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Playing... All kinds of stuff. Viscen's Game Diary.

Mars (36) | Board List | Topic List | Topic Closed
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AdmiralViscen IV
Posted 6/25/2006 8:34:28 PM
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storage: http://img221.imageshack.us/img221/7004/avatarfix8oc.gif

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AdmiralViscen IV
Posted 6/26/2006 9:59:52 AM
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last time: http://www.freewebs.com/nerdcave/taskbarshuffle.htm

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AdmiralViscen IV
Posted 6/30/2006 10:44:39 PM
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God of War worked fine the next morning. Really, really odd.

Does anyone else find the sword to be useless? Is it worth ugprading?

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Mars
Posted 7/3/2006 1:02:32 PM
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Congrats on your Vagrant Story purchase. This is one of my favorite games ever. You'll see why....

Did you get the original double-disc release with the extra demos, or the single-disc Greatest Hits with just the game?
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AdmiralViscen IV
Posted 7/3/2006 1:23:16 PM
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GH, unfortunately. Apparently manufactured after the Enix merger. When was that?
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Mars
Posted 7/3/2006 5:50:17 PM
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The GH version of Vagrant Story was probably the first thing affected by the merger, as I remember it coming out right after then. All GH copies say Square-Enix.

As of now, one local GameStop has the original 2-disc edition. As much as I love this game, I can't bring myself to buy it twice. Especially since I just found out my DVD-R machine won't accept any of the new 16X blank discs and I now have to hunt around to find 8X, which will probably cost more. :P
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AdmiralViscen IV
Posted 7/3/2006 9:52:43 PM
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Oooh:

http://www.legendra.com/art/wallpapers/fiche.php?rpg=42


Might start it up tonight.

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scientist pg
Posted 7/3/2006 10:14:18 PM
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Vagrant Story is a masterpiece.

There's something of a learning curve; I'd be glad to help if you have any questions.

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AdmiralViscen IV
Posted 7/3/2006 10:29:29 PM
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What makes it so great?

And how long does the first runthrough take?

I did the first sample battle before, and didn't know what the hell I was doing. I read the manual... ya right. Glad to know someone can help me get a handle on things, becaues **** is only going to get worse when I start doing combos, defensive stuff, juggling my Risk, and swapping weapons.

I don't think I have the brain for it tonight, I'll start tomorrow.

Hard to keep the characters straight in the intro, shoulda gave them different hair colors.

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AdmiralViscen IV
Posted 7/4/2006 10:35:39 AM
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Vagrant Story

I'm starting off now.

These graphics would be really good if they stopped zooming in on them. Should have used more distance shots, or had the background fade away when they focused on a character so they didn't have to render the whole thing.

I love the way they did the intro, though. With the credits interspersed with realtime cinema.

My second attempt at that first combat went waaay better.

Cinematics in this game are way ahead of their time. Better than FFX's, so far.

The dialogue is FANTASTIC (just saw the wine cellar conversation on the way to Lea Morde).


Opened this first chest, I have no idea what this menu is supposed to mean.I figure the little Bs and Ws on the weapons are Bronze and Wood. Don't know what WEAPON 1/8 and stuff in the top right means.
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scientist pg
Posted 7/5/2006 2:16:09 AM
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scientist pg
Posted 7/5/2006 4:30:07 AM
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What makes it so great?

Well, in terms of videogames, I don't think drama has gotten any finer than this, and cut-scene direction and especially the script may be unparalleled. I still can't get over how well it was localized (it's considered distinctly superior to the Japanese script) - practically every line is quotable. For all the RPG/strategy titles that try to be fantastical and epic and become unwieldy and pretentious, Vagrant Story's tight, focused direction is a real breath of fresh air... I'm hoping the team faired as well on the larger-scale Final Fantasy XII. The gameplay is very deep, balanced, and ultimately rewarding, but takes some getting used to.

And how long does the first runthrough take?

I think it took me about 30 hours, although I've heard of people finishing under 20 on a first playthrough (under 4 hrs is possible for speed runs). There's no hard and fast answer, because progression is heavily based on how well the player clicks with the system and develops a balanced weapon set, rather than on level grinding (which is basically nonexistent).

It seems you figured out the manual is worthless... there's an in-game manual that's much more helpful, and falsehead's FAQ is good.

You're right about the B's and W's. You can only carry eight weapons at a time (although you can hold more in 'containers' to pick up later) so that's what Weapon 1/8 was referring to. In general, I'd suggest to just try and keep your cool about all the "stuff" in the menus. Vagrant Story does not have a complex "system"... just lots of relatively simple systems that function at the same time. Many things such as breakarts and offensive magic are actually optional and certainly nothing to worry about right now.

The biggest thing to concern yourself with early in the game is your blade TYPE (edged, piercing, or blunt). Almost every enemy is weak to one of these, so try to carry at least one weapon of each and experiment if you aren't doing much damage. You may have also noticed that each weapon has a stat for each class of enemy (beast, phantom, etc). These are bonus points - the more you use a weapon against a certain class, the stronger it gets against that class. But don't worry about that too much (big mistake with beginning players). Right now, blade TYPE is more important.

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AdmiralViscen IV
Posted 7/5/2006 8:13:17 AM
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The game really isn't what I expected. I heard about the block puzzles and stuff, and figured they woud exist within the construct of something close to a typical RPG. But even before getting to them (I'm up to the second save point, in the room with the two guys talking about how magic makes a platform float) I can see that the game is really not an RPG at all. And its combat isn't just a loose RPG system, it's almost realtime.

Didn't know about the in-game manual, and I'll be sure to check out that FAQ.

Ran into a Container already. Do they work like Resident Evil, where if I put something in one container I can pull it out of any container, or do I have to run back to the container I put it in?

Where can I see my blade type?

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Auronthelegend
Posted 7/5/2006 8:16:36 AM
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Viscen, are you already out of college?

I got out of high school this year. w00t. I have a long gaming summer, but I already posted my backlog. Can you just post what you're playing in a list?
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AdmiralViscen IV
Posted 7/5/2006 8:27:59 AM
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I'm entering my third year of college at the end of this summer.

I'm pretty sure I posted my backlog in the last backlog topic. I'm currently playing Stranger's Wrath, God of War, and Vagrant Story.

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Neeyahaha
Posted 7/5/2006 9:36:44 AM
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Would I be wrong in assuming that Vagrant Story's artwork is done by the same person who did FFT's?
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Hook Jaw
Posted 7/5/2006 9:44:43 AM
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No, you're correct. I think a lot of people from the FFT team worked on Vagrant Story, actually...
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AdmiralViscen IV
Posted 7/5/2006 10:02:56 AM
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Correct.
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scientist pg
Posted 7/6/2006 1:05:25 AM
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Any container works to get your stuff back. They're slightly clumsy to work with... but you probably won't need to use one for a long time, as eight weapons is more than enough. You can also make room by disassembling a weapon into parts (blade and grip) which are stored in their own dockets on the menu screen. Of course, to fuse a new weapon, you have to be in a workshop first. These are key to Vagrant Story, so make sure you stop by the first workshop, near the end of the second area (Catacombs).

If you pull up your weapon in your inventory, I think you press Square to toggle between its different attributes - the monster classes it is strongest against, any elemental affinity, and blade type.

When you target an enemy, some stats appear at the bottom of the screen. It might say EGD/PHY/Beast, which means you're using an edged weapon (physical affinity) against a Beast. Also just by looking at a weapon, you can often tell what type of blade it has - polearms and crossbows are piercing, clubs are blunt, etc.

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AdmiralViscen IV
Posted 7/10/2006 2:42:16 PM
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Should I play Stranger's Wrath or Vagrant Story right now?

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Neeyahaha
Posted 7/10/2006 2:58:11 PM
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Vagrant Story.
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AdmiralViscen IV
Posted 7/10/2006 3:41:51 PM
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I'm reading falsehood's FAQ to get a grip on what all the stats and crap mean, and I really don't feel like playing this game anymore. The game needs a ****ing tutorial like Square does for all of their simpler games. I don't feel like doing all this work just to stumble through the first 3 hours of a game.

Maybe I'll replay FF9.

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AdmiralViscen IV
Posted 7/11/2006 3:13:14 PM
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Kicking in FF9.

I absolutely love this intro music.


Anyway, I'm going to try very hard to finish this game from beginning to end (a rarity, these days). I'll preface my journal with my original experience with the game:

-loved the music
-loved the environments
-enjoyed the stat/skill system
-enjoyed the story until towards the end (developments of Zidane's past and ultimate villain)
-could not relate to Zidane
-annoyed by annoying, laggy combat
-found most of the characters to be annoying, pale cliches

Here is the data from my ancient save file of the game:

Party: that red guy, Vivi, Freya, Eiko
Zidane Level: 68
Location: Crystal World
Time: 63:17:01
Gil: 175245



Okay, here goes. Starting the game off. Lights down low, volume up, away message up.

The intro CG is gorgeous and well-directed.

I seem to remember finding the first few hours (until you finish the stone forest) to be pretty weak, I'll try to go at it with an open mind and let myself get engrossed in the different areas I visit.

Haha, babealicious beauty. I think I'm really going to enjoy this.

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AdmiralViscen IV
Posted 7/11/2006 3:41:27 PM
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From now on I'll write my entries at the end of my sessions, rather than step by step.

Final Fantasy IX: 27:59

Alright. One fault I remembered as I started the game was the irritation I had with the game constantly forcing your party apart. I guess it was part of a throwback to FF4, but I just didn't like it. It worked for the story (though I remember the reasoning being fairly thin and underutilized), but it just sucked to be forced to use a particular party for large parts of the game. Something I'll have to stay open minded about, which should be easy since I know it's coming this time.

Anyway, some notes as I begin the game:

I forgot about the ! and ? indicators over your head. ! points out signs and hidden items, ? points out things you can interact with or talk to. A great addition for a prerendered game. On the subject of prerendered backgrounds, I actually miss them. They may be somewhat restricting, but they allow the developer to not only paint beautiful images, but it gives them a certain level of artistic control that most games lose out on. Final Fantasy X didn't do anything particularly useful with its 3D environments, but the loss of directorial control really had a negative impact on the designer's ability to convey a world. Just my opinion. I'll also add that I think that characters that look more like fantastical avatars than real people, as well as text rather than voiceovers, adds a certain level of abstraction that makes the whole package more believable, enjoyable, and engrossing.

I'm glad the game starts you off with Vivi. I'd forgotten how important he was in the overall story. He was pretty much the only character I related to the last time around. Maybe Freya too.

Doing this without a guide (which I haven't done before) enhances the experience.

I'd also forgotten about Moogle save points. Every single "save point" in the game takes the form of a Moogle (I hope you all know what these are). This Moogle lets you save, heal yourself with a Tent, and also access Mognet. This is an inter-Moogle communication service. You serve as the mailman for them, bringing letters between the Moogles (each "save point" Moogle has a name and a unique identity). Definitely a nice touch. Remember to deliver Kupo's mail to Monty.

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Neeyahaha
Posted 7/11/2006 4:40:32 PM
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I started Xenosaga last night, and I feel a bit the same about the battle system as you seem to about VG's. I think I've got most of the 'Saga system in mind, but it's still got a lot to it, for better or worse.
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AdmiralViscen IV
Posted 7/11/2006 4:42:20 PM
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I remember picking up that game's combat pretty quickly as a kid. At least it doesn't have complex webs of affinities, weaknesses, body parts, materials, weapon types, and stuff.

Never got too far in the game, though. Only about 6-7 hours. Didn't really grab me.

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AdmiralViscen IV
Posted 7/11/2006 6:04:43 PM
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Final Fantasy IX - 1:12:05

Got 97/100 on the fight scene, and Brahne was very impressed. Got an Elixir, but I think there might have been something better. Didn't feel like trying a fourth time. Previous tries pissed off Brahne and only netted me 74 impressed viewers, turning the sound off was the trick.

The localization of this game is obviously a helluva lot better than 7, but I'd say it's even better than 10. Great dialogue. Including the campiness and silliness, which I used to find irritating. I'm really getting into the flow and mood this time. And the music is, of course, excellent. Even Zidane's banter is entertaining for me this time around. Square was wise to keep the camera zoomed out most of the time in this game.

Forgot about ATE (Active Time Event). When main characters who are not in your party are involved in some kind of event, you can press Select (your choice) and view what's going on with them. A fun idea, I'm surprised they didn't stick to it. I guess it's because the party stuck together in 10.

Does anyone know anything about the Butterfly Sword? I remember failing to get it in my first playthrough, causing me to miss out on a meaningless skill for Zidane, leaving an annoying gap in his skillset in the battle menu. I think I had to synthesize to get it, anything special? I know the weapon becomes unavailable later on.

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Neeyahaha
Posted 7/11/2006 6:11:39 PM
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Are you thinking of Gears, or Saga, AV? I think Saga just came out four years ago, and you wouldn't really have been a kid back then. And, if it is Gears you're thinking of, it's system is a lot simpler than Saga's. Saga seems to have three or four things to keep track of, which admittedly isn't all that bad, just seems a little confusing at first.
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AdmiralViscen IV
Posted 7/11/2006 6:13:03 PM
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Haha, Gears. Can't believe I made that mistake, I even double checked before posting.

The most contact I had with Saga was watching my kid cousin play it for 20 minutes or so.

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AdmiralViscen IV
Posted 7/11/2006 9:39:11 PM
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Anyone have any thoughts/memories/opinions on FF9, especially as compared to the rest of the series?

Anyway, the world map looks AWFUL. It's amazing how much can change in just a few years. I'm so glad Square stuck to pre-rendered backgrounds in their FF games, or they would be nearly unplayable today. Instead, they look gorgeous (for the most part).

The Forest of Evil wasn't as lengthy/boring as I remember it being. I saved right outside the Ice Cave. Not really looking forward to more dungeon crawling (I really want to get to the meat of the story, and start visiting some of the different towns), but I think Lindblum comes right after. I seem to remember the boss of the cave being a pain in the ass.

Played for over 90 minutes today, very satisfying.

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scientist pg
Posted 7/12/2006 1:38:53 AM
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It's not necessary to understand everything about Vagrant Story early on, and the game applies its concepts gradually - something that couldn't be achieved in a tutorial. Still, yeah, it's not a game that 'plays itself', but for that FF9 is a great choice, without feeling trivially easy. I finished it for the first time exactly one year ago. Here's my stats:

Party: Zidane, Garnet, Vivi, Steiner
Zidane Level 53
Location: Crystal World
Time: 53:40:01
Gil: 127,546


It's my second favorite core FF game (behind FF6), and I think the installment with the most 'heart'. As the last FF that series-creator Sakaguchi worked closely on, it almost feels like a meta-game: heavily self-referential and nostalgic, it doesn't just continue series traditions but embraces them, trying to find some last, cumulative meaning in the series before moving on. Of course, making the theme 'memories' is the perfect way to explore this, tying into everything from superficial references to several of the plot threads.

As you say, the characters are somewhat generic, although I like to think of them as well-realized 'cliches of cliches', and their personality and interplay with each other is generally excellent. Not surprisingly there are some genuinely funny, charming moments - I loved the whole snowballing effect of the introduction, from an innocent play to a fairy-tale gone bad. And the game continues to revel in its fancies, has no qualms in drunkenly spewing out dream-like vistas and golden homages - as the series' critics vomit in disgust and fans drown in their own hedonism. It's just another flawed FF game, maybe, but also one that very much loves what it's doing.

*One nice feature that's rarely seen in FF is the ability to play battles with a friend, assigning who will play as which characters. For me, it certainly relieved some of the tedium of the monotonous random encounters - hence making the worst aspect of the game more bearable, even addictive.

*I think the soundtrack is somewhat underrated compared to other games in the series. There's just so much music, and the game is so long, that it can be easy to forget tracks that play once and never return. I was pleasantly surprised that the piano CD had many of my favorite tracks.

*Having a forcefully re-arranged party bothered me in FF4, especially after the huge amount of freedom in FF6. Yet I think it works in FF9, as it forces the player to adopt fresh battle strategies (rather than just play favorites), and in narrative terms allows the characters to bounce off of each other a little more.

*Agreed on the pre-rendered environments. It was almost a necessity on the PS1 (exception: Vagrant Story), aging better than most early polygonal games and allowing more defined art direction. Also, when you get right down to it, towns are basically point-and-click affairs, and dungeon "space" only exists to pace battles and item acquisition - in other words, the core gameplay doesn't need anything more than a pretty background. Unfortunately, it does mean the transition to battle sequences can be jarring.

*I remember synthesizing a Butterfly Sword at Lindblum

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AdmiralViscen IV
Posted 7/12/2006 8:02:33 AM
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As you say, the characters are somewhat generic, although I like to think of them as well-realized 'cliches of cliches', and their personality and interplay with each other is generally excellent.


Definitely seeing that this time. I view it as Silverado now, instead of.... something full of cliche's.

What made you go for the lamest, most typical party in your runthrough?

And yes, I checked a FAQ, it's Lindblum, and requires two Daggers. Daggers become unpurchaseable later in the game, allowing you to totally miss one of Zidane's lamest skills.

Fun fact: Due to that headbutt in the France vs Italy game, I am pronouncing Zidane's name properly for the first time in my life.

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AdmiralViscen IV
Posted 7/12/2006 8:50:44 AM
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I'll get to VS eventually, no doubt.

I HATE THE HUGE DELAYS BETWEEN SELECTING YOUR ACTIONS AND PERFORMING THEM. CAUSED ME TO DIE IN THE BOSS FIGHT OF THE ICE CAVERN,, IT'S SO STUPID.

Now I have to go through the entire thing again, because I went to the screen where Vivi falls asleep before I went to the screen where he can melt the save Mog for me.

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scientist pg
Posted 7/14/2006 2:05:34 AM
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I think those might actually be my favorite party members, although I did like Freya. They probably just had the highest levels and I was most familiar with them, so they were the 'safest' choice near the end. My Eiko somehow is severely underdeveloped.

...that last line didn't come out right.

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AdmiralViscen IV
Posted 7/17/2006 1:21:17 PM
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Short update:

FF9: Hit and passed the 4 hour mark, I'm in Lindblum. Synthed the Butterfly Sword for the first time ever. I will need to do a bit of level grinding so I can stop using my second crappiest sword for Zidane (he has three better swords waiting in the wings, but I need to master skills on his second one first). Also need to build up some money so I can buy and Synth EVERYTHING currently available. No way I'm missing out on skills this time around.

Katamari: AWESOME game. Sessions run a little long, but I'm having a great time with it.

Drill Dozer: Kind of meh, but I haven't gotten too far. Might sell to Mars.


I'll be playing more Katamari and especially FF9 before the night is over.

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Deity42
Posted 7/19/2006 7:11:39 AM
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<3 Katamari.

I think that's the last really incredible game to come out (that I can think of at the moment). Some minor faults, but overall I think it's everything a game should be.
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face235
Posted 7/19/2006 10:20:48 PM
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How far have you gotten in FF9? It really is a good game. I give it an 8 out of 10. Not the best, but most certainly not the worst.
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AdmiralViscen IV
Posted 7/19/2006 10:22:50 PM
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No further since my last update. I'm in Lindblum, right before the Beast Hunt Festival thing.

It is most certainly not near the worst. This might be the best FF on PSX.

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face235
Posted 7/19/2006 10:41:40 PM
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Have you ever played the other two: FFVII and FFVIII?
Great games. I'm not sure why, but a lot of FF7 fans despise FF8. I've seen both message boards, and the FF8 posters are more levelheaded.
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AdmiralViscen IV
Posted 7/19/2006 10:42:28 PM
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Duh, how else could I make that judgement?

FF7 > FF8, and I played FF8 first. FF8 posters are less high strung because they are girls.

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face235
Posted 7/19/2006 11:03:31 PM
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I'd love to see PS3 remakes of those games.
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face235
Posted 7/19/2006 11:04:11 PM
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Especially FF7.
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Neeyahaha
Posted 7/20/2006 8:12:43 PM
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A friend of mine is having trouble with Necron, and I offered to try to beat him for her. ..Which may have been a fool hardy offer, seeing as I've never played the game.

Anyway, any tips/tricks? Unfortunately, she doesn't remember what level her main characters are at.
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AdmiralViscen IV
Posted 7/20/2006 8:16:32 PM
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No clue, and no spoilers in this topic.

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Neeyahaha
Posted 7/20/2006 8:18:22 PM
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Didn't realize about the no spoilers. Sorry.
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AdmiralViscen IV
Posted 7/20/2006 8:20:00 PM
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I don't mind your post, but the posts coming from it aren't going to be what we want here. ZIH is playing through the game for the first time and is reading my posts here.

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face235
Posted 7/20/2006 9:49:18 PM
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So, how was your hunting last night?
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You may wanna see my quote.
hero of time 43
Posted 7/20/2006 10:22:12 PM
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I rented FF9 a long time ago just long enough to beat it once. I remember I liked it more than any FF I had played before it (7) and probably more than any one I've played since. (DoS, X)

I should buy that game and go through it again.
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"Just because you overheard that conversation between Chloe and me doesn't mean I'm your *****."
face235
Posted 7/21/2006 12:06:50 PM
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Now that we've talked about it, I'm gonna start a new game too. It's been too long since I've played.
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You may wanna see my quote.
AdmiralViscen IV
Posted 7/21/2006 4:09:27 PM
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Feel free to post your thoughts and stuff on it in this topic, unless you want to make your own.

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http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {εί}
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