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From: scientist pg | Posted: 12/27/2002 1:48:22 AM | Message Detail
Duel, did you beat Super Metroid yet?

Three hours is plenty of time to experience the game if you ask me.

Hmm, it's hard to say this sort of thing one way or another. On one hand, you need to "get into the game" to see it and judge it, but on the other hand, it's foolish to say "you can't hate the game, you have to beat it first." Because for the former you haven't seen the main experience, and for the latter you're either enjoying it as you play, or you're not. A fantastic ending can't suddenly make a game good (but it can make a good game great).

I must ask you, what did you think of the fact that you fight in virtually every room, over and over and over again?

So far, it's been very easy to dispatch enemies quickly and hasn't seemed tedious or repetitive, especially because I can just run by them. Honestly, that part feels like Super Metroid. Was it a problem in SM? I didn't think so at all. However, things naturally lend themselves to being more tedious in 3D, I think. I'm not going to jump to the conclusion that respawning enemies like that are inherently bad in a 3D game though. In Zelda for example, it's handled very well, and here I have not been bothered by it, although I will see as I play more. I suspect space pirates might be a big part of this complaint of Sapphire's, and I haven't fought many yet.

Also, what did you think of the sluggish controls (which are totaly unneccesary, regardless if thi game is a first-person adventure [shooter],)

I don't think they are sluggish for the most part; things moved quicker than I had previously thought. As I stated above, I thought the transition between looking around and moving was nicely done and not overly stiff or disjointed. The part that would seem slightly sluggish, I suppose, would be when you need to slightly look upwards before you lock on to something that's above your direct line of sight (in the sense of a horizontal plane), and it doesn't want to lock on. However, after a while this seems to become easier to do without thinking about it. I'm curious as to a better control scheme for a first person adventure game. In fact, if I had "made" the game, the play control is one of the things I would have largely kept intact, compared to the graphics, music, etc. However, last spring I came up with some ideas for a system that would utilize more complex jumping, although there were several flaws with that scheme and it's before I knew the game's true controls.

and the fact that the camera moves in ridiculous ways when trying to jump over an opponent?

Well, earlier I leaped over a beetle and was able to easily look down, target, and shoot it, all while in the air. Maybe you're talking about a certain situation(s); I didn't find it a problem in general so far.
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The Scientist knows best... "Samus doesn't want a boy like Link, she wants a man like Karnov." -Polas
From: Bananasaurus Rex | Posted: 12/27/2002 1:51:28 AM | Message Detail
Nope, I stopped playing for a while. I'll start again soon.
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~Duel~
From: scientist pg | Posted: 12/27/2002 4:05:19 AM | Message Detail
SO, if Hyrule is flooded, then that further proves my theory about LttP taking place several hundred years after OoT. Which means LttP takes place at least about 500 years after OoT. WW is said to take place at least 100 years after. So after WW, the water must drain, and thus that explains the difference of Hyrule's map in LttP and OoT.

Yup yup!

Finally, two points in Metroid Prime impressed me immensely so far (again, small spoilers from early in the game)- these are the type of thing nobody really comes out and tells you about before hand- it's not the type of thing you read in a review or that usually sells a game, but it's the type of thing that can make a game. The moments. The little brilliant touches that are so subtle yet can mean so much. Super Metroid was full of these, up to the brim. I found two examples (at least, and they vary from person to person) in Prime so far:

**Of course you see Samus' eyes through the visor in this game during quick cinema scenes, but the first time I REALLY noticed them (perhaps the first time actually), was when you first see Ridley up there, wings spread above you. Wham! Suddenly Ridley's there, and yes, then it shows that Samus sees him. But it's more than that. Wham! Her EYES see him! YOU see her SEE him. Brilliant. This was a great way to first really "show" Samus' eyes through the visor to us. At first it seems like seeing the eyes through the visor is a novelty or extra gimmick thing maybe- nothing too special. But here, it's used to great ends and intensified the brief scene there with Ridley immensely for me. Those eyes, seeing Ridley like that.

**The other moment occurs soon afterwards, and after Samus is hit by a blast and she loses her upgrades (personally I thought HOW she loses them was a bit cheesy and frustrating...seeing her lose them to that explosion just didn't seem exactly right...I mean, yeah it works, but as good as it could have? Personally, I think they could have worked it in so that Ridley would have swooped or attacked you at first, and HE was the cause of your loss.) But the nice touch occurs right after that in the elevator upwards (and I think could still have been handled well if Ridley was the cause). It's when you suddenly come to the realization that you lost your abilities- and the power suit computer is alerting you of this on screen- telling you what's lost, one after the other- in succession- while you are traveling up the elevator on the way out- you lost the morph ball!- still going up- you lost the grappling beam!- still going up- you lost the varia suit!- still going up, etc. Tense! Well exectuted! Good job Retro.

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The Scientist knows best... "Samus doesn't want a boy like Link, she wants a man like Karnov." -Polas
From: scientist pg | Posted: 12/27/2002 4:08:46 AM | Message Detail
Wow, what a night for my laboratory! That's right, I'm posting even more...

I've got some more good news that Ikaruga might make it to the states.

For one, it's here at EB games. Yeah, it's listed as a "fighting" game, but do you know a fighter named Ikaruga? I didn't think so.

http://ebgames.com/ebx/categories/products/product.asp?pf_id=232718

And also, zero in on NOA's site:

http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=1595&showMe=1

Nintendo.com certainly isn't the greatest, but when's the last time they've listed a japan-only game on their site? That's what I thought.

Crossing my fingers for a US release may not have been in vein! And I really wasn't looking forward to chipping up my cube or playing disc-swap with the freeloader all the time, so if this is true, whoo!
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The Scientist knows best... "Samus doesn't want a boy like Link, she wants a man like Karnov." -Polas
From: Polas | Posted: 12/27/2002 4:30:40 AM | Message Detail
I've been playing Metroid Prime and Rygar a bit (got both for Xmas), although Mortal Kombat still gets a lot of time as well. The wacky thing is that I've mostly been concerned with beating Metroid Fusion again, erased my first file from last month, now I'm trying again, it's a really good game. Then, I can play the original Metroid on the Cube. No real reason to, plus I have it on the computer, but it's the principle.
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I only ejaculate when I touch melons, or a girl says "Can I take your order?" -DL
From: Sapphire | Posted: 12/27/2002 7:18:41 AM | Message Detail
It gets very very tedious later on, especially after some tough fights where you are very low on health, and after clearing out an entire room of enemies, you step out for a second, then turn back around because you went out the wrong door, go back in and EVERY SINGLE ENEMY IS BACK, and you have to fight them OVER AGAIN.

You must have imagined Samus trying to crawl around with a gimp arm or something if these controls are faster than you expected. Samus moves about the speed of a drugged turtle. Also, the aiming is extremely slow. The transition may be smooth and fast, but the actual aiming is boring after the 500th time.

I suppose it wasn't as much the fact that the camera flips down to lock on the enemy as it was the look spring and Samus' extremely slow movement. It got ridiculous after the third fight.
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If ignorance is bliss, then the ZSB is paradise.
From: McGray | Posted: 12/27/2002 2:26:31 PM | Message Detail
Brian doesn't understand that no one shares his opinion, so he's got to keep rambling about how bad he felt it was. Most people here, on the other hand, absolutely love the game. Seeing as how nobody agrees with him, he makes about as much progress as a genius trying to explain his latest invention to a house fly, which, as we all know, isn't very much progress. It's almost like walking up to a group of alcoholics, spewing out information about how bad beer is for you, or talking to an Amish about converting to using electricity.
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You know what'd be crazy? A Chia Pet that grows lettuce. That's just nuts.
From: McGray | Posted: 12/27/2002 2:29:25 PM | Message Detail
Oh yeah, and enemies only come back if you make your way to about 2 rooms ahead of the last room. That's why it's an intelligent move to use your map. You've got two rooms' space ahead of you. Plus, you don't HAVE to fight. Several times I have a shot a door, entered the room and sped to it with the Boost Ball without sustaining any damage whatsoever. Really, any enemies you encounter before you get the Boost Ball are easy to kill anyway.
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You know what'd be crazy? A Chia Pet that grows lettuce. That's just nuts.
From: MGSFan2 | Posted: 12/28/2002 4:16:25 AM | Message Detail
I haven't said a single word about MP since the topic on the WW board, and since then, I had forgotten all about it. Then scientist got the game, and he was discussing it. He even OFFERED people to post, which I DID. Therefore, whether you all agree with me or not, I post to discuss, and discuss intelligently, which seems to be something I can't do since you accuse me of trolling when I attempt to discuss it.

And if you want evidence that enemies respawn as soon as you leave the room, go to the one room in the Chozo Ruins, I can't remember the name,but it is a sort of hub and leads off to all the other areas. Destroy the Hornets or Wasps or whatever they were, and then blow up their nests. Leave through one of the doors, then just turn around after the door closes, and walk back in. I am sure you'll be disappointed to find the the bugs are back, along with fresh nests.
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Once upon a time, somebody gave a damn.
From: scientist pg | Posted: 12/28/2002 5:25:21 AM | Message Detail
I've played more now, and don't mind respawning enemies. It creates the Metroid feeling, and they are skippable in many cases, such as in that central plaza area. Those wasps seemed to only swoop at me when I went up higher by that bridge there, and then it's only quickly hitting L and A a couple times if one gets near. But in fact, just rushing by (and maybe taking damage) is indeed part of the Metroid experience. In Super Metroid to get the quickest times, it's often efficient to just race through rooms even if you take some damage, for example.

Anyway, I don't care if McGray or Sapphire posts here at all, you two just don't start any quarreling and end up getting this topic deleted or closed on me!
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The Scientist knows best... "Samus doesn't want a boy like Link, she wants a man like Karnov." -Polas
From: jman009 | Posted: 12/28/2002 11:35:19 AM | Message Detail
Well don't chuck me another Mince Pie and burn that turkey for i surely am stuffed. No it not food that has given me my festive fill it is the sheer amount of games I have got over this Jiggle jangle season.
I have got the following:

-Metroid Fusion
-Yoshi Island Advance
-Game & Watch Gallery 4
-WaveRace Bluestorm
-Advance Wars
-Tony Hawks 4
-Mario Party 4
*takes a breather*

All of these are excellent games in these own right but it's been thanks to the cheapness of half them that has allowed me to get them. Only 4 of these games I actually got for christmas and this certainly flooded such worries of a game drought with such marvels as: Lttp, Kirby, E-card reader, Super Monkey Ball 2, Animal crossing, Metroid Prime and Legend of Zelda:Wind Waker it going to be a great year ahead for me at least even if the Gamecube doesn't do that well. Pah foo wee i'd like to see such as greater line up as that for the next 12 months.
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Jamie knows Waluigi is #1!
From: Skydriverice | Posted: 12/28/2002 12:11:40 PM | Message Detail
*was going to ask a question but forgot it*
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Sweaty fat men in banana suits turn me on -JJ
If I act too excited, it's because I don't give a damn -AV
From: scientist pg | Posted: 12/30/2002 12:07:40 AM | Message Detail
Pah foo wee i'd like to see such as greater line up as that for the next 12 months.

2003's lineup looks better than this year's was...as I posted in my 2003 games topic, there are a number of games I'm actively interested in that might come out this year, and in 2002 there were only a couple, although the list grew by the end of the year.

Ikaruga, despite the most recent EGM saying (apparently), that it WON'T make it out here, seems to still have an April 2 release, and just yesterday Gamefaqs even put that up as its release on the info page for the game.
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The Scientist knows best... "Samus doesn't want a boy like Link, she wants a man like Karnov." -Polas
From: jman009 | Posted: 12/30/2002 2:00:12 PM | Message Detail
The GBA's line up is good around this time now last year only a few games were worth getting now i have some of these better remake games and suddenly the console seems worth playing again. I saved £13 on Advance Wars so the whole gaming experience seems even better. Game & Watch 4 seems to be some what of a let down as the games "start from square one work up those points all over again" feel to it is quite annoying. But on the flipside totally reward in a "bloody 'ell that was tough but look i've done it *colapses*" sort of way.
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Jamie knows Waluigi is #1!
From: AdmiralViscen IV | Posted: 12/30/2002 2:02:23 PM | Message Detail
Sci, do me a favor and tell me what your list was by the end of 2002, and what your list is for 2003. Becasue I'm not seeing much in 2003 besides Halo 2, Zelda, Skies of Arcadia, Knights of the Old Republic, and Panzer Dragoon Orta.

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Blaming guns for Columbine is like blaming spoons for Rosie O'Donnell being fat.
Better to have a gun and not need it than to need a gun and not have it.
From: scientist pg | Posted: 12/31/2002 1:03:13 AM | Message Detail
My games from 2002? Well, hardly anything, until later in the year. But then star fox was on my list but then I took it off, making even less. Eternal Darkness was a throw away game in many ways, although it was worth it for some of the cool things. Mario Sunshine was and remains not only my game of the year, but perhaps the most fun and natural 3D game I've ever played. TS2 isn't as "polished" in many ways as Perfect Dark (and even lost some of what I liked about TS1), however the fun and flexibility made up for it- a great game and has the best replay value of any game I've had in quite a while, except my recent WORMS upgrade for the PC. Metroid Prime as you know I just got, and is undoubtedly a high quality game and one of the best of the year.

2003 looks much better for games, at least for me, a GC person. Zelda and Ikaruga are most likely the two strongest titles for the GameCube yet, and will be out right when spring hits. Then, F-Zero will likely make it this fall, a "real" starfox game, some goodies from capcom, and perhaps another strong Nintendo title which I'm sure we'll know more about by E3. Oh, and Wario World could very well be good too, although so far what we've seen is lackluster from it I think it might have come a long way since then. Anyway, in my "Games for 2003" topic I went into more detail on the new year. Certainly, GC alone could keep me busy.

Panzer Dragoon seems like it might be good, along with Perfect Dark 0, but I won't buy an Xbox for just them. I don't want Skies of Arcadia as I don't like that type of RPG, and I'm not interested in Halo 2 either. In other words, if I had an Xbox, I don't even think I'd buy it then. That just isn't my style of FPS, although Halo 2 might have come a long ways since the first one. The only things on the PS2 that I feel I really need are ICO for the experience, and Contra because I love the old contras. But those aren't even 2003 games...
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The Scientist knows best... "Samus doesn't want a boy like Link, she wants a man like Karnov." -Polas
From: Bananasaurus Rex | Posted: 12/31/2002 1:04:28 AM | Message Detail
Sci, did you beat ED yet?
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I can't think of a sig.
From: scientist pg | Posted: 1/2/2003 2:31:08 PM | Message Detail
No- I know it may have seemed like that from how I worded the above. But I am very late in the game. And while the game does offer some changes for the different color you might pick, it's still too straightforward and linear for me- it feels like once you've seen the levels, you've seen them- there isn't a whole lot of depth- it doesn't have the lasting appeal, deep gameplay, or difficulty of a couple of my other games I got this year.
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The Scientist knows best... "Samus doesn't want a boy like Link, she wants a man like Karnov." -Polas
From: Labcoat Man | Posted: 1/4/2003 3:11:09 AM | Message Detail
Anyone played "nights" or whatever for Saturn? I bet that's another great Saturn game I missed. I really regret not jumping to a saturn after the genesis...but it WAS $400.
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"Gamers were of a different breed...forged from Bowser's fires, whipped into shape by the Belmonts, reflexes honed to a razor edge by the Bydo empire."-JairX
From: scientist pg | Posted: 1/5/2003 11:50:17 PM | Message Detail
(SPOILERS for MP)

The last major item I got was the varia suit; I'm now in Magmoor. AV was telling me it sucked and was a straight line- the part about it being a line, and being repetitive to go through over and over again could well be the case, but some of the actual things they did within the rooms seem considerably more Metroid-ish than the Chozo Ruins, so that might make up for it. I'm somewhat concerned that the morph ball is hardly being used (or being used for the wrong things), as bombing secret walls and paths (a Metroid trademark, and seen quite a bit in even Fusion I'm told), is hardly present in this game, and when it is, areas are very clearly marked. Hopefully that part will get better. There were a number of times now (especially in the ruins), where I felt a wall just "felt" bombable, and I tried and nothing broke.
I found the handful of rooms after I got the varia suit to be exceptional in creating some of the pacing and flow of Super Metroid in 3D- the areas around the root cavern also feel like this- this feel is no doubt throughout the game- just sort of spottier and every once in a while, with looser, more questionable portions between.

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The Scientist knows best... "Samus doesn't want a boy like Link, she wants a man like Karnov." -Polas
From: Sapphire | Posted: 1/6/2003 12:00:22 AM | Message Detail
Scientist has pointed out one of the few things I wasn't disappointed about with this game. I, for one, am very happy they took all the bombable walls out of MP, as I feel that it might not have translated well into 3D.
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Chase the demons lightly. Lose, it hits your eye.
Up and down the sidewalk. Take a doo doo pie. I love you.
From: Polas | Posted: 1/6/2003 1:08:37 AM | Message Detail
I played Nights at Toys 'R Us after playing Super Mario 64 there for about an hour. I played Nights for about 20 minutes (those were the days), and hated it. I know a lot of people who love it and are dying for a sequel though, and I admit I probably didn't play long enough for a fair assessment.
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Polas' Goodtime Retro Cafe: http://www.angelfire.com/ny5/polas/
The Golden Age of Gaming
From: scientist pg | Posted: 1/7/2003 3:21:51 PM | Message Detail
The system [GB Advance SP] has a new illumination feature and sleek flip-screen design making it the most distinctively stylish, compact and portable Game Boy system ever.

Stylish, compact, portable...not comfortable...

The Game Boy Advance SP will become an instant "must-have " gadget when it launches in North America

*giggles*
It looks like I'll be waiting a long time before I get another GB update if this one won't work out; I should probably just get the afterburner if I don't want to wait forever.

Amont other things, it seems Ubi Soft decided to say Splinter Cell is indeed coming to GameCube. While I've heard mixed thoughts on the game, but seen high reviews and glowing comments from Sapphire, I know he said that he doesn't see how it will work on the GC controller, so maybe it won't be that good.

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The Scientist knows best... "Samus doesn't want a boy like Link, she wants a man like Karnov." -Polas
From: scientist pg | Posted: 1/10/2003 2:06:55 AM | Message Detail
I'm stuck in Metroid Prime! Finally. And to my enjoyment. I just got the boost ball...and I can't seem to progress in the ice area. I must have missed a halfpipe somewhere, or have to uncover one in a room I missed. I have hints off, also. For the first time, the path doesn't seem quite as straightforward.

I've started Rygar(NES) again. Before I only got up to that top-down "overworld" area (garbloz or something, I think). But now I've went further in, and the environments and enemies seem to get more varied. I beat the first boss, Eruga. Polas said he was one of the hardest, but I no trouble although I did use the recover spell. Anyway, I went to another area after that, and it seems I need the crossbow...and I know I need the crossbow back in the second region as well. I'm not quite sure where to go...I'll have to explore.
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The Scientist knows best... "If things keep going the way they are, Nintendo won't stop until the gameboy is the size of a credit card." -Scumbag
From: Sapphire | Posted: 1/10/2003 2:26:33 AM | Message Detail
Yes, I fail to see how the game will work on the GCN controller. Splinter Cell uses just about every button the XBox has to offer, all it doesn't use are the analog buttons, the ones where you click down on the sticks. And several buttons also have multiple uses. Not to mention that the GCN has some of the crappiest buttons to date. The Z Button is barely there, and the pressure-sensitive shoulder buttons can feel a bit awkward. Many times I have tried to press down all the way, but because of the pressure-sensitive feature it felt kind of loose, so that it got stuck or something, in the middle.

As for Rygar... if there's been a better Greek action/adventure game where they use a yo-yo and have big bald men in a loin cloth who rest in green towers... I haven't seen one. But... I haven't played the new PS2 incarnation yet, either.
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Chase the demons lightly. Lose, it hits your eye.
Up and down the sidewalk. Take a doo doo pie. I love you.
From: MysterMask | Posted: 1/11/2003 9:30:05 AM | Message Detail
Try "TY the Tasmanian tiger". It's a sweet little game, quite similar to Rayman N64.
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Myster Mask (alias Darkwing Duck)
http://www.angelfire.com/poetry/angeloflight
From: Sapphire | Posted: 1/11/2003 2:53:06 PM | Message Detail
Wait, I stand corrected. The game DOES use one of the analog buttons, to re-align the camera. Well, the controls might fail miserably. Combine that with the fact that screens of the GCN version so far are much less than satisfactory, and I think Ubi Soft is setting itself up for one failure of a title. Which saddens me.
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Chase the demons lightly. Lose, it hits your eye.
Up and down the sidewalk. Take a doo doo pie. I love you.
From: scientist pg | Posted: 1/13/2003 1:26:36 PM | Message Detail
Maybe, I enjoyed Rayman's straightforward, linear level design.

I played the SNES Final Fight recently- and wasn't that impressed. It seems it was the main street beat-em-up series for the system- maybe the two later ones are better. The fighting, theme, and feel just didn't pull me in like the Streets of Rage games. Also, the music wasn't even close- Streets of Rage 2 especially, has some of the best 16-bit gaming music ever.
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The Scientist knows best... "If things keep going the way they are, Nintendo won't stop until the gameboy is the size of a credit card." -Scumbag
From: AdmiralViscen IV | Posted: 1/13/2003 4:35:17 PM | Message Detail
RRC > All

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Blaming guns for Columbine is like blaming spoons for Rosie O'Donnell being fat.
Better to have a gun and not need it than to need a gun and not have it.
From: Jacehan | Posted: 1/13/2003 7:54:47 PM | Message Detail
It's funny, though, how Streets of Rage was made to combat Final Fight.
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"I love deadlines. I especially love the whooshing sound they make as they fly by." ~ Douglas Adams
From: scientist pg | Posted: 1/14/2003 12:28:39 AM | Message Detail
I thought Streets of Rage came out before Final Fight originally. In any case, SoR is so much better- at least so far.

RRC > All

I assume you mean River City Ransom? Yes, I agree, that's one of the best- definitely the best of that type on the NES.

NEW CASTLEVANIA FOR GBA

At least...there seems there will be bigger news of this soon. After getting some links from Overclocked that led to cubenation and IGN, both places said that a new Castlevania game is indeed heading to the GBA. Castlevania: Aria of Sorrow. I expect more by later this week- and I heard it'll be out in the US this spring. Interesting.
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The Scientist knows best... "If things keep going the way they are, Nintendo won't stop until the gameboy is the size of a credit card." -Scumbag
From: MysterMask | Posted: 1/14/2003 10:49:06 AM | Message Detail
Streets of Rage series are among my favorite fighting games ever. I still play them now and then, and they never get boring.

I liked River City Ransom too. The NES one. But I preferred the graphics in Streets of Rage. River City Ransom 2 on SNES had a bit more realistic graphics, and fights were great. What I found mildly annoying was the RPG part (like having to feed your character, or buying stuff).
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Myster Mask (alias Darkwing Duck)
http://www.angelfire.com/poetry/angeloflight
From: MGSFan2 | Posted: 1/14/2003 10:16:18 PM | Message Detail
Like I said last night on AIM, a new Castlevania is drool-worthy.
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Once upon a time, somebody gave a damn.
From: scientist pg | Posted: 1/15/2003 3:08:28 PM | Message Detail
I wonder if it'll take the approach of CotM or HoD. I'd definitely prefer it to be more like HoD, which in turn is more like SotN.

It's on Nintendo's official release list now, so it will be coming to the US, before Summer is underway.
-- Castlevania: Aria of Sorrow - Konami (Q2)

Also, so is Ikaruga, finally confirmed completely, it seems.

Wario World I'm also very interested in. While it didn't seem that outstanding the last time we saw it (at E3), I think it could turn out surprisingly good. I had read at one time that it was returning to a sidescrolling style, which doesn't sound overly surprising since Treasure is (apparently....) making it. But then, it seems much of what was seen at E3 would be out the window. Either way, if Wario World actually does come out just a bit after Zelda (heh, I can't abbreviate here, as both would be 'WW'), I fear it may pass by too unnoticed, in Zelda's wake, but before the big fall season gets underway. Then again, Nintendo usually tries to put out one strong title during the summer, at least.
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The Scientist knows best... "If things keep going the way they are, Nintendo won't stop until the gameboy is the size of a credit card." -Scumbag
From: scientist pg | Posted: 1/16/2003 3:11:22 PM | Message Detail
PGC has Konami's 2003 lineup, and for the most part it looks very disappointing, with few games that appeal to me. Of the ones there, Aria of Sorrow for the GBA sparks some interest...at least one more reason to get a GBA. But the rest.... oh yeah, there IS a TMNT game, but I don't know what it's like yet- of it's in the style of the older ones, definitely at least worth renting, although if they make it MORE 3D, that could be a serious mistake. Oh, maybe silent hill 3 would be good, although I haven't played the first two. >_<
And there seemed to be a consensus that the first was "still the best" anyway.

Gradius® V
Release date: Fall 2003
Genre: Shooting
Platform: Sony PlayStation® 2

The Vic Viper returns in Gradius® V - the first title in Konami's classic space-shooter series that has been specifically designed for the Sony PlayStation® 2. Gradius® V preserves the franchise's classic gameplay and features stunning 3D graphics, inspired game design elements and a new control scheme that gives players more power than ever!


This game looks to be the best of Konami's lineup...and damn, it's for the PS2 again. However, even if I HAD a PS2 I don't know if I'd buy this...the Gradius series, while classic and perhaps considered the most well known "twitch" shooter (which is wrong anyway; there are heaps of memorization and planning involved), just has a powerup/gameplay system that often makes it far more frustrating than good. Indeed, the powerup system is innovative, and totally revolutionary for its time when it came out in the arcades as Nemesis, but the system is also the game's very flaw- losing all your powerups when you die makes getting through later areas almost impossible, if you mess up once. Of course, there is a chance that Gradius V could correct that, but I doubt it, considering it's such a series standard. This write-up does mention a "new control scheme" but whatever that means, I cannot fathom.
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The Scientist knows best... "If things keep going the way they are, Nintendo won't stop until the gameboy is the size of a credit card." -Scumbag
From: Strider | Posted: 1/16/2003 6:47:13 PM | Message Detail
I just got my NES working, and tried out a couple of the games I have. And I'll be danged if I found one I like, ALOT.
Willow
I don't know why I like the game so much, but I've logged at least 2 hours and still haven't beaten the first boss. The RPG system is simple, and very easy to understand. Unlike RPG's today, the simple setup makes it easy. Everytime you level, you get more health, magic, and your ability with swords is increased. My only pet peve is searching the map, but its a small one that I don't really mind. I'd probably go as far to say this game rivals Zelda, but I haven't finished the game yet.

Anyone else have opinions of Willow?
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Dream as if you live forever, live like you die tomorrow. Carpe Diem
Three out of three people die, so shut up and deal.
From: Duel007 | Posted: 1/16/2003 7:20:45 PM | Message Detail
I took a break from Metroid Prime to play Madden. Plus I'm stuck after getting the charge beam. I'll figure it out though.
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I like to go over there every few weeks to see how much the cats have grown, they just get bigger and bigger. ~ Donovan McNabb on the Veterans Stadium Cats.
From: MGSFan2 | Posted: 1/17/2003 4:09:06 AM | Message Detail
I wanted to post this before, but due to restrictions, I couldn't.

I have always been a big HUGE SUPER-DUPER Silent Hill fan, so it's only natural I bought the PSM issue that had the SH3 movie on it, because I HATE PSM and it's uber-bias as far as FF titles go. All I can say is that I await this title like I await my uncle buying me a hooker for my 18th birthday, with great anticipation and a pocketful, of what, I will leave to your imagination. Everything about SH3 makes it look like it's going to be the best out of the 3 (4) yet. It uses what the SH series always has. It combines beautiful graphics with the spookiest atmosphere a game can possibly achieve, and though I am not certain, from what I see on the DVD it looks like it is also going to have a terriffic story.

SPOILERS FOR GAMES 1 AND WHAT LITTLE I KNOW OF 3
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From what I gather, the main character, Heather, is made to be some kind of saint or savior for the demonic denziens of Silent Hill, perhaps containing the other half of the satanic soul from the first game. Don't ask me how she got it or why, but that's just my guess as to what is going on. I guess this because in the DVD, a woman talking to Heather says that Heather is going to lead them on the path to salvation, and she is going to pave the way with blood. Also, later on in the DVD, the camera is slowly walking down what appears to be an asylum of some sort, and at the other end of the hall you see the faint outline of a human body. To me, personally, it looked like Alessa Gilespie, the real victim of the first game. This is also where I got my theory that Heather contains some part of the satanic soul of Samael from the first game. Back when I played the first game, I never really felt that neither Alessa nor Cheryl had the entire soul inside of them once they merged, and Samael was incomplete, which is why it wasn't the invincible demon that it should have been. This is only my theory based on a very short movie, of course. Take none of it as fact, except the parts where I talk about what I've seen on the DVD, because I did in fact see those.
END SPOILERS

This game has automatic weapons, that's a first. I'm looking forward to ripping apart some sort of Pyramid Head-type monster with an M4A1.
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Once upon a time, somebody gave a damn.
From: scientist pg | Posted: 1/17/2003 7:34:58 PM | Message Detail
--> I suppose I'd look into Silent Hill 3 if I got a PS2, although it seems I should play the first two first. Besides that, I can't really comment on what he said since I haven't played them and don't know about the story and characters really.

--> So, I preorder Zelda online now, and am guaranteed the bonus disc. But, I can wait until Feb. and get it in a store, right? right? I'm still not clear on this.

-->Ikaruga is pushed to April 15. Well, that does give me some more Zelda time first.

-->Viewtiful Joe looks great. It was always the standout capcom title of the 5 shown for GC, but after seeing more screens and reading IGN's very positive impressions (especially about the play control and how the time slowing is implemented) it seems very innovative and insanely fun.

For once, we have a super hero game where they don't just say you're a superhero in the "story", but you actually play AS one. Any time you want, you press L to slow down time. Brilliant. Perfect for lining up moves and fighting. Of course, you can't slow time forever, as there's a meter. But it refills slowly on its own, so there won't be any "find the blue potion" thing when you run out of the ability. Other parts of the game I've seen, and the general backgrounds and style, seem very inspired, as if the gameplay wasn't enough. This has gone from an "I'll keep my eye on this" game, to a "scrape my eyeballs off the screenshots" game that I will almost positively buy and love.

It's slated for this summer and I hope it makes it out. If so, it'll be the game of the summer, I'm sure. Ikaruga, Viewtiful Joe, MegaMan EXE transmission...mix that with contra and gradius V and a few others...and there really is a fair amount of 2D (or 2.5D, whatever) games coming out. Not enough, there's never enough of these kinds, but it's more than I was expecting.
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The Scientist knows best... "If things keep going the way they are, Nintendo won't stop until the gameboy is the size of a credit card." -Scumbag
From: scientist pg | Posted: 1/19/2003 8:25:52 PM | Message Detail
Whoo-hoo.

Err...no games to talk about today.
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The Scientist knows best... "If things keep going the way they are, Nintendo won't stop until the gameboy is the size of a credit card." -Scumbag
From: GamePunk88 | Posted: 1/19/2003 8:28:33 PM | Message Detail
helloooooooooooo!
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From: Duel007 | Posted: 1/19/2003 8:29:55 PM | Message Detail
Animal Crossing was a throw away game in my opinion. Except the memory card came in handy for sports games. It's that in Animal Crossing, it was fun at first, but didn't have a lot of content, and seemed lacking in a lot of areas. Like a repeat of everything. Run errands, upgrade house, find fossils, etc. I'm gonna try and sell it.
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I like to go over there every few weeks to see how much the cats have grown, they just get bigger and bigger. ~ Donovan McNabb on the Veterans Stadium Cats.
From: monoxidechild53 | Posted: 1/19/2003 8:32:21 PM | Message Detail
Animal crossing is a lot funner while having 2 different towns (2 different memocards in slot a and b). grow millions of rare fruit trees in each town fast money fast upgrds. Have more than one character. All though i do agree there is a lack of things to do a lot.
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< aka~~mortification ;) >
From: scientist pg | Posted: 1/22/2003 1:35:29 PM | Message Detail
That's why I didn't get animal crossing. To really enjoy it I'd need a couple towns, but then that takes up way too much time. I don't want the game to feel like work either. Games like the Sims, Harvest Moon, and this....fun for a while, and then they get old. Certainly, several things in animal crossing seem quite appealing, but if I'd ever get this type of game, I'd prefer it online anyway, which is where the sequel is headed.
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The Scientist knows best... "If things keep going the way they are, Nintendo won't stop until the gameboy is the size of a credit card." -Scumbag
From: Moo Cow | Posted: 1/22/2003 2:45:43 PM | Message Detail
Ah, mind if I add some gaming comments, here?

FFX-2, the first 'real' Final Fantasy sequal. Beware, there may be some spoilers ahead, though they're mainly just gameplay related.

So, FFX had about 7 characters, right? Tidus, Wakka, Auron, Kimahri, Rikku, Yuna, Lulu. Now, there may only be three. That means no more mid-battle character switching, and now all characters in the party will gain experience, so you'll most likely be using all of them equally, unlike the previous. There was a diverse cast of characters with their own strengths and weaknesses. But now, with only three characters, how is that possible? The Job-System is back. Or at least something similar to it, I hear. Characters will change their costume in the midst of battle corresponding to the job they presently have. The default will be Yuna as Gunner; Rikku as Theif; Paine as Warrior.

Being a direct sequel, you'd expect most things to stay intact. Well, they've changed a lot. And not only the characters. The Grid System is gone, aeons (or at least being able to summon them) are gone, and the game has returned to that Bar System thing. Y'know, waiting for the bar to fill up in order to attack. Of course, they've probably tweaked it a bit. Also, travelling has changed a little. Now, it's steered more towards the platform sort, being able to jump around on the overworld.

Japanese release date is March 13. An American release has been reported, but a date is still not set. Probably some time this fall.
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( ZzZ ) O o . <( -_- . . )>
"Itchy itchy Scott came ugly face so I killed him. Itchy tasty."
From: MGSFan2 | Posted: 1/22/2003 5:12:10 PM | Message Detail
On release day, I plan on going out and finding every copy of FFX-2 I can find, and then burn them in a bonfire a'la Beatles. Games as bad as that one promises to be shouldn't see the light of day on this planet. I would have done the same with FFX, had I known it would be complete **** upon release day.
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Once upon a time, somebody gave a damn.
From: scientist pg | Posted: 1/24/2003 3:09:20 AM | Message Detail
Ah, mind if I add some gaming comments, here?

I never mind.

Personally, I don't care one speck about final fantasy X2 or Final fantasy X. However, I understand X2 has some exploration/climbing/platforming elements? I assume fighting is as boring and tedious as ever, and the story thicker than my vomit I'd spew watching it. Despite all that, I can't help but say, if I had to sit down and play one of the two, it would definitely be Final fantasy X2, because of those jumping/platforming parts. I like in when RPGs can incorporate some more real time and "skill based" things, such as in Secret of Mana. Not that I'd like this, but you see my point.

I was talking with Mars tonight. Here's some of the discussion, because I was going to just post it to bump the topic, although it isn't entirely necessary as I talking about final fantasy. But comment if you like on this:
(I know nobody will, and few read this topic, but this beats making a new topic everytime I want to talk about something gaming related, although on second thought that wouldn't be all too bad for this board).

martianinvader9: "When we withdraw from the home game console, that's when we withdraw from the business itself." Wow, there's a scary thought
ScientistPG: yes, I read that
martianinvader9: 2005? Not. It'll be '06. The N64 was due in 1995 and the GC was due in 2000; this will get a year delay as well. But at least it's nice to hear they WANT to keep making these things.
ScientistPG: they always say 4 years and it turns into 5
ScientistPG: I don't think Iwata's exactly the man for the job....a lot of things have changed just since he's replaced Yamauchi, yes, but I think he's too weak and not assertive enough, if Nintendo wants to change their image. With Iwata, if he's not talking about Pokemon, he's talking about the GBA/GCN link, and connectivity to enhance and provide new gaming options. It seems that's his only marketing strategy sometimes.
martianinvader9: Nothing about online. Although my opinion is, they know online Nintendo wouldn't be profitable BECAUSE kids can't afford the rates.
ScientistPG: The PlayStation 2 debuted one-and-a-half years ahead of the GameCube. If we had launched the GameCube at the same time as PlayStation 2, the result would have been different
ScientistPG: He says this type of thing all the time, acting like "this is all we can do, because such and such happened." Yeah right, the PS2 is only ahead because of the head start they got.....
ScientistPG: there's tons of other factors
martianinvader9: He knows very well the PS2 would have crushed him. Or maybe he doesn't
ScientistPG: if both systems DID launch at the same time, THEN his excuse would be "playstation 1 was the leading console before now, so it's natural that PS2 would continue that, and things would have been different if the psx wasn't a success"

and

ScientistPG: a Metroid Prime sequel is in the works as well, according to IGN. But we pretty much already could have guessed that. They hinted at it once before as well. They said Retro was thinking about a multiplayer mode. What the.
martianinvader9: I didn't guess it. I thought Retro would go do one of their canned projects and then make a Metroid for the NEXT Nintendo system....really, I thought this was the only one. I'm already wondering what bonuses will be in the second disk. Will they put in Metroid II for the Game Boy, or Super Metroid?
ScientistPG: Metroid II could use a nice GBA update, but Super Metroid should remain untouched....a simple port would be okay. I suppose there's a possibility one of those could be on the MP2 disk.

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The Scientist knows best... "If things keep going the way they are, Nintendo won't stop until the gameboy is the size of a credit card." -Scumbag
From: MGSFan2 | Posted: 1/24/2003 8:57:06 AM | Message Detail
A SEQUEL in the works? It seems that Retro is after the death of the Metroid series. Eh, you never know. I'm not going to judge before I read some solid impressions of the game. Perhaps they won't **** up this time.
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Once upon a time, somebody gave a damn.
From: Blistered Otter | Posted: 1/24/2003 2:36:57 PM | Message Detail
Why would they call it Metroid Prime 2?
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"I predict that it will be Oakland and Pittsburgh in the SuperBowl, with the Raider's coming out with the victory." CNW101
---Blistered Otter---
From: MGSFan2 | Posted: 1/24/2003 2:38:45 PM | Message Detail
Probably the same reason they called it Metroid 2. It is a direct sequel.
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Once upon a time, somebody gave a damn.
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