Zelda Games *Social*
Playing... All kinds of stuff. Viscen's Game Diary.
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AdmiralViscen IV Posted 5/5/2006 10:03:28 AM message detail |
This summer is going to be big for games. I have a half-dozen games I got for Christmas that I still haven't played, and a bunch of other games that I want to replay. In the spirit of the topics made by ajain, Deity, and Lion Rocker, here's my game log. First up is Ninja Gaiden. This is a game I've never managed to finish. In my first run through it, I got frustrated quickly and moved on to other games. I wound up picking it up again in my first semester of college, and got a whole lot further before getting diverted by Halo 2. My friend came over to hang out in my dorm yesterday. Being mid-day, I was getting huge lag on XBox Live. I'd already taken all my other consoles back home with me. He decided to pop in Ninja Gaiden. Turns out my old file was over 8 hours long, I hadn't realized how much time I'd spent on it. Anyone who's complaining about Wii's weakness and can it, because Ninja Gaiden still looks absolutely amazing. Absolutely gorgeous graphics with a silky-smooth frame rate. Anyway, I haven't actually popped the game in myself, but I know I will be later today. I'll post more as it comes. Oh, and look forward to NSMB being included in this topic. --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί} |
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Matelite Posted 5/5/2006 10:07:10 AM message detail |
This summer is going to be big for games. I have a half-dozen games I got for Christmas that I still haven't played, and a bunch of other games that I want to replay. Right on. --- Matelite: I can't wait until tomorrow because I get prettier every day. King Kong aint got **** on me... |
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Ice Water Posted 5/5/2006 10:14:10 AM message detail |
Is it as tough as Ninja Gaiden NES? Cause 6-2 was a real ***** and if you couldn' kick the bosses ass the first time then you had to replay the entire level again. --- FF3*SB: We kick ass. CT*AS: Word. MSB: Mario's dead yo ~{_> Defender of Old School |
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AdmiralViscen IV Posted 5/5/2006 10:16:14 AM message detail |
I haven't done more than fiddle with the original NG, but this game is pretty damn hard. --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί} |
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Ice Water Posted 5/5/2006 10:20:08 AM message detail |
Isn't the original trillogy like an unlockable on the Xbox Ninja Gaiden? If so, if you ever unlock number 3, see if that mofo was fixed up to the point where you didn't take 5 blocks of damage per hit and have more than 5 continues. I'm havin' a fun time with that one right now as part of my yearly Ninja Gaiden playoff. --- FF3*SB: We kick ass. CT*AS: Word. MSB: Mario's dead yo ~{_> Defender of Old School |
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AdmiralViscen IV Posted 5/5/2006 10:21:05 AM message detail |
I'd probably try it through alternative means before unlocking it in this version. I think I have the original for NES. --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί} |
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Neeyahaha Posted 5/5/2006 3:28:28 PM message detail |
Hey, I've got a topic like this too. --- Interlude (Milo) ZSB:548:Go There |
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ajain02 Posted 5/5/2006 4:03:49 PM message detail |
Whoamg I started it! NSMB impressions as soon as you get it plz. Unless my, um, "device" arrives earlier than expected and I can play it beforehand. --- "If you didn't have a house... where would you fap?" - Cranium Mario Kart DS Friend Code: 021534 863236 |
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AdmiralViscen IV Posted 5/12/2006 12:16:53 AM message detail |
Once my work schedule settles down, I'm going to be getting into games in a big way. NSMB will probably get my time before NG, though. --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί} |
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AdmiralViscen IV Posted 5/17/2006 10:10:59 PM message detail |
...Whoops. Meant to log my Mario in this, but I instead played the game nonstop for hours. The game is pretty damn good. When I put it down, I think about it and feel like it's only slightly above average, but whenever I turn it on again I find myself entranced. The game definitely isn't perfect, but there is enough magic here to keep me locked in. Beat the game, working on unlockables. I bought a new background for the bottom screen. The Mario series should be above such lame game-extenders. Can't find access to most of the side areas... --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί} |
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Hook Jaw Posted 5/18/2006 3:50:03 AM message detail |
How long would you say Mario is? I'd LIKE to wait for my next roadtrip to buy it, but yeah, not sure how that would work out. --- "DID YOU SEE WHAT GOD JUST DID TO US MAN?" |
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AdmiralViscen IV Posted 5/23/2006 9:58:07 PM message detail |
I've drained my DS battery twice, and I almost have all the hidden coins. Sorry I took so long to respond. I think I'm going to turn on Dragon Quest VIII right now. I got about 3 hours into it 6 months ago. Got to that town that the girl lives in. --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί} |
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AdmiralViscen IV Posted 5/28/2006 10:20:43 PM message detail |
Ugh, Mario is way too stressful to play before bed (the only time I have to game these days). Some of the coins are a real *****, the game definitely isn't as easy as it first appears. On a side note, my father and girlfriend (who haven't touched Mario since SMW) find it to be a good challenge. I guess that's the reality of gaming in the 2000s. I will be picking up Pokemon Emerald this week. I figure I can play that stresslessly/mindlessly before bed, and it'll give me a good sense of accomplishment and a lot of stuff to do. I will find it a lot easier to write entires on that sort of game than I have with Mario. --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί} |
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AdmiralViscen IV Posted 5/29/2006 5:19:57 PM message detail |
Any tips for getting past the big bug room in RE4? The large round room, with a thin path going across a big pit, with a hive hanging in the center of the ceiling? --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί} |
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hero of time 43 Posted 5/29/2006 5:23:29 PM message detail |
You can kill the giant hive for lots of eyes. --- "Just because you overheard that conversation between Chloe and me doesn't mean I'm your *****." |
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AdmiralViscen IV Posted 5/29/2006 5:25:43 PM message detail |
I know that. But is there any good way of killing the bugs without taking much damage? Also, is the secret item that's hidden in that room obtained by shooting down the hive? --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί} |
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hero of time 43 Posted 5/29/2006 5:44:24 PM message detail |
I know that. But is there any good way of killing the bugs without taking much damage? Not really...just try not to get your ass kicked. One of the different types of grenades may be their weakness but I can't remember. Also, is the secret item that's hidden in that room obtained by shooting down the hive? No. IIRC you go out through a window that you pass before you enter that room. That path leads you to the item. --- "Just because you overheard that conversation between Chloe and me doesn't mean I'm your *****." |
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AdmiralViscen IV Posted 5/29/2006 5:45:42 PM message detail |
Thanks, I'm going to try it out in a few minutes. --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί} |
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Hawk Eye Posted 5/29/2006 6:18:49 PM message detail |
Just to confirm, the treasure there is indeed by going around the right hand edge on the outside of the building. As for the bugs, I've never had too much trouble with them; I usually resort to using the Shotgun to blast them out of the air, which gives about 10 seconds in which you can play Operation with them using your knife. I'd leave playing mumblety peg with the monster's faces until you've weeded them through a bit. Just hitting them with the Shotgun should be enough to hold them back pretty damn well. If you can shoot down like 3-5 simultaneously at any time, you should be fine. Keep running about the place to ensure they don't get a good swoop at you as well; they tend to swarm up if you stand in the one place too long. Later on there's a cavernous room with a seemingly endless supply of them, but in that scenario, you usually just run like hell and take them out when they block a passage. --- Experience has taught me that interest begets expectation, and expectation begets disappointment, so the key to avoiding disappointment is to avoid interest. |
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AdmiralViscen IV Posted 5/29/2006 6:27:43 PM message detail |
Do I hop out one of the windows with the fluttering drapes? I'm pretty short on Shotgun ammo, I'll try using the knife as a supplemental. I'll move, too. --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί} |
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Hawk Eye Posted 5/29/2006 6:38:05 PM message detail |
It should be the last or so window on your right in the hall before the hive room; I think the path appears on your map anyhow, so just keep an eye out. You'll be entering the hive room from a window on the right hand side rather than going in through the doors you see in the hall if you go after the treasure. And if you're conserving Shotgun ammo, just go all out with what ammo you've got left currently loaded into the Shotgun; you're about to make a hefty amount of cash which you can use to upgrade your Shotgun with fairly soon (which'll refill your gun automatically). If you've got a few Flash/Incendiary Grenades handy, you can plough through a couple of those instead of using the Shotgun; just try to get them out of the air. Using a Hand Grenade might be a little over eager at this point. Oh, and just a further thing with the moving: try to keep along the main wall of the room whilst attacking. If you're stuck on the middle bridge bit, you're going to be open from all directions. If you've got the wall covering your back, you only need to worry about them attacking from your front. --- Experience has taught me that interest begets expectation, and expectation begets disappointment, so the key to avoiding disappointment is to avoid interest. |
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AdmiralViscen IV Posted 5/29/2006 7:53:24 PM message detail |
pwnage I used up one of my 7 clips of handgun ammo to take out the big needly thing. I'm doing good for ammo now. Moving on. --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί} |
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AdmiralViscen IV Posted 6/1/2006 5:54:11 AM message detail |
After much indecision, I've finally landed on the game that I'm in the mood to play. The Minish Cap. I bought it a few weeks after release as a semi-impulse purchase. After being pissed at the idea of Capcom making Zelda games, and disappointed by OoA and OoS, I kind of went into the game with negativity. I got all four of the doodads, but never actually beat the last boss. I really don't remember how far I got. The game came to mind recently when I lent it to Sandra to jam in the GBA slot of her DS. I watched her play it a bit, and was reminded of some of the pleasent parts of the game. This, plus all the positive impressions I've read about it from other people over the years, convinced me to pop it in when she was done. Last night I busted the game out. I've really only played for a few minutes (got my sheild), but my initial impressions are already better. The opening scene at Link's house is breathtaking on the DS screen. I'm going to try to go through it without any expectations or prejudices, and see where I rank it in the Zelda series. --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί} |
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Deity42 Posted 6/1/2006 7:23:49 AM message detail |
I really liked the Minish Cap, I don't have any prejudices about Capcom Zeldas. It sure as hell wasn't Link's Awakening, but it passed. The overworld could have been better, and I hated the stupid kinstone nonsense. Maybe a little on the easy/short side. But otherwise I had a lot of fun with it. I was just talking on another forum one of my all time greatest regrets is not using an FAQ at all and getting all the way to the last boss, then getting stuck as hell. When I finally gave in and looked it up, I slapped myself, the solution was so classic. --- Because most guys I know who work with mergers an acquisitions really don't like it. |
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AdmiralViscen IV Posted 6/1/2006 7:25:53 AM message detail |
Yea, I have a real problem with the overworld. Everyone else seems to think it was brilliant, though. I guess because it was loaded with puzzles and obstacles. I prefer the sandbox-overworld style of LttP. I really like kinstones for some reason. Even in my first playthrough, I really enjoyed them. I haven't started playing yet, sick as crap and dizzy. --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί} |
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AdmiralViscen IV Posted 6/1/2006 4:14:32 PM message detail |
I'm going to start tagging entries. Minish Cap "If only we had some way to defend ourselves against those nuts of his" Best line in a Zelda game? Or do we prefer mistranslations from Z1 and Z2? Intentional innuendo from Nintendo, or innocent mistake? --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί} |
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ajain02 Posted 6/1/2006 4:19:26 PM message detail |
Resident Evil 4 kicks ass, man. One of my favorite games ever. --- "So here's this giant crab... and you attack its weakpoint for MASSIVE DAMAGE." - Sony's E3 press conference Nintendo WFC games: MP:H, MK:DS, Tetris |
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ajain02 Posted 6/1/2006 4:20:11 PM message detail |
Oh, and I tried some Minish Cap on an emulator before, and it was fun, but you know... playing games on an emulator just makes them tedious unless they're really something special. I might get it on my DS-hax, but there's frequent slowdown in every GBA game I've tried on it. --- "So here's this giant crab... and you attack its weakpoint for MASSIVE DAMAGE." - Sony's E3 press conference Nintendo WFC games: MP:H, MK:DS, Tetris |
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AdmiralViscen IV Posted 6/1/2006 5:10:16 PM message detail |
Minish Cap I really like the intro. Love the designs for the characters, and the art and graphic design. I was feeling really good about it, until I got the map and saw 1/3 of it revealed already. This is probably the same point where my interest in it began to spiral the first time around. This time, I'll forgive it. I'm going to play more before bed (very soon), and post more in the morning. --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί} |
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AdmiralViscen IV Posted 6/3/2006 8:36:58 AM message detail |
The game's in B/B+ territory so far. Annoyed by the Cap's constant hints, but really enjoying the shrink mechanic (I'm at Mt. Crenel's Base). An unmarked bombable wall, some secrets under the suctionable rocks... very well done. --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί} |
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AdmiralViscen IV Posted 6/4/2006 12:04:16 PM message detail |
The Minish Cap My disappointment shines through. The mountain leading up to the second dungeon is probably more clever and lengthy than the dungeon itself. I breezed through that dungeon with a fuzzy brain at 3am. Very formulaic. Very linear. The trend of making you fight a bunch of enemies to open a chest is annoying. Heart Pieces in dungeons are annoying (I forgave it in the first one). You always use a Small Key within 2 minutes of getting it. Way too simplistic. How many dungeons are in this game? --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί} |
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MysterMask Posted 6/4/2006 12:22:20 PM message detail |
The Minish Cap was not a bad game. More into collecting stuff, though. Maybe a bit too much collecting, and very easy to beat. But overall, it gets better in the second half. More similar to OoS/OoT (oracle series) rather than to any of the previous portable Zelda-s. --- Myster Mask (aka Darkwing Duck) © mystermask.com The Elitist Bastards Inc. ~ board 548 |
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Wacky Posted 6/4/2006 12:48:21 PM message detail |
I agree that the Overworld felt more like a dungeon than the dungeons themselves. --- It's like going into a pet store and asking for a dog, only to be confronted by the guy behind the counter, who tells you they have fish.~~Hawk Eye |
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AdmiralViscen IV Posted 6/8/2006 8:02:23 PM message detail |
Haha, I clicked this topic to talk about how I was getting into DQ8 again, only to come face to face with my MC obligation. Hmmm... Continue MC, or pick up DQ8? If you've played DQ8, help guide me in spending my skill points, please. I don't want to accidentally nerf my team with bad choices. Assume that I'm not maxing my levels. --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί} |
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AdmiralViscen IV Posted 6/12/2006 10:53:22 PM message detail |
Bought Nanostray. I need to pick up a few more games fir my birthday. General suggestions for cheapo games are welcome. --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί} |
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AdmiralViscen IV Posted 6/15/2006 10:36:34 PM message detail |
Okay, I'm no shmup aficionado, but I'm really enjoying Nanostray. Game is great to play in bed, and on the can. Really, really nice level designs, decent enough enemy designs. Good variety among the enemies, and I find it to be decently challenging. It's got 8 worlds (I think), and a number of modes. Adventure - Just going through the levels. I had my choice of three, beat two of them so far. I assume beating the last will open up 3 more. Arcade - Just play one of the levels. Challenge - About 30 of these, it's just the regular levels with arbitrary goals - only 1 ship, attain a certain score, etc. Nothing too imaginative. Then there's multiplayer, which I haven't tried yet. I doubt my gf or father could play it too well, so I doubt I'll get the full experience. Anyway, I find the mechanics of the game to be pretty solid. The water level's boss is a pain in the ass, and mapping weapon selection exclusively to the touchscreen was a monstrous mistake that makes weapon swapping impossible. They should have used both screens for gameplay, like Sonic Rush. --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί} |
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scientist pg Posted 6/16/2006 2:28:21 AM message detail |
The problem with using both screens for a game like Nanostray is that you'd need to watch both screens near simultaneously to trace shot trajectories, including across the "blind spot". Movement also seems difficult, unless they'd make it so you couldn't move on the top screen. I also assume it wouldn't be technically possible on the DS to produce those 3D levels at 60 fps on both screens at once. --- The Scientist knows. "I strongly disagree/agree with your stance and/or stances. Directed at anyone." -Juggling Joker |
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Neeyahaha Posted 6/16/2006 11:31:16 AM message detail |
I'm thinking of getting AoKDS. Any reasons why I shouldn't? --- Red Mage: The original pimp {548} |
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ajain02 Posted 6/16/2006 11:36:57 AM message detail |
Yeah, Nanostray's weapon selection is a huge mistake. It's also a very short game - eight levels. First galaxy has three, second has three, third and fourth have one each. --- ajain04: i'm sort of screwed either way is my point ParasiteKola: you're so screwed, a goat is doing the screwing |
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AdmiralViscen IV Posted 6/16/2006 7:05:51 PM message detail |
You're right about the angles across the dead zone, but there's no reason why the DS couldn't put this game out at 60fps on both screens. IMO. AoE DS is a great game, as long as you don't mind really long battles. Make sure your username is longer than three characters, and don't use "Save and Quit." ajain, how many levels to shmups typically have, these days? --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί} |
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Lion Rocker Posted 6/16/2006 11:45:31 PM message detail |
What the hell is Nanostray even about? There is like, no point to it. >_> Minish Cap got good in the second half, but the first was rather "meh". --- MOTHER 3 I was watching Blue's Clues and for a single frame, it flashed "KILL ALL THE MINORITIES" -King_Zog |
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ajain02 Posted 6/17/2006 12:25:55 AM message detail |
AV, you have a point, but this game is significantly easier than most because of the infinite continues, so it goes by much faster. --- ajain04: i'm sort of screwed either way is my point ParasiteKola: you're so screwed, a goat is doing the screwing |
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AdmiralViscen IV Posted 6/17/2006 6:40:50 AM message detail |
High scores are the point. I don't think I'm making it to the second half of MC. Stranger's Wrath is next up. I have high hopes. And yea, the infinite continues suck. But how do I beat the red ship thing that's the boss of the first set's water level? --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί} |
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AdmiralViscen IV Posted 6/20/2006 9:41:13 AM message detail |
Nope, God of War was next up. And it is absolutely ****ing great. I played it for 4 hours yesterday, with my dad watching almost the whole time. Neither of us ever got bored. Brilliant presentation, amazing graphics, absolutely fun and intuitive gameplay. It's one of the few recent games that draws you in not with cutscenes, but with gameplay environments (see Shadow of the Colossus). It reminds me of what Sci and Will Wright have said about games as art: it's not about capturing cinematic techniques on a PS2 DVD, it's about turning the actual gameplay and environments into poetry. The game is great. Interesting plot that makes for some great environments and enemies, fun weaponry, and some interesting side skills. I coldn't stand DMC3's combo system, way too stiff. This game just feels natural. My only concern is that it might end really soon. I already have 4 of the 6 skills I can upgrade, and I have several upgrades to the stuff I've earned (that'd be my basic weapon, Poseidon's spell, Aphrodite's spell, and Zeus' spell). --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί} |
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AdmiralViscen IV Posted 6/20/2006 1:08:40 PM message detail |
Great. I keep getting DREs when I put GoW into my PS2. It worked fine on my dads, and the disc is in immaculate condition. GTA:SA is beat to hell and works fine. --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί} |
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AdmiralViscen IV Posted 6/20/2006 2:13:07 PM message detail |
GoW is unplayable unless I'm at my dad's house. On to Stranger's Wrath. The EA instruction manual is absolute garbage. It doesn't even tell you what all the buttons do (fails to mention that B reloads, and that right analog click switches between first and third person). In typical EA fashion, the manual is about 7 pages long, black and white, and does nothing more interesting than telling you what a few on-screen icons do. This is the first EA game I've bought since MoH:AA for PS2, and I don't expect to buy others in the future. I wouldn't have bought this game new, I won't put money into their corporate policy. Great CG from Oddworld Inhabitants, as always. That goes for graphical quality, design, and direction. I absolutely love the Oddworld game world, it's a shame we'll never get to see all of it. I've got high hopes for this game, as an enormous fan of Oddworld, Jet Force Gemini, and MDK2. The idea of hunting bounties is appealing to me, as well. Jumping is kind of slow, but the character moves accurately and animates well. Slow jumping is annyoing, but allows for greater precision and more fluid play. Already appreciating it in the last 5 minutes. Great graphics, large environments. Melee combat isn't too interesting. Just got my first weapon (a Chipmunk that I launch from my crossbow, used to lure enemies away). Game switches from first to third person when you want to use the crossbow. I wish I could turn up the camera sensitivity. Voices and atmosphere are great. Melee combat is fun, despite the somewhat dull controls/attacks, because of the concept of bountying defeated enemies. I'll post more when I get to town with my bounties. Impressions are extremely positive so far. --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί} |
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AdmiralViscen IV Posted 6/20/2006 2:38:19 PM message detail |
Got a second weapon, a spider called a Bolamite that allows me to incapacitate enemies with web. You use the Dpad to equip weapons. You can store 2 at a time in your crossbow. Up and down on the pad move up a list of up to 8 weapons, right and left equip them to either the left or right spot on the launcher. When in first person mode, L and R fire the right and left weapon (L and R command your two melee attacks in third person). The creatures in your crossbow all have cool animations at all times when in first person. Ammo seems limited. I have a Hidden meter, which allows me to hide in tall grass to travel about unseen. Nice touch of the old Oddworld games, smoothly integreated into the game. Melee fighting feels like Fable, platforming feels like MDK2 (Kurt). Bolamite instantly knocks out an enemy for Bountying, otherwise I have to beat on him a lot. The luring and sneaking feels more like the PSX Oddworlds than Munch's Oddysee does. Definitely a pleasent surprise. I wasn't expecting the game to be anything like the old Oddworlds when I bought it. Acquired Stunkz, litle skunks that can immobilize multiple enemies. Bolamites have to be fired at an enemy like a bullet, Stunkz are more like grenades. Acquired Fuzzles, which I believe are from Munch's Oddysee. They are used as mines, but can also be fired directly at enemies. Little fuzzy balls with sharp teeth, sends enemies into a panic when they are hit by them. Weapons are coming fast and furious. I haven't even hit the first town yet, and I have 5 different types. Zappfly seems to be the most like a bullet. Does light damage when not charged, infinite ammo. Charging allows it to power up doors, blow up barrels, activate machinery, and "more." Ammo is replenished by finding critters running (or flying) wild in the environment, and hitting them with your Zappflies to capture them. It's described as "hunting." Two meters: Stamina and Life. Stamina can refresh Life if you hold Y. Stamina automatically refills (and quickly) when it's not in use. Falling from great heights reduces Stamina but not Life. Got to town, turned in my weapons at the gate. Made some cash for turning in my bounties, one of which was a storyline bounty. Great atmosphere in the prison, great characters. Great Western setting, GORGEOUS VILLAGE. Let me know if my descriptions are boring and I'll edit them better, I figure people want to know a lot. --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί} |
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Neeyahaha Posted 6/20/2006 4:09:19 PM message detail |
Your discriptions are fine so far, except for you saying melee combat is both not too interesting and fun. I'm guessing either it got better as you played more, or that it's simple but fun. --- Red Mage: The original pimp {548} |
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AdmiralViscen IV Posted 6/20/2006 4:14:24 PM message detail |
Well, the mechanics of your character aren't fun. L to spin in place, R to do a headbutt kind of thing, which is pointless because it brings you to a screeching halt (it's not a diving headbutt, it's a downward one). What makes melee combat fun is the stuff that doesn't involve your character directly. As you damage someone, stars will begin to appear over their head. When three stars appear around their head, they collapse to the ground, and you have a limited amount of time to go and bounty (hold X to suck them into your gun, like Ghostbusters) them. This puts you into some fun situations, trying to figure out whether you should bag the unconscious baddie or keep fighting the other guys who are shooting at you. Hit an enemy too much, and you kill him, earning you less money when you cash him in at the Bounty Store. So, the strategy aspect of combat is really rewarding, but the mechanics of melee aren't. Gunplay is straight-up good. --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί} |
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AdmiralViscen IV Posted 6/25/2006 8:15:27 PM message detail |
On my dad's PS2, GoW gives me lots of weird ass mini-freezures and jitters during cutscenes. I'm never buying from EB/GS again. --- Help Revive One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί} |
