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Scientist's Videogame Laboratory IX

AdmiralViscen IV
Posted 1/24/2007 9:41:42 PM
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Nintendo press site has MP8 as a Q2 release.

NP has SPMario as an April release.

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Impossible II
Posted 1/25/2007 7:57:44 AM
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I'm glad that SPM exists again, it sounds like fun. It's actually using the Wiimote, too.

Super outsourcing special post:

Tose: http://www.1up.com/do/feature?cId=3156447
Wario: http://www.1up.com/do/previewPage?cId=3156710

That reminds me, whatever happened to Game & Watch Gallery? Like Wario Land, that died out after its awesome fourth installment at the start of the GBA's life. But it has huge potential on the DS, because of all the dual-screen G&W games. And since it was made by Tose, I can't imagine they're unable to do it - it was already outsourced.

And why can't Nintendo make Wario Land 5? Why? I guess I still have some hope for Master of Disguise, but I can only take so much outsourcing before I wish for another truly amazing DS game to actually be made by Nintendo. It's just wasted potential, because when's the next time we're going to see a proper Yoshi's Island game, or a Wario platformer, or an original Kirby game (even HAL are outsourcing!), or a Star Fox game (that one probably isn't far off)? It's probably going to be a while before Nintendo will bother with them. And with the DS, I'm guessing more can be done.

Interesting that Wario was compared to Kirby Canvas Curse, actually. Ever since KCC I've wanted to see more platformers use the touch screen heavily, because it could open up a whole new dimension to the genre. So maybe this is getting there...
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AdmiralViscen IV
Posted 1/25/2007 10:02:02 AM
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3.2M Wii's shipped worldwide.
1.5M VC games sold

http://blogs.mercurynews.com/aei/2007/01/nintendo_financ.html

A lot of people must not be touching VC, for it to have a worse than .5 attach ratio with the hardcore buying tons of games (I have 8).

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AdmiralViscen IV
Posted 1/25/2007 10:02:58 AM
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This explains it:

* Nearly 1.4 million Wii hardware systems have connected to the Internet worldwide (as of 1/24/07)

* Approximately 1.5 million Virtual Console games have been downloaded and sold to customers worldwide (as of 1/24/07)

In that case, sales are excellent.

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Impossible II
Posted 1/25/2007 3:14:23 PM
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Now when the hell are Nintendo going to get every other online function of the Wii going that well, and why is it taking so long? Original VC games, Wii and DS demos, extra game content, online play... Actually, I'm dreading online play because apparently we still need individual game Friend Codes. EVEN THOUGH THERE'S ONE FOR THE SYSTEM ALREADY.
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Neeyahaha
Posted 1/25/2007 3:22:52 PM
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I tried Every Extend today. Interesting game, but I'm still not totally sure how you get extends. Is it like other games where a certain score gets you lives, but instead of lives you get more bombs? And is there any more levels, or similar games?
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AdmiralViscen IV
Posted 1/25/2007 3:26:19 PM
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OFFENSIVE
http://www.screwattack.com/Flash%20HTML/ANN/WiiSalute.html

Angry Nintendo Nerd system wars.

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Impossible II
Posted 1/27/2007 10:51:03 PM
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Is anyone getting Lunar Knights still? i've sort of been interested on and off...

http://gamevideos.com/video/id/8761

These people did not play Boktai. Boktai was a MGS-esque stealth game, only more varied and with a lot more actual gameplay. Lunar Knights is an Action/Adventure game. How is Lunar Knights "Boktai for everyone"? I wish so much that this were the Boktai DS I was waiting for, sun sensor or not. Certainly the sun sensor was troublesome, even if it made the game better, so I wish they had just made Lunar Knights more like Boktai. I'm just disappointed to hear that it's something a bit more normal.

http://img267.imageshack.us/img267/8934/haruhimr9.png

I think I speak for all of us when I say that would possibly be nearly as good as the Haruhi Suzumiya Phoenix Wright parody game.
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Cauchys Inequality
Posted 1/27/2007 11:24:57 PM
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No one in the Host Club needs help, though the Haruhi dance is applicable everywhere.

I finished off Megamari earlier today. No Wily stand-in should have five forms.

Nee, you get extra lives ("extends") with high enough scores: there should be a "score to next extend" somewhere in the myriad numbers on the side of the screen. And your bombs are your lives. You lose a life every time you use an explosion attack, so it's to your advantage to not waste attacks.

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SamusAran
Posted 1/27/2007 11:31:26 PM
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I'll hop on the VC as soon as some legendary games come out. Super Metroid, Secret of Mana, Chrono Trigger, Final Fantasy VI (III on SNES, and yes I'll get VI Advance as well, it's that good of a game), and I'll have to buy all the Zelda titles, regardless of the fact that I have most of them in at least 2 forms.
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fanboymaster
Posted 1/27/2007 11:32:52 PM
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From Impossible II
Is anyone getting Lunar Knights still? i've sort of been interested on and off...

http://gamevideos.com/video/id/8761

These people did not play Boktai. Boktai was a MGS-esque stealth game, only more varied and with a lot more actual gameplay. Lunar Knights is an Action/Adventure game. How is Lunar Knights "Boktai for everyone"? I wish so much that this were the Boktai DS I was waiting for, sun sensor or not. Certainly the sun sensor was troublesome, even if it made the game better, so I wish they had just made Lunar Knights more like Boktai. I'm just disappointed to hear that it's something a bit more normal.

http://img267.imageshack.us/img267/8934/haruhimr9.png

I think I speak for all of us when I say that would possibly be nearly as good as the Haruhi Suzumiya Phoenix Wright parody game.


Actually,in Japan, Lunar Knights is officially a Boktai game. My suggestion for you Impossible is simple,learn about things before you talk about them. They have played the game,you have not therefore they are a better source then your interpretations of a video. Also,several of the people who work at gamevideos are big Boktai fans,after all gamevideos is part of Ziff-Davis game group,Ziff-Davis Game group includes writers from EGM and 1up.com,1up and EGM gave Boktai high scores,many of the staff members from gamevideos came from EGM/1up. The connection should be clear and the fact that they played Boktai also should.

P.S. Sorry if this post is grammatically atrocious but I haven't gotten much sleep lately.
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Impossible II
Posted 1/27/2007 11:58:18 PM
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Actually,in Japan, Lunar Knights is officially a Boktai game.

Um, I know this. In fact, I know they were changing the names of the characters just to avoid making it look like Boktai because nobody in America bought Boktai. Thanks, by the way, you bastards, thanks to you we never got Boktai 3. They were Django and Sabata in that video, though, so I don't know what happened.

My suggestion for you Impossible is simple,learn about things before you talk about them.

I have. I know EXACTLY what I'm talking about, I've read and seen a lot about Lunar Knights, which I logically would as someone who thought Boktai was really good.

They have played the game,you have not therefore they are a better source then your interpretations of a video.

My interpretations of a video? What about interpretations of first-hand impressions and of interviews with the creators explaining how this is an Action/Adventure game and not a stealth game? The gameplay entirely revolves around fighting, they even described some of the combat as being like Zelda, and you do spend all your time fighting with guns and swords. Nothing like Boktai, which discouraged open confrontation of enemies. I'm reasonably sure Lunar Knights doesn't keep track of how much you're seen.

Also,several of the people who work at gamevideos are big Boktai fans,after all gamevideos is part of Ziff-Davis game group,Ziff-Davis Game group includes writers from EGM and 1up.com,1up and EGM gave Boktai high scores,many of the staff members from gamevideos came from EGM/1up. The connection should be clear and the fact that they played Boktai also should.

This is the worst, worst logic ever. You realise that EGM isn't a single hive mind entity, right?
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Impossible II
Posted 1/28/2007 12:55:21 AM
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Holy crap.

http://www.thephorse.net/beatclick/

It's EBA for your computer. And anyone can make scripts for it. How unbelievably amazing. This means someone actually COULD make this, with Hare Hare Yukai:

http://img267.imageshack.us/img267/8934/haruhimr9.png
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fanboymaster
Posted 1/28/2007 2:05:19 AM
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I just got around to watching the 1up video "review",the two people advocating Lunar Knights are both obviously Boktai fans. That fact isn't even up for debate. Jeremy Parish specifically said that the game is like Boktai without the stealth element. He implicitly states at the end "Now you can enjoy it anytime and it's still the same basic gameplay so it's like Boktai for everyone" that coming from a person who has played through Boktai: The Sun is in Your Hand,Boktai 2: Solar Boy Django and,Lunar Knights carries a lot more clout than your interpretations of what should be fairly clear from the video is a Boktai game,when you've played the game your stance will be rock solid because your opinion will be based on actual play instead of guesses but until then your opinion carries little to no weight.
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Impossible II
Posted 1/28/2007 4:54:19 AM
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Now you're not only incoherent, but you're contradicting yourself. Nice job. It's not the same basic gameplay if the sun sensor and stealth are both removed. It's hardly the same genre anymore, just the same engine.
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Impossible II
Posted 1/28/2007 5:26:44 PM
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http://www.youtube.com/watch?v=Enau4SKqeZY

This man has three PS3s. That's three more than you.
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Lion Rocker
Posted 1/28/2007 6:18:24 PM
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My God.

http://boards.gamefaqs.com/gfaqs/genmessage.php?board=935702&topic=32737909

If this does not come to the US, I will kill someone. It sounds like they're TOTALLY revamping the game, unlike KH:FM, which had just a couple of extra bosses and enemies. Oh yeah, and a freaking KH:COM remake in 3D. Nice. I'll be importing, because it has an English option, and Squeenix probably won't bring it to the US. *sigh* It's incredibly dumb, because the game will no doubt add lots of new story info and such. Having a scene from KH:FM in KH2 was annoying, and this sounds like it'll have even more important stuff.
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MOTHER 3
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Lion Rocker
Posted 1/28/2007 9:15:06 PM
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Speaking of limited edition Japan-only stuff:

http://www.play-asia.com/paOS-13-71-9g-77-6-49-en-15-gyakuten+saiban-70-1t87.html

I was definitely gonna import this until I learned GS4 has no English option (wtf?). Now it's a maybe. I wish they'd release this kind of stuff in the US.

At least they ask for fan input on the Capcom forum. :/
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MOTHER 3
"I mean, hopefully your computer's more powerful than a Sega Genesis." -padlox
Impossible II
Posted 1/28/2007 11:39:49 PM
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To be exact:

http://www.capcom.com/BBS/showthread.php?t=11338

You can tell them you'd love to see some of those extras in that topic, if you register. Personally, I'm using the topic to push for the return of Alexander O. Smith, or at least to find out if he can come back. Or at least let Capcom know he's wanted, which he evidently is because a lot of people are agreeing with me.
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fanboymaster
Posted 1/29/2007 12:09:54 AM
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From Impossible II
Now you're not only incoherent, but you're contradicting yourself. Nice job. It's not the same basic gameplay if the sun sensor and stealth are both removed. It's hardly the same genre anymore, just the same engine.

Actually the sun concept has been expanded into weather (as evidenced by the video previously posted) it's just that now the weather depends on in-game happenings instead of being at the mercy of the actual sun. Also,IIRC the use of melee weapons in Solar Boy Django could be construed as the fact that they were already attempting to deemphasize stealth. Perhaps most importantly,the ones saying that the games share the same basic gameplay (not me as you asininely attempted to assert in your previous post) were people who have already played through the game therefore as I have previously stated,their opinions are more relevant than your interpretations.
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AdmiralViscen IV
Posted 1/31/2007 9:16:18 PM
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Great looking new Sonic Wii trailer:

http://www.famitsu.com/fwtv/?070109

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Impossible II
Posted 1/31/2007 11:41:06 PM
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Giant enemy crab at 15 seconds in that video. Probably easier to see the time on YouTube:

http://www.youtube.com/watch?v=yCplzkpFeCo

That way it jumps looks oddly familiar.

Self-explanatory URL, and direct link to the full explanation:
http://kotaku.com/gaming/dvd-empire/online-retailer-ends-game-sales-calls-industry-dumb-greedy-233081.php
http://www.dvdempire.com/index.asp?userid=99365301531061&tab_id=3&site_id=2&site_media_id=0

You may not care whether or not we make money, but we cannot continue to pay to sell video games. It is impossible for us to make money selling video games. Video Game Manufacturers set the price using what is called MSRP (Manufacturers Standard Retail Price). Here is an example of the video gaming industry greed: they set the retail price at just $5 above the product cost (buy it for $54.99, sell it for $59.99). When we sell a game we make on average 8.3% gross margin. That does not take into account any of the cost to store the video game or labor to receive/ship an item. The only way we can make a profit on an item is to sell it over the MSRP, but unfortunately we are not allowed to do this. Take a $400 console; we only make $5 on the sale—that is a .01% gross margin (note the decimal point). The game companies make their profit selling to us. We make no profit selling to you.

I kind of want to say this is because your games are so damn cheap. But it does sound ridiculous, and probably explains why stores would much rather sell used games.
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Mars
Posted 2/1/2007 3:17:51 AM
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http://youtube.com/watch?v=p28Q0tv8qkI

Ya know the woodsy section of Hyrule that only existed in the trailers for the game? It's still in the game....just off-limits.
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AdmiralViscen IV
Posted 2/1/2007 3:16:18 PM
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http://gizmodo.com/gadgets/gadgets/is-dell-prepping-a-gameworthy-umpc-233007.php

"You know, that's definitely one that's on the radar screen, but we have no plans to talk about anything today."


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Lion Rocker
Posted 2/1/2007 8:30:29 PM
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wtf pspwnage

http://www.gamevideos.com/video/id/8896

Castlevania: Chronicles

-Rondo of Blood port (original)
-Rondo of Blood remake
-SOTN port (cleaned up translation)

I might actually play my PSP this year.
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MOTHER 3
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Wacky
Posted 2/1/2007 8:33:21 PM
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I originally saw that in Polas' topic. That is pretty damn sweet, though. My only worry is how the game would play with the PSP's (well, the Sony d-pad in general) crappy ass d-pad. Definitely a must-play.

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AdmiralViscen IV
Posted 2/1/2007 8:33:47 PM
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Whoa, might have to get a PSP.

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ajain02
Posted 2/1/2007 8:50:11 PM
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^ Second'd. With a price drop (very likely) I might just get one with that game and then wait for a firmware downgrader/exploit so I can go homebrewing.
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Impossible II
Posted 2/1/2007 9:27:12 PM
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People have been waiting for it so long, and they put it on the PSP? I guess it'll have company with every other port and remake nobody will ever buy. Some of them even deserve it, too. But still, why always the PSP?
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Ice Water
Posted 2/1/2007 9:35:15 PM
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Konami knows how to sell systems, that's for sure...
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Cauchys Inequality
Posted 2/1/2007 11:07:38 PM
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I played Symphony of the Night for the first time via ePSXe semi-recently; the game wasn't nearly as good as later Castletroids are, and it was in fact borderline not fun.

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AdmiralViscen IV
Posted 2/2/2007 3:46:32 PM
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I'll get it on 360, most likely.

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scientist pg
Posted 2/3/2007 12:25:35 AM
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Ubisoft's apparently bringing G.Rev's arcade fighter-cum-shoot'em up Senko no Ronde to the 360 in the US:

http://www.gamespot.com/xbox360/action/senkonoronde/index.html?q=Senko%20no%20Ronde

(The Japanese version was region-locked)

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Lion Rocker
Posted 2/3/2007 12:28:50 AM
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"Square Enix announced Final Fantasy Finest Box for GameBoy Advance, a collection of Final Fantasy IV Advance, Final Fantasy V Advance and Final Fantasy VI Advance, plus bonus material such as Soundtrack CD for each game, illustration book from Yoshitaka Amano. Final Fantasy Finest Box will be released in March 2007."

Link: http://www.the-magicbox.com/gaming.htm

I love Squeenix's timing on this.

"lol let's release this after everyone already has all three games!"

That probably lost them some sales.

And yet another collectible the US will never see. :(
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MOTHER 3
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Cauchys Inequality
Posted 2/3/2007 4:28:57 AM
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Ubisoft's apparently bringing G.Rev's arcade fighter-cum-shoot'em up Senko no Ronde to the 360 in the US:

I always thought of it more as Virtual On: The Danmaku. Either way, if this actually comes out (I'm still a little skeptical and would like more corroborating evidence, lest I get my hopes up needlessly high), I'll need to either find a new friend with an Xbox 360 or contemplate biting the bullet and getting one myself.

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Impossible II
Posted 2/4/2007 4:11:17 AM
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I just remembered, Sci, we're still missing a quote topic. I just felt like posting this:

Good job, consumers, you've successfully killed originality.

Clover was created to do original games, and when they predictably sold poorly compared to their given budget, Capcom closed it. Clover's existance was a paradox, or if you're cynical, the company's way to say "there, now we've proven that originality doesn't sell, so don't whine about our endless Megaman games".

Nice job, average consumer. By taking down Clover, your now one step closer to your apparent dream of ridding the world of novel and creative ideas.
- Sandact6

To me, it's not just a matter of Clover, which was probably killed off for various reasons. It's evident in so many places - unoriginal, rehashed drivel, some of which borders on shovelware (a lot of movie-based games), and yearly releases of near-identical games, sell in spades, while there's no room for the Donkey Kong Jungle Beats (which a sequel or even spiritual successor to would be amazing), the Kirby Canvas Curses (otherwise maybe we'd see another), the Drill Dozers, the Phoenix Wrights, the Ouendans (Japan is to blame too), the Viewtiful Joes (although the fact that VJ stagnated after one game may have led to its own demise), and every other game I may have pushed on you guys in the past. The video game industry is one place where there never seems to be any room for originality, at least not while actually still being a game and not a goddamn brain trainer or pet simulator. And the games that really deserve attention so rarely get it.
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Impossible II
Posted 2/6/2007 1:53:15 PM
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http://wii.ign.com/articles/761/761795p1.html

Today Rockstar Games announced Manhunt 2 for the PlayStation 2, PSP, and the Wii (!). The newly-formed Rockstar London will be handling the PS2 and PSP versions, while Rockstar Toronto is heading up Wiihunt.

The original Manhunt was the ultra-violent action game that revolved around creative kills such as bashing faces with a crowbar and wire stranglings. The game attracted attention from media watch groups and was fairly well-received by consumers and the press.

"With Manhunt 2 we have tried to create a game that stays close to the original concept of chilling suspense and stealth, whilst pushing the game design and storytelling forward," said Sam Houser, founder and executive producer of Rockstar Games. "We are also excited to have our newest development team, Rockstar London, working on the title alongside our two established UK studios, Rockstar North and Leeds."


What the hell just happened here?
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Neeyahaha
Posted 2/6/2007 1:55:19 PM
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Wouldn't you want to pretend the Wiimote is a crowbar and swing it through the air, or grip it, pretending to choke someone from behind?
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Final Twilight 1100
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Impossible II
Posted 2/6/2007 1:56:45 PM
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Well, sure, Wiimote + Nunchuk = wire strangling death simulator. Anyone who DIDN'T get that idea at TGS 2005 the moment the controller was shown is insane.
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ajain02
Posted 2/6/2007 3:33:15 PM
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I'm not sure what's weirder - a brand new PS2 game announced now or Manhunt on Wii.

No, wait, it's definitely Manhunt on Wii. 0_0 Holy ****. Question is, what the hell's keeping them from porting GTA?
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Lion Rocker
Posted 2/6/2007 4:07:18 PM
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Question: How are the Bit Generations games? They're only $15 on Play-Asia now because of the massive sale (see: my topic), and I'm seriously tempted to get a couple of them.
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MOTHER 3
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Neeyahaha
Posted 2/6/2007 4:13:54 PM
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SoundVoyager is incredible. You can pretty well play the game with your eyes closed, as long as you have headphones or a very good set of speakers. One of the most relaxing games I've ever played.

Oribital is my other favourite. It's a tiny bit like Katamari, but out in space. The game's beauty comes from the patterns the planets make, as well as the emptiness conveyed by the layout and music. I thought it was a nice touch to have the number of planets you have affect the music.

If you want more impressions, let me know.
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Final Twilight 1100
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Lion Rocker
Posted 2/6/2007 4:19:07 PM
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Are they much like Electroplankton? Because I messed around with that for a couple of days and never touched it again.
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MOTHER 3
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Neeyahaha
Posted 2/6/2007 5:01:23 PM
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I don't have Elecktroplankton, but I would assume these are a bit more engaging, considering you can progress through more challenging, or at least different, levels.

SoundVoyager has a kind of family tree thing going on, with the game starting with one level, then branching out. Typically, each branch has two song levels and two minigame levels. Maybe three. It's been a little while since I played anything but Shuffle. Or whatever the kind of endurance mode is called. The minigames are still based on sound, but are all different. There's one where you're going down a sort of high way and have to avoid the sounds coming towards you, doding through five lanes. Similar to that, another mode has you still avoiding sounds, while chasing after another. A third type has you chasing chicken sounds around a square area. Another has you slolaming through two sounds that beep asynchonously (there's probably a simpler word, but I can't think of it). The fifth type that I remember is called Sound Canon, and you shoot sounds that are weaving towards you. I think there are more minigames, but I can't remember the rest. The main sound levels have you creating songs by moving your green dot back and forth, while advancing to pick up dots that represent different tracks of the song. At the beginning, you can see these tracks as white dots, but as you progress, they disappear, and you have to catch the tracks by sound alone. Same goes for the minigames. You can see the dots in the first level of them, but they disappear in the second and third levels.

Orbital has, I believe, 6 galaxies, each of which has it's solar systems following a sort of pattern. There's still plenty of variety between each solar system though. Gameplay consists of you either attracting with the A button or repulsing with the B button. You control a grey planet. Planets smaller than you are either blue or grey. The blue ones add to your size, while the grey ones are much more suitable to be moons. Planets you can't absorb or collect are red, and kill you when you hit them. They also usually have a red ring around them. If you're inside that ring, you'll start to orbit them, which allows you to also change direction. Once you're big enough, one of the red planets will turn yellow. You collect that as your sun to complete your own little solar system and the level. Another planet will turn into a crescent shaped moon, which is a kind of bonus. It turns the picture of the level on the level select yellow if you complete the level with it, and also changes the music to a peaceful nightime tune. Once in a while, you'll die in a bad spot, and keep respawning into another planet, just to die again, but considering how many lives you can get after each level (one life per satelite, or moon, you have), it usually works out. This is almost the perfect pick-up-and-go game, as a level may only take a couple minutes, and really only needs one hand to play, especially in a GameBoyMicro. Oh, and each extra moon you grab adds extra tracks to the music, which starts out with only a few beeps and boops.
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Final Twilight 1100
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Lion Rocker
Posted 2/6/2007 5:08:42 PM
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Dammit, they don't have Orbital in stock. These intrigue me, and I'd like to try them.
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MOTHER 3
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Neeyahaha
Posted 2/6/2007 5:13:06 PM
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Still try for SoundVoyager, if you can.

The other games aren't as deep, it seems. One has a bunch of versions of pong, another is a kind of racing game (Dot Stream), a little like the Light Bikes from Tron. A third has you fitting pieces intoa hexagon, and I'm having trouble remembering the rest. If you need a better idea though, I can play some of the others a bit more.
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Final Twilight 1100
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AdmiralViscen IV
Posted 2/6/2007 8:13:23 PM
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[This message was deleted at the request of the original poster]
scientist pg
Posted 2/6/2007 8:21:36 PM
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For a minute I thought they actually called it Wiihunt.

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The Scientist knows. "Look around you. Just look around you. Have you worked out what we're looking for?"
Lion Rocker
Posted 2/6/2007 8:25:19 PM
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Well, at least the mindless casuals have something to lap up now. I thought the first game was disgusting.
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MOTHER 3
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ajain02
Posted 2/6/2007 8:29:16 PM
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That was actually posted in this topic a few hours ago... but yeah.

http://thisishuge.ytmnd.com
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XBL Gamertag: XCTarantula | Games: Test Drive Unlimited, Saints Row, Table Tennis, Gears of War
Currently Playing - Call of Duty 2