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Final Fantasy XII
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Lion Rocker Posted 11/2/2006 5:17:35 PM message detail |
Hm. That kinda sucks. One thing that I'm not liking is how you have to assign a specific command to Gambits. I wish you could assign more general commands instead, like "Green Magic" or "White Magic: Healing". --- MOTHER 3 I was watching Blue's Clues and for a single frame, it flashed "KILL ALL THE MINORITIES" -King_Zog |
Cauchys Inequality Posted 11/2/2006 5:22:20 PM message detail |
There are eighteen Quickenings, nine on each half of the License board, and once a character acquires a given Quickening, no one else can get that Quickening. That's enough for each character to have three; coincidentally, each character can have at most three. --- Every day is our audition, all we gotta do is die, To join that A Cappella Choir in the Sky ~The Bobs |
Neeyohoho Posted 11/2/2006 8:16:33 PM message detail |
Ok, so I was way off. --- Frank the Perv says: I really like hard things in my ass. |
Lion Rocker Posted 11/3/2006 12:07:25 AM message detail |
Ok, Gambits are really pissing me off. It feels like I can't set them to work properly, or something. Honestly, the way you can't just put down "Black Magic" and have them use that instead of a single spell is ridiculous. Stealing has to be done manually, too, which is a pain in the ass. Gambits are really really pissing me off. Dammit. They just don't seem very effective. --- MOTHER 3 I was watching Blue's Clues and for a single frame, it flashed "KILL ALL THE MINORITIES" -King_Zog |
Mars Posted 11/3/2006 12:21:05 AM message detail |
Hey, I want to know..... How many of you, when you began the game, got killed by the T-Rex? *snicker* Yeah, they put that overpowered beast there on purpose. I'd heard about it months ago, and avoided it.... --- "Well excuuuuuse me, Princess." --Phoenix Wright, 1/2007 www.platypuscomix.net |
Lion Rocker Posted 11/3/2006 12:42:28 AM message detail |
I heard about it in the guide, so I didn't get burninated. However, the supposedly "easy" Nidhogg destroyed me. I almost beat him, but he gets hard when he has a sliver of HP left. Defense spike = dead party. And the first Judge (one of the major ones) you fight was a wuss. Seriously, he wasn't hard at all. --- MOTHER 3 I was watching Blue's Clues and for a single frame, it flashed "KILL ALL THE MINORITIES" -King_Zog |
Wacky Posted 11/3/2006 1:07:24 AM message detail |
POSSIBLE SPOILER I didn't even approach it. And when I did later on in the game, it was a friendly. POSSIBLE SPOILER --- It's like going into a pet store and asking for a dog, only to be confronted by the guy behind the counter, who tells you they have fish.~~Hawk Eye |
Cauchys Inequality Posted 11/3/2006 7:12:25 AM message detail |
Ok, Gambits are really pissing me off. It feels like I can't set them to work properly, or something. Honestly, the way you can't just put down "Black Magic" and have them use that instead of a single spell is ridiculous. So you'd rather they randomly pick a spell from their set of Black Magicks than have you pick which spell they cast? O_O Stealing has to be done manually, too, which is a pain in the ass. It's possible there's an "enemy which has items" gambit later, which is what it looks like you want. Clearly, you'll pick up more gambits as the game goes on, so if you want to pull off crazy strategies now (like pilfering from enemies until they have no more loot and then killing them), you'll have to do them manually. Gambits are really really pissing me off. Dammit. They just don't seem very effective. Gambits are only as good as you program them to be. I don't know what you want from them, really, but it sounds like you want your party members to have real AIs that can make the "best" decision in a given situation, and it's your responsibility to make such an AI, not the game's to just hand it to you. How about you tell me what you want to be able to do, and I'll try to make you a gambit that does that? --- Every day is our audition, all we gotta do is die, To join that A Cappella Choir in the Sky ~The Bobs |
Warlock210 Posted 11/3/2006 7:26:05 AM message detail |
You tell him, Cauch! --- "I vote Warlock for president..."~Mac "Warlock, you're my savior."~Ellimist-Tåß |
MacDaddy Mike Posted 11/3/2006 9:05:21 AM message detail |
So you'd rather they randomly pick a spell from their set of Black Magicks than have you pick which spell they cast? O_O See: Tales of Symphonia. Now there's an effective "Gambit" system. --- The ZSB: It's not about you, or me. It's about Zii. {Board 548} SPOOKAY!™, it's MacDaddy Mike! |
Warlock210 Posted 11/3/2006 10:00:52 AM message detail |
See: My fist in your face. There's an effective shut up-face. --- "I vote Warlock for president..."~Mac "Warlock, you're my savior."~Ellimist-Tåß |
scientist pg Posted 11/3/2006 2:58:32 PM message detail |
Circuit City still has this game for $38 (online and probably in store) in case there's anyone on the fence yet. --- The Scientist knows. "Look around you. Just look around you. Have you worked out what we're looking for?" |
Cauchys Inequality Posted 11/4/2006 8:56:25 AM message detail |
See: Tales of Symphonia. Now there's an effective "Gambit" system. Tales of Symphonia doesn't have a Gambit system at all. It has pre-programmed AIs, and you can set some parameters in the menu in order to kind of guide how the AI decides its actions. In FFXII, you build the entire decision tree. That's what makes them different. Say I want my party members to save on MP, but there's this one enemy I keep encountering that's weak to fire but very tough otherwise, and I want them to cast magicks just on that monster. There's a Gambit for that. There's no AI customization in Symphonia that'll do that. Not that Tales of Symphonia didn't have good AIs: I never had to worry about whether my party members were being useful in Symphonia, and I was very grateful for that; it made the experience much more fun. But the gambit system is completely different, and I enjoy the Gambit system a lot too. --- Every day is our audition, all we gotta do is die, To join that A Cappella Choir in the Sky ~The Bobs |
MacDaddy Mike Posted 11/4/2006 8:57:43 AM message detail |
I would appreciate a lot more things in this game if you didn't have to buy everything. There's never enough gil to go 'round. --- The ZSB: It's not about you, or me. It's about Zii. {Board 548} SPOOKAY!™, it's MacDaddy Mike! |
Cauchys Inequality Posted 11/4/2006 10:25:05 AM message detail |
I don't have quite enough gil to get all the technicks, but I'm pretty good on everything else. Try stealing from enemies to get more loot. --- Every day is our audition, all we gotta do is die, To join that A Cappella Choir in the Sky ~The Bobs |
Angel JJ Posted 11/4/2006 10:48:11 AM message detail |
Tempted to finally buy a PS2, but I can't decide if it's worth it for just one game. --- Hopefully I don't get modded. |
MacDaddy Mike Posted 11/4/2006 10:56:21 AM message detail |
I bought a PS2 for DMC3, Hitman, Megaman X7, and the Silent Hill series. When I have the time, I'll probably get MGS3, and if I'm desperate enough, I might consider SotC. --- The ZSB: It's not about you, or me. It's about Zii. {Board 548} SPOOKAY!™, it's MacDaddy Mike! |
Cauchys Inequality Posted 11/4/2006 11:22:16 AM message detail |
I'm very sorry if you bought your PS2 in any part for Mega Man X7. FFXII is a great game, but I can't say it's worth paying $90 extra to get the console. If you've got other games you want to play, go for it, but not for just this one game. --- Every day is our audition, all we gotta do is die, To join that A Cappella Choir in the Sky ~The Bobs |
MacDaddy Mike Posted 11/4/2006 11:23:07 AM message detail |
Hey, it's nowhere near as bad as X6. And I'm trying to get X8, but apparently it's not sold in stores anymore. --- The ZSB: It's not about you, or me. It's about Zii. {Board 548} SPOOKAY!™, it's MacDaddy Mike! |
Lion Rocker Posted 11/4/2006 11:49:11 AM message detail |
I can't imagine any gamer not having a PS2 this gen. ;>_> Shouldn't be hard to find lots of things that appeal to you. --- MOTHER 3 I was watching Blue's Clues and for a single frame, it flashed "KILL ALL THE MINORITIES" -King_Zog |
Cauchys Inequality Posted 11/4/2006 12:38:39 PM message detail |
Hey, it's nowhere near as bad as X6. Haha, that's a good one. Next you're going to tell me that Mega Man 8 is the hardest of the original series. This isn't really a good place to discuss the differences in our opinions on the Mega Man games. --- Every day is our audition, all we gotta do is die, To join that A Cappella Choir in the Sky ~The Bobs |
Lion Rocker Posted 11/4/2006 1:19:31 PM message detail |
Jesus my friend is an idiot. I told him the 30th about the sale at Circuit City, and he was excite to go get it. I told him to get it ASAP, because they would run out and the sale would end. So anyways, I call him 4 days later. Me: Got FFXII? Him: Oh... no. Me:...You better hurry. They're ending the sale soon... So he calls me today, and I ask him again. Me: Did you get FFXII? Him: Well, we went down to Circuit City yesterday, but they were all out. Me: See, I told you you should have gone earlier. Jesus, he NEVER listens to me. --- MOTHER 3 I was watching Blue's Clues and for a single frame, it flashed "KILL ALL THE MINORITIES" -King_Zog |
Alissa Posted 11/4/2006 1:24:05 PM message detail |
Just got it. About to start it up. I was going to hold off, but I decided to get myself a birthday present. |
Neeyohoho Posted 11/4/2006 2:08:39 PM message detail |
I'm proud of you, Alissa. --- Frank the Perv says: I really like hard things in my ass. |
scientist pg Posted 11/6/2006 3:39:44 PM message detail |
The extensive tutorial sections should quell the complaints from those that said Vagrant Story wasn't accessible enough (and it seems this game may offer a similar range of possibilities - though the depth isn't clear yet). I like how the tutorial stuff helps establish Vaan's 'boring' daily life and place in society, too. The whole presentation and dialogue really make the rest of the series look like some kind of joke, to be honest. Even the menu interfaces is incredibly well done. --- The Scientist knows. "Look around you. Just look around you. Have you worked out what we're looking for?" |
Warlock210 Posted 11/6/2006 5:05:19 PM message detail |
This quickening system = overpowered. I should not be able to one shot a boss. --- "I vote Warlock for president..."~Mac "Warlock, you're my savior."~Ellimist-Tåß |
Lion Rocker Posted 11/6/2006 5:29:04 PM message detail |
How do quickenings work, anyways? I got one for Vaan, but it hardly does any damage... --- MOTHER 3 I was watching Blue's Clues and for a single frame, it flashed "KILL ALL THE MINORITIES" -King_Zog |
Warlock210 Posted 11/6/2006 5:40:16 PM message detail |
Ok, so each person can get up to 3 Q's. The more you have, the better. You can iniate one if you mana bar is full. Think of the system as one huge chain effect dealy. As the animation for one plays, it gives you a chance to select another quickening from any of your active characters randomly, but only if you have the mana bars for it. Each level of Q requires that many mana bars. To refill a mana bar mid-quickening, you have to select "Mist Charge" that randomly shows up when you can select your Q's. And then, if you pull of a certain num,ber of each Q or something, then a final concurrence thingy shows up and does even more damage, I guess, I don't really know how that works. --- "I vote Warlock for president..."~Mac "Warlock, you're my savior."~Ellimist-Tåß |
Cauchys Inequality Posted 11/6/2006 9:06:55 PM message detail |
Depending on how many and what types of quickenings you pull off, you'll get different concurrences. The more quickenings and the stronger the quickenings, the stronger the concurrence, it looks like. Yeah, they're pretty broken. But that's okay, I don't really want to fight bosses anyway. Right? --- Every day is our audition, all we gotta do is die, To join that A Cappella Choir in the Sky ~The Bobs |
Big Bear is back Posted 11/7/2006 12:13:02 AM message detail |
FF12 will be arriving in about an hour, but so will 9 other games and the FF12 demo. I won't have time for FF12 just yet, so should I play the demo and enjoy the game itself at a later date, or should I skip the demo alltogether? --- Currently playing: nothing (I'm reading books) Blast from the past: http://users.ign.com/collection/Big_Bear_is_back |
Cauchys Inequality Posted 11/7/2006 6:54:37 AM message detail |
The demo will give you a decent enough feel for the game, I think. --- Every day is our audition, all we gotta do is die, To join that A Cappella Choir in the Sky ~The Bobs |
Big Bear is back Posted 11/7/2006 11:53:35 AM message detail |
No jarring changes between demo and final product? --- Currently playing: nothing (I'm reading books) Blast from the past: http://users.ign.com/collection/Big_Bear_is_back |
Mars Posted 11/7/2006 11:57:23 AM message detail |
Depending on how many and what types of quickenings you pull off, you'll get different concurrences. The more quickenings and the stronger the quickenings, the stronger the concurrence, it looks like. Yeah, they're pretty broken. But that's okay, I don't really want to fight bosses anyway. Right? You still have to fight 'em and they're still hard. The damage quickenings do is rather random; you can shoot for a longer one but it doesn't always mean you'll get it. --- "Well excuuuuuse me, Princess." --Phoenix Wright, 1/2007 www.platypuscomix.net |
Warlock210 Posted 11/7/2006 3:12:33 PM message detail |
I've gotten good enough that the past 3 bosses I've fought along with various other marks have been one shotted. It's pretty reliable. --- "I vote Warlock for president..."~Mac "Warlock, you're my savior."~Ellimist-Tåß |
scientist pg Posted 11/8/2006 2:39:26 PM message detail |
There's so much quotable dialogue in this game! I'm going to have to read the script once I'm through. --- The Scientist knows. "Look around you. Just look around you. Have you worked out what we're looking for?" |
Neeyohoho Posted 11/8/2006 2:46:11 PM message detail |
I feel like walking around town crying out "I am THE Basch von Rasenburg of Dalmasca", and then hit my chest. Or whatever else Vaan says. --- Frank the Perv says: I really like hard things in my ass. |
Cauchys Inequality Posted 11/12/2006 10:40:27 PM message detail |
I'm 60 hours into this game and am having a blast. I could easily see myself logging over 100 hours on this; it would be my first time logging 100 hours on an RPG file since Final Fantasy Tactics Advance, and wouldn't that be a scary coincidence? --- Every day is our audition, all we gotta do is die, To join that A Cappella Choir in the Sky ~The Bobs |
Mars Posted 11/12/2006 11:55:19 PM message detail |
Warlock: The quickenings are more reliable for me now as well; I can get an average of seven in one turn now. I don't always rely on them, but from what I've heard about the Demon Wall I'm about to face, I'm gonna need them badly. --- "Well excuuuuuse me, Princess." --Phoenix Wright, 1/2007 www.platypuscomix.net |
Warlock210 Posted 11/13/2006 8:15:15 PM message detail |
One shotted both walls. --- "I vote Warlock for president..."~Mac "Warlock, you're my savior."~Ellimist-Tåß |
Cauchys Inequality Posted 11/14/2006 7:48:58 AM message detail |
I'm pretty bored with Quickening chains now. Which is good, because I'm at the point where boss battles are really interesting. --- Every day is our audition, all we gotta do is die, To join that A Cappella Choir in the Sky ~The Bobs |
Sylph Posted 11/14/2006 9:29:09 AM message detail |
I have my crew using handaxes. They are fairly quick, let you use a shield, and do massive damage. Sure it is randomized, but the average is well above other weapons. I have my Gambits set like this right now: Leader: 1. Foe Critical HP: Attack 2. Foe Nearest: Attack 3. Foe Attacking Leader: Attack Healer: 1. Ally HP Less Than 70%: Cure 2. Foe Critical HP: Attack 3. Foe Targeted by Leader: Attack 4. Foe Nearest: Attack Extra: 1. Ally HP Less than 50%: Cura 2. Foe Critical HP: Attack 3. Foe Targeted by Leader: Attack 4. Foe Nearest: Attack Presently wandering through the desert and have never used a Quickening. I've had no trouble with any boss up til now, even with this set up. A couple of marks gave me a run for my money, but I have bows as backup weapons for all of them in case I need to kill a flyer. I'll eventually come up with better gambits, but I don't have any better options right now. My party members quickly and efficiently slaughter a single enemy at a time instead of breaking off, and they keep each other at high health. --- ZSB: We look so much better in a dress than you. · Tåß For Love of Evil |
Jial Silverthorn Posted 11/14/2006 3:37:26 PM message detail |
*SPOILERS* Yeah, the quickenings may be a little imbalanced at times, but I do have to admit it is nice to have a chance to blast a boss to hell at the last second. One boss, notably made me (ab)use them, that being the Bomb King. First time I fought him, I paced myself and adapted my Gambits to his tricks, mainly Fira + Oil = Extra Crispi Crew...Ran from him, healed up, and walked back in. That is when I ran into his evil spell known as Renew. I THOUGHT it might be a souped up form of Regen. Nothing like watching a boss go from 15% left back to full. That's when I left the area again, healed, marched in and fed the Bomb King to a Black Hole...From now on, I am leaving one person in my active crew with full MP, that way I can apply a major beating in a hurry if need be. So far, my record is 20 hits on a chain of quickenings. The timer bar gets to be insane somewhere between 12 and 14 hits. At about that point, you can't afford a shuffle...you need a Charge or something...Didn't think that 13 hits was possible. Now I am aiming for 25. But overall, I've only sunk 50 hours in, and I can see that hitting well over 100 by the time I am done. This will also get filed into the heavy replay category, alongside Final Fantasy Tactics, etc. Maybe a no Mist game, low level game, many combinations are possible here. --- The more things change, the more they stay the same. GameQueen - Lost, but never forgotten...she will return. [aX] |
narlethotep Posted 11/15/2006 4:43:56 PM message detail |
As a self-defined Square fanboy, I would have to say that I am pleased that most folks are pleased. Yay! I'm about 40 hours in and enjoying myself spectaularly. I've never played an FF game where I walked around just beating stuff up so that I had an overabundance of gil, but, that's no longer true. Best FF since VI, I say. --- --The thing that should not be In Idaho, they ride horses...All I have is a bucket of parts... |
MacDaddy Mike Posted 11/15/2006 4:48:15 PM message detail |
omg it's narle hi. Yes, if the trend continues, we won't get another good Final Fantasy until XVIII. --- The ZSB: It's not about you, or me. It's about Zii. {Board 548} SPOOKAY!™, it's MacDaddy Mike! |
EntangledDragon Posted 11/15/2006 8:34:40 PM message detail |
*SPOILERS* 49 hours in so far @___________@ The special edition player's guide is like a bible. It's so comprehensive, it's like it was written by gamefaqs guide writers. Speaking of the guide, it suggests that you might "want to use one or two quickenings" on Ghis "If you've gotten any yet". I o_O'd the guide and chained up an Ark Blast on him no sweat. By that time I already had all three quickenings for all but two characters. I think I'm having a bit too much fun with getting 100 chains on wolves/skeletons. I only just now hit the first major plot point. As for no looming threat, Mac, you're right. It's very difficult to tell what the plot is at this point, except that I know Vayne "is kind of dangerous and woahmg I wonder what he's going to do." Other than that, it seems like the kingdoms are all just trying to get along and doing a bad job of it. I think SE tried too hard to make their characters seem human, to the extent where you're not sure what the story is, because they were all given the compassion necessary to be reasonable entities. That said, I still think this is one of the best stories I've ever seen in a video game. Naturally, it follows specific Final Fantasy conventions, but unlike most FF games anymore, this one has actually surprised me with some plot twists. -ND9 --- watashi wa alexis / je suis aaaawesome ~Lexi trying to mimic French |
EntangledDragon Posted 11/15/2006 8:50:15 PM message detail |
On Gambits: Like others have said, a reliable stealing gambit is impossible. This is for two reasons: 1) There's no "foe: holding item" target gambit (I checked the guide) and 2) There's no way to set up IF/THEN The first gambit that applies will always be used, no exceptions. So, if you have two foe: nearest gambits in a row, then the top one will always be used, and the bottom one always ignored, because the conditions for the top apply, and it's not even paying attention to the bottom. You can't even set it up so that your characters automatically cast blind until it's blinded, and then stop. There are a lot of limitations to the system. You will find that, either you will not use them at all, or you will be going in and changing your gambits CONSTANTLY. For instance, I have a Foe: nearest > Steal gambit for my two leader characters (Vaan and Basch, sometimes Penelo) that I keep deactivated, and a Foe: Leader's Target > Steal gambit for my support characters that I keep deactivated as well. Once I find a rare game or mark, I have all my characters cast sleep on it (when I get new magic, I will chain mobs until I have enough LP for EVERYONE to use it) until it works or I see that it's immune, then activate my steal gambits, which are above the attack gambits. My leader characters are always close ranged fighters. Currently, Vaan uses spears, Penelo uses katana, and Basch is equipped with the Demonsbane and a shield. Therefore, they are my leaders. However, I usually have two distinct parties that are both all-purpose and led by either Vaan or Basch. I sometimes switch leaders with Penelo if I feel like some variety. Leader gambits: Ally Status: HP Critical -> Hi-potion Foe: Nearest -> Attack Self -> Libra Self -> Protect Self -> Shell And a lot of greyed out gambits such as Foe:Nearest -> Steal. If anyone's about to die, an instant hi-potion is used (I almost always have a lot). And if not, he'll attack whoever's nearest. After battle, my leaders will keep their libra/protect/shells up-to-date. Also, I've found that it's very nice being able to press X down X X X and heal yourself without thinking. Balthier, Fran, and Ashe are almost exclusively rangers. Their gambits look like this: Ally: HP< 30(or 20)% ->Cura Ally: Any -> Raise Ally: HP< 60(or70)% -> Cure Ally: Any -> (some type of status ailment removal spell) Ally: Any -> (a different status ailment removal spell) Ally: Any -> (yet another one, if necessary) Ally: Any -> Esuna Foe Status: HP Critical -> Poach (often greyed out, because poaching does not always give better items than killing) Foe: HP > 40% -> Attack Foe: Farthest -> Attack Foe: Leader's target -> Attack Essentially, I divide the status ailment healing up between my two support characters so there's less MP usage focused on one of them, and because Esuna is expensive MPwise, I make sure they use the cheaper one if possible. The attack gambits are very useful for making sure I don't waste their time charging an attack only to have my leader kill the target. I've found that, with the high amount of time I've spent training, everything dies very quickly. After one or two hits, it's time for the other guys to target something else so their attack isn't wasted, in otherwords. I very rarely have to focus damage. Penelo has essentially the same thing, except at the bottom she has Self: Shell and Self: Protect since she's in the fray as well. I've found that the above setup is nearly perfect for any situation. However, the best way to look at gambits is that if you know what you're going into, you can prepare. Like, if you're going into a fire area, set up an Enemy: Weak to fire -> Fire gambit or something similar. Or have a steal gambit that's greyed. -ND9 --- watashi wa alexis / je suis aaaawesome ~Lexi trying to mimic French |
Cauchys Inequality Posted 11/15/2006 11:32:04 PM message detail |
75 hours in, and I'm seeing the major plot of the game starting to unfold. Of course, I haven't really been focusing on the main plot at all, so people will probably get to it much sooner. Anyway, I'm horribly overleveled to the point where I set up basic healing-and-melee gambits and I beat bosses. Everyone's also filled out the entire top of the license grid and the armor section, and they're slowly but surely learning how to use all the weapons. --- Shooby Doo, rock steady crew, find him an octoped ingenue With flair! (Hair!) There goes the Spiderman ~Moxy Früvous |
scientist pg Posted 11/16/2006 12:36:52 AM message detail |
I keep hearing how people are so powerful so early and it honestly baffles my mind (elsewhere somebody was apparently lv. 25 by Bhujerba). I just crossed the sandsea and my characters are ~lv 15, and three of them have one quickening each. The difficulty is near-perfect. Are many people just...doing every hunt when it appears on the board, before proceeding with the story? I guess I find power-leveling boring; I tend not to build up my characters or go on a hunt unless I'm feeling too much friction in the next main area. I like knowing there's stuff in a city I can do later. My other question is how do hunts actually unlock? Based on previous ones or based on new locations you've reached? Both? --- The Scientist knows. "Look around you. Just look around you. Have you worked out what we're looking for?" |
Sylph Posted 11/16/2006 5:44:19 AM message detail |
I can think of a way to set up steal so that you don't keep trying to do it. Gambits: 1. Foe: HP Less than 100% - Attack 2. Foe: Leader is Targeting - Steal One for getting you to blind an enemy and stop when blinded: Gambits: 1. Foe: Status Blinded - Attack(or whatever) 2. Foe: Nearest - Cast Blind You simply have to make the attacking wait until after they are blinded by placing it as a higher priority. --- ZSB: We look so much better in a dress than you. · Tåß For Love of Evil |
EntangledDragon Posted 11/16/2006 7:24:32 AM message detail |
The blind gambit would actually work, but the steal gambit would still require some form of manual input. And the reason I'm 25 by Giza(rains) is because I spent time farming mobs for the cash to buy everything that was currently available =D -ND9 --- watashi wa alexis / je suis aaaawesome ~Lexi trying to mimic French |
