-a-210107.php

I thought it was pretty damn funny... >_> Note that I had to censor a word in the URL, so you'll have to replace it, but it's pretty obvious.
---
ajain04: i'm sort of screwed either way is my point
ParasiteKola: you're so screwed, a goat is doing the screwing
Lion Rocker
Posted 10/25/2006 7:34:31 PM
message detail
Yeah, the GH2 thing is fo' reals.

http://www.gamespot.com/news/6160514.html

Oh, and AV:

http://ms.nintendo-europe.com/wii/?site=v4_04.html&expand=4&l=enGB

The fundamental factor giving the game depth comes from the fact that there is such a huge level of variation in the controls. So much in fact, that you could probably say it's impossible to hit the same shot twice. As the data picked up by the Wii concerning how you moved your wrist and the angle you turned the controller is all analogue, if you hit the ball 100 times, that action is going to be reflected on the screen in 100 different ways. What I'm saying is that every time you play, the conditions will be slightly different. The player can enjoy trying out different strokes to see what happens, constantly learning in a sensory way. I think it will take a long time for the player to get the hang of all of the movements, and the process of feeling oneself improve at the game is really enjoyable for the player. Another, more "game-like" element is the fact that we have made around 60 computer-controlled characters for the players to take on. As some of those characters are formidable opponents, it is enjoyable to work on acquiring the skills you'll need to beat them. In addition, there is a "Skill Level" in the game which gives the player an easy-to-understand numerical indication of how they are progressing, which they can check at any time. By watching this "Skill Level" increase, you can feel yourself developing as a player, which is fun. There is also a recent feature we added called the "Rocket Serve". If you time your swing of the remote just right and hit the ball when it is at its highest point, you will hit a really fast serve.



It's a lot deeper than any of us thought. So no weird-ass flick will cary you through the game.
---
MOTHER 3
I was watching Blue's Clues and for a single frame, it flashed "KILL ALL THE MINORITIES" -King_Zog
Lion Rocker
Posted 10/25/2006 8:48:58 PM
message detail
First PS3 Commercial

http://www.youtube.com/watch?v=3YErx0JgCHo


Yuck. Sony sucks.
---
MOTHER 3
I was watching Blue's Clues and for a single frame, it flashed "KILL ALL THE MINORITIES" -King_Zog
jer dogg
Posted 10/25/2006 8:58:59 PM
message detail
How similar is it to the X-Men Legends games?

sadly enough, I didn't get around to playing any of the X-men Legends games, that must have been in my non-game playing period when I didn't have any system except my PC. If it is similar I could see it getting a bit dull for people who have played the legends games. I love taking my work home with me now, just pack up a game system and grab whatever is comming out this week and play as much as I can in a day or two.
---
-Herbivore-
Lion Rocker
Posted 10/26/2006 2:56:33 PM
message detail
EVERYTHING UP TO THE FIRST DUNGEON IN THE LEGEND OF ZELDA: TWILIGHT PRINCESS

http://www.thehylia.com/index.php?subaction=showfull&id=1161849589&archive=&start_from=&ucat=1&


(Don't worry, it just runs you through what you need to do up to that point. Nothing too detailed)

I.

Want.

And six hours? Jesus. This game will be massive.
---
MOTHER 3
I was watching Blue's Clues and for a single frame, it flashed "KILL ALL THE MINORITIES" -King_Zog
Lion Rocker
Posted 10/26/2006 2:58:16 PM
message detail
SPOILERISH ZELDA PICS

http://wiimedia.ign.com/wii/image/article/711/711723/the-legend-of-zelda-twilight-princess-wii-version-20060607043209083.jpg

http://img236.imageshack.us/img236/6614/funfunfunonmdx1.png


---
MOTHER 3
I was watching Blue's Clues and for a single frame, it flashed "KILL ALL THE MINORITIES" -King_Zog
ajain02
Posted 10/26/2006 5:41:46 PM
message detail
http://www.joystiq.com/2006/10/26/new-wii-hands-ons-plus-phoenix-wright-import/

A bunch of nice Wii impressions, plus the new PW, which I will be obtaining shortly.

Summary of the Wii impressions: Red Steel and Rayman rock, the Monster racing game sucks (it's a last-gen port), and Splinter Cell: DA has terrible controls that destroy the game.

Also, http://www.1up.com/do/newsStory?cId=3154633 - Gears of War was apparently one of the deciding factors in Microsoft's decision to go with 512 MB of RAM instead of 256 MB (thank god). Cost 'em a billion dollars. Nice.
---
ajain04: i'm sort of screwed either way is my point
ParasiteKola: you're so screwed, a goat is doing the screwing
Lion Rocker
Posted 10/26/2006 8:45:58 PM
message detail
XD

http://thehylia.com/index.php?subaction=showfull&id=1161902607&archive=&start_from=&ucat=1&

Apparently both Nintendo and Microsoft are suing Sony for giving false information about the two companies' new consoles.

Sony had said that the PS3 (20GB) is so much cheaper than the Xbox 360, and that Wii's Online service will only be free for the first 6 months.

Obviously both pieces of information are wrong. To clarify, the thing that will be free for only the first 6 months is the Opera Browser. Sony seems to have gotten itself in quite some trouble.

By the way, this is one of the Spanish sites I might be getting news from.


Ah, sweet, poetic justice.
---
MOTHER 3
I was watching Blue's Clues and for a single frame, it flashed "KILL ALL THE MINORITIES" -King_Zog
ajain02
Posted 10/26/2006 9:13:59 PM
message detail
I feel the need to talk about all the innovations Sony's made on OUR THE PS3.

Hard drive on a home console - Microsoft's idea
Motion sensing - Nintendo's idea
Connectivity - Nintendo's idea
Always On - Nintendo's idea
eDI (their ripoff of XBLA) - Microsoft's idea
The PS button in the center of the controller - Microsoft's idea
Downloadable PSOne Library - Nintendo's idea
Blu-Ray - OMG AN ORIGINAL IDEA

Trolling and fanboyish but true.
---
ajain04: i'm sort of screwed either way is my point
ParasiteKola: you're so screwed, a goat is doing the screwing
Polas
Posted 10/26/2006 10:13:52 PM
message detail
I haven't gone past the second level in the first X-Men Legends. It wasn't a bad game, and I'm a Marvel/X-Men fan, I just never really felt like going back to it yet. Plus it's not as "pick up and play" as, say, Mortal Kombat Armageddon; often I only get a very little while to indulge during the week. So I may pick up Ultimate Alliance at some point, but not now.

---
Polas' Goodtime Retro Cafe - http://www.goodtimeretrocafe.com/
Grand Polas Champion - Blistered Otter
Lion Rocker
Posted 10/26/2006 11:10:47 PM
message detail
OMFG at these two new The Legend of Zelda: Twilight Princess videos.

*mild spoilers, hell, nothing really*

Horseback Fighting

http://www.nintendo.co.jp/wii/topics/interview/vol5/movie02.html

Normal Fighting

http://www.nintendo.co.jp/wii/topics/interview/vol5/movie01.html


HOLY **** AT HOW HUGE HYRULE IS. WOW. So. Freaking. Amazing. ARGH. GODDAMMIT I NEED THIS GAME NOWWWWW! ;_;
---
MOTHER 3
I was watching Blue's Clues and for a single frame, it flashed "KILL ALL THE MINORITIES" -King_Zog
Mars
Posted 10/26/2006 11:13:41 PM
message detail
HOLY **** AT HOW HUGE HYRULE IS. WOW. So. Freaking. Amazing. ARGH. GODDAMMIT I NEED THIS GAME NOWWWWW! ;_;

Sounds like spoilers to me; one of the things that awed me in Ocarina was when I first stepped into Hyrule Field. If I'm going to get that experience twice, I want to get it in the game.
---
"In Vietnam, 'Catz' goes by the name 'Trainable Sandwichez.'" --Seanbaby
www.platypuscomix.net
Lion Rocker
Posted 10/26/2006 11:20:19 PM
message detail
I wasn't too wowed when I first stepped into Hyrule Field. Though, I was young, didn't know much of Zelda, and was getting used to 3D gaming.
---
MOTHER 3
I was watching Blue's Clues and for a single frame, it flashed "KILL ALL THE MINORITIES" -King_Zog
Impossible II
Posted 10/26/2006 11:25:22 PM
message detail
Well, I'm officially avoiding the TP board now, I guess. I'm going in completely blind from now on, I don't want to know anything about the start of the game.

It seems unnecessary for IGN to have made an article about the launch of their Australian site. It was pretty self-evident, considering I could tell from the "au.ign.com" that I was redirected to before the page even loaded. So, great, now I get to look silly copying IGN links, as well as GS ones which have done this for some time. I wonder if it'll load faster or anything. I can't tell, but then, I am on dial-up right now. And trying to download JfA, but unfortunately the download speed keeps dropping and there's no way I can keep this online for three hours. >_< Dammit, I must have this game, and it'll be exactly a week before I have normal Internet again. Too bad I can't seem to stop downloads and finish them later if I disconnect...

Australia, October 25, 2006 - G'day mate! Blimey, bet you never thought you'd be having a Captain Cook at an Aussie IGN site? Well, you're probably packing your daks with joy that you're now taking a squizz at your very own IGN AU site, ain't ya?

Oh, well, thank you, that was so much easier to understand than the usual American drivel on IGN. I hope they translate all their articles like this.
---
"All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams
Lion Rocker
Posted 10/26/2006 11:35:31 PM
message detail
I don't really care much about the start of the game, but anything past that is out of bounds. I'm staying off it starting Halloween, considering how Matt from IGN will spoil it all.

By the way,

Australia, October 25, 2006 - G'day mate! Blimey, bet you never thought you'd be having a Captain Cook at an Aussie IGN site? Well, you're probably packing your daks with joy that you're now taking a squizz at your very own IGN AU site, ain't ya?

XD That seems a bit stereotypical.
---
MOTHER 3
I was watching Blue's Clues and for a single frame, it flashed "KILL ALL THE MINORITIES" -King_Zog
Lion Rocker
Posted 10/27/2006 12:15:59 AM
message detail
Pic of Wii Box and Zelda Box

http://forums.nintendo.com/nintendo/board/message?board.id=revolution&message.id=2219121


I actually kinda like the Wii game boxes now.
---
MOTHER 3
I was watching Blue's Clues and for a single frame, it flashed "KILL ALL THE MINORITIES" -King_Zog
Lion Rocker
Posted 10/27/2006 12:28:22 AM
message detail
>:O

Impy, I'm jealous.

http://gonintendo.com/?p=7426

Damn good deal.
---
MOTHER 3
I was watching Blue's Clues and for a single frame, it flashed "KILL ALL THE MINORITIES" -King_Zog
Impossible II
Posted 10/27/2006 1:58:28 AM
message detail
How is that a good deal? I get to buy games I don't actually want, which I do believe would involve spending more money.

And really, **** $110 games. Unbelievable, I was going to buy RRR...
---
"All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams
Impossible II
Posted 10/27/2006 4:11:11 AM
message detail
http://gamespot.com/news/6160576.html?sid=6160576

"It has today come to my attention that the newly recently [sic] Mortal Kombat: Armageddon contains an unauthorized commercial exploitation of my name, photograph, image, and likeness within the game," Thompson wrote in an e-mail addressed to Midway president and CEO David Zucker and carbon-copied to several news outlets. "You are commanded to cease and desist immediately from the distribution of this game because of this unauthorized, illegal content." (Emphasis in original.)

While Armageddon does boast a roster of more than 60 characters, Thompson isn't among them. Judging from a photo of the game included with Thompson's e-mail, he is referring to a character made using the game's kreate-a-fighter mode. The photo was part of a feature on Gaming Target yesterday which contained formulas for making a number of unlicensed characters from the game's various customization options.


LOL... I don't know what we would do without Jack Thompson to come up with this stuff.
---
"All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams
Neeyohoho
Posted 10/27/2006 1:44:19 PM
message detail
CASTLEVANIA: PORTRAIT OF RUIN OPENING VIDEO

http://www.konami.jp/gs/game/dracula_ds2/FLASH/dra_movie.swf

I'm suddenly hot for this game.
---
Frank the Perv says: I really like hard things in my ass.
MacDaddy Mike
Posted 10/27/2006 2:08:04 PM
message detail
The title theme sounds like a remix of Stream from Castlevania 3. Cool.

---
The ZSB: It's not about you, or me. It's about Zii. {Board 548}
SPOOKAY!™, it's MacDaddy Mike!
Lion Rocker
Posted 10/27/2006 4:01:48 PM
message detail
http://ds.ign.com/articles/742/742271p1.html

Capcom Brings Stock Trading Game to DS
Watch out Kojima!
by IGN Staff
October 27, 2006 - In a year full of strange (or unique, depending on your perspective) DS game ideas, perhaps the strangest (or most unique) was Konami's Stock Sales Trainer. Developed by Metal Gear Solid mastermind Hideo Kojima, this game promised to do for stock trading what Brain Age did for brain training.



The Konami game isn't even out yet, and we already have another stock trading game on the way. Capcom has announced Kabu Trader Shun (Stock Trader Shun) for the DS. Picture the Phoenix Wright series with stock trading instead of the courtroom drama, and you'll have the basic idea behind this unique adventure title.

In Kabu Trader, you play as Shun Aiba, an 18-year old who's always dreamed of being a stock trader. Shun has just been summoned by his father's sole pupil, Toru Narasaki, who promises to teach Shun the tricks of the trade.

In addition to offering all the story and dialogue of an adventure game, Kabu Trader features an action-based trading mode. You face off directly against rival traders in the game's Versus Trade battles, making use of special Trading Arts to reach monetary goals as quickly as possible. New Trading Arts can be purchased in a Trading Shop. You also earn new arts by improving your trading rank and advancing through the storyline.

During the versus trade battles, the top screen shows a stock price chart, with the bottom showing how much money you and your rival have. You can select to buy or sell stocks, but aside from this, we're not sure how this "battle system" works just yet.

The look of the game and its anime-style characters will remind some of the Phoenix Wright series. Like that series, the game uses cut-in animation scenes to intensify battle scenes. At a glance, one could mistake this for a stock-trading mini game in Capcom's popular courtroom drama series.

Despite the apparent similarities, the producer and director of Kabu Trader are different from those of Phoenix Wright. The producer of the new game is Tatsuya Kitabayashi, who previously produced Irregular Hunter X and Rockman Rockman for the PSP. The director is Ikuo Ando, who did planning on Demento and headed up scenario for Breath of Fighter V. In a recent interview conducted by Weekly Famitsu, the two revealed that development on Kabu Trader Shun began in Spring of 2005.

To get a first look at the title for yourself, head on over to the game's official flash website. Shun is the girlish guy with glasses. Toru is the dude with the goatee. The female character is Hanako Kirikagura, another one of Toru's students and the daughter in a family of entrepreneurs.

Stock Trader Shun is set for Japanese release in 2007. A US release hasn't been announced, but given the popularity of Phoenix Wright, we'd say it's a strong possibility.


So basically, Phoenix Wright with the Stock Market.

(^Ò_Ó)> "MARKET CRASH!"
---
MOTHER 3
I was watching Blue's Clues and for a single frame, it flashed "KILL ALL THE MINORITIES" -King_Zog
AdmiralViscen IV
Posted 10/28/2006 4:48:21 PM
message detail
Edge magazine:

General Wii stuff

- CNN has signed up with Nintendo as the provider of news content on tne News Channel in American and Japan. News will be presented by category, but another way of getting to it is by spinning the weather globe to find stories in different countries

- Sega has moved a significant number of development staff from PS3 to Wii over the Summer

- Although Nintendo has removed DVD movie playback from the Wii, it plans to launch in Japan next year an enhanced Wii capable of such a feature

- Nintendo intended to bring Wii to shop shelves in the UK and US for £150 and $200, but became influenced by pressure from the larger retail chains, which raised concerns over margins and low so-called 'basket value' (ie, the amount of revenue generated from a customer's overall purchases at the till)

- There are plenty of Wii Channel slots remaining to be filled

- Edge says that Wii Sports will be to Wii what Mario 64 was to the N64. Says golf has the best single player mode (no surprise) and boxing is their favourite overall

Laurent Fischer interview

- He doesn't expect all of society to immediately jump on board from day 1. At first it will probably be mainly the hardcore and casual gamers buying it, but little by little he expects more people to come on board through word of mouth, advertising etc... much like the DS. He says word of mouth has played a huge part in the DS's success in Europe.

- He says in Europe the DS has done a wonderful job of capturing the female gamer and the casual gamer, but getting the non-gamers still has some way to go yet. NOE's goal is to get the DS selling as fast as it is in Japan where on a weekly basis they're still not able to fulfil the demand, becaue they're attracting such a broad audience. "In Europe I don't expect us to be in that position for some time, but we're on the way. It will take one year, certainly and with the Wii it will take the same time. We know it's a long way to get out of the videogaming ghetto"

- He says when creating games Nintendo doesn't say "this is going to be a gamer's game and this is not." He says a lot of hardcore gamers enjoy Brain Training, because it's something different and another good example is Animal Crossing. Nobody at Nintendo thought Animal Crossing would be a very massmarket game. It started out as a hardcore game with people around the world going crazy for it, then it became a bridge between the hardcore, casuals and the wider population, which included females and people looking for a different concept. In Japan they were surprised by the strength of Animal Crossing's sales and every week NOE says "WOW" at the sales. He said on the GameCube it only sold 150,000 in Europe but the DS game has already passed 850,000

- He says for months and months he had to sit and see journalists politely smiling when he told them DS is stronger than the PSP, but he knew from the start it would take off eventually, because he tested it on the people around him. He said his wife kept stealing his DS which has never happened with their other consoles and his neighbour - an awful old lady - became addicted to Zoo Keeper. She'd played Tetris long ago and now she was hoooked on Zoo Keeper. "If there was one person who wouldn't play a videogame, it was her"

- He says he's not worried that people can download the old (Virtual Console) games on the PC. He says it's important to be able to play them on your TV screen and doesn't think playing a NES game on the PC is something you'll really love. "Of course, you can play them on your PSP via emulation too! [laughs] Actually most PSP owners I know are using them for Nes and SNES games"

---
"You win, I was wrong" ~ Impossible II
Try ZSB: http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {åß}
Lion Rocker
Posted 10/28/2006 5:29:41 PM
message detail
I've never seen a rep talk so openly about emulation before. XD
---
MOTHER 3
I was watching Blue's Clues and for a single frame, it flashed "KILL ALL THE MINORITIES" -King_Zog
scientist pg
Posted 10/29/2006 1:56:35 AM
message detail
Yeah, it is probably a good idea not to link to any gameplay-related TP stuff anymore, just because nobody in their right mind would want to click on it.

- He says he's not worried that people can download the old (Virtual Console) games on the PC. He says it's important to be able to play them on your TV screen and doesn't think playing a NES game on the PC is something you'll really love.

And the fact that the Classic line for GBA sold incredibly well, despite some of the games being included as 'free' unlockables in new games.

---
The Scientist knows. "Look around you. Just look around you. Have you worked out what we're looking for?"
Impossible II
Posted 10/29/2006 4:13:25 AM
message detail
You can tell I've finished Justice For All because I've returned to the human realm. Did I miss any news in the last two days? Kind of blown away right now, especially by the final case. Lots and lots of stuff to talk about, though. Before I go into some of it, I'll just make a less spoilery post. It's definitely better than the first in some ways, like how the once boring Investigation parts have actually become much more interesting with the addition of Psyche-Locks. They're more different than I thought to just cross-examining, in fact, better than I thought. I was surprised when I ended up actually disappointed, because on some days of Investigation there were barely any people with them. >_>

Oh, and you guys remember Phoenix's infamous line from the original game's trailer, right? The whole "You're lying, dammit" bit. Well, it's actually in the game this time, along with a few other moments and references people will love (one of which has slipped my mind; I KNOW I made mental notes of five but I only know four now).

All the cases are now two days long (except the first), although every part is now split in two so it's more like four days, and the cases are all much longer. It actually makes things more challenging, which is compounded by the fact that your health is no longer restored between chapters/parts of a case. The only way to restore it is by breaking Psyche-Locks, whiich you can also lose health by doing. Since there's only one investigation in between two court phases, you only get one chance in an entire case to restore health... AND you now don't get five chances, in fact, you can get a game over from three (or even two, rarely) mistakes if they're really big ones, as everything has a different effect on your life bar. Lawyers have life bars, duh. AND the cases are even more complex, although I think as a result, some of the connections you have to make in order to work out the right evidence can be a bit more vague and confusing. It's not a hard game and it shouldn't be since it's not skill-related, but it does make you try harder than the first one.

*minor spoilers in this paragraph* This time around, only the second case really has the personal involvement of any main characters, and I think it might be my favourite in the game thanks to that. Disappointed to see that the final case had nothing to do with the main characters and their past (compared to Turnabout Goodbyes, not Rise from the Ashes), but it was still amazing. I like how they handled the very last thing you have to present, not making it clear-cut as it easily could be in a final case. I got stuck until I remembered what Mia said and thought about it more clearly, and realised I hadn't actually tried that yet. Damn red herrings. Speaking of which, *spoiler reminder* Mia is really a pretty major character now compared to the first game, she's around constantly in the second and fourth cases. And yet doesn't even get a tiny role or make any appearance in the third case, unfortunately. >_> Nor does Pearl (she's just at the start then never appears again), pretty sure there's a connection there. And Maya is only around you regularly for ONE case, actually pretty disappointing, since she's generally what keeps Investigation parts entertaining.

It's quite weird playing through a game you've already listened to the soundtrack of. You tend to find yourself humming along to tracks the first time they appear. >_> I haven't actually listened to JFA's soundtrack very much at all, and not recently, since it's the worst in the series and the music doesn't really mean much to me before I've played it. But it's in the orchestra soundtrack, and tracks like Great Revival are hard to forget.
---
"All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams
Lion Rocker
Posted 10/29/2006 12:59:56 PM
message detail
[This message was deleted at the request of the original poster]
Lion Rocker
Posted 10/29/2006 1:01:22 PM
message detail
Yeah, I can tell the translation rules.

*mild spoilers*
http://i10.photobucket.com/albums/a111/cascader94/1162107547513.jpg

They added an extra case, right? I would import it, but I want to support the American release so they release the other ones here...
---
MOTHER 3
I was watching Blue's Clues and for a single frame, it flashed "KILL ALL THE MINORITIES" -King_Zog
Impossible II
Posted 10/29/2006 5:40:57 PM
message detail
No extra case, meaning it'll be the only DS Ace Attorney game to only have four cases..

The translation isn't as good as the first game. I mean, it's still amazing, but I have a couple of reasons that lead me to believe it was more rushed and less perfected. Still the same translators, though, it was very consistent with the style of the first game (not that that explains why characters like Oldbag and Lotta seem less funny now, although Oldbag is still hilatious). The only inconsistency was that about half the time, von Karma is spelt "Von Karma", and the first game NEVER capitalised the V. Never mind the fact that they couldn't decide which way they wanted it. The whole typo concern fades away after a while - the first case is nearly perfect (one mistake), and while the second case has a whole heap of typos they SHOULD have caught by proofreading, they reduce in frequency with each case and the fourth one has very few (considering its length).

Also, I'm thinking Rise from the Ashes is being ignored in the canon. That, or they were just freaking lazy and didn't bother to adjust the script to take it into account... I kind of thought the point of that case was to lead into JFA better, with the retconning in Edgey's note (which, yes, JFA reveals the contents of) and all.
---
"All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams
AdmiralViscen IV
Posted 10/30/2006 8:33:29 PM
message detail
http://blogs.ign.com/Matt-IGN/


Take, for example, Wii Sports Tennis. You don't control anything except the swing of your player's racket. The movement of these Mii-alike athletes is all done automatically by the game. You simply swing the Wii remote back and forth to make your on-screen character do the same thing. You can even control the power of your shots. Nothing to it and true enough, most of the time it all works and feels just fine. You swing the racket and your motion is reflected on the tennis court. However, ether I'm completely missing something or sometimes the directions and motion of your swings goes ignored. You might swing your racket to the left, for instance, and the ball will go flying off to the right, anyway.


Probably not as good as you think...

When you consider that you're in control of a single item – the tennis racket – you want that control to be perfect, and more and more I'm finding that simply isn't the case in some of these Wii Sports games. Furthermore, you can easily cheat, if that's what you want to call it – and frankly, I think it is cheating. You don't have to go through the full motion. In Wii Sports Baseball, you could make a full throwing gesture with the Wii-mote to hurl the ball at the plate. Or, you could quickly flick your wrist to replace the full-blown motion. I might be able to overlook this cheap gameplay shortcut if the motions were at least calculated equally. But you'll oftentimes find that a simple flick of the wrist yields a speedier fastball than the full arching motion. What the eff is up with that, Nintendo?

When Bozon and I played against each other, he tried repeatedly to throw the ball slowly so that I could blast one out of the park, but he couldn't. He tried the full-arch motion (as I'm officially dubbing the exaggerated movements made by actors in all the Wii advertisements and promos) and he tried the wrist-flick motion; both resulted in super fastballs, despite the fact that he deliberately made slow gestures each time. That moves out of clunky territory and into broken country, as far as I'm concerned.

Wii Sports Baseball has other puzzling deficiencies. For instance, when you want to throw a curve ball, you don't actually motion it, as you might suspect. No, why would you want to use a gesture for a console whose primary purpose is to promote unique and innovative ways to play? To throw a curve ball, you first select it on the D-Pad and then make a standard throwing motion. Huh? I can only guess that the accelerometer inside the Wii remote is incapable of distinguishing between a curve ball and a fastball. It is, nevertheless, very unfortunate.

The real exception and the big standout, in my opinion, is Wii Sports Bowling. This might take you by surprise, but right now this is far and away (without a second's hesitation) my favorite Wii Sports game. You know why? Because it actually lives up to the control potential and it feels both natural and right. When you want to pitch the bowling ball down the lane, you cast your arm backward with the Wii remote in hand, hold down the B trigger, and then swing forward and depress the B trigger to release the ball. There's more to it, though. You can add spin. You simply rotate your wrist as you're releasing the ball. I really put some time into bowling and found that I couldn't stop playing it. It's addicting. You learn how to put spin on the ball almost immediately and from there you find yourself really thinking about where you want to line up your shots and how much angle you'll need for a strike.


If all of the Wii Sports games could be as intuitive and responsive as Bowling, there would be no need for this blog post. But for now, I'm just not feeling the others as much as I do bowling.
Impossible II
Posted 10/30/2006 10:53:56 PM
message detail
That sounds more like there's a problem with Wii Sports, not the Wii itself, considering how well Bowling works.

Wii Sports doesn't use the sensor bar, does it? So it makes perfect sense that Wii Tennis wouldn't care if you swing left or right, that doesn't change the different ways you can hit the ball.
---
"All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams