Scientist's Video Game Laboratory |
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From: scientist pg | Posted: 6/15/2002 3:31:21 PM | Message Detail |
*a group gathers around the large table*
And so we have this new Mario game coming out this summer. And I look back, and we haven't had a true new Mario game since nearly 6 years ago. Now that's really something. If I live until I'm say 72, the time between these Mario games has been 1/12 of my life. Quite something. So then we have these other Mario games in between, and one heck of a lot of them. But not a single one counts! All spinoffs or a different genre. Mario Kart 64, Mario Party, Mario Party 2, Mario Party 3, Mario Tennis, Mario Golf, Paper Mario, Mario World for GBA, Mario 2 for GBA...about 10 Mario games, none of which are Mario games. That's okay though, as the Dolphin system will launch with Mario 128. Wrong, we get Luigi in a wacky, orignal, shadow and lighting tour de force that's a far cry from Super Mario 64. This is a huge ripoff.
Well, a year later, we finally get the next Mario game, Super Mario Sunshine. Is it revolutionary? Nah. Is it evolutionary? Oh yes. Like a direct Mario 64 sequel, with new ways to get around and do moves. Now, this isn't a bad thing. Look at Super Mario World. Not really any more original than Mario 3, other than Yoshi (Using L and R to scroll forwards and backwards isn't revolutionary, it's stupid), and yet SMW is just as good, if only it had the Kuribo's Shoe and Hammer Suit.
But yet, I can't help but be disappointed with some things. To me Mario games are still about smashing your fist upwards into strings of blocks and snagging coins, shooting FIREBALLS at opponents, navigating huge mazes of pipes, finding level after level, secret after secret, and timing my leap to the card so that the most Spinys are on the screen at once when they turn into coins. Then Mario 64 came along, offering some classic Mario elements in 15 polygonal worlds. But there were also new, weird things, that didn't fit Mario, like solving the puzzle of the bookcase in the library. While Super Mario Sunshine is going to have classic elements, it seems much, much closer to Mario 64. At least we can ride Yoshi now, but will we fight Bowser?
So I'm turning and looking at what I liked best about Mario 64, and seeing if that is in Sunshine. For a year Mario was the only N64 game I had, and I played it to the death, every star, max coin totals, tricks, glitches, etc. And one of the main things that was fun was how you could get Stars in multiple ways. The first time you play, you spend forever trying to get a star in tick tock clock across some platforms. But after you play and experiment, you realize you can just get it by long jumping. Many of the Stars had scripted events you had to do, but a good handful of them could be collected in different ways. I liked that, and so I like what Miyamoto says here:
We've added areas that will be very hard to reach with the idea that people, because we have given them a whole lot of freedom with the controls in this game, will be able to play the game and find their own routes and try and come up with their own ways for getting some of the shine stars and items in the game. So I think we've really added a lot of freedom to the controls in this game as well.
Rather than being a kind of strategic "go from one place to another" kind of game, it's really just about the freedom of the player and being able to get out there and do what you want to do and find your own ways of having fun within the world of Super Mario Sunshine.
If this is really true to the extent I would hope, that alone would make this game more fun than Mario 64 for me.
Who knows best? --- The Scientist knows best... "Bah, give me the good ol' days when there were only 1D games. We didn't need length AND height." -Jair X |
From: EA Josh | Posted: 6/15/2002 3:41:56 PM | Message Detail |
Whoa.. how long did it take you to type that out!? --- Mission Failed.. EA Josh aka PDZero! |
From: Banjo Kazzooie | Posted: 6/15/2002 3:44:17 PM | Message Detail |
[This message was deleted at the request of the original poster] |
From: Polas | Posted: 6/15/2002 3:56:39 PM | Message Detail |
:Takes break from finishing the Greatest Thing Ever, ignores DKS as everyone should:
That's why it sucks that the GBA Mario was BS for all intents and purposes, it may have been 1996 that we got the last true Mario game, but it's been since 1991 that we got the last TRUE true Mario game. Not taking anything away from Mario 64, but you know what I mean. A new sidescrolling Mario with the fireballs, pipe mazes, and so forth would be killer.
It's only about a month before Mario takes Japan. The impressions will be interesting, and I look forward to seeing what people think. I'm almost certain that as a whole and of itself it'll be a great game, but small factors and nods to classic Mario also shape my opinion. This is my most anticipated game of the summer, so let us hope for the best. --- Polas' Goodtime Retro Cafe: http://www.angelfire.com/ny5/polas Latest Update: Vote in the Poll-as: http://www.angelfire.com/ny5/polas/pollas.html |
From: Ganondork | Posted: 6/15/2002 4:03:15 PM | Message Detail |
But if another side-scrolling Mario game was created, only the hard-core gamers would like it. Your average gamer would say complain because it's only 2D, not advanced enough in the graphics department and might not sell as well as a Mario game should. What we need is a Mario game, with fireballs, invincibilty stars, blocks to punch, goombas, and mushrooms AND 3D graphics. IMO, this game would be a great seller. --- If there was a Cribbs where Sictom, ZiH and GameQueen were borced to live ogether.... ~ Willis5225
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From: Polas | Posted: 6/15/2002 4:08:48 PM | Message Detail |
This is why I said "GBA". Some of the best selling games for that system are side-scrolling Mario rehashes. I'd have to imagine that a new one would do significantly better. --- Polas' Goodtime Retro Cafe: http://www.angelfire.com/ny5/polas Latest Update: Vote in the Poll-as: http://www.angelfire.com/ny5/polas/pollas.html |
From: oblivion viruses | Posted: 6/15/2002 4:10:48 PM | Message Detail |
2D or 3D, I have loved the Mario games.
I loved Super Mario 64. It is a game I really never get bored of. I would play it over and over again when I had nothing to do and still have a lot of fun with it.
Same goes for Super Mario world and the Mario 3(NES). I have played those to death as well. No true Mario game has really disappointed me and I doubt this one will.
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From: Quidigibul | Posted: 6/15/2002 4:16:48 PM | Message Detail |
I'd say let the legacy of Mario rest in peace but with Final Fantasy 23 and hundreds of needless sports/racing games, I should know better than to think a video game company will let anything rest before they drain every last cent out of it. They should release a 'real' Mario on gameboy advance for the people who want it and the 3D Mario on Gamecube. Trying to fit old and new together could wind of killing the series,
Anyone else think Mr. Miagi, or whatever the nintendo guy's name is, goes home every night and says to himself "I wonder what else I could crap out and get people to love *giggles* Mario Sunshine! That's great, but what should I put out next? ..I know! Bowser swimming! *giggle* Bowser and all his henchman will have swimming races! And Mario will be the judge! HAHA! And we can have Princess in a bathing suit hold up a sign with the name of the winner! Those dateless wonders'll love that! I'm so perfect! *kisses a mirror* I love you Mr Miagi. *throws voice* Oh, I love you too, Mr. Miagi. Teehee,"
*Drools thinking of a Rampart GC* --- Signatures are for nerds, ...hey, wait a minute, |
From: Polas | Posted: 6/15/2002 4:20:06 PM | Message Detail |
Mr. Miagi? I wish.
"Mario-san! Wax on, wax off!"
3 hours of that. Best game ever. --- Polas' Goodtime Retro Cafe: http://www.angelfire.com/ny5/polas Latest Update: Vote in the Poll-as: http://www.angelfire.com/ny5/polas/pollas.html |
From: Mars | Posted: 6/15/2002 4:23:53 PM | Message Detail |
Mr. Miyagi?
BWA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA
And Scientist has logged off now. Too bad....... --- Rob: "Let's just say I have the benefit of hindsight." Bucky: "Well, congratulations to you and your magical butt." |
From: scientist pg | Posted: 6/15/2002 6:59:48 PM | Message Detail |
I'd say let the legacy of Mario rest in peace
Eh? Nope. They can go six years without a true Mario title and still keep it fresh, anyway...
...unlike some franchises... >_> --- The Scientist knows best... "Bah, give me the good ol' days when there were only 1D games. We didn't need length AND height." -Jair X |
From: scientist pg | Posted: 6/16/2002 1:35:36 AM | Message Detail |
*a group gathers around the large table*
Who here remembers level 7-5 in Super Mario Bros. 3? Now wow, that was some level. One of my favorite Mario levels ever, for some reason. The pipe world underground one, with the invisible blocks. Just flat out fun. And level 7-6? with the long vertical shaft with those controllable platforms (which sort of returned in Hazy Maze Cave in Mario 64.), and the Kid Icarus style walk to the left and appear at the right thing. Those two levels were great. That whole pipe world stood out, actually. Some of the funnest Mario gaming ever.
Who knows best? --- The Scientist knows best... "Bah, give me the good ol' days when there were only 1D games. We didn't need length AND height." -Jair X |
From: sacdaddy | Posted: 6/16/2002 1:39:03 AM | Message Detail |
I want a new karate kid game damnit!!! --- Sacdaddy. a.k.a: Billy bad ass |
From: Quidigibul | Posted: 6/16/2002 1:48:35 AM | Message Detail |
"Eh? Nope. They can go six years without a true Mario title and still keep it fresh, anyway..." But why not start a new dynasty of video gaming instead of tying up Mario by his mustache and beating the coins out of him? They can keep it fresh, but why put effort in when they could release "Bowser Swimming"?
I always skipped level 7, it annoyed the piss out of me for some reason. I'll have to go back and try it, --- Signatures are for nerds, ...hey, wait a minute, |
From: scientist pg | Posted: 6/16/2002 2:43:46 AM | Message Detail |
But why not start a new dynasty of video gaming instead
Well, they've certainly made progress in that area. They actually had the guts to launch GameCube without Mario. And then we have Pikmin, which is a fantastic game, but even more than that, the concept is easily good enough for sequels. And next year's E3 will focus on new ideas. --- The Scientist knows best... "Bah, give me the good ol' days when there were only 1D games. We didn't need length AND height." -Jair X |
From: Quidigibul | Posted: 6/16/2002 2:46:02 AM | Message Detail |
Pikmin was ok, I got bored after about 9 days. Super Monkey Ball was much better than Pikmin, --- Signatures are for nerds, ...hey, wait a minute, |
From: krosser | Posted: 6/16/2002 2:52:02 AM | Message Detail |
i like sonic and someothers i never tried monkey ball --- K |
From: Quidigibul | Posted: 6/16/2002 3:00:53 AM | Message Detail |
Monkey ball is a puzzle game (You're a monkey in a ball, you have to get through the goal without falling off the board within the time limit). There's also 6 other game types other than the main game. It's the best Gamecube game I've played so far, --- Signatures are for nerds, ...hey, wait a minute, |
From: Mars | Posted: 6/16/2002 6:41:16 PM | Message Detail |
Scientist, due to my Mario All-Stars cartridge having a tendency to erase my game every once in a while, I need a foolproof way to get the Warp Whistle so I can just unlock everything again when it does that. Know of one? --- Rob: "Let's just say I have the benefit of hindsight." Bucky: "Well, congratulations to you and your magical butt." |
From: scientist pg | Posted: 6/16/2002 11:12:51 PM | Message Detail |
a foolproof way to get the Warp Whistle
??? Well, each you get a certain, exact way.
World 1-3 by crouching on the white block and running to the end.
World 1 Fortress by flying above the wall right before the door to the second part.
Use a hammer on the map screen at the far upper right of the Desert World.
Even once you get one, you might not be able to access certain worlds. To get to the final world the fastest, gather both of the first two whistles, beat the grass land, and use one immediately after entering Desert Land. Then, use another to go to the Dark Land. --- The Scientist knows best... "Bah, give me the good ol' days when there were only 1D games. We didn't need length AND height." -Jair X |
From: jman009 | Posted: 6/17/2002 2:05:46 AM | Message Detail |
Well, i think i have to be one lucky gamer in the way that i own Super Mario Allstars + Super Mario World. This had to be the bet game cartridge i ever bought. £30 for all the Mario games, Including Super Mario World. i do agree the Pipe world in Super Mario Boros. 3 is very good. Another favourite of mine is the "Big Small world", that world is great.. it has giant Koopa Troopa and everything!! --- jman009-In Bold and Italics! |
From: Revenge Is Sweet | Posted: 6/17/2002 5:59:49 AM | Message Detail |
Eh, if they just stuck a few old mario games in with SMS, I would have my mario fix for the next few years. Or they could do like MegaManX7.... a 3D-ish side scroller playing like a 2D game.... --- My Video Game Collection http://www.geocities.com/cribbs542 |
From: scientist pg | Posted: 6/17/2002 10:05:57 PM | Message Detail |
SUPER MARIO BROS. 3
With all this talk about Mario3, it's time for some reminiscence.
Grassland
Ah yes, the first world. Who can forget starting up the game, and hearing that familiar tune as the grassland opens. PLUS: It's short and easy to speed through. MINUS: You have to play some of these stages every time, though they do serve as a warm-up.
Desertland
The first several stages of this world were a drag, but then it got better around the Quicksand stage. 2-4 was a good one, with that upper half of the stage full of secrets. PLUS: Boo-Diddly is first introduced. Oh, and the micro-goombas. MINUS: A lot of people get stuck at the whirlwind in the quicksand stage, and never get any further. But, that's their loss.
Waterland
Fairly lengthly world. The difficulty might take a sharp increase, if you're bad at the water levels. PLUS: Lots of secrets. Going on a vacation on all those little islands with toad houses is great. And there are a few stages you can avoid, or go to just for fun. MINUS: Stage 3-8.
Giantland
Home of the giants, even though the majority of the stages and enemies are still completely normal. This world seemed quite a bit easier after the waterworld. PLUS: That neat hidden area in the last World 4 fortress. MINUS: Not everything is giant, and most of the levels are pretty generic. Even the airship is boring.
Skyland
This world seems to go by quickly and has a lot of short stages...although some can be, I suppose, annoying, especially in the second half. PLUS: Kuribo's Shoe in Stage 5-3. MINUS: Kuribo's Shoe is in only Stage 5-3.
Iceland
Ugh, the longest world- 10 normal stages and 3 fortresses. This is a great world to skip using the whistle, so I can leap right into the Pipe World. PLUS: Lemmy is my favorite koopa kid. MINUS: The length and blandness of some of the stages, especially the fortresses.
Pipeland
By far the best world. It introduces a ton of new stuff late in the game, and almost every stage stands out. 7-1 is a great introductory stage, 7-2 has the water in the bottom half, 7-4 is one final huge water world, 7-5 is the ultimate invisible block stage, 7-6 is that vertical scrolling lift stage, 7-7 is A FIELD OF MUNCHERS, 7-8 is an infested garden with every piranha enemy in the game, plus some of the white munchers at the end spit a fire wheel. 7-9 is a huge pipe maze in a race against time, Fortress 1 is really unique and original, Fortress 2 is like a gauntlet of all things bad, and the world also has those two special Piranha stages. PLUS: See the above, plus, the Hammer Bros. Suit. MINUS: It gets long, and tedious going through all those connector pipes.
Darkworld
This place isn't nearly as hard as it's first made out to be. In almost every stage, there's a trick or secret to make it easier. The hammer bros. hand trap stage is short but fun... PLUS: Koopa's Tanks are the best. MINUS: The last Fortress. --- The Scientist knows best... "Bah, give me the good ol' days when there were only 1D games. We didn't need length AND height." -Jair X |
From: scientist pg | Posted: 6/18/2002 2:38:11 PM | Message Detail |
Eternal Darkness in one week...whooo!!
I also saw the finalized Mario Sunshine box art. Much, much better than the E3 box art. The Mario render in the middle is what we've seen for months now, but the rest is pretty nice, with a giant Shine behind it all. --- The Scientist knows best... "Bah, give me the good ol' days when there were only 1D games. We didn't need length AND height." -Jair X |
From: Ganondork | Posted: 6/18/2002 3:02:29 PM | Message Detail |
I never got Super Mario Bros. 3 on the NES, only 1 and 2.
I still think my idea of a 3D Mario game with old skool items (fire flowers, mushrooms, warp tunnel thingies etc.) would be amazing. --- If there was a Cribbs where Sictom, ZiH and GameQueen were borced to live ogether.... ~ Willis5225
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From: Mad Scientist | Posted: 6/18/2002 3:02:49 PM | Message Detail |
This Scientist PG is starting to bug me. --- The doctor is in. No, SmarterChild, the RED beaker! NOOOO! |
From: ScumBag | Posted: 6/18/2002 3:25:17 PM | Message Detail |
This Mad Scientist is starting to bug me....... --- It's inside.........on the top.......you can't miss it. |
From: scientist pg | Posted: 6/21/2002 2:34:18 AM | Message Detail |
This topic can't go anywhere yet...I'll need it next week for my Eternal Darkness impressions. --- The Scientist knows best... "Bah, give me the good ol' days when there were only 1D games. We didn't need length AND height." -Jair X |
From: Rykin | Posted: 6/21/2002 3:38:51 AM | Message Detail |
You know, if they were to do a side scrolling Mario game (with Fireballs and the like) they could easily make it like Adventure mode in Super Smash Brothers: Melee. Heck yeah. Or they could go with another cel-shaded game, I don't really care. :/ It'd just be nice to have an old side scrolling game featuring Mario's best.
--- I fear that living up to my potential is cutting into my sitting around time. "It doesn't take coordination to hate you." - tenchisama |
From: Rykin | Posted: 6/21/2002 3:40:09 AM | Message Detail |
By the way, how they did it in Melee is with a 3D world but you can only move in a straight line. So, yeah, that'd work just fine. --- I fear that living up to my potential is cutting into my sitting around time. "It doesn't take coordination to hate you." - tenchisama |
From: scientist pg | Posted: 6/25/2002 4:36:26 AM | Message Detail |
I don't necessarily think SSBM's style would work for an entire sidescroller in that way.
I'd rather have the 3D power and next gen effects used for other things, like enemies at once, rotation, detail, particle effects, two player simultaneous, etc. Nice polygonal backgrounds could add to that, yes, but I think they should be done a certain way. I don't think it should "look" like you can just walk back into the background- but rather make the backgrounds 3D-like in a different way- many layers of scrolling clouds and fog for example. --- The Scientist knows best... "Bah, give me the good ol' days when there were only 1D games. We didn't need length AND height." -Jair X |
From: FalconPain | Posted: 6/25/2002 9:44:42 AM | Message Detail |
SMB3? Great, now I have to throw in my two bits.
World 1: Yeah, I played it. A lot. I'm currently at the point where I have a memorized path through the first stage that allows me to pick up some 1-ups by jumping on the three turtles, gets me the Hammer Treasure Ship, and unlocks the N-spade game. If I miss a jump, I reset the game. THAT'S how perfectionist I am at the first level.
World 2: The tornado actually stopped people? I always liked to run into it with a sprinting jump and go flying and hope that I wouldn't land on the sun.
World 3: You didn't like the big fish? :( I didn't like how long the boat took to travel around. At least it was completely optional.
World 4: The world is based on a gimmick that is painfully underused. Of course, there are far too many Sledge Brothers.
World 5: Good variety of levels. I'm not a Kuribo fan, but I do hate the amount of Lakitu in the later levels. (I may be the only fan of 5-6 in existence. You know, jumping on the flying beetles?)
World 6: Ice is annoying and fun at the same time. Other than that, I dislike the tendency for the world to give you Tanuki and Hammer suits and then have bonuses that require fireballs.
World 7: Most fun world in the game. A few too many of those invincible plants, except for the one level where the gimmick is walking on them all.
World 8: Kinda boring after the rest of the game. Too many vehicles to cross, most of which are about as much fun as airships. :( |
From: scientist pg | Posted: 6/26/2002 9:06:47 PM | Message Detail |
The tornado actually stopped people?
I think so. You'd be surprised how many beginners don't realize you can even pick up shells, much less USE them.
I'm keeping this topic up. I was supposed to tell my Eternal Darkness impressions in it today, but the way things have developed here, I won't be getting the game until Saturday. --- The Scientist knows best... "Bah, give me the good ol' days when there were only 1D games. We didn't need length AND height." -Jair X |
From: Rykin | Posted: 6/26/2002 9:13:04 PM | Message Detail |
Yeah, you get the idea PG. ;D --- "That`s some damn good advice. Take it with you when you go to another board." - HeroOfTheDay |
From: scientist pg | Posted: 6/30/2002 3:59:51 AM | Message Detail |
...
I just typed a LENGHTY and DETAILED report about my first impressions of Eternal Darkness. And as I clicked on "Preview Message" my computer FROZE. So I'm starting all over, but don't expect me to have the time or patience to make this compare to my original and forever lost write-up:
ED impressions after only 2 or so hours of play: (eh...spoilers?)
GRAPHICS- Very good, and definitely fit the game and convey what's supposed to be shown. Some say they don't compare to Resident Evil. Well you know what? RE uses prerendered backgrounds, and any time you use those, you're going to be able to make it look more realistic or detailed or whatnot. But then it's not in full 3D, and to me just looses some of the interactive feel. So I think ED's graphics are more impressive then RE's, as they are fully polygonal worlds. The details are great, the game runs smoothly, and the camera is rarely "frozen" because it almost always pans to follow your character. If there is a gripe, it's that I wanted to zoom into my character's head to look around at all the ornate wall designs and stuff- but this would take away from the cinematic feel probably. And already you can get close ups of all the most-interesting things, like statues and pictures. Oh, and the camera never got in the way or in a bad position.
SOUND- The sound effects are just like you'd expect. The music is basically all atmospheric in nature- and I expect it'll stay this way- which is good and fits the game. The voices truly do stand out. They are well acted and the facial animations match the voice fairly well. Sound is not a problem at all for this game. I only wish I had surround sound speakers.
CONTROL- The first thing I noticed was that you walk fairly slowly, even if you crank the stick. And you move even slower when you barely press the control stick, or when you "Sneak" using X (both seem to have the exact same effect...) But you can use L to run, so the speed isn't a problem at all. Targeting isn't as stiff as in the 3D Zelda's, and I couldn't always tell if I was lined up with an enemy. But still, it was easy to target various body parts and chop them off.
STORY- The cinema scenes are excellent. The ones at the beginning of the chapter seem more story based. The ones throughout the actual play are more similar to Zelda ones. But the cinemas are only part of the story. Half of it is told through the pictures, statues, etc that you can find and examine, so the story really works right in tandem with the gameplay. This is good, so the story isn't overly intrusive. It would be false to say that the story isn't heavily emphasised in this game, though.
GAMEPLAY- I actually can't decide yet what I think of this, as two major gameplay components- the sanity and magic, have not really been introduced at the point I'm at in the game. The gameplay isn't very deep so far (other than the story things) and is pretty straightforward, with simplistic puzzles and basic combat. Later I know magic, more weapons, losing sanity, and more story will all contribute to a deeper experience, however. So far the game is like a tour in its pacing. Move from room to room, check out the pretty walls and examine statues and artifacts...along with enemies every so often. I know a lot more is added to this later, but this is the core idea.
(continued) |
From: scientist pg | Posted: 6/30/2002 4:02:13 AM | Message Detail |
BEST THING SO FAR: The characters. Even a guy with a minor role, like the detective at the beginning, is cool and fairly memorable. We're not going to get another game like this one for quite some time, and the events and characters in this game will really stand out.
WORST THING SO FAR: It's TOO LINEAR!! Now, I know there are three "paths" throughout the game, but I believe they still chart the same areas, just with minor differences. Also, the magic system seems fairly deep, and fun to try different spells different times you play (though I haven't actually used magic myself yet), and since you get to control so many characters throughout the course of the game, there seems to be variety and fun in simply replaying the game over again. But yet, despite all this, the levels are too orderly in design. You go from one room to the next, and don't find any secrets. If you find a "secret" room or area, it is one that is intended to be found, not a true secret. Everything falls into place in a row. It isn't just the story that makes it this way- it's the level design as well. I want to be able to explore multiple paths, rooms I don't need to be in, and find a switch to open a secret passage and find a weapon earlier than I'm supposed to! Things like that this game hasn't offered. While the later chapters apparently get a bit longer and tougher, I think they still fall into a pattern of linearity. This sucks, but I wasn't expecting otherwise when I got this game anyway, so it's not a disappointment. the game will have replay value- but apparently not replay value in finding new areas/secrets. It just seems a bit bland the way it is.
That's the only major "bad" though that's combined with a lot of good. The presentation and interface are all above average and the game seems like it'll be a memorable one. And if the linearity really does get to me- I don't need to worry. Mario Sunshine comes out in two months and looks to be one of the most non-linear games in a LONG time, and will hopefully balance things.
Scientist out. --- The Scientist knows best... "Bah, give me the good ol' days when there were only 1D games. We didn't need length AND height." -Jair X |
From: scientist pg | Posted: 6/30/2002 2:02:06 PM | Message Detail |
Up |
From: Quidigibul | Posted: 6/30/2002 2:04:12 PM | Message Detail |
Down |
From: scientist pg | Posted: 6/30/2002 2:05:49 PM | Message Detail |
Darn it, you messed up the Konami Code. --- The Scientist knows best... "Bah, give me the good ol' days when there were only 1D games. We didn't need length AND height." -Jair X |
From: Strider | Posted: 6/30/2002 3:03:33 PM | Message Detail |
SPOILER
1 1 1 1 1 1 1 11 11
1 1 1 1 1 1 1 1 1 1 1 11
Look for the extra rune in chapter 6, its the rune of montorok... its the purple rune. I didn't get it my first time through, and you don't think to go back to the place you have to. If you want I could tell you how to get it, but for now, no. --- A new terror born in death, a new superstition entering the unassailable fortress of forever. I AM LEGEND
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From: scientist pg | Posted: 6/30/2002 5:48:06 PM | Message Detail |
No spoilers for me. --- The Scientist knows best... "Bah, give me the good ol' days when there were only 1D games. We didn't need length AND height." -Jair X |
From: Strider | Posted: 6/30/2002 5:52:23 PM | Message Detail |
fine... --- A new terror born in death, a new superstition entering the unassailable fortress of forever. I AM LEGEND
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From: scientist pg | Posted: 7/1/2002 12:30:57 AM | Message Detail |
I played it more today, my impressions so far remain the same. --- The Scientist knows best... "Bah, give me the good ol' days when there were only 1D games. We didn't need length AND height." -Jair X |
From: DemonNick | Posted: 7/1/2002 2:02:55 AM | Message Detail |
Query To Scientist: I have exactly enough money for a GCN. I need to ask you, Which game should I get first? My brother, ever the multiplayer fan, says he wants me to buy Super Smash Brothers Melee, but unfortunatly, another controller will set me back an extra $40 Canadian. I have heard many arguments in favor of resident Evil, Spider man and Eternal Darkness. Which of these Titles would you recomend? --- "Not Even The Shinyest Sword Can Save Us Now!" -Fighter, 8-bit theatre |
From: scientist pg | Posted: 7/1/2002 2:20:13 AM | Message Detail |
I personally recommend SSBM, and then Eternal Darkness. You can't go wrong with Melee...the sheer variety of modes are fun even for a single player game, and the multiplayer is one of the best there is. If you're any kind of Nintendo fan, it's a must buy. You say you don't really want to kick out the money for another controller- but you're going to buy another controller eventually, right? Might as well get it now. If you really can't afford it, of the other 3 I say Eternal Darkness. I'm only a little ways into it but it seems to be a rich and deep single player game. I haven't played spider man so I can't comment really, although I read about it and the replay value seems less than Eternal Darkness, for one thing. I've never liked the Resident Evil games' cheap shock value or robotic control scheme, but people have told me it's the best incarnation of RE ever, if you're into that sort of thing. --- The Scientist knows best... "Bah, give me the good ol' days when there were only 1D games. We didn't need length AND height." -Jair X |
From: DemonNick | Posted: 7/1/2002 6:25:50 AM | Message Detail |
Thank you. I seriously cannot afford another controller, without working another 5 hours in my grandfather's yard ( I actually get paid quite well, but my brother keeps spending the money towards a GCN) Or selling my prized SNES game collection (I have several Rare games, earthbound, Super Mario RPG, and others). I have played Melee at a friends house, and Enjoyed it very much. Here is my end decision: I will buy Melee (Actually my father will, If I clean my room and the house before my mother gets back from ontario, he'll pay for the game) and let my brother pay for the controller. Screw him, my gradfather payed him $20 an hour to do yard work (money towards a band trip) and then the trip gets cancelled. He has a bank account with over $300 in it, gets free room and board, and a free transit pass every month. So if he wants multiplay, he can shell out for the controller. Thanks again. By the way, sleep is for the weak. --- "Not Even The Shinyest Sword Can Save Us Now!" -Fighter, 8-bit theatre |
From: scientist pg | Posted: 7/3/2002 6:44:55 PM | Message Detail |
[This message was deleted at the request of the original poster] |
From: scientist pg | Posted: 7/3/2002 9:23:11 PM | Message Detail |
New GC Mother and New Square RPG? Thanks to John Ricciardi, we've learned that rumors are circulating that next week's Famitsu, along with having a review of Nintendo's highly-anticipated Super Mario Sunshine, will unveil two new RPGs.
The first is a new Mother game from Nintendo, a very popular series which spawned on the Famicom. The only game in this series to ever make it to America is Earthbound, which was released on the Super Nintendo. Nintendo was developing a game for the N64, Mother 3, but the title was canned after development wasn't going as planned.
I always enjoyed the SNES Earthbound. The battle system was the only part I really didn't like, as I enjoy seeing my own characters in battle. It was hard to follow what was going on, because you only saw the enemies lined up. It didn't feel to me like I was really fighting. But other than that, the game was very enjoyable. I now have the ROM of the NES Earthbound that was never released here; so far it's very similar to the SNES one, although the battles are even more boring.
They were working on Earthbound for N64/64DD for several years before they scrapped it. I always wondered what happened to all the material they were working on. Hopefully they took a lot of that and just transferred it over to GCN. They've got no excuse for not working on a new Earthbound game, anyway. --- The Scientist knows best... "Bah, give me the good ol' days when there were only 1D games. We didn't need length AND height." -Jair X |
From: Habnot | Posted: 7/3/2002 9:51:29 PM | Message Detail |
I got a GCN,and I can vouch for SSB:M.The SHEER number of THINGS you can do scares me.And the clones are variations of the characters they are based on,so they don't feel like a gimmick.
Both Adventure and Classic have their merits(As each are different enough to feel like an original mode)to them,and Event is the meat and potatoes here.
Lemme just say that you will almost NEVER have the same adventure twice...
Finally:PG or anyone for that matter,do I need Mew Two to get events 41-##?
Oh,get Sonic Adventure 2 if you want a game that can teach you to beat a sailor in a swearing contest.Nuff said... --- "Look!It's Spank the monkey!"-Notch Johnson,Son of the Beach. |
From: scientist pg | Posted: 7/3/2002 9:58:07 PM | Message Detail |
And the clones are variations of the characters they are based on,so they don't feel like a gimmick.
Well, that is WHY so many call them a gimmick. Because they aren't fully new.
Both Adventure and Classic have their merits(As each are different enough to feel like an original mode)to them,and Event is the meat and potatoes here.
What's scary is to compare this game to the original. In SSB: ONE MODE!!! AND IT'S ALWAYS THE SAME!!!
Finally:PG or anyone for that matter,do I need Mew Two to get events 41-##?
I wouldn't know, since Mewtwo is the first secret character I got.
Oh,get Sonic Adventure 2 if you want a game that can teach you to beat a sailor in a swearing contest.Nuff said...
But DON'T get SA2 if you want a SONIC game. --- The Scientist knows best... "Bah, give me the good ol' days when there were only 1D games. We didn't need length AND height." -Jair X |
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