Zelda Games *Social*


Scientist's Videogame Laboratory IX
scientist pg Posted 1/2/2007 4:57:30 AM message detail |
Checking MobyGames, Hajime Hirasawa did the original Star Fox score, but is only listed for one other Nintendo game - the Gameboy Wave Race. Does that have good music too? Hajimi Wakai did the gameplay music in SF64, and I'm reminded is also responsible for Pikmin. Not too surprising, actually - some of the music flows in a similar way, although Pikmin's generally more melodic. --- The Scientist knows. "Look around you. Just look around you. Have you worked out what we're looking for?" |
Deity42 Posted 1/2/2007 8:23:35 AM message detail |
Wave Race is so unmemorable. Honestly if there was music, it was drowned out by the synthetic "whoosh" sounds they tried to make for the wave craft on the GB's speaker. --- Marcus and I even go to the same barber, although I have a slightly better haircut. |
Cauchys Inequality Posted 1/2/2007 7:21:03 PM message detail |
(copied directly from my post in Polas's topic) Found a very neat game online, called Megamari. http://www.youtube.com/watch?v=TfaXkLZiKMc http://www.youtube.com/watch?v=ZT1igZUvRtQ It's Mega Man + bullet hell, and it's very good fun. I managed to beat both of the bosses in the videos (I'm not as bad as the dude in the videos), but boy was it hard. That first one almost never does the "run around on the ground and take easy damage" attack. The game's technically not free, so I can't tell you where to get it. --- Shooby Doo, rock steady crew, find him an octoped ingenue With flair! (Hair!) There goes the Spiderman ~Moxy Früvous |
Mars Posted 1/3/2007 1:20:45 PM message detail |
http://www.youtube.com/watch?v=HnVKqlyjz7s The "perfect game" ending to Night Trap. Beat the game and you're given the opportunity to kill off the lead character. "Nah, you wouldn't...." Heh. Right. --- "You know you're in trouble when you get beat by something called a Wii." --TIME on the PS3 www.platypuscomix.net |
Impossible II Posted 1/4/2007 8:13:21 AM message detail |
Don't forget: http://www.gamestop.com/product.asp?cookie%5Ftest=1&product_id=B180253A You know you want it. Also, get a copy for me. I could make doing so worthwhile. --- "All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams |
Lion Rocker Posted 1/4/2007 1:43:27 PM message detail |
Impy, I'll see what I can do. You want just the pre-order bonus, right? Or do you want the game as well? I can pull off sending the bonus to you (maybe, they changed the staff at the local GS and there's only one guy I'm friendly with there), but the game... I might need to ask my parents. We can discuss what I want in return via e-mail. In any case, lionrocker(at)hotmail(dot)com Just send me an e-mail. --- MOTHER 3 "I mean, hopefully your computer's more powerful than a Sega Genesis." -padlox |
Lion Rocker Posted 1/4/2007 1:45:14 PM message detail |
Whoops, it's actually lionrocker777(at)hotmail(dot)com --- MOTHER 3 "I mean, hopefully your computer's more powerful than a Sega Genesis." -padlox |
Lion Rocker Posted 1/4/2007 7:33:16 PM message detail |
Tingle RPG coming to Europe. http://www.cubed3.com/news/6552/1/Tingle Do this with Mother 3 plz Nintendo. --- MOTHER 3 "I mean, hopefully your computer's more powerful than a Sega Genesis." -padlox |
ajain02 Posted 1/4/2007 9:08:22 PM message detail |
Tingle's Freshly-Coloured Rose-Picked Rupee Land makes its way out of Japan and Mother 3 doesn't. I honestly can't IMAGINE what in the hell is going on in, say, Iwata's mind to make a decision like that. --- XBL Gamertag: XCTarantula | Games: Test Drive Unlimited, Saints Row, Table Tennis Currently Playing - Legend of Zelda: Twilight Princess, Viva Piñata, Gears of War |
scientist pg Posted 1/5/2007 2:27:28 AM message detail |
New Treasure interview where they finally shed some light on their next-gen perspective ( http://www.1up.com/do/newsStory?cId=3156213 ). Excerpts: 1UP: Treasure has made interesting choices in terms of which consoles it has supported in the past. For instance, Treasure put emphasis on the N64 when a lot of the development community shifted to the PS1 because of ease of development or to reduce costs. Why have you decided to develop for the Xbox 360? Masato Maegawa: Treasure supported N64 because the team wanted to work on the system. I always listen to the team and they basically chose the N64 because they thought it would be easiest for them to create games on. That was the same reason we decided to work on the Xbox 360. When we create games, we don't necessarily think about which platforms are going to have the highest installed base, we think about which platforms are going to be easiest to make games on - or more specifically, our games on. 1UP: So when will we finally see your 360 project? MM: I can't talk much about it yet, but I will say that it's an original shooting title and that it won't be released for a while. I hope we can start showing and talking about it soon, though. 1UP: A lot of Treasure fans are wondering if the game will be in the style of Radiant Silvergun or Ikaruga. Can you comment on that? MM: It's actually still early enough in the project that we don't yet know how similar it will be to those games. I'm thinking we'll probably want to go in a bit of a new direction now, though. 1UP: But it's at least still a top-down shooter, right? MM: Yeah. We'll use really great 3D graphics but it will retain the 2D gameplay people love. 1UP: So is this the same team that did Ikaruga? MM: Yes, the same director and team. 1UP: Is Microsoft publishing the game? MM: That is still to be decided, but they would be our first choice to publish it. 1UP: Are they at least helping with the game's development, financially or otherwise? MM: It's actually too early for those sorts of discussions with them - we haven't even shown them the working demo yet - so right now we're doing everything on our own. 1UP: So in terms of developing on Xbox 360, who approached who first? Did Microsoft come to you and say they would like you to work on their platform or did you approach them? MM: Microsoft approached us and were very keen to work with us, and later we showed them a concept that they were very excited about. |
scientist pg Posted 1/5/2007 2:29:46 AM message detail |
1UP: So will you eventually do a PS3 title, you think? MM: It's not like we don't want to, but right now we only have two or three teams to work on projects and I'm not sure when they'd be able to get to it. Then there's the learning curve with the system - the team working on Xbox 360 will likely stick with Xbox 360 for future titles since they've already become familiar with it. Maybe in the future we'll be able to, though. 1UP: How about Nintendo? Treasure has traditionally been very supportive of Nintendo platforms, so we're wondering if you have plans for the Wii. MM: We love the Wii and want to work on it in the future, but right now we've got our hands full with the 360 and DS. It's just a matter of freeing up people in order to create a team to work on it. But absolutely, in the future, we'll make a Wii game. We've already been in discussions with Nintendo about it. We're just brainstorming right now, but I am already certain we'll be able to do something really unique with it. --- So last year's rumor that Treasure's working on a 360 game is confirmed, but what's clear now is it's being developed by their Ikaruga team. In the past it was suggested their next game would be for the arcades, but perhaps that's not viable enough or they just wanted beefier hardware (or HD?). Microsoft as a potential publisher also sounds very good (and may assure a western release); perhaps they opted away from the Wii if Nintendo was discouraging a more traditional control scheme (note the Metal Gear Anthology control issues). Still, it's good to hear such an experimental company with heavily mechanics-driven games is considering something else for the Wii, perhaps from one of their other teams (as I've said before, Stretch Linda's concept seems perfect for the Wiimote). They also say their Genesis titles may have a chance of appearing on Live Arcade in addition to the Virtual Console, and confirm Sin & Punishment is slated for the VC eventually (probably only in Japan). --- The Scientist knows. "Look around you. Just look around you. Have you worked out what we're looking for?" |
ajain02 Posted 1/6/2007 2:35:06 AM message detail |
Great news for 360 and Wii, not so much for PS3. But hey, what else is new. >_> Can't wait to see what the 360 shooter from the Ikaruga team is like... http://www.amazon.co.uk/Kenwood-CP666-Curry-Slow-Cooker/dp/B000G3G1FO Heh. Check out the "perfect partner". Wonder where that came from... --- XBL Gamertag: XCTarantula | Games: Test Drive Unlimited, Saints Row, Table Tennis Currently Playing - Legend of Zelda: Twilight Princess, Viva Piñata, Gears of War |
Cauchys Inequality Posted 1/6/2007 2:48:52 AM message detail |
In related news, http://www.insertcredit.com/archives/001495.html I don't know how accurate it is, but it would certainly tie into the interview you just posted. --- Shooby Doo, rock steady crew, find him an octoped ingenue With flair! (Hair!) There goes the Spiderman ~Moxy Früvous |
ajain02 Posted 1/6/2007 1:57:31 PM message detail |
I think that interview actually sort of debunked the rumor: 1UP: So would you consider it a new game in Radiant Silvergun "series"? Even though Ikaruga wasn't technically a sequel to Radiant Silvergun, it was the spiritual successor. MM: I would say no, actually. I know what you mean about Ikaruga being a spiritual successor and I would have to say that this game is totally different. --- XBL Gamertag: XCTarantula | Games: Test Drive Unlimited, Saints Row, Table Tennis Currently Playing - Legend of Zelda: Twilight Princess, Viva Piñata, Gears of War |
Impossible II Posted 1/6/2007 6:10:27 PM message detail |
How the hell does Tingle's game get released, and STILL no Mother 3? I can't comprehend what's stopping them. Earthbound's failure was too long ago to matter. The cult following of the series is far bigger than, say, Phoenix Wright's (and chances of us seeing the rest of that series are looking good if you all buy JFA). The market is so vastly different, that it won't be ahead of its time the way Earthbound was. And then there's Fire Emblem syndrome, which would allow Mother 3 to sell because of Ness in SSB/M, even if he's not in the game. And finally, the GBA is outselling the PSP, so not supporting it at all is ridiculous. Hell, I could even complain to Atlus about that. Even with all their regular GBA releases, it doesn't look like Summon Night 3 is coming. On the bright side, Mother 3 is a GBA game, and it's being fan translated. FPTRCRL (needs a new title) was never going to get a fan translation. Lion Rocker, I owe you my soul. --- "All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams |
Impossible II Posted 1/6/2007 6:14:35 PM message detail |
Oh, and I think Treasure could probably make some of the best games on the Wii if the focused a lot of their effort on to that. I guess whatever they make won't be coming this year, though, with the 360 and DS focus. I hope they at least make a DS game that will be released worldwide, then, and one that really takes advantage of the system (not Bleach). It's odd to see such an original company missing all the potential. The 360 may be the right system for shmups, though. I'm not sure how you would do that with motion sensing. Stretch Panic Wii? --- "All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams |
ajain02 Posted 1/6/2007 6:25:14 PM message detail |
Why would there be difficulties with the Wii controller? They wouldn't have to use motion sensing... --- XBL Gamertag: XCTarantula | Games: Test Drive Unlimited, Saints Row, Table Tennis Currently Playing - Legend of Zelda: Twilight Princess, Viva Piñata, Gears of War |
Impossible II Posted 1/7/2007 2:59:46 PM message detail |
Yeah, but there's little point in making a Wii-exclusive game just for the sake of having it on the Wii. Unless you're going to be Wii-only for some time like me, in which case it would be great, but from a developer's standpoint it's not very logical. There's no particularly effective way to control a game like that with the Wiimote, motion sensing or not. And remember the crap DS games that didn't use the touch screen used to go through? I saw a 20 GB PS3 a couple of days ago. Just sitting there, waiting for nobody to ever buy it. I think the guy at the (electronics, not game) store picked up my mocking tone when I asked about it, because he asked me what my preference was, and told me he had been unable to find a Wii. I don't even have to "advertise" the Wii, or really say anything about it at all like I might have to explain the GameCube to someone. Every time the Wii comes up in conversation, my Dad will start talking about how great it is, and how even he can play it. No effort or nerdiness on my part needed. --- "All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams |
scientist pg Posted 1/7/2007 6:50:01 PM message detail |
By the way, thanks for the Megamari video links. Seeing 'circular' bullet patterns in a platform game with gravity seems absurd because many of the projectiles could not ever hit you in the first place, but it reminds me how fun it can be to simply dodge slow-moving bullets. Psychologically, it can make you feel like a better player than you really are, in addition to opening up more pattern opportunities. Although I had heard the new Sonic the Hedgehog was bad, I wasn't aware it was this excruciating: http://www.youtube.com/watch?v=naVshTpD9l0 --- The Scientist knows. "Look around you. Just look around you. Have you worked out what we're looking for?" |
Impossible II Posted 1/7/2007 7:04:50 PM message detail |
I love things like this: http://www.kotaku.com/gaming/top/lost-planet-contest-finalists-now-pick-winners-226241.php I can't decide which ones are the most awesome. Volvagia and Donkey Kong are definitely up there. --- "All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams |
scientist pg Posted 1/8/2007 4:36:21 PM message detail |
Speaking of upcoming shooters, Shin'en's released footage of Nanostray 2 for DS: http://www.youtube.com/watch?v=_4-5NGSBVsY This looks much better than their other games, eliminating the slanted perspective and making better use of screen space. It doesn't look especially original but they couldn't choose better inspirations (Gradius V). --- The Scientist knows. "Look around you. Just look around you. Have you worked out what we're looking for?" |
ajain02 Posted 1/8/2007 5:45:58 PM message detail |
Impossible, lower-budget games (like, say, most shmups these days) are probably best for Wii regardless of controller use because they'll require a lot more time and money to be graphically competitive on Xbox 360 or PS3. Either that, or they'll have to be released for XBLA/e-Distribution... which, actually, makes a lot of sense. Never mind then. Also, the Donkey Kong ice sculpture looks eerily familiar; I have a feeling it's a mold. I thought the Tetris one was pretty intelligent, and the guy clearly put in significantly less effort than the other winners. Volvagia blows all the rest of them away. http://www.joystiq.com/2007/01/08/ces-vongo-video-on-demand-takes-demands-from-xbox-360/ For $10 a month, you can soon subscribe to Vongo Video on Demand and watch it from your Xbox 360. That's pretty sweet in my opinion, especially because it uses the computer's hard drive and has a FAR wider selection than the Video Marketplace (but without HD, I think)... I hope it doesn't require Vista... :-/ --- XBL Gamertag: XCTarantula | Games: Test Drive Unlimited, Saints Row, Table Tennis Currently Playing - Viva Piñata, Gears of War |
AdmiralViscen IV Posted 1/8/2007 10:03:09 PM message detail |
“A worldwide launch for any console is quite ambitious. In fact, it has never been done before. I suppose if we had simply done a mild upgrade to the PS2 and not pushed the envelope so hard, it would have been easier on ourselves. However, if we did that every time, we wouldn’t be Sony.” - Sony president Kaz Hirai Someone is very scared. --- Join in on One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {åß} |
ajain02 Posted 1/8/2007 10:21:54 PM message detail |
“A worldwide launch for any console is quite ambitious. In fact, it has never been done before. I suppose if we had simply done a mild upgrade to the PS2 and not pushed the envelope so hard, it would have been easier on ourselves.... oh ****, do you think we should've done that?" - Sony president Kaz Hirai's thoughts (imo) --- XBL Gamertag: XCTarantula | Games: Test Drive Unlimited, Saints Row, Table Tennis Currently Playing - Viva Piñata, Gears of War |
Impossible II Posted 1/9/2007 6:08:27 PM message detail |
Digital distribution would be fine on the Wii, too, if Nintendo would actually get the VC going to its full potential. There's so, so much they could do with it, both releasing new games and other things, like unreleased games (Sin & Punishment, Mother, Star Fox 2). And for God's sake, I JUST WANT TO OWN A COPY OF CHRONO TRIGGER. Damn unnecessary region garbage. And now, thanks to the VC, there probably won't even be a port of it to anything either. SE should have had the sense to start on more GBA ports years ago when everyone else was making them, instead of waiting until now for FF and forgetting about everything else that hasn't been released in years. We also need SoM, and an English release of SD3 (which is kind of realistic, looking at Tales of Phantasia). SPOILER interview on Twilight Princess: http://thehylia.com/index.php?subaction=showfull&id=1168367354&archive=&start_from=&ucat=7& I kind of agree with the way Midna's development is described, although it kind of follows along with everything else wrong with the second half of the game that certain aspects of this aren't as clearly defined as they're meant to be. TP's plot lacks a certain coherence and consistency WW's had to me, to the point where the end almost felt detached from the rest and not so exciting. TP is just constantly inconsistent in every aspect, that's it's one major issue. --- "All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams |
Lion Rocker Posted 1/9/2007 7:38:16 PM message detail |
Midna is officially my favorite Zelda character ever. Just wanted to give you guys a heads-up. --- MOTHER 3 "I mean, hopefully your computer's more powerful than a Sega Genesis." -padlox |
Impossible II Posted 1/14/2007 2:04:07 PM message detail |
Page 3? What the hell, guys. I've missed plenty of things worth posting about in the last few days. Did IGN just give Okami their GotY? Please tell me they didn't just give Okami their GotY. I thought 9.5 > 9.1. I got Link's Awakening yesterday for $5. The original black and white one, which I've never owned. $5 is worth it just for that screen skipping glitch. You Americans will never realise how lucky you are with games - the only time I've ever seen LA was at a used game store (not a freaking EB Games where I got LA) for AU$30, which is over US$20. I keep resisting temptations to pick up games, especially those for $20 (like DK King of Swing was where I got LA) but also new ones like Portrait of Ruin. Any of these are cheaper than I'll ever see them new for a long time. But I'm holding out because JFA is two days away, and this time I actually will directly contribute to a PW game's sales. --- "All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams |
Impossible II Posted 1/14/2007 2:17:31 PM message detail |
Oh, and I thought someone might have made a topic for this, but I didn't find it in a search, so don't blame me. http://www.cubed3.com/preview/237/ Freshly Picked Tingle's Rosey Rupee Land? That's hardly better than what they had before. Maybe it's still yet to be named properly? --- "All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams |
Impossible II Posted 1/14/2007 4:33:47 PM message detail |
Triple posting, yes, but this makes me smile so damn much. Apparently Gerstmann gave Wario Ware: Smooth Moves a 9.1, which is 0.3 over his TP score. Does this man's ****tardiness ever end? Every move he makes just causes him to look more laughably unprofessional. And this is just another example of GameSpot's total lack of consistency or standards. I'm not even expecting it to be that good, considering I've heard it's more in the vein of Touched (which I never really go back to) than Twisted (which is much longer, harder, more fulfilling and has a billion unlockables I'll never get all of), but better. And there are like, five things to unlock. Seriously. A billion vs. five? Wario Ware shouldn't have nothing but a multiplayer focus. Oh, and respect +50 for Dylan Cuthbert, on the Star Fox fan game: http://www.4colorrebellion.com/archives/2007/01/10/dylan-cuthbert-on-shadows-of-lylat/ Well, as long as they don’t try to make money from it, it is “fan-art” and ok as far as I’m aware. I think I saw a video of this on youtube a while back and it looked interesting in a hard core kind of way, but I haven’t seen any recent revisions. Interesting comment? Hmm.. Best of luck to them - I know personally how tough it is to make a Star Fox game (having made 3 of them), and it’s not as easy as it looks. Take notes, Square-Enix. Although apparently you're finally making it possible for us to receive another ****ing Chrono game which might come out a decade after the last one, but that's no excuse for what you did to Chrono Resurrection. If you've forgotten, I'm talking about this: http://www.opcoder.com/projects/chrono/Crono0.jpg http://www.opcoder.com/projects/chrono/MagusLair0.jpg http://www.opcoder.com/projects/chrono/MagusLair2.jpg Would have been so great. --- "All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams |
ajain02 Posted 1/14/2007 4:42:18 PM message detail |
I always thought the official translation of the Japanese title was Tingle's Freshly Picked Rose-Coloured Rupee Land. (I said it wrong in my previous post in this topic about it.) I hope they keep the same name over here so they can BURN IN SALES HELL FOR NOT BRINGING MOTHER 3 INSTEAD. ...anyways, I tried the Japanese version and it was, as the article states, confusing as all hell. Did IGN just give Okami their GotY? Please tell me they didn't just give Okami their GotY. I thought 9.5 > 9.1. Well, yeah, obviously they just wanted to highlight a game that they felt was overlooked. Or maybe their opinions just suck... I mean, come on, Oblivion over Gears of War as a runner-up? I dunno... I guess, maybe. Maybe. Chrono Resurrection would've pwned... it still looks nice today, and it was a fan-made project on now-outdated hardware. --- XBL Gamertag: XCTarantula | Games: Test Drive Unlimited, Saints Row, Table Tennis Currently Playing - Viva Piñata, Gears of War |
Lion Rocker Posted 1/16/2007 12:58:38 PM message detail |
Okami is nice and all, but they shouldn't give it GOTY because they thought it was overlooked. I think PW is still overlooked too much, but I don't think I'd give it HHGOTY. Anyways, I don't quite understand why Nintendo is so hesitant about localising the Mother series. Yes, they got burned with EarthBound, but (you guys have probably heard this a million times) times have changed, RPGs are hip, and SSBM players are curious about Ness. I got into EarthBound because of SSBM. Besides, Nintendo had horrible commercials for the game, so you can't really blame the consumers. One thing that annoys me is how Nintendo completely ditched their "third-pillar" strategy. That's a Sony move right there. They could at least have one more year with the GBA is they localise Mother 1+2, Mother 3, and Rhythm Tengoku. This would give Atlus time to localise the last Summon Night: Swordcraft Story and maybe the other Super Robot Taisen game (that one has lots of licensing issues, though, right?). Now that's a pretty damn good lineup. However, I think I'd prefer a DS compilation, like EGM rumored. I don't know how hard it can be. I mean, Mother is pretty much translated, Mother 2 is already done, and Mother 3 has less text than Mother 2, so, like I said, shouldn't be too hard. What gives me hope is how Sakurai says that if Mother 64 had been out at the time, Lucas would have replaced Ness in SSB. Of course, we know how that went. However, he says he is pleased with the suggestions he is getting, and says that Mother 3's music will be used in the game (which Itoi had mentioned earlier), and hinted that Lucas or Claus will be in the game. This would be a good way to get popularity in the states. It worked for Fire Emblem. People will wonder who Lucas is, along with Ness, and then Nintendo could release the Mother Compilation soon after release. What I love about the SSB series is how it's a great marketing tool. It paves the way for series that would never see the light of day in America otherwise. Something that gets me excited is how Sakurai says there will be more Japanese-only characters in, so we could see some new franchises in America pretty soon. :D --- MOTHER 3 "I mean, hopefully your computer's more powerful than a Sega Genesis." -padlox |
Lion Rocker Posted 1/17/2007 8:47:03 PM message detail |
Matt throws a fit on Okami being GOTY. Latest N-Query: http://wii.ign.com/mail/ "As you pointed out, though, what is far worse is the level of displayed arrogance and ignorance by some of the editors. If you watch the video, you will hear some of these people rip into Zelda as though it was a major disappointment and unworthy of even making the nominations list. The kicker is that these very same commentators clearly never played so much as 10 minutes of the game. In our written roundtable, which I encourage you to read on Insider, Peer and I made the case that - accidentally or on purpose - there is an editorial faction at IGN that does not give Nintendo's games a fair shake. I don't think there is any disputing that point after watching and reading our Game of the Year wrap-ups. Normally, I would say to you that the best game is a matter of opinion and that is usually true. Do you like Metroid Prime or Halo? Both are worthy Game of the Year contenders in my mind and I would not slight anyone for picking one or the other. But Twilight Princess being better than Okami is a fact. If you're an intelligent human being and can accurately judge the strengths and weaknesses of each game, there is only one clear winner and it's Zelda. Because - visuals aside - the games are so similar, the outcome is only made easier to determine. I like Okami, but to pick it over Nintendo's four-years-in-the-making epic adventure is ludicrous." I think saying it was a fact that Zelda was better was pretty NGG-ish, and immature. --- MOTHER 3 "I mean, hopefully your computer's more powerful than a Sega Genesis." -padlox |
ajain02 Posted 1/17/2007 8:56:58 PM message detail |
Seems like he just said it because he was so pissed off about the other editors not even giving TP a chance (supposedly). --- XBL Gamertag: XCTarantula | Games: Test Drive Unlimited, Saints Row, Table Tennis Currently Playing - Viva Piñata, Gears of War |
AdmiralViscen IV Posted 1/18/2007 9:53:17 AM message detail |
Sonic Wii Game will feature 10 levels, 5 of which are listed below -Sand Oasis -Dinosaur Jungle -Evil Foundry -Levitated Ruin -Pirate Storm Sonic now has customizable skills. It is said that there are somewhere around 100 skills that Sonic can learn. Skills range from how Sonic handles, to his moves, to special abilities. Sonic holds 4 rings that allow for 500 points worth (each) of skills. Experience points are earned through the main game. One new move slows down time through a soul meter. This move is much like the speed up move we saw in various trailers, but with an opposite outcome. 40 multiplayer games Each level has 10 missions such as stealth attack, rampage, chain challenge, beat the clock, and more. http://gonintendo.com/?p=11844 --- Join in on One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {åß} |
fanboymaster Posted 1/18/2007 11:38:45 AM message detail |
http://www.1up.com/do/feature?cId=3156339 101 Free games Basically the best free games that are downloadable from the internet,note that some may have content that some people may find offensive. --- Apprentice Pacman breeder (*< (^< (`< (~< Um,I am mature Source ESRB-TruthSmoker |
Impossible II Posted 1/18/2007 5:41:56 PM message detail |
10 levels for Sonic? WTF? In our written roundtable, which I encourage you to read on Insider, Peer and I made the case that - accidentally or on purpose - there is an editorial faction at IGN that does not give Nintendo's games a fair shake. I don't think there is any disputing that point after watching and reading our Game of the Year wrap-ups. Um, welcome to five years ago, Matt. I've been saying this for a pretty long time. --- "All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams |
fanboymaster Posted 1/18/2007 6:36:22 PM message detail |
Has anybody ever played Star Control 2? One of the new free software games in that 1up.com feature is Star Control 2: The Ur-quan Masters and I've heard that it's an incredible game. --- Apprentice Pacman breeder (*< (^< (`< (~< Um,I am mature Source ESRB-TruthSmoker |
scientist pg Posted 1/18/2007 7:27:54 PM message detail |
Sonic now has customizable skills. It is said that there are somewhere around 100 skills that Sonic can learn. Skills range from how Sonic handles, to his moves, to special abilities I have no idea how they plan to integrate this with what is otherwise clearly a score-attack oriented game. --- The Scientist knows. "Look around you. Just look around you. Have you worked out what we're looking for?" |
Neeyahaha Posted 1/18/2007 9:06:45 PM message detail |
I can see how changing how he handles would work, making it more like a vehicular racing game where you can upgrade your car, but as for special abilties, I don't know. Maybe Sonic will be able to grab onto ledges or certain poles/handles, maybe grinding will be an unlockable skill. --- Final Twilight 1100 {548} |
ajain02 Posted 1/18/2007 10:21:26 PM message detail |
I am completely uninterested in Sonic and the Secret Rings, but only because I've lost all interest in Sonic games in general. So this way, if it's any good, it'll be a pleasant surprise - but if it sucks, as it probably will judging from the past few 3D ones, I won't be disappointed. Bill Gates seems pretty happy with the Xbox 360: http://www.gamasutra.com/php-bin/news_index.php?story=12444 Asked how the Xbox 360 in general was working out, Gates replied “It’s working perfectly.” Continuing, he added, “We wanted to be the guy with the small box that costs less. We wanted to have the most compelling or better than anyone else’s box. We wanted to have the most games. We wanted to play to our software strength, and tools and online. We wanted to get most respects, except for the online capability, we wanted to swap positions with Sony. We wanted to not be a year late, not be a big box, not be a more expensive box. How are we doing on that?” Snap. --- XBL Gamertag: XCTarantula | Games: Test Drive Unlimited, Saints Row, Table Tennis Currently Playing - Viva Piñata, Gears of War |
AdmiralViscen IV Posted 1/19/2007 10:11:17 PM message detail |
http://wii.ign.com/articles/757/757110p2.html While some may worry that this gameplay dynamic of rapidly speeding through levels while avoiding enemies and obstacles might wear thin quickly, it seemed to be entirely the opposite in our experience. As we progressed further into the game, more and more depth became apparent. Levels in the game have multiple branching paths, allowing for some degree of exploration. Furthermore, each of the game's levels features not only the standard "race to the finish line" objective, but also a series of challenges that could be tackled at the player's whim. These challenges award Sonic with something akin to experience points, which can then be used to outfit Sonic with a variety of new skills. We would go into more detail regarding this feature, but that will have to wait for a later date. --- Join in on One of GameFAQs' Most Historic Boards: ZSB http://boards.gamefaqs.com/gfaqs/gentopic.php?board=548 {åß} |
ajain02 Posted 1/20/2007 11:10:18 AM message detail |
Running around as Sonic on the Wii is a more enjoyable hedgehog-themed experience than we have had in years. The game is blisteringly fast and only gets faster the better you play. The game's environments are surprisingly lively, with lots of action taking place on-screen at the same time. There are also various little environmental gimmicks that make use of the Wiimote such as winged-pots that can be manipulated through flicks of the Wiimote and catapults that can launch Sonic into the air. Okay, now I'm interested. I find it really difficult to imagine a truly good 3D Sonic game of any kind, but I figure I have to give this a try if I ever get the chance (assuming the reviews are as positive as these previews). --- XBL Gamertag: XCTarantula | Games: Test Drive Unlimited, Saints Row, Table Tennis Currently Playing - Viva Piñata, Gears of War |
Impossible II Posted 1/21/2007 9:10:30 PM message detail |
You people disgust me. I've seen STACKS of DKJB sitting on EB and GameStop shelves across America. For $15, a fraction of what it's worth. Piled up to the ceiling, or just next to each other filling shelves. WHY DO PEOPLE NOT BUY THIS GAME?! Great work discouraging Nintendo from originality and innovation. I can't remember the last time I played a 2D platformer so amazingly fluid and with such great mechanics, besides Kirby Canvas Curse. --- "All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams |
Wacky Posted 1/21/2007 9:36:36 PM message detail |
I got Donkey Kong Jungle Beat and an extra set of Bongos when it was $10. Fufufufu. --- It's like going into a pet store and asking for a dog, only to be confronted by the guy behind the counter, who tells you they have fish.~Hawk Eye about Impy |
Lion Rocker Posted 1/21/2007 10:02:49 PM message detail |
I got it when I picked up C:POR. I couldn't pass that up. --- MOTHER 3 "I mean, hopefully your computer's more powerful than a Sega Genesis." -padlox |
Deity42 Posted 1/21/2007 10:54:10 PM message detail |
I have Donky Konga. I don't play it because it hurts my hands and I feel goofy playing it. And I play DDR a lot. --- The ZSB: It's like a retirement home for teenagers. - Nee |
Impossible II Posted 1/22/2007 12:39:07 PM message detail |
Jungle Beat is nothing like DDR or Donkey Konga. I've had a kind of bad feeling about Wario: Master of Disguise, and for some reason I only just found out that this may be warranted as it really isn't a true Wario Land sequel, and is outsourced like every ****ing DS game seems to be now. Nintendo really need to get their own IPs back, this has gone beyond just a slight irritation. If Nintendo made games like that and Yoshi's Island and Star Fox, they would be really amazing. --- "All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams |
ajain02 Posted 1/22/2007 3:47:33 PM message detail |
When was the last time Nintendo internally developed a Star Fox game? --- XBL Gamertag: XCTarantula | Games: Test Drive Unlimited, Saints Row, Table Tennis Currently Playing - Viva Piñata, Gears of War |
scientist pg Posted 1/22/2007 4:08:01 PM message detail |
10 years ago. Who's developing the new Wario? I had thought of a car upgrading analogy for Sonic, but that's what I can't imagine working very well. More sensitive turns, longer boosts, etc? Sounds like the kind of things that would best remain consistent for that kind of game. --- The Scientist knows. "Look around you. Just look around you. Have you worked out what we're looking for?" |
Impossible II Posted 1/23/2007 7:07:09 PM message detail |
Some company called Suzak, I don't know if they've ever even made anything else. Dammit, I've waited over five years for Wario Land 5, then they just tease me again. I can't help but imagine how orgasmically good some recent games would have been if developed by Nintendo. Yoshi's Island DS was ALREADY great, and that was Artoon. --- "All opinions are not equal. Some are a very great more robust, sophisticated and well supported in logic and argument than others." - Douglas Adams |
